screenshot/test_1
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111
node_modules/playwright-core/lib/client/input.js
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111
node_modules/playwright-core/lib/client/input.js
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.Touchscreen = exports.Mouse = exports.Keyboard = void 0;
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/**
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* Copyright 2017 Google Inc. All rights reserved.
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* Modifications copyright (c) Microsoft Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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class Keyboard {
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constructor(page) {
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this._page = void 0;
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this._page = page;
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}
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async down(key) {
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await this._page._channel.keyboardDown({
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key
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});
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}
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async up(key) {
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await this._page._channel.keyboardUp({
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key
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});
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}
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async insertText(text) {
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await this._page._channel.keyboardInsertText({
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text
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});
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}
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async type(text, options = {}) {
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await this._page._channel.keyboardType({
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text,
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...options
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});
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}
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async press(key, options = {}) {
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await this._page._channel.keyboardPress({
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key,
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...options
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});
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}
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}
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exports.Keyboard = Keyboard;
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class Mouse {
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constructor(page) {
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this._page = void 0;
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this._page = page;
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}
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async move(x, y, options = {}) {
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await this._page._channel.mouseMove({
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x,
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y,
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...options
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});
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}
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async down(options = {}) {
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await this._page._channel.mouseDown({
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...options
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});
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}
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async up(options = {}) {
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await this._page._channel.mouseUp(options);
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}
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async click(x, y, options = {}) {
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await this._page._channel.mouseClick({
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x,
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y,
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...options
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});
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}
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async dblclick(x, y, options = {}) {
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await this.click(x, y, {
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...options,
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clickCount: 2
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});
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}
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async wheel(deltaX, deltaY) {
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await this._page._channel.mouseWheel({
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deltaX,
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deltaY
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});
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}
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}
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exports.Mouse = Mouse;
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class Touchscreen {
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constructor(page) {
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this._page = void 0;
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this._page = page;
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}
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async tap(x, y) {
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await this._page._channel.touchscreenTap({
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x,
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y
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});
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}
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}
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exports.Touchscreen = Touchscreen;
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