Merged With AGV-UI

This commit is contained in:
2025-04-29 12:56:20 +05:30
parent 4dd0840980
commit fdf10589a7
5 changed files with 287 additions and 183 deletions

View File

@@ -1,11 +1,9 @@
import { useEffect, useRef, useState } from 'react'
import { useFrame, useThree } from '@react-three/fiber';
import { useActiveTool, useFloorItems } from '../../../../../store/store';
import * as THREE from 'three';
import { Line } from '@react-three/drei';
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
import useModuleStore from '../../../../../store/useModuleStore';
interface VehicleAnimatorProps {
path: [number, number, number][];
@@ -17,23 +15,24 @@ interface VehicleAnimatorProps {
}
function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail, reset }: VehicleAnimatorProps) {
// console.log('path: ', path);
const { decrementVehicleLoad } = useVehicleStore();
const { isPaused } = usePauseButtonStore();
const { isPlaying } = usePlayButtonStore();
const { speed } = useAnimationPlaySpeed();
const { isReset, setReset } = useResetButtonStore();
const [restRotation, setRestingRotation] = useState<boolean>(true);
const [progress, setProgress] = useState<number>(0);
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
const { scene } = useThree();
const progressRef = useRef<number>(0);
const movingForward = useRef<boolean>(true);
const completedRef = useRef<boolean>(false);
const isPausedRef = useRef<boolean>(false);
const pauseTimeRef = useRef<number | null>(null);
const [restRotation, setRestingRotation] = useState<boolean>(true);
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
const [progress, setProgress] = useState<number>(0);
const { scene } = useThree();
let startTime: number;
let fixedInterval: number;
let coveredDistance = progressRef.current;
const isPausedRef = useRef(false);
const pauseTimeRef = useRef<number | null>(null);
useEffect(() => {
@@ -73,6 +72,9 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
}
}, [isReset, isPlaying])
useEffect(() => {
isPausedRef.current = isPaused;
}, [isPaused]);
useFrame((_, delta) => {
const object = scene.getObjectByProperty('uuid', agvUuid);
@@ -152,10 +154,6 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
}
});
useEffect(() => {
isPausedRef.current = isPaused;
}, [isPaused]);
function firstFrame() {
const droppedMaterial = agvDetail.currentLoad;
startTime = performance.now();
@@ -182,11 +180,8 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
fixedInterval = ((unLoadDuration / agvDetail.currentLoad) * (1000 / speed));
if (elapsedTime >= fixedInterval) {
console.log('elapsedTime: ', elapsedTime);
let droppedMat = droppedMaterial - 1;
decrementVehicleLoad(agvDetail.modelUuid, 1);
if (droppedMat > 0) {
startTime = performance.now();
requestAnimationFrame(() => step(droppedMat));

View File

@@ -3,7 +3,7 @@ import VehicleAnimator from '../animator/vehicleAnimator';
import * as THREE from 'three';
import { NavMeshQuery } from '@recast-navigation/core';
import { useNavMesh } from '../../../../../store/store';
import { usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
function VehicleInstance({ agvDetail }: any) {
@@ -12,7 +12,7 @@ function VehicleInstance({ agvDetail }: any) {
const { vehicles, setVehicleActive, setVehicleState, incrementVehicleLoad } = useVehicleStore();
const [currentPhase, setCurrentPhase] = useState<string>('stationed');
const [path, setPath] = useState<[number, number, number][]>([]);
let isIncrememtable = useRef(true);
let isIncrememtable = useRef<boolean>(true);
const computePath = useCallback(
(start: any, end: any) => {
@@ -20,7 +20,7 @@ function VehicleInstance({ agvDetail }: any) {
const navMeshQuery = new NavMeshQuery(navMesh);
const { path: segmentPath } = navMeshQuery.computePath(start, end);
return (
segmentPath?.map(({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]) || []
segmentPath?.map(({ x, y, z }) => [x, 0, z] as [number, number, number]) || []
);
} catch {
return [];
@@ -41,7 +41,6 @@ function VehicleInstance({ agvDetail }: any) {
setPath([]);
}
const increment = () => {
if (isIncrememtable.current) {
console.log('called');

View File

@@ -1,14 +1,32 @@
import React from 'react'
import VehicleInstance from './instance/vehicleInstance'
import { useVehicleStore } from '../../../../store/simulation/useVehicleStore'
import VehicleUI from '../../ui/vehicle/vehicleUI';
type VehicleUIProps = {
vehicleStatusSample: VehicleEventSchema[];
setVehicleStatusSample: React.Dispatch<
React.SetStateAction<VehicleEventSchema[]>
>;
};
const VehicleInstances: React.FC<VehicleUIProps> = ({
vehicleStatusSample,
setVehicleStatusSample,
}) => {
function VehicleInstances() {
const { vehicles } = useVehicleStore();
return (
<>
{vehicles.map((val: any, i: any) =>
<VehicleInstance agvDetail={val} key={i} />
<>
<VehicleInstance agvDetail={val} key={i} />
<VehicleUI
setVehicleStatusSample={setVehicleStatusSample}
vehicleStatusSample={vehicleStatusSample}
vehicle={val}
/>
</>
)}
</>