zone camera and target updation added
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@@ -1,59 +1,89 @@
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import { useState } from "react";
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import { useThree } from "@react-three/fiber";
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import * as THREE from "three";
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// import { useState } from "react";
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// import { useThree } from "@react-three/fiber";
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// import * as THREE from "three";
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const DroppedObjects = () => {
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const { camera } = useThree(); // Now inside Canvas ✅
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const [objects, setObjects] = useState<{ id: number; position: [number, number, number] }[]>([]);
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// Function to convert drop event into 3D position
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const handleDrop = (event: DragEvent) => {
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event.preventDefault();
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const data = event.dataTransfer?.getData("text/plain");
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if (!data) return;
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// const DroppedObjects = () => {
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// const { camera } = useThree(); // Now inside Canvas ✅
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// const [objects, setObjects] = useState<{ id: number; position: [number, number, number] }[]>([]);
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try {
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const cardData = JSON.parse(data);
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if (!cardData.className.includes("floating total-card")) {
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console.log("Drop rejected: Incorrect element.");
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return;
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}
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// // Function to convert drop event into 3D position
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// const handleDrop = (event: DragEvent) => {
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// event.preventDefault();
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// Convert 2D drop position to 3D world coordinates
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const x = (event.clientX / window.innerWidth) * 2 - 1;
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const y = -(event.clientY / window.innerHeight) * 2 + 1;
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// const data = event.dataTransfer?.getData("text/plain");
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// if (!data) return;
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// Raycasting to determine the drop position in 3D
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const raycaster = new THREE.Raycaster();
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const mouseVector = new THREE.Vector2(x, y);
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raycaster.setFromCamera(mouseVector, camera);
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// try {
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// const cardData = JSON.parse(data);
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// if (!cardData.className.includes("floating total-card")) {
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// console.log("Drop rejected: Incorrect element.");
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// return;
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// }
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// Intersect with a ground plane (assume y = 0)
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const groundPlane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
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const intersection = new THREE.Vector3();
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raycaster.ray.intersectPlane(groundPlane, intersection);
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// // Convert 2D drop position to 3D world coordinates
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// const x = (event.clientX / window.innerWidth) * 2 - 1;
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// const y = -(event.clientY / window.innerHeight) * 2 + 1;
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console.log("Spawn Object at:", intersection);
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// // Raycasting to determine the drop position in 3D
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// const raycaster = new THREE.Raycaster();
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// const mouseVector = new THREE.Vector2(x, y);
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// raycaster.setFromCamera(mouseVector, camera);
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// Add the dropped object to the scene state
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setObjects((prev) => [...prev, { id: Date.now(), position: [intersection.x, intersection.y, intersection.z] }]);
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} catch (error) {
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console.error("Invalid data:", error);
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}
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};
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// // Intersect with a ground plane (assume y = 0)
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// const groundPlane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
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// const intersection = new THREE.Vector3();
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// raycaster.ray.intersectPlane(groundPlane, intersection);
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// console.log("Spawn Object at:", intersection);
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// // Add the dropped object to the scene state
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// setObjects((prev) => [...prev, { id: Date.now(), position: [intersection.x, intersection.y, intersection.z] }]);
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// } catch (error) {
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// console.error("Invalid data:", error);
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// }
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// };
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// return (
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// <group>
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// {/* Render dropped objects as green boxes */}
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// {objects.map((obj) => (
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// <mesh key={obj.id} position={obj.position}>
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// <boxGeometry args={[1, 1, 1]} />
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// <meshStandardMaterial color="green" />
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// </mesh>
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// ))}
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// </group>
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// );
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// };
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import { Html } from "@react-three/drei";
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import { useDroppedObjectsStore } from "../../../store/store";
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const DroppedObjects: React.FC = () => {
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const objects = useDroppedObjectsStore((state) => state.objects); // Get objects from Zustand store
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console.log('objects: ', objects);
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return (
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<group>
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{/* Render dropped objects as green boxes */}
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{objects.map((obj) => (
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<mesh key={obj.id} position={obj.position}>
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<boxGeometry args={[1, 1, 1]} />
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<meshStandardMaterial color="green" />
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</mesh>
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<>
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{objects.map((obj, index) => (
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<group key={index} position={[Math.random() * 5, Math.random() * 5, 0]}>
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<Html wrapperClass={obj.className}>
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<div style={{ padding: "10px", background: "#fff", borderRadius: "6px" }}>
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<div className="header">{obj.header}</div>
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<div className="data-values">
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<div className="value">{obj.value}</div>
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<div className="per">{obj.per}</div>
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</div>
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</div>
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</Html>
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</group>
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))}
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</group>
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</>
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);
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};
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export default DroppedObjects;
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