"updated arm logic"

This commit is contained in:
SreeNath14
2025-04-15 18:34:38 +05:30
parent ca3028985f
commit c7147773c5
7 changed files with 822 additions and 1069 deletions

View File

@@ -8,8 +8,7 @@ import crate from "../../../assets/gltf-glb/crate_box.glb";
import { useProcessAnimation } from "./useProcessAnimations";
import ProcessObject from "./processObject";
import { ProcessData } from "./types";
import { useSimulationStates } from "../../../store/store";
import { retrieveGLTF } from "../../../utils/indexDB/idbUtils";
interface ProcessContainerProps {
processes: ProcessData[];
@@ -44,19 +43,23 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
checkAndCountTriggers,
} = useProcessAnimation(processes, setProcesses, agvRef);
const baseMaterials = useMemo(() => ({
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
Default: new THREE.MeshStandardMaterial(),
}), []);
const baseMaterials = useMemo(
() => ({
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
Default: new THREE.MeshStandardMaterial(),
}),
[]
);
useEffect(() => {
// Update material references for all spawned objects
Object.entries(animationStates).forEach(([processId, processState]) => {
Object.keys(processState.spawnedObjects).forEach((objectId) => {
const entry = { processId, objectId, };
const entry = { processId, objectId };
const materialType = processState.spawnedObjects[objectId]?.currentMaterialType;
const materialType =
processState.spawnedObjects[objectId]?.currentMaterialType;
if (!materialType) {
return;
@@ -65,13 +68,17 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
const matRefArray = MaterialRef.current;
// Find existing material group
const existing = matRefArray.find((entryGroup: { material: string; objects: any[] }) =>
entryGroup.material === materialType
const existing = matRefArray.find(
(entryGroup: { material: string; objects: any[] }) =>
entryGroup.material === materialType
);
if (existing) {
// Check if this processId + objectId already exists
const alreadyExists = existing.objects.some((o: any) => o.processId === entry.processId && o.objectId === entry.objectId);
const alreadyExists = existing.objects.some(
(o: any) =>
o.processId === entry.processId && o.objectId === entry.objectId
);
if (!alreadyExists) {
existing.objects.push(entry);
@@ -91,7 +98,8 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
useFrame(() => {
// Spawn logic frame
const currentTime = clockRef.current.getElapsedTime() - elapsedBeforePauseRef.current;
const currentTime =
clockRef.current.getElapsedTime() - elapsedBeforePauseRef.current;
setAnimationStates((prev) => {
const newStates = { ...prev };
@@ -119,7 +127,10 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
: parseFloat(spawnAction.spawnInterval as string) || 0;
// Check if this is a zero interval spawn and we already spawned an object
if (spawnInterval === 0 && processState.hasSpawnedZeroIntervalObject === true) {
if (
spawnInterval === 0 &&
processState.hasSpawnedZeroIntervalObject === true
) {
return; // Don't spawn more objects for zero interval
}
@@ -324,10 +335,13 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
if (isLastPoint) {
const isAgvPicking = agvRef.current.some(
(agv: any) => agv.processId === process.id && agv.status === "picking"
(agv: any) =>
agv.processId === process.id && agv.status === "picking"
);
const shouldHide = !currentPointData?.actions || !hasNonInheritActions(currentPointData.actions);
const shouldHide =
!currentPointData?.actions ||
!hasNonInheritActions(currentPointData.actions);
if (shouldHide) {
if (isAgvPicking) {
@@ -358,7 +372,8 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
if (tempStackedObjectsRef.current[objectId]) {
const isAgvPicking = agvRef.current.some(
(agv: any) => agv.processId === process.id && agv.status === "picking"
(agv: any) =>
agv.processId === process.id && agv.status === "picking"
);
if (isAgvPicking) {
@@ -377,7 +392,8 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
if (!isLastPoint) {
const nextPoint = path[nextPointIdx];
const distance = path[stateRef.currentIndex].distanceTo(nextPoint);
const distance =
path[stateRef.currentIndex].distanceTo(nextPoint);
const effectiveSpeed = stateRef.speed * speedRef.current;
const movement = effectiveSpeed * delta;