Refactor path connections structure and remove unused connection logic
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@@ -12,7 +12,7 @@ interface Path {
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rotation: [number, number, number];
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actions: { uuid: string; name: string; type: string; material: string; delay: number | string; spawnInterval: number | string; isUsed: boolean }[] | [];
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triggers: { uuid: string; name: string; type: string; isUsed: boolean }[] | [];
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connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] } | [];
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connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] };
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}[];
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pathPosition: [number, number, number];
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pathRotation: [number, number, number];
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@@ -45,7 +45,7 @@ function Behaviour({ setSimulationPaths }: { setSimulationPaths: any }) {
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rotation: [0, 0, 0],
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actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: false }],
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triggers: [],
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connections: [],
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connections: { source: { pathUUID: item.modeluuid, pointUUID: point1UUID }, targets: [] },
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},
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{
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uuid: middlePointUUID,
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@@ -53,7 +53,7 @@ function Behaviour({ setSimulationPaths }: { setSimulationPaths: any }) {
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rotation: [0, 0, 0],
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actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: false }],
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triggers: [],
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connections: [],
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connections: { source: { pathUUID: item.modeluuid, pointUUID: middlePointUUID }, targets: [] },
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},
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{
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uuid: point2UUID,
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@@ -61,7 +61,7 @@ function Behaviour({ setSimulationPaths }: { setSimulationPaths: any }) {
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rotation: [0, 0, 0],
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actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: false }],
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triggers: [],
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connections: [],
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connections: { source: { pathUUID: item.modeluuid, pointUUID: point2UUID }, targets: [] },
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},
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],
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pathPosition: [...item.position],
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