From 6e925a995ceb04f8c00eecaf0c3744f97fe6dda8 Mon Sep 17 00:00:00 2001 From: Poovizhi99 Date: Wed, 26 Mar 2025 18:46:20 +0530 Subject: [PATCH] cleared consoles --- app/src/modules/builder/agv/agv.tsx | 4 ++-- .../modules/builder/agv/polygonGenerator.tsx | 24 +++++-------------- 2 files changed, 8 insertions(+), 20 deletions(-) diff --git a/app/src/modules/builder/agv/agv.tsx b/app/src/modules/builder/agv/agv.tsx index e8a7ea7..b2e78c0 100644 --- a/app/src/modules/builder/agv/agv.tsx +++ b/app/src/modules/builder/agv/agv.tsx @@ -13,8 +13,8 @@ interface NavMesh { raw: RawNavMesh; } export default function Agv({ lines, plane }: any) { - console.log("planes: ", plane); - console.log("lines: ", lines); + + const { scene } = useThree(); const groupRef = useRef(null); const [navMesh, setNavMesh] = useState(null); diff --git a/app/src/modules/builder/agv/polygonGenerator.tsx b/app/src/modules/builder/agv/polygonGenerator.tsx index 3ad5c95..75c0911 100644 --- a/app/src/modules/builder/agv/polygonGenerator.tsx +++ b/app/src/modules/builder/agv/polygonGenerator.tsx @@ -12,6 +12,9 @@ type Point = { type LineData = { type: string; line: Point[]; + _id: {}; + layer: number; + __v: number; }; type PolygonGeneratorProps = { @@ -28,23 +31,8 @@ export default function PolygonGenerator({ plane, }: PolygonGeneratorProps) { const { scene } = useThree(); - console.log( - "lines: ", - lines.current.map((val: any) => val) - ); - console.log("planes: ", plane); - // console.log("storedFloorItems: ", lines); - useEffect(() => { - if (!groupRef?.current) return; - // const groundGeometry = new THREE.BoxGeometry(80, 1, 60); - // const groundMaterial = new THREE.MeshBasicMaterial({ color: "#99ff99" }); - // const groundMesh = new THREE.Mesh(groundGeometry, groundMaterial); - // groundMesh.position.set(-10, -0.5, 3); - // groundMesh.name = "GroundMesh"; - groupRef.current.add(plane); - scene.add(groupRef.current); - }, [groupRef, scene]); + useEffect(() => { if (!processPoint) return; @@ -113,7 +101,7 @@ export default function PolygonGenerator({ mesh.position.set((minX + maxX) / 2, height / 2, (minZ + maxZ) / 2); groupRef?.current?.add(mesh); - scene.add(groupRef.current!); + // scene.add(groupRef.current!); }; const renderWallGeometry = ( @@ -152,7 +140,7 @@ export default function PolygonGenerator({ wallMesh.quaternion.copy(quaternion); groupRef?.current?.add(wallMesh); - scene.add(groupRef.current!); + // scene.add(groupRef.current!); const lineGeometry = new THREE.BufferGeometry().setFromPoints([ start,