Refactor simulation types and update imports
- Renamed simulation type imports from `simulation` to `simulationTypes` across multiple files for consistency. - Consolidated simulation type definitions into a new `simulationTypes.d.ts` file. - Updated relevant components (e.g., `ArmBot`, `IkInstances`, `PathConnector`, etc.) to use the new type definitions. - Removed the old `simulation.d.ts` file to clean up the codebase. - Adjusted function signatures and state management in components to align with the new type structure.
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@@ -17,7 +17,7 @@ import {
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useSocketStore,
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} from "../../../../store/store";
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import * as THREE from "three";
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import * as SimulationTypes from "../../../../types/simulation";
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import * as SimulationTypes from "../../../../types/simulationTypes";
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import InputToggle from "../../../ui/inputs/InputToggle";
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import { setFloorItemApi } from "../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi";
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import { setEventApi } from "../../../../services/factoryBuilder/assest/floorAsset/setEventsApt";
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