refactor: Simplify eventData structure in controls and remove console logs from simulation
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@@ -209,7 +209,7 @@ function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMo
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// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
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// false,
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// true,
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// backendEventData
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// { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed }
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// );
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//SOCKET
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@@ -223,11 +223,11 @@ function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMo
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rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
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isLocked: false,
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isVisible: true,
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eventData: backendEventData,
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eventData: { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed },
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socketId: socket.id,
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};
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const newEventData: any = backendEventData;
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const newEventData: any = { type: backendEventData.type, points: backendEventData.points, speed: backendEventData.speed };
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newEventData.modeluuid = newFloorItem.modeluuid;
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newEventData.modelName = newFloorItem.modelname;
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newEventData.position = newFloorItem.position;
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@@ -262,7 +262,7 @@ function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMo
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// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
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// false,
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// true,
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// backendEventData
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// { type: backendEventData.type, points: backendEventData.points }
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// );
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//SOCKET
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@@ -276,11 +276,11 @@ function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMo
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rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
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isLocked: false,
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isVisible: true,
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eventData: backendEventData,
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eventData: { type: backendEventData.type, points: backendEventData.points },
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socketId: socket.id,
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};
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const newEventData: any = backendEventData;
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const newEventData: any = { type: backendEventData.type, points: backendEventData.points };
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newEventData.modeluuid = newFloorItem.modeluuid;
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newEventData.modelName = newFloorItem.modelname;
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newEventData.position = newFloorItem.position;
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@@ -298,7 +298,6 @@ function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMo
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}
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} else {
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console.log('hii');
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//REST
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