floating widgets data added
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@@ -47,12 +47,9 @@ export default function ZoneCentreTarget() {
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const worldUp = new THREE.Vector3(0, 0, 1);
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const right = new THREE.Vector3().crossVectors(worldUp, direction).normalize();
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const up = new THREE.Vector3().crossVectors(direction, right).normalize();
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const offsetPosition = up.clone().multiplyScalar(20);
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camPosition.add(offsetPosition);
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const setCam = async () => {
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controls.setLookAt(centrePoint[0], 100, centrePoint[2], ...centrePoint, true);
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setTimeout(() => {
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