feat: Enhance simulation state management to include StaticMachineEventsSchema
- Updated various modules to accommodate StaticMachineEventsSchema in simulation states. - Modified event handling in addAssetModel, deleteFloorItems, and loadInitialFloorItems to support new event types. - Adjusted type definitions in worldTypes.d.ts to define StaticMachineEventsSchema. - Refactored path management in processCreator and simulation to handle new event types. - Ensured compatibility in selection and manipulation controls for StaticMachine events. - Removed bug that made the other assets not droppable
This commit is contained in:
@@ -433,6 +433,7 @@ export interface PathPoint {
|
||||
}
|
||||
|
||||
export interface SimulationPath {
|
||||
type: string;
|
||||
modeluuid: string;
|
||||
points: PathPoint[];
|
||||
pathPosition: [number, number, number];
|
||||
@@ -464,6 +465,7 @@ function convertToSimulationPath(
|
||||
|
||||
if (path.type === "Conveyor") {
|
||||
return {
|
||||
type: path.type,
|
||||
modeluuid,
|
||||
points: path.points.map((point) => ({
|
||||
uuid: point.uuid,
|
||||
@@ -483,6 +485,7 @@ function convertToSimulationPath(
|
||||
};
|
||||
} else {
|
||||
return {
|
||||
type: path.type,
|
||||
modeluuid,
|
||||
points: [
|
||||
{
|
||||
@@ -614,6 +617,7 @@ export function useProcessCreation() {
|
||||
const [processes, setProcesses] = useState<Process[]>([]);
|
||||
|
||||
const hasSpawnAction = useCallback((path: SimulationPath): boolean => {
|
||||
if (path.type !== "Conveyor") return false;
|
||||
return path.points.some((point) =>
|
||||
point.actions.some((action) => action.type.toLowerCase() === "spawn")
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user