import { useFloorItems, useSimulationStates } from '../../../store/store';
import * as THREE from 'three';
import * as Types from '../../../types/world/worldTypes';
import { useEffect } from 'react';

function Behaviour() {
    const { setSimulationStates } = useSimulationStates();
    const { floorItems } = useFloorItems();

    useEffect(() => {
        const newPaths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema | Types.StaticMachineEventsSchema)[] = [];

        // floorItems.forEach((item: Types.FloorItemType) => {
        //     if (item.modelfileID === "672a090f80d91ac979f4d0bd") {
        //         const point1Position = new THREE.Vector3(0, 0.85, 2.2);
        //         const middlePointPosition = new THREE.Vector3(0, 0.85, 0);
        //         const point2Position = new THREE.Vector3(0, 0.85, -2.2);
                
        //         const point1UUID = THREE.MathUtils.generateUUID();
        //         const middlePointUUID = THREE.MathUtils.generateUUID();
        //         const point2UUID = THREE.MathUtils.generateUUID();
                
        //         const newPath: Types.ConveyorEventsSchema = {
        //             modeluuid: item.modeluuid,
        //             modelName: item.modelname,
        //             type: 'Conveyor',
        //             points: [
        //                 {
        //                     uuid: point1UUID,
        //                     position: [point1Position.x, point1Position.y, point1Position.z],
        //                     rotation: [0, 0, 0],
        //                     actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
        //                     triggers: [],
        //                     connections: { source: { modelUUID: item.modeluuid, pointUUID: point1UUID }, targets: [] },
        //                 },
        //                 {
        //                     uuid: middlePointUUID,
        //                     position: [middlePointPosition.x, middlePointPosition.y, middlePointPosition.z],
        //                     rotation: [0, 0, 0],
        //                     actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
        //                     triggers: [],
        //                     connections: { source: { modelUUID: item.modeluuid, pointUUID: middlePointUUID }, targets: [] },
        //                 },
        //                 {
        //                     uuid: point2UUID,
        //                     position: [point2Position.x, point2Position.y, point2Position.z],
        //                     rotation: [0, 0, 0],
        //                     actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: true }],
        //                     triggers: [],
        //                     connections: { source: { modelUUID: item.modeluuid, pointUUID: point2UUID }, targets: [] },
        //                 },
        //             ],
        //             position: [...item.position],
        //             rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
        //             speed: 'Inherit',
        //         };

        //         newPaths.push(newPath);
        //     } else if (item.modelfileID === "67e3da19c2e8f37134526e6a") {
        //         const pointUUID = THREE.MathUtils.generateUUID();
        //         const pointPosition = new THREE.Vector3(0, 1.3, 0);

        //         const newVehiclePath: Types.VehicleEventsSchema = {
        //             modeluuid: item.modeluuid,
        //             modelName: item.modelname,
        //             type: 'Vehicle',
        //             point: {
        //                 uuid: pointUUID,
        //                 position: [pointPosition.x, pointPosition.y, pointPosition.z],
        //                 actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Start', start: {}, hitCount: 1, end: {}, buffer: 0 },
        //                 connections: { source: { modelUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
        //                 speed: 2,
        //             },
        //             position: [...item.position],
        //         };

        //         newPaths.push(newVehiclePath);
        //     }
        // });

        // setSimulationStates(newPaths);
        // console.log('floorItems: ', floorItems);
    }, [floorItems]);

    return null;
}

export default Behaviour;