Files
Dwinzo_Demo/app/src/modules/scene/camera/functions/switchToFirstPerson.ts

25 lines
1.0 KiB
TypeScript

import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
export default async function switchToFirstPerson(
controls: any,
camera: any
) {
if (!controls) return;
const cameraDirection = new THREE.Vector3();
camera.getWorldDirection(cameraDirection);
cameraDirection.normalize();
await controls.setPosition(camera.position.x, 2, camera.position.z, true);
controls.setTarget(camera.position.x, 2, camera.position.z, true);
controls.mouseButtons.left = CONSTANTS.firstPersonControls.leftMouse;
controls.lockPointer();
controls.azimuthRotateSpeed = CONSTANTS.firstPersonControls.azimuthRotateSpeed;
controls.polarRotateSpeed = CONSTANTS.firstPersonControls.polarRotateSpeed;
controls.truckSpeed = CONSTANTS.firstPersonControls.truckSpeed;
controls.minDistance = CONSTANTS.firstPersonControls.minDistance;
controls.maxDistance = CONSTANTS.firstPersonControls.maxDistance;
controls.maxPolarAngle = CONSTANTS.firstPersonControls.maxPolarAngle;
}