Files
Dwinzo_Demo/app/src/modules/scene/controls/selectionControls/selection3D/rotateControls3D.tsx

376 lines
14 KiB
TypeScript

import * as THREE from "three";
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useSelectedAssets, useSocketStore, useToggleView } from "../../../../../store/builder/store";
import * as Types from "../../../../../types/world/worldTypes";
import { upsertProductOrEventApi } from "../../../../../services/simulation/products/UpsertProductOrEventApi";
import { useParams } from "react-router-dom";
import { useProductContext } from "../../../../simulation/products/productContext";
import { getUserData } from "../../../../../functions/getUserData";
import { useSceneContext } from "../../../sceneContext";
import { useVersionContext } from "../../../../builder/version/versionContext";
// import { setAssetsApi } from '../../../../../services/factoryBuilder/asset/floorAsset/setAssetsApi';
function RotateControls3D({
rotatedObjects,
setRotatedObjects,
movedObjects,
setMovedObjects,
pastedObjects,
setpastedObjects,
duplicatedObjects,
setDuplicatedObjects
}: any) {
const { camera, gl, scene, pointer, raycaster } = useThree();
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
const { toggleView } = useToggleView();
const { selectedAssets, setSelectedAssets } = useSelectedAssets();
const { selectedProductStore } = useProductContext();
const { selectedProduct } = selectedProductStore();
const { socket } = useSocketStore();
const { userId, organization } = getUserData();
const { projectId } = useParams();
const { assetStore, eventStore, productStore, undoRedo3DStore } = useSceneContext();
const { push3D } = undoRedo3DStore();
const { updateAsset } = assetStore();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const [initialRotations, setInitialRotations] = useState<Record<string, THREE.Euler>>({});
const [initialPositions, setInitialPositions] = useState<Record<string, THREE.Vector3>>({});
const [isRotating, setIsRotating] = useState(false);
const prevPointerPosition = useRef<THREE.Vector2 | null>(null);
const rotationCenter = useRef<THREE.Vector3 | null>(null);
const mouseButtonsDown = useRef<{ left: boolean; right: boolean }>({
left: false,
right: false,
});
const updateBackend = useCallback((
productName: string,
productUuid: string,
projectId: string,
eventData: EventsSchema
) => {
upsertProductOrEventApi({
productName,
productUuid,
projectId,
eventDatas: eventData,
versionId: selectedVersion?.versionId || '',
});
}, [selectedVersion]);
useEffect(() => {
if (!camera || !scene || toggleView) return;
const canvasElement = gl.domElement;
canvasElement.tabIndex = 0;
let isPointerMoving = false;
const onPointerMove = () => {
isPointerMoving = true;
};
const onPointerDown = (event: PointerEvent) => {
isPointerMoving = false;
if (event.button === 0) mouseButtonsDown.current.left = true;
if (event.button === 2) mouseButtonsDown.current.right = true;
};
const onPointerUp = (event: PointerEvent) => {
if (event.button === 0) mouseButtonsDown.current.left = false;
if (event.button === 2) mouseButtonsDown.current.right = false;
if (!isPointerMoving && rotatedObjects.length > 0 && event.button === 0) {
event.preventDefault();
placeRotatedAssets();
}
if (!isPointerMoving && rotatedObjects.length > 0 && event.button === 2) {
event.preventDefault();
resetToInitialRotations();
clearSelection();
setRotatedObjects([]);
}
};
const onKeyDown = (event: KeyboardEvent) => {
if (pastedObjects.length > 0 || duplicatedObjects.length > 0 || movedObjects.length > 0) return;
if (event.key.toLowerCase() === "r") {
if (selectedAssets.length > 0) {
rotateAssets();
}
}
if (event.key.toLowerCase() === "escape") {
event.preventDefault();
resetToInitialRotations();
clearSelection();
setRotatedObjects([]);
}
};
if (!toggleView) {
canvasElement.addEventListener("pointerdown", onPointerDown);
canvasElement.addEventListener("pointermove", onPointerMove);
canvasElement.addEventListener("pointerup", onPointerUp);
canvasElement.addEventListener("keydown", onKeyDown);
}
return () => {
canvasElement.removeEventListener("pointerdown", onPointerDown);
canvasElement.removeEventListener("pointermove", onPointerMove);
canvasElement.removeEventListener("pointerup", onPointerUp);
canvasElement.removeEventListener("keydown", onKeyDown);
};
}, [camera, scene, toggleView, selectedAssets, rotatedObjects, pastedObjects, duplicatedObjects, movedObjects]);
const resetToInitialRotations = useCallback(() => {
rotatedObjects.forEach((obj: THREE.Object3D) => {
const uuid = obj.uuid;
if (obj.userData.modelUuid) {
const initialRotation = initialRotations[uuid];
const initialPosition = initialPositions[uuid];
if (initialRotation && initialPosition) {
const rotationArray: [number, number, number] = [initialRotation.x, initialRotation.y, initialRotation.z,];
const positionArray: [number, number, number] = [initialPosition.x, initialPosition.y, initialPosition.z,];
updateAsset(obj.userData.modelUuid, {
rotation: rotationArray,
position: positionArray,
});
obj.rotation.copy(initialRotation);
obj.position.copy(initialPosition);
}
}
});
}, [rotatedObjects, initialRotations, initialPositions, updateAsset]);
useFrame(() => {
if (!isRotating || rotatedObjects.length === 0) return;
const intersectionPoint = new THREE.Vector3();
raycaster.setFromCamera(pointer, camera);
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (mouseButtonsDown.current.left || mouseButtonsDown.current.right) {
if (point) {
prevPointerPosition.current = new THREE.Vector2(point.x, point.z);
}
return;
}
if (point && prevPointerPosition.current && rotationCenter.current) {
const center = rotationCenter.current;
const currentAngle = Math.atan2(point.z - center.z, point.x - center.x);
const prevAngle = Math.atan2(
prevPointerPosition.current.y - center.z,
prevPointerPosition.current.x - center.x
);
const angleDelta = prevAngle - currentAngle;
const rotationMatrix = new THREE.Matrix4().makeRotationY(angleDelta);
rotatedObjects.forEach((obj: THREE.Object3D) => {
if (obj.userData.modelUuid) {
const relativePosition = new THREE.Vector3().subVectors(obj.position, center);
relativePosition.applyMatrix4(rotationMatrix);
obj.position.copy(center).add(relativePosition);
obj.rotateOnWorldAxis(new THREE.Vector3(0, 1, 0), angleDelta);
}
});
prevPointerPosition.current = new THREE.Vector2(point.x, point.z);
}
});
const rotateAssets = useCallback(() => {
const rotations: Record<string, THREE.Euler> = {};
const positions: Record<string, THREE.Vector3> = {};
const box = new THREE.Box3();
selectedAssets.forEach((obj: THREE.Object3D) => box.expandByObject(obj));
const center = new THREE.Vector3();
box.getCenter(center);
rotationCenter.current = center;
selectedAssets.forEach((obj: THREE.Object3D) => {
rotations[obj.uuid] = new THREE.Euler().copy(obj.rotation);
positions[obj.uuid] = new THREE.Vector3().copy(obj.position);
});
setInitialRotations(rotations);
setInitialPositions(positions);
const intersectionPoint = new THREE.Vector3();
raycaster.setFromCamera(pointer, camera);
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (point) {
prevPointerPosition.current = new THREE.Vector2(point.x, point.z);
}
setRotatedObjects(selectedAssets);
setIsRotating(true);
}, [selectedAssets, camera, pointer, raycaster, plane]);
const placeRotatedAssets = useCallback(() => {
if (rotatedObjects.length === 0) return;
const undoActions: UndoRedo3DAction[] = [];
const assetsToUpdate: AssetData[] = [];
rotatedObjects.forEach((obj: THREE.Object3D) => {
if (obj && obj.userData.modelUuid) {
const asset = assetStore.getState().getAssetById(obj.userData.modelUuid);
if (!asset) return;
const rotationArray: [number, number, number] = [obj.rotation.x, obj.rotation.y, obj.rotation.z];
const positionArray: [number, number, number] = [obj.position.x, obj.position.y, obj.position.z];
if (initialRotations[obj.uuid] && initialPositions[obj.uuid]) {
assetsToUpdate.push({
type: "Asset",
assetData: {
...asset,
position: [
initialPositions[obj.uuid].x,
initialPositions[obj.uuid].y,
initialPositions[obj.uuid].z
],
rotation: [
initialRotations[obj.uuid].x,
initialRotations[obj.uuid].y,
initialRotations[obj.uuid].z
]
},
newData: {
...asset,
position: positionArray,
rotation: rotationArray
},
timeStap: new Date().toISOString()
});
}
const newFloorItem: Types.FloorItemType = {
modelUuid: obj.userData.modelUuid,
modelName: obj.userData.modelName,
assetId: obj.userData.assetId,
position: positionArray,
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
isLocked: false,
isVisible: true,
};
if (obj.userData.eventData) {
const eventData = eventStore.getState().getEventByModelUuid(obj.userData.modelUuid);
const productData = productStore.getState().getEventByModelUuid(
selectedProduct.productUuid,
obj.userData.modelUuid
);
if (eventData) {
eventStore.getState().updateEvent(obj.userData.modelUuid, {
position: positionArray,
rotation: rotationArray,
});
}
if (productData) {
const event = productStore.getState().updateEvent(
selectedProduct.productUuid,
obj.userData.modelUuid,
{
position: positionArray,
rotation: rotationArray,
}
);
if (event) {
updateBackend(
selectedProduct.productName,
selectedProduct.productUuid,
projectId || '',
event
);
}
newFloorItem.eventData = eventData;
}
}
updateAsset(obj.userData.modelUuid, {
position: positionArray,
rotation: rotationArray,
});
const data = {
organization,
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
assetId: newFloorItem.assetId,
position: newFloorItem.position,
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
isLocked: false,
isVisible: true,
socketId: socket.id,
versionId: selectedVersion?.versionId || '',
projectId,
userId
};
//REST
// await setAssetsApi(data);
//SOCKET
socket.emit("v1:model-asset:add", data);
}
});
if (assetsToUpdate.length > 0) {
if (assetsToUpdate.length === 1) {
undoActions.push({
module: "builder",
actionType: "Asset-Update",
asset: assetsToUpdate[0]
});
} else {
undoActions.push({
module: "builder",
actionType: "Assets-Update",
assets: assetsToUpdate
});
}
push3D({
type: 'Scene',
actions: undoActions
});
}
setIsRotating(false);
clearSelection();
}, [rotatedObjects, eventStore, productStore, selectedProduct, updateBackend, projectId, updateAsset, organization, socket, selectedVersion, userId]);
const clearSelection = () => {
setpastedObjects([]);
setDuplicatedObjects([]);
setMovedObjects([]);
setRotatedObjects([]);
setSelectedAssets([]);
};
return null;
}
export default RotateControls3D;