- Updated import path for getClosestIntersection in wallCreator.tsx - Cleaned up socketResponses.dev.tsx by removing unused imports and code, simplifying the component structure - Modified navMesh.tsx to remove lines prop and adjust NavMeshDetails accordingly - Refactored navMeshDetails.tsx to remove lines dependency in useEffect - Updated polygonGenerator.tsx to remove lines prop and commented out unused code - Added getClosestIntersection helper function for better modularity - Removed unused pillar-related functions and commented out code in addAndUpdateReferencePillar.ts, addPillar.ts, deletableHoveredPillar.ts, deletePillar.ts, and updateReferencePolesheight.ts
41 lines
1.6 KiB
TypeScript
41 lines
1.6 KiB
TypeScript
// import * as THREE from 'three';
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// import * as Types from "../../../../types/world/worldTypes";
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// function updateReferencePolesheight(
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// intersectionPoint: Types.Vector3,
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// distance: Types.Number,
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// referencePole: Types.RefMesh,
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// floorGroup: Types.RefGroup
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// ): void {
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// ////////// Add a Reference Pillar and update its position and scale based on the pointer interaction //////////
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// if (referencePole.current) {
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// (<any>referencePole.current.material).dispose();
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// (<any>referencePole.current.geometry).dispose();
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// floorGroup.current.remove(referencePole.current);
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// referencePole.current.geometry.dispose();
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// }
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// const shape = new THREE.Shape();
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// shape.moveTo(0.5, 0);
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// shape.absarc(0, 0, 0.5, 0, 2 * Math.PI, false);
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// const extrudeSettings = {
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// depth: distance,
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// bevelEnabled: false,
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// };
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// const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
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// const material = new THREE.MeshBasicMaterial({ color: "green", transparent: true, opacity: 0.5 });
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// referencePole.current = new THREE.Mesh(geometry, material);
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// referencePole.current.rotateX(Math.PI / 2);
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// referencePole.current.position.set(intersectionPoint.x, intersectionPoint.y - 0.01, intersectionPoint.z);
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// referencePole.current.userData = { geometry: geometry, distance: distance, position: { x: intersectionPoint.x, y: intersectionPoint.y - 0.01, z: intersectionPoint.z } };
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// floorGroup.current.add(referencePole.current);
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// }
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// export default updateReferencePolesheight;
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