Files
Dwinzo_Demo/app/src/modules/scene/controls/selectionControls/selection3D/rotateControls3D.tsx

478 lines
20 KiB
TypeScript

import * as THREE from "three";
import * as Types from "../../../../../types/world/worldTypes";
import { useCallback, useEffect, useRef, useState } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useContextActionStore, useToggleView, useToolMode } from "../../../../../store/builder/store";
import { useSocketStore } from "../../../../../store/socket/useSocketStore";
import { upsertProductOrEventApi } from "../../../../../services/simulation/products/UpsertProductOrEventApi";
import { useParams } from "react-router-dom";
import { getUserData } from "../../../../../functions/getUserData";
import { useSceneContext } from "../../../sceneContext";
import { detectModifierKeys } from "../../../../../utils/shortcutkeys/detectModifierKeys";
import { handleAssetRotationSnap } from "./functions/handleAssetRotationSnap";
import useModuleStore from "../../../../../store/ui/useModuleStore";
import useAssetResponseHandler from "../../../../collaboration/responseHandler/useAssetResponseHandler";
import { setAssetsApi } from "../../../../../services/factoryBuilder/asset/floorAsset/setAssetsApi";
function RotateControls3D() {
const { camera, gl, scene, pointer, raycaster } = useThree();
const { toggleView } = useToggleView();
const { toolMode } = useToolMode();
const { activeModule } = useModuleStore();
const { builderSocket } = useSocketStore();
const { userId, organization } = getUserData();
const { projectId } = useParams();
const { assetStore, eventStore, productStore, undoRedo3DStore, versionStore } = useSceneContext();
const { push3D } = undoRedo3DStore();
const {
updateAsset,
getAssetById,
rotatedObjects,
setRotatedObjects,
selectedAssets,
setSelectedAssets,
movedObjects,
setMovedObjects,
pastedObjects,
setPastedObjects,
duplicatedObjects,
setDuplicatedObjects,
initialStates,
setInitialState,
} = assetStore();
const { updateAssetInScene } = useAssetResponseHandler();
const { selectedVersion } = versionStore();
const [keyEvent, setKeyEvent] = useState<"Ctrl" | "Shift" | "Ctrl+Shift" | "">("");
const [isRotating, setIsRotating] = useState(false);
const [isIndividualRotating, setIsIndividualRotating] = useState(false);
const prevPointerPosition = useRef<THREE.Vector2 | null>(null);
const rotationCenter = useRef<THREE.Vector3 | null>(null);
const mouseButtonsDown = useRef<{ left: boolean; right: boolean }>({ left: false, right: false });
const { contextAction, setContextAction } = useContextActionStore();
const snapBaseRef = useRef<number | null>(null);
const prevRotationRef = useRef<number | null>(null);
const wasShiftHeldRef = useRef(false);
const updateBackend = useCallback(
(productName: string, productUuid: string, projectId: string, eventData: EventsSchema) => {
upsertProductOrEventApi({
productName,
productUuid,
projectId,
eventDatas: eventData,
versionId: selectedVersion?.versionId || "",
});
},
[selectedVersion]
);
useEffect(() => {
if (contextAction === "rotateAsset") {
setContextAction(null);
rotateAssets();
}
}, [contextAction]);
useEffect(() => {
if (!camera || !scene || toggleView) return;
const canvasElement = gl.domElement;
canvasElement.tabIndex = 0;
let isPointerMoving = false;
const onPointerMove = () => {
isPointerMoving = true;
};
const onPointerDown = (event: PointerEvent) => {
isPointerMoving = false;
if (event.button === 0) mouseButtonsDown.current.left = true;
if (event.button === 2) mouseButtonsDown.current.right = true;
};
const onPointerUp = (event: PointerEvent) => {
if (event.button === 0) mouseButtonsDown.current.left = false;
if (event.button === 2) mouseButtonsDown.current.right = false;
if (!isPointerMoving && rotatedObjects.length > 0 && event.button === 0) {
event.preventDefault();
placeRotatedAssets();
}
if (!isPointerMoving && rotatedObjects.length > 0 && event.button === 2) {
event.preventDefault();
resetToInitialRotations();
clearSelection();
setRotatedObjects([]);
}
};
const onKeyDown = (event: KeyboardEvent) => {
const keyCombination = detectModifierKeys(event);
if (pastedObjects.length > 0 || duplicatedObjects.length > 0 || movedObjects.length > 0) return;
if (event.key.toLowerCase() === "r") {
if (selectedAssets.length > 0) {
rotateAssets();
}
}
if (keyCombination !== keyEvent) {
if (keyCombination === "Ctrl" || keyCombination === "Ctrl+Shift" || keyCombination === "Shift") {
setKeyEvent(keyCombination);
} else {
setKeyEvent("");
}
}
if (event.key.toLowerCase() === "i") {
if (rotatedObjects.length > 0) {
setIsIndividualRotating(!isIndividualRotating);
}
}
if (event.key.toLowerCase() === "escape") {
event.preventDefault();
resetToInitialRotations();
clearSelection();
setRotatedObjects([]);
}
};
const onKeyUp = (event: KeyboardEvent) => {
const keyCombination = detectModifierKeys(event);
if (keyCombination === "") {
setKeyEvent("");
} else if (keyCombination === "Ctrl" || keyCombination === "Ctrl+Shift" || keyCombination === "Shift") {
setKeyEvent(keyCombination);
}
const currentPointer = new THREE.Vector2(pointer.x, pointer.y);
prevPointerPosition.current = currentPointer.clone();
};
if (!toggleView && toolMode === "cursor") {
canvasElement.addEventListener("pointerdown", onPointerDown);
canvasElement.addEventListener("pointermove", onPointerMove);
canvasElement.addEventListener("pointerup", onPointerUp);
canvasElement.addEventListener("keydown", onKeyDown);
canvasElement?.addEventListener("keyup", onKeyUp);
}
return () => {
canvasElement.removeEventListener("pointerdown", onPointerDown);
canvasElement.removeEventListener("pointermove", onPointerMove);
canvasElement.removeEventListener("pointerup", onPointerUp);
canvasElement.removeEventListener("keydown", onKeyDown);
canvasElement?.removeEventListener("keyup", onKeyUp);
};
}, [camera, scene, toggleView, toolMode, selectedAssets, rotatedObjects, pastedObjects, duplicatedObjects, movedObjects, keyEvent, initialStates, isIndividualRotating]);
useEffect(() => {
if (activeModule !== "builder" || toolMode !== "cursor" || toggleView) {
resetToInitialRotations();
setRotatedObjects([]);
}
}, [activeModule, toolMode, toggleView]);
const resetToInitialRotations = useCallback(() => {
setTimeout(() => {
rotatedObjects.forEach((rotatedObject: THREE.Object3D) => {
if (rotatedObject.userData.modelUuid && initialStates[rotatedObject.uuid]) {
const initialState = initialStates[rotatedObject.uuid];
updateAsset(rotatedObject.userData.modelUuid, {
position: initialState.position,
rotation: initialState.rotation,
});
rotatedObject.position.set(initialState.position[0], initialState.position[1], initialState.position[2]);
if (initialState.rotation) {
rotatedObject.rotation.set(initialState.rotation[0], initialState.rotation[1], initialState.rotation[2]);
}
}
});
}, 50);
}, [rotatedObjects, initialStates, updateAsset]);
const resetToInitialRotation = useCallback(
(modelUuid: string) => {
setTimeout(() => {
const rotatedObject = rotatedObjects.find((o: THREE.Object3D) => o.userData.modelUuid === modelUuid);
if (!rotatedObject) return;
const initialState = initialStates[rotatedObject.uuid];
if (initialState) {
updateAsset(modelUuid, {
position: initialState.position,
rotation: initialState.rotation,
});
rotatedObject.position.set(initialState.position[0], initialState.position[1], initialState.position[2]);
if (initialState.rotation) {
rotatedObject.rotation.set(initialState.rotation[0], initialState.rotation[1], initialState.rotation[2]);
}
}
}, 50);
},
[rotatedObjects, initialStates, updateAsset]
);
useFrame(() => {
if (!isRotating || rotatedObjects.length === 0) return;
const currentPointer = new THREE.Vector2(pointer.x, pointer.y);
if (mouseButtonsDown.current.left || mouseButtonsDown.current.right) {
prevPointerPosition.current = currentPointer.clone();
return;
}
if (prevPointerPosition.current && rotationCenter.current) {
const center = rotationCenter.current;
const deltaX = currentPointer.x - prevPointerPosition.current.x;
rotatedObjects.forEach((obj: THREE.Object3D) => {
if (obj.userData.modelUuid) {
const angleDelta = handleAssetRotationSnap({
object: obj,
pointerDeltaX: deltaX,
keyEvent,
snapBaseRef,
prevRotationRef,
wasShiftHeldRef,
});
if (!isIndividualRotating) {
const relativePosition = new THREE.Vector3().subVectors(obj.position, center);
const rotationMatrix = new THREE.Matrix4().makeRotationY(angleDelta);
relativePosition.applyMatrix4(rotationMatrix);
obj.position.copy(center).add(relativePosition);
}
const rotationQuat = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), angleDelta);
obj.quaternion.multiply(rotationQuat);
obj.rotation.setFromQuaternion(obj.quaternion);
}
});
prevPointerPosition.current = currentPointer.clone();
}
});
const rotateAssets = useCallback(() => {
const states: Record<string, { position: [number, number, number]; rotation: [number, number, number] }> = {};
const positions: Record<string, THREE.Vector3> = {};
const box = new THREE.Box3();
selectedAssets.forEach((obj: THREE.Object3D) => box.expandByObject(obj));
const center = new THREE.Vector3();
box.getCenter(center);
rotationCenter.current = center;
selectedAssets.forEach((asset: THREE.Object3D) => {
states[asset.uuid] = {
position: asset.position.toArray(),
rotation: [asset.rotation.x, asset.rotation.y, asset.rotation.z],
};
positions[asset.uuid] = new THREE.Vector3().copy(asset.position);
});
setInitialState(states);
raycaster.setFromCamera(pointer, camera);
prevPointerPosition.current = new THREE.Vector2(pointer.x, pointer.y);
setRotatedObjects(selectedAssets);
setIsRotating(true);
}, [selectedAssets, camera, pointer, raycaster]);
const placeRotatedAssets = useCallback(() => {
if (rotatedObjects.length === 0) return;
const undoActions: UndoRedo3DAction[] = [];
const assetsToUpdate: AssetData[] = [];
rotatedObjects.forEach((rotatedObject: THREE.Object3D) => {
if (rotatedObject) {
const assetUuid = rotatedObject.userData.modelUuid;
const asset = getAssetById(assetUuid);
if (!asset) return;
const initialState = initialStates[assetUuid];
const rotationArray: [number, number, number] = [rotatedObject.rotation.x, rotatedObject.rotation.y, rotatedObject.rotation.z];
const positionArray: [number, number, number] = [rotatedObject.position.x, rotatedObject.position.y, rotatedObject.position.z];
if (initialState) {
assetsToUpdate.push({
type: "Asset",
assetData: {
...asset,
position: initialState.position,
rotation: initialState.rotation,
},
newData: {
...asset,
position: positionArray,
rotation: rotationArray,
},
timeStap: new Date().toISOString(),
});
}
const newFloorItem: Types.FloorItemType = {
modelUuid: rotatedObject.userData.modelUuid,
modelName: rotatedObject.userData.modelName,
assetId: rotatedObject.userData.assetId,
position: positionArray,
rotation: { x: rotatedObject.rotation.x, y: rotatedObject.rotation.y, z: rotatedObject.rotation.z },
isLocked: false,
isVisible: true,
};
if (rotatedObject.userData.eventData) {
const eventData = eventStore.getState().getEventByModelUuid(rotatedObject.userData.modelUuid);
const productData = productStore.getState().getEventByModelUuid(productStore.getState().selectedProduct.productUuid, rotatedObject.userData.modelUuid);
if (eventData) {
eventStore.getState().updateEvent(rotatedObject.userData.modelUuid, {
position: positionArray,
rotation: rotationArray,
});
}
if (productData) {
const event = productStore.getState().updateEvent(productStore.getState().selectedProduct.productUuid, rotatedObject.userData.modelUuid, {
position: positionArray,
rotation: rotationArray,
});
if (event) {
updateBackend(productStore.getState().selectedProduct.productName, productStore.getState().selectedProduct.productUuid, projectId || "", event);
}
newFloorItem.eventData = eventData;
}
}
const data = {
organization,
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
assetId: newFloorItem.assetId,
position: newFloorItem.position,
rotation: { x: rotatedObject.rotation.x, y: rotatedObject.rotation.y, z: rotatedObject.rotation.z },
isLocked: false,
isVisible: true,
socketId: builderSocket?.id,
versionId: selectedVersion?.versionId || "",
projectId,
userId,
};
if (!builderSocket?.connected) {
// REST
setAssetsApi({
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
assetId: newFloorItem.assetId,
position: newFloorItem.position,
rotation: { x: rotatedObject.rotation.x, y: rotatedObject.rotation.y, z: rotatedObject.rotation.z },
isLocked: false,
isVisible: true,
versionId: selectedVersion?.versionId || "",
projectId: projectId,
})
.then((data) => {
if (!data.message || !data.data) {
echo.error(`Error rotating asset: ${newFloorItem.modelUuid}`);
resetToInitialRotation(newFloorItem.modelUuid);
clearSelection();
return;
}
if (data.message === "Model updated successfully" && data.data) {
const model: Asset = {
modelUuid: data.data.modelUuid,
modelName: data.data.modelName,
assetId: data.data.assetId,
position: data.data.position,
rotation: [data.data.rotation.x, data.data.rotation.y, data.data.rotation.z],
isLocked: data.data.isLocked,
isCollidable: true,
isVisible: data.data.isVisible,
opacity: 1,
eventData: data.data.eventData,
};
updateAssetInScene(model, () => {
echo.log(`Rotated asset: ${model.modelName}`);
clearSelection();
});
} else {
echo.error(`Error rotating asset: ${newFloorItem.modelUuid}`);
resetToInitialRotation(newFloorItem.modelUuid);
clearSelection();
}
})
.catch(() => {
echo.error(`Error rotating asset: ${newFloorItem.modelUuid}`);
resetToInitialRotation(newFloorItem.modelUuid);
clearSelection();
});
} else {
// SOCKET
builderSocket.emit("v1:model-asset:add", data);
}
}
});
if (assetsToUpdate.length > 0) {
if (assetsToUpdate.length === 1) {
undoActions.push({
module: "builder",
actionType: "Asset-Update",
asset: assetsToUpdate[0],
});
} else {
undoActions.push({
module: "builder",
actionType: "Assets-Update",
assets: assetsToUpdate,
});
}
push3D({
type: "Scene",
actions: undoActions,
});
}
setIsRotating(false);
setIsIndividualRotating(false);
clearSelection();
}, [rotatedObjects, eventStore, productStore, updateBackend, projectId, updateAsset, organization, builderSocket, selectedVersion, userId, initialStates]);
const clearSelection = () => {
setPastedObjects([]);
setDuplicatedObjects([]);
setMovedObjects([]);
setRotatedObjects([]);
setSelectedAssets([]);
setIsIndividualRotating(false);
};
return null;
}
export default RotateControls3D;