Files
Dwinzo_Demo/app/src/modules/scene/controls/selectionControls/selection3D/moveControls3D.tsx

526 lines
22 KiB
TypeScript

import * as THREE from "three";
import * as Types from "../../../../../types/world/worldTypes";
import { useParams } from "react-router-dom";
import { useFrame, useThree } from "@react-three/fiber";
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
import { useSceneContext } from "../../../sceneContext";
import useModuleStore from "../../../../../store/ui/useModuleStore";
import { useSocketStore } from "../../../../../store/socket/useSocketStore";
import { useContextActionStore, useToggleView, useToolMode } from "../../../../../store/builder/store";
import { handleAssetPositionSnap } from "./functions/handleAssetPositionSnap";
import DistanceFindingControls from "./distanceFindingControls";
import { detectModifierKeys } from "../../../../../utils/shortcutkeys/detectModifierKeys";
import { getUserData } from "../../../../../functions/getUserData";
import useAssetResponseHandler from "../../../../collaboration/responseHandler/useAssetResponseHandler";
import { upsertProductOrEventApi } from "../../../../../services/simulation/products/UpsertProductOrEventApi";
import { setAssetsApi } from "../../../../../services/factoryBuilder/asset/floorAsset/setAssetsApi";
function MoveControls3D({ boundingBoxRef }: any) {
const { camera, controls, gl, scene, pointer, raycaster } = useThree();
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
const { toggleView } = useToggleView();
const { toolMode } = useToolMode();
const { activeModule } = useModuleStore();
const { builderSocket } = useSocketStore();
const { userId, organization } = getUserData();
const { projectId } = useParams();
const { assetStore, eventStore, productStore, undoRedo3DStore, versionStore } = useSceneContext();
const { push3D } = undoRedo3DStore();
const {
updateAsset,
getAssetById,
selectedAssets,
setSelectedAssets,
movedObjects,
setMovedObjects,
pastedObjects,
setPastedObjects,
duplicatedObjects,
setDuplicatedObjects,
rotatedObjects,
setRotatedObjects,
initialStates,
setInitialState,
} = assetStore();
const { updateAssetInScene } = useAssetResponseHandler();
const { selectedVersion } = versionStore();
const [keyEvent, setKeyEvent] = useState<"Ctrl" | "Shift" | "Ctrl+Shift" | "">("");
const [axisConstraint, setAxisConstraint] = useState<"x" | "z" | null>(null);
const [dragOffset, setDragOffset] = useState<THREE.Vector3 | null>(null);
const [isMoving, setIsMoving] = useState(false);
const mouseButtonsDown = useRef<{ left: boolean; right: boolean }>({ left: false, right: false });
const { contextAction, setContextAction } = useContextActionStore();
const fineMoveBaseRef = useRef<THREE.Vector3 | null>(null);
const lastPointerPositionRef = useRef<THREE.Vector3 | null>(null);
const wasShiftHeldRef = useRef(false);
const updateBackend = (productName: string, productUuid: string, projectId: string, eventData: EventsSchema) => {
upsertProductOrEventApi({
productName: productName,
productUuid: productUuid,
projectId: projectId,
eventDatas: eventData,
versionId: selectedVersion?.versionId || "",
});
};
useEffect(() => {
if (contextAction === "moveAsset") {
setContextAction(null);
moveAssets();
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [contextAction]);
useEffect(() => {
if (!camera || !scene || toggleView) return;
const canvasElement = gl.domElement;
canvasElement.tabIndex = 0;
let isPointerMoving = false;
const onPointerMove = () => {
isPointerMoving = true;
};
const onKeyUp = (event: KeyboardEvent) => {
const keyCombination = detectModifierKeys(event);
if (keyCombination === "") {
setKeyEvent("");
} else if (keyCombination === "Ctrl" || keyCombination === "Ctrl+Shift" || keyCombination === "Shift") {
setKeyEvent(keyCombination);
}
if (movedObjects[0]) {
const intersectionPoint = new THREE.Vector3();
raycaster.setFromCamera(pointer, camera);
const hit = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (hit) {
const newOffset = calculateDragOffset(movedObjects[0], intersectionPoint);
setDragOffset(newOffset);
}
}
};
const onPointerDown = (event: PointerEvent) => {
isPointerMoving = false;
if (event.button === 0) mouseButtonsDown.current.left = true;
if (event.button === 2) mouseButtonsDown.current.right = true;
};
const onPointerUp = (event: PointerEvent) => {
if (event.button === 0) mouseButtonsDown.current.left = false;
if (event.button === 2) mouseButtonsDown.current.right = false;
if (!isPointerMoving && movedObjects.length > 0 && event.button === 0) {
event.preventDefault();
placeMovedAssets();
}
if (!isPointerMoving && movedObjects.length > 0 && event.button === 2) {
event.preventDefault();
resetToInitialPositions();
clearSelection();
setMovedObjects([]);
}
};
const onKeyDown = (event: KeyboardEvent) => {
const keyCombination = detectModifierKeys(event);
if (pastedObjects.length > 0 || duplicatedObjects.length > 0 || rotatedObjects.length > 0) return;
if (isMoving && movedObjects.length > 0) {
if (event.key.toLowerCase() === "x") {
setAxisConstraint((prev) => (prev === "x" ? null : "x"));
event.preventDefault();
return;
}
if (event.key.toLowerCase() === "z") {
setAxisConstraint((prev) => (prev === "z" ? null : "z"));
event.preventDefault();
return;
}
}
if (keyCombination !== keyEvent) {
if (keyCombination === "Ctrl" || keyCombination === "Ctrl+Shift" || keyCombination === "Shift") {
setKeyEvent(keyCombination);
} else {
setKeyEvent("");
}
}
if (keyCombination === "G") {
if (selectedAssets.length > 0) {
moveAssets();
}
}
if (keyCombination === "ESCAPE") {
event.preventDefault();
resetToInitialPositions();
clearSelection();
setMovedObjects([]);
}
};
if (!toggleView && toolMode === "cursor") {
canvasElement.addEventListener("pointerdown", onPointerDown);
canvasElement.addEventListener("pointermove", onPointerMove);
canvasElement.addEventListener("pointerup", onPointerUp);
canvasElement.addEventListener("keydown", onKeyDown);
canvasElement?.addEventListener("keyup", onKeyUp);
}
return () => {
canvasElement.removeEventListener("pointerdown", onPointerDown);
canvasElement.removeEventListener("pointermove", onPointerMove);
canvasElement.removeEventListener("pointerup", onPointerUp);
canvasElement.removeEventListener("keydown", onKeyDown);
canvasElement?.removeEventListener("keyup", onKeyUp);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [camera, controls, scene, toggleView, toolMode, selectedAssets, builderSocket, pastedObjects, duplicatedObjects, movedObjects, rotatedObjects, keyEvent, initialStates, productStore]);
useEffect(() => {
if (activeModule !== "builder" || toolMode !== "cursor" || toggleView) {
resetToInitialPositions();
setMovedObjects([]);
}
}, [activeModule, toolMode, toggleView]);
const calculateDragOffset = useCallback((point: THREE.Object3D, hitPoint: THREE.Vector3) => {
const pointPosition = new THREE.Vector3().copy(point.position);
return new THREE.Vector3().subVectors(pointPosition, hitPoint);
}, []);
const resetToInitialPositions = useCallback(() => {
setTimeout(() => {
movedObjects.forEach((movedObject: THREE.Object3D) => {
if (movedObject.userData.modelUuid && initialStates[movedObject.uuid]) {
const initialState = initialStates[movedObject.uuid];
updateAsset(movedObject.userData.modelUuid, {
position: initialState.position,
rotation: initialState.rotation,
});
movedObject.position.set(initialState.position[0], initialState.position[1], initialState.position[2]);
if (initialState.rotation) {
movedObject.rotation.set(initialState.rotation[0], initialState.rotation[1], initialState.rotation[2]);
}
}
});
setAxisConstraint(null);
}, 50);
}, [movedObjects, initialStates, updateAsset]);
const resetToInitialPosition = useCallback(
(modelUuid: string, callBack?: () => void) => {
setTimeout(() => {
const movedObject = movedObjects.find((obj: THREE.Object3D) => obj.userData.modelUuid === modelUuid);
if (!movedObject) return;
const initialState = initialStates[movedObject.uuid];
if (!initialState) return;
updateAsset(modelUuid, {
position: initialState.position,
rotation: initialState.rotation,
});
movedObject.position.set(initialState.position[0], initialState.position[1], initialState.position[2]);
if (initialState.rotation) {
movedObject.rotation.set(initialState.rotation[0], initialState.rotation[1], initialState.rotation[2]);
}
setAxisConstraint(null);
if (callBack) callBack();
}, 50);
},
[movedObjects, initialStates, updateAsset]
);
useEffect(() => {
if (movedObjects.length > 0) {
const intersectionPoint = new THREE.Vector3();
raycaster.setFromCamera(pointer, camera);
const hit = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (hit) {
const newOffset = calculateDragOffset(movedObjects[0], intersectionPoint);
setDragOffset(newOffset);
}
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [axisConstraint, camera, movedObjects]);
useFrame(() => {
if (!isMoving || movedObjects.length === 0) return;
const intersectionPoint = new THREE.Vector3();
raycaster.setFromCamera(pointer, camera);
const hit = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (hit) {
if (mouseButtonsDown.current.left || mouseButtonsDown.current.right) {
if (movedObjects[0]) {
const newOffset = calculateDragOffset(movedObjects[0], intersectionPoint);
setDragOffset(newOffset);
}
return;
}
if (dragOffset) {
const rawBasePosition = new THREE.Vector3().addVectors(intersectionPoint, dragOffset);
const model = movedObjects[0];
const baseNewPosition = handleAssetPositionSnap({ rawBasePosition, intersectionPoint, model, axisConstraint, keyEvent, fineMoveBaseRef, lastPointerPositionRef, wasShiftHeldRef });
movedObjects.forEach((movedAsset: THREE.Object3D) => {
if (movedAsset.userData.modelUuid) {
const initialState = initialStates[movedAsset.userData.modelUuid];
const offsetState = initialStates[movedObjects[0].uuid];
if (initialState.position && offsetState.position) {
const relativeOffset = new THREE.Vector3().subVectors(
new THREE.Vector3(initialState.position[0], initialState.position[1], initialState.position[2]),
new THREE.Vector3(offsetState.position[0], offsetState.position[1], offsetState.position[2])
);
const model = scene.getObjectByProperty("uuid", movedAsset.userData.modelUuid);
const newPosition = new THREE.Vector3().addVectors(baseNewPosition, relativeOffset);
const positionArray: [number, number, number] = [newPosition.x, newPosition.y, newPosition.z];
if (model) {
model.position.set(...positionArray);
}
}
}
});
const position = new THREE.Vector3();
if (boundingBoxRef.current) {
boundingBoxRef.current.getWorldPosition(position);
} else {
const box = new THREE.Box3();
movedObjects.forEach((obj: THREE.Object3D) => box.expandByObject(obj));
const center = new THREE.Vector3();
box.getCenter(center);
}
}
}
});
const moveAssets = () => {
const states: Record<string, { position: [number, number, number]; rotation: [number, number, number] }> = {};
const positions: Record<string, THREE.Vector3> = {};
selectedAssets.forEach((asset: THREE.Object3D) => {
states[asset.uuid] = {
position: asset.position.toArray(),
rotation: [asset.rotation.x, asset.rotation.y, asset.rotation.z],
};
positions[asset.uuid] = new THREE.Vector3().copy(asset.position);
});
setInitialState(states);
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
const hit = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (hit && selectedAssets[0]) {
const offset = calculateDragOffset(selectedAssets[0], hit);
setDragOffset(offset);
}
setMovedObjects(selectedAssets);
setIsMoving(true);
};
const placeMovedAssets = () => {
if (movedObjects.length === 0) return;
const undoActions: UndoRedo3DAction[] = [];
const assetsToUpdate: AssetData[] = [];
movedObjects.forEach(async (movedAsset: THREE.Object3D) => {
if (movedAsset) {
const assetUuid = movedAsset.userData.modelUuid;
const asset = getAssetById(assetUuid);
const model = scene.getObjectByProperty("uuid", movedAsset.userData.modelUuid);
if (!asset || !model) return;
const position = new THREE.Vector3().copy(model.position);
const initialState = initialStates[assetUuid];
if (initialState) {
assetsToUpdate.push({
type: "Asset",
assetData: {
...asset,
position: initialState.position,
rotation: initialState.rotation,
},
newData: {
...asset,
position: [position.x, position.y, position.z],
rotation: [movedAsset.rotation.x, movedAsset.rotation.y, movedAsset.rotation.z],
},
timeStap: new Date().toISOString(),
});
}
const newFloorItem: Types.FloorItemType = {
modelUuid: movedAsset.userData.modelUuid,
modelName: movedAsset.userData.modelName,
assetId: movedAsset.userData.assetId,
position: [position.x, position.y, position.z],
rotation: { x: movedAsset.rotation.x, y: movedAsset.rotation.y, z: movedAsset.rotation.z },
isLocked: false,
isVisible: true,
};
if (movedAsset.userData.eventData) {
const eventData = eventStore.getState().getEventByModelUuid(movedAsset.userData.modelUuid);
const productData = productStore.getState().getEventByModelUuid(productStore.getState().selectedProduct.productUuid, movedAsset.userData.modelUuid);
if (eventData) {
eventStore.getState().updateEvent(movedAsset.userData.modelUuid, {
position: [position.x, position.y, position.z],
rotation: [movedAsset.rotation.x, movedAsset.rotation.y, movedAsset.rotation.z],
});
}
if (productData) {
const event = productStore.getState().updateEvent(productStore.getState().selectedProduct.productUuid, movedAsset.userData.modelUuid, {
position: [position.x, position.y, position.z],
rotation: [movedAsset.rotation.x, movedAsset.rotation.y, movedAsset.rotation.z],
});
if (event) {
updateBackend(productStore.getState().selectedProduct.productName, productStore.getState().selectedProduct.productUuid, projectId || "", event);
}
newFloorItem.eventData = eventData;
}
}
const data = {
organization,
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
assetId: newFloorItem.assetId,
position: newFloorItem.position,
rotation: { x: movedAsset.rotation.x, y: movedAsset.rotation.y, z: movedAsset.rotation.z },
isLocked: false,
isVisible: true,
socketId: builderSocket?.id,
versionId: selectedVersion?.versionId || "",
projectId,
userId,
};
if (!builderSocket?.connected) {
// REST
setAssetsApi({
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
assetId: newFloorItem.assetId,
position: newFloorItem.position,
rotation: { x: movedAsset.rotation.x, y: movedAsset.rotation.y, z: movedAsset.rotation.z },
isLocked: false,
isVisible: true,
versionId: selectedVersion?.versionId || "",
projectId: projectId,
})
.then((data) => {
if (!data.message || !data.data) {
echo.error(`Error moving asset: ${newFloorItem.modelUuid}`);
resetToInitialPosition(newFloorItem.modelUuid);
clearSelection();
return;
}
if (data.message === "Model updated successfully" && data.data) {
const model: Asset = {
modelUuid: data.data.modelUuid,
modelName: data.data.modelName,
assetId: data.data.assetId,
position: data.data.position,
rotation: [data.data.rotation.x, data.data.rotation.y, data.data.rotation.z],
isLocked: data.data.isLocked,
isCollidable: true,
isVisible: data.data.isVisible,
opacity: 1,
eventData: data.data.eventData,
};
updateAssetInScene(model, () => {
echo.log(`Moved asset: ${model.modelName}`);
clearSelection();
});
} else {
echo.error(`Error moving asset: ${newFloorItem.modelUuid}`);
resetToInitialPosition(newFloorItem.modelUuid);
clearSelection();
}
})
.catch(() => {
echo.error(`Error moving asset: ${newFloorItem.modelUuid}`);
resetToInitialPosition(newFloorItem.modelUuid);
clearSelection();
});
} else {
// SOCKET
builderSocket.emit("v1:model-asset:add", data);
}
}
});
if (assetsToUpdate.length > 0) {
if (assetsToUpdate.length === 1) {
undoActions.push({
module: "builder",
actionType: "Asset-Update",
asset: assetsToUpdate[0],
});
} else {
undoActions.push({
module: "builder",
actionType: "Assets-Update",
assets: assetsToUpdate,
});
}
push3D({
type: "Scene",
actions: undoActions,
});
}
setIsMoving(false);
clearSelection();
setAxisConstraint(null);
};
const clearSelection = () => {
setPastedObjects([]);
setDuplicatedObjects([]);
setMovedObjects([]);
setRotatedObjects([]);
setSelectedAssets([]);
setKeyEvent("");
};
return <DistanceFindingControls boundingBoxRef={boundingBoxRef} object={movedObjects.length} />;
}
export default MoveControls3D;