- Added human event handling in the simulation, including the ability to add, update, and remove human instances. - Introduced a new Human store to manage human states and actions. - Updated the simulation context to include human management. - Enhanced the Points and TriggerConnector components to support human interactions. - Refactored existing components to integrate human-related functionalities. - Added HumanInstance and HumanInstances components for rendering human entities in the simulation. - Updated TypeScript definitions to include human-related types and actions.
39 lines
1.3 KiB
TypeScript
39 lines
1.3 KiB
TypeScript
import { useEffect } from 'react';
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import { useActionHandler } from '../actions/useActionHandler';
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import { usePlayButtonStore, useResetButtonStore } from '../../../store/usePlayButtonStore';
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import { determineExecutionOrder } from './functions/determineExecutionOrder';
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import { useProductContext } from '../products/productContext';
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import { useSceneContext } from '../../scene/sceneContext';
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function Simulator() {
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const { selectedProductStore } = useProductContext();
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const { productStore } = useSceneContext();
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const { products, getProductById } = productStore();
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const { handleAction } = useActionHandler();
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const { selectedProduct } = selectedProductStore();
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const { isPlaying } = usePlayButtonStore();
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const { isReset } = useResetButtonStore();
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useEffect(() => {
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if (!isPlaying || isReset || !selectedProduct.productUuid) return;
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const product = getProductById(selectedProduct.productUuid);
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if (!product) return;
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const executionOrder = determineExecutionOrder([product]);
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executionOrder.forEach(point => {
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const action = 'actions' in point ? point.actions[0] : point.action;
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handleAction(action);
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});
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}, [products, isPlaying, isReset, selectedProduct]);
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return (
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<>
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</>
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);
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}
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export default Simulator; |