- Added human event handling in the simulation, including the ability to add, update, and remove human instances. - Introduced a new Human store to manage human states and actions. - Updated the simulation context to include human management. - Enhanced the Points and TriggerConnector components to support human interactions. - Refactored existing components to integrate human-related functionalities. - Added HumanInstance and HumanInstances components for rendering human entities in the simulation. - Updated TypeScript definitions to include human-related types and actions.
151 lines
5.4 KiB
TypeScript
151 lines
5.4 KiB
TypeScript
import React, { useState } from "react";
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import InputToggle from "../../../ui/inputs/InputToggle";
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import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
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import { RemoveIcon } from "../../../icons/ExportCommonIcons";
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import PositionInput from "../customInput/PositionInputs";
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import RotationInput from "../customInput/RotationInput";
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import { useSelectedFloorItem, useObjectPosition, useObjectRotation } from "../../../../store/builder/store";
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import { useSceneContext } from "../../../../modules/scene/sceneContext";
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interface UserData {
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id: number; // Unique identifier for the user data
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label: string; // Label of the user data field
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value: string; // Value of the user data field
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}
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const AssetProperties: React.FC = () => {
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const [userData, setUserData] = useState<UserData[]>([]); // State to track user data
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const [nextId, setNextId] = useState(1); // Unique ID for new entries
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const { selectedFloorItem } = useSelectedFloorItem();
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const { objectPosition } = useObjectPosition();
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const { objectRotation } = useObjectRotation();
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const { assetStore } = useSceneContext();
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const { assets, setCurrentAnimation } = assetStore()
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const [hoveredIndex, setHoveredIndex] = useState<any>(null);
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const [isPlaying, setIsplaying] = useState(false);
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// Function to handle adding new user data
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const handleAddUserData = () => {
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const newUserData: UserData = {
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id: nextId,
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label: `Property ${nextId}`,
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value: "",
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};
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setUserData([...userData, newUserData]);
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setNextId(nextId + 1); // Increment the ID for the next entry
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};
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// Function to update the value of a user data entry
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const handleUserDataChange = (id: number, newValue: string) => {
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setUserData((prevUserData) =>
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prevUserData.map((data) =>
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data.id === id ? { ...data, value: newValue } : data
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)
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);
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};
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// Remove user data
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const handleRemoveUserData = (id: number) => {
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setUserData((prevUserData) =>
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prevUserData.filter((data) => data.id !== id)
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);
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};
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const handleAnimationClick = (animation: string) => {
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if (selectedFloorItem) {
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setCurrentAnimation(selectedFloorItem.uuid, animation, true);
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}
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}
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if (!selectedFloorItem) return null;
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return (
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<div className="asset-properties-container">
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{/* Name */}
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<div className="header">{selectedFloorItem.userData.modelName}</div>
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<section>
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{objectPosition.x && objectPosition.z &&
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<PositionInput
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onChange={() => { }}
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value1={parseFloat(objectPosition.x.toFixed(5))}
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value2={parseFloat(objectPosition.z.toFixed(5))}
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/>
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}
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{objectRotation.y &&
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<RotationInput
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onChange={() => { }}
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value={parseFloat(objectRotation.y.toFixed(5))}
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/>
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}
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</section>
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<section>
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<div className="header">Render settings</div>
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<InputToggle inputKey="visible" label="Visible" />
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<InputToggle inputKey="frustumCull" label="Frustum cull" />
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</section>
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<section>
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<div className="header">User Data</div>
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{userData.map((data) => (
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<div className="input-container">
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<InputWithDropDown
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key={data.id}
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label={data.label}
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value={data.value}
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editableLabel
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onChange={(newValue) => handleUserDataChange(data.id, newValue)} // Pass the change handler
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/>
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<div
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className="remove-button"
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onClick={() => handleRemoveUserData(data.id)}
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>
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<RemoveIcon />
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</div>
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</div>
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))}
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{/* Add new user data */}
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<div className="optimize-button" onClick={handleAddUserData}>
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+ Add
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</div>
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</section>
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<div style={{ display: "flex", flexDirection: "column", outline: "1px solid var(--border-color)" }}>
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{selectedFloorItem.uuid && <div style={{ display: "flex", alignItems: "center", justifyContent: "center" }}>Animations</div>}
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{assets.map((asset) => (
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<div key={asset.modelUuid} className="asset-item">
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{asset.modelUuid === selectedFloorItem.uuid &&
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asset.animations &&
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asset.animations.length > 0 &&
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asset.animations.map((animation, index) => (
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<div
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key={index}
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style={{ gap: "15px", cursor: "pointer", padding: "5px" }}
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>
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<div
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onClick={() => handleAnimationClick(animation)}
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onMouseEnter={() => setHoveredIndex(index)}
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onMouseLeave={() => setHoveredIndex(null)}
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style={{
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height: "20px",
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width: "100%",
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borderRadius: "5px",
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background:
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hoveredIndex === index
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? "#7b4cd3"
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: "transparent",
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}}
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>
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{animation.charAt(0).toUpperCase() +
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animation.slice(1).toLowerCase()}
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</div>
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</div>
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))}
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</div>
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))}
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</div>
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</div>
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);
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};
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export default AssetProperties;
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