Files
Dwinzo_Demo/app/src/components/layout/sidebarRight/properties/AssetProperties.tsx
Jerald-Golden-B 7519aa90c6 feat: Implement human simulation features
- Added human event handling in the simulation, including the ability to add, update, and remove human instances.
- Introduced a new Human store to manage human states and actions.
- Updated the simulation context to include human management.
- Enhanced the Points and TriggerConnector components to support human interactions.
- Refactored existing components to integrate human-related functionalities.
- Added HumanInstance and HumanInstances components for rendering human entities in the simulation.
- Updated TypeScript definitions to include human-related types and actions.
2025-07-02 15:07:31 +05:30

151 lines
5.4 KiB
TypeScript

import React, { useState } from "react";
import InputToggle from "../../../ui/inputs/InputToggle";
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import { RemoveIcon } from "../../../icons/ExportCommonIcons";
import PositionInput from "../customInput/PositionInputs";
import RotationInput from "../customInput/RotationInput";
import { useSelectedFloorItem, useObjectPosition, useObjectRotation } from "../../../../store/builder/store";
import { useSceneContext } from "../../../../modules/scene/sceneContext";
interface UserData {
id: number; // Unique identifier for the user data
label: string; // Label of the user data field
value: string; // Value of the user data field
}
const AssetProperties: React.FC = () => {
const [userData, setUserData] = useState<UserData[]>([]); // State to track user data
const [nextId, setNextId] = useState(1); // Unique ID for new entries
const { selectedFloorItem } = useSelectedFloorItem();
const { objectPosition } = useObjectPosition();
const { objectRotation } = useObjectRotation();
const { assetStore } = useSceneContext();
const { assets, setCurrentAnimation } = assetStore()
const [hoveredIndex, setHoveredIndex] = useState<any>(null);
const [isPlaying, setIsplaying] = useState(false);
// Function to handle adding new user data
const handleAddUserData = () => {
const newUserData: UserData = {
id: nextId,
label: `Property ${nextId}`,
value: "",
};
setUserData([...userData, newUserData]);
setNextId(nextId + 1); // Increment the ID for the next entry
};
// Function to update the value of a user data entry
const handleUserDataChange = (id: number, newValue: string) => {
setUserData((prevUserData) =>
prevUserData.map((data) =>
data.id === id ? { ...data, value: newValue } : data
)
);
};
// Remove user data
const handleRemoveUserData = (id: number) => {
setUserData((prevUserData) =>
prevUserData.filter((data) => data.id !== id)
);
};
const handleAnimationClick = (animation: string) => {
if (selectedFloorItem) {
setCurrentAnimation(selectedFloorItem.uuid, animation, true);
}
}
if (!selectedFloorItem) return null;
return (
<div className="asset-properties-container">
{/* Name */}
<div className="header">{selectedFloorItem.userData.modelName}</div>
<section>
{objectPosition.x && objectPosition.z &&
<PositionInput
onChange={() => { }}
value1={parseFloat(objectPosition.x.toFixed(5))}
value2={parseFloat(objectPosition.z.toFixed(5))}
/>
}
{objectRotation.y &&
<RotationInput
onChange={() => { }}
value={parseFloat(objectRotation.y.toFixed(5))}
/>
}
</section>
<section>
<div className="header">Render settings</div>
<InputToggle inputKey="visible" label="Visible" />
<InputToggle inputKey="frustumCull" label="Frustum cull" />
</section>
<section>
<div className="header">User Data</div>
{userData.map((data) => (
<div className="input-container">
<InputWithDropDown
key={data.id}
label={data.label}
value={data.value}
editableLabel
onChange={(newValue) => handleUserDataChange(data.id, newValue)} // Pass the change handler
/>
<div
className="remove-button"
onClick={() => handleRemoveUserData(data.id)}
>
<RemoveIcon />
</div>
</div>
))}
{/* Add new user data */}
<div className="optimize-button" onClick={handleAddUserData}>
+ Add
</div>
</section>
<div style={{ display: "flex", flexDirection: "column", outline: "1px solid var(--border-color)" }}>
{selectedFloorItem.uuid && <div style={{ display: "flex", alignItems: "center", justifyContent: "center" }}>Animations</div>}
{assets.map((asset) => (
<div key={asset.modelUuid} className="asset-item">
{asset.modelUuid === selectedFloorItem.uuid &&
asset.animations &&
asset.animations.length > 0 &&
asset.animations.map((animation, index) => (
<div
key={index}
style={{ gap: "15px", cursor: "pointer", padding: "5px" }}
>
<div
onClick={() => handleAnimationClick(animation)}
onMouseEnter={() => setHoveredIndex(index)}
onMouseLeave={() => setHoveredIndex(null)}
style={{
height: "20px",
width: "100%",
borderRadius: "5px",
background:
hoveredIndex === index
? "#7b4cd3"
: "transparent",
}}
>
{animation.charAt(0).toUpperCase() +
animation.slice(1).toLowerCase()}
</div>
</div>
))}
</div>
))}
</div>
</div>
);
};
export default AssetProperties;