Files
Dwinzo_Demo/app/src/modules/simulation/human/instances/instance/humanInstance.tsx

90 lines
3.3 KiB
TypeScript

import { useEffect, useRef } from "react";
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore } from "../../../../../store/ui/usePlayButtonStore";
import { useSceneContext } from "../../../../scene/sceneContext";
import MaterialAnimator from "../animator/materialAnimator";
import ManufacturerInstance from "./actions/manufacturerInstance";
import WorkerInstance from "./actions/workerInstance";
import OperatorInstance from "./actions/operatorInstance";
function HumanInstance({ human }: { readonly human: HumanStatus }) {
const { isPlaying } = usePlayButtonStore();
const { humanStore, productStore } = useSceneContext();
const { getActionByUuid, selectedProduct } = productStore();
const { incrementIdleTime, incrementActiveTime } = humanStore();
const idleTimeRef = useRef<number>(0);
const activeTimeRef = useRef<number>(0);
const isPausedRef = useRef<boolean>(false);
const isSpeedRef = useRef<number>(0);
const { speed } = useAnimationPlaySpeed();
const { isPaused } = usePauseButtonStore();
const previousTimeRef = useRef<number | null>(null);
const animationFrameIdRef = useRef<number | null>(null);
const action = getActionByUuid(selectedProduct.productUuid, human?.currentAction?.actionUuid || "");
useEffect(() => {
isPausedRef.current = isPaused;
}, [isPaused]);
useEffect(() => {
isSpeedRef.current = speed;
}, [speed]);
function animate(currentTime: number) {
if (previousTimeRef.current === null) {
previousTimeRef.current = currentTime;
}
const deltaTime = (currentTime - previousTimeRef.current) / 1000;
previousTimeRef.current = currentTime;
if (human.isActive) {
if (!isPausedRef.current) {
activeTimeRef.current += deltaTime * isSpeedRef.current;
}
} else {
if (!isPausedRef.current) {
idleTimeRef.current += deltaTime * isSpeedRef.current;
}
}
animationFrameIdRef.current = requestAnimationFrame(animate);
}
useEffect(() => {
if (!isPlaying) return;
if (!human.isActive) {
const roundedActiveTime = Math.round(activeTimeRef.current);
incrementActiveTime(human.modelUuid, roundedActiveTime);
activeTimeRef.current = 0;
} else {
const roundedIdleTime = Math.round(idleTimeRef.current);
incrementIdleTime(human.modelUuid, roundedIdleTime);
idleTimeRef.current = 0;
}
if (animationFrameIdRef.current === null) {
animationFrameIdRef.current = requestAnimationFrame(animate);
}
return () => {
if (animationFrameIdRef.current !== null) {
cancelAnimationFrame(animationFrameIdRef.current);
animationFrameIdRef.current = null;
}
};
}, [human, isPlaying]);
return (
<>
{action && action.actionType === "worker" && <WorkerInstance human={human} />}
{action && action.actionType === "manufacturer" && <ManufacturerInstance human={human} />}
{action && action.actionType === "operator" && <OperatorInstance human={human} />}
<MaterialAnimator human={human} />
</>
);
}
export default HumanInstance;