import * as THREE from "three"; import { useCallback, useEffect, useMemo, useRef, useState } from "react"; import { useFrame, useThree } from "@react-three/fiber"; import { useSelectedAssets, useSocketStore, useToggleView } from "../../../../../store/builder/store"; import * as Types from "../../../../../types/world/worldTypes"; import { upsertProductOrEventApi } from "../../../../../services/simulation/products/UpsertProductOrEventApi"; import { useParams } from "react-router-dom"; import { useProductContext } from "../../../../simulation/products/productContext"; import { getUserData } from "../../../../../functions/getUserData"; import { useSceneContext } from "../../../sceneContext"; import { useVersionContext } from "../../../../builder/version/versionContext"; // import { setAssetsApi } from '../../../../../services/factoryBuilder/asset/floorAsset/setAssetsApi'; function RotateControls3D({ rotatedObjects, setRotatedObjects, movedObjects, setMovedObjects, pastedObjects, setpastedObjects, duplicatedObjects, setDuplicatedObjects }: any) { const { camera, gl, scene, pointer, raycaster } = useThree(); const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []); const { toggleView } = useToggleView(); const { selectedAssets, setSelectedAssets } = useSelectedAssets(); const { selectedProductStore } = useProductContext(); const { selectedProduct } = selectedProductStore(); const { socket } = useSocketStore(); const { userId, organization } = getUserData(); const { projectId } = useParams(); const { assetStore, eventStore, productStore, undoRedo3DStore } = useSceneContext(); const { push3D } = undoRedo3DStore(); const { updateAsset } = assetStore(); const { selectedVersionStore } = useVersionContext(); const { selectedVersion } = selectedVersionStore(); const [initialRotations, setInitialRotations] = useState>({}); const [initialPositions, setInitialPositions] = useState>({}); const [isRotating, setIsRotating] = useState(false); const prevPointerPosition = useRef(null); const rotationCenter = useRef(null); const mouseButtonsDown = useRef<{ left: boolean; right: boolean }>({ left: false, right: false, }); const updateBackend = useCallback(( productName: string, productUuid: string, projectId: string, eventData: EventsSchema ) => { upsertProductOrEventApi({ productName, productUuid, projectId, eventDatas: eventData, versionId: selectedVersion?.versionId || '', }); }, [selectedVersion]); useEffect(() => { if (!camera || !scene || toggleView) return; const canvasElement = gl.domElement; canvasElement.tabIndex = 0; let isPointerMoving = false; const onPointerMove = () => { isPointerMoving = true; }; const onPointerDown = (event: PointerEvent) => { isPointerMoving = false; if (event.button === 0) mouseButtonsDown.current.left = true; if (event.button === 2) mouseButtonsDown.current.right = true; }; const onPointerUp = (event: PointerEvent) => { if (event.button === 0) mouseButtonsDown.current.left = false; if (event.button === 2) mouseButtonsDown.current.right = false; if (!isPointerMoving && rotatedObjects.length > 0 && event.button === 0) { event.preventDefault(); placeRotatedAssets(); } if (!isPointerMoving && rotatedObjects.length > 0 && event.button === 2) { event.preventDefault(); resetToInitialRotations(); clearSelection(); setRotatedObjects([]); } }; const onKeyDown = (event: KeyboardEvent) => { if (pastedObjects.length > 0 || duplicatedObjects.length > 0 || movedObjects.length > 0) return; if (event.key.toLowerCase() === "r") { if (selectedAssets.length > 0) { rotateAssets(); } } if (event.key.toLowerCase() === "escape") { event.preventDefault(); resetToInitialRotations(); clearSelection(); setRotatedObjects([]); } }; if (!toggleView) { canvasElement.addEventListener("pointerdown", onPointerDown); canvasElement.addEventListener("pointermove", onPointerMove); canvasElement.addEventListener("pointerup", onPointerUp); canvasElement.addEventListener("keydown", onKeyDown); } return () => { canvasElement.removeEventListener("pointerdown", onPointerDown); canvasElement.removeEventListener("pointermove", onPointerMove); canvasElement.removeEventListener("pointerup", onPointerUp); canvasElement.removeEventListener("keydown", onKeyDown); }; }, [camera, scene, toggleView, selectedAssets, rotatedObjects, pastedObjects, duplicatedObjects, movedObjects]); const resetToInitialRotations = useCallback(() => { rotatedObjects.forEach((obj: THREE.Object3D) => { const uuid = obj.uuid; if (obj.userData.modelUuid) { const initialRotation = initialRotations[uuid]; const initialPosition = initialPositions[uuid]; if (initialRotation && initialPosition) { const rotationArray: [number, number, number] = [initialRotation.x, initialRotation.y, initialRotation.z,]; const positionArray: [number, number, number] = [initialPosition.x, initialPosition.y, initialPosition.z,]; updateAsset(obj.userData.modelUuid, { rotation: rotationArray, position: positionArray, }); obj.rotation.copy(initialRotation); obj.position.copy(initialPosition); } } }); }, [rotatedObjects, initialRotations, initialPositions, updateAsset]); useFrame(() => { if (!isRotating || rotatedObjects.length === 0) return; const intersectionPoint = new THREE.Vector3(); raycaster.setFromCamera(pointer, camera); const point = raycaster.ray.intersectPlane(plane, intersectionPoint); if (mouseButtonsDown.current.left || mouseButtonsDown.current.right) { if (point) { prevPointerPosition.current = new THREE.Vector2(point.x, point.z); } return; } if (point && prevPointerPosition.current && rotationCenter.current) { const center = rotationCenter.current; const currentAngle = Math.atan2(point.z - center.z, point.x - center.x); const prevAngle = Math.atan2( prevPointerPosition.current.y - center.z, prevPointerPosition.current.x - center.x ); const angleDelta = prevAngle - currentAngle; const rotationMatrix = new THREE.Matrix4().makeRotationY(angleDelta); rotatedObjects.forEach((obj: THREE.Object3D) => { if (obj.userData.modelUuid) { const relativePosition = new THREE.Vector3().subVectors(obj.position, center); relativePosition.applyMatrix4(rotationMatrix); obj.position.copy(center).add(relativePosition); obj.rotateOnWorldAxis(new THREE.Vector3(0, 1, 0), angleDelta); } }); prevPointerPosition.current = new THREE.Vector2(point.x, point.z); } }); const rotateAssets = useCallback(() => { const rotations: Record = {}; const positions: Record = {}; const box = new THREE.Box3(); selectedAssets.forEach((obj: THREE.Object3D) => box.expandByObject(obj)); const center = new THREE.Vector3(); box.getCenter(center); rotationCenter.current = center; selectedAssets.forEach((obj: THREE.Object3D) => { rotations[obj.uuid] = new THREE.Euler().copy(obj.rotation); positions[obj.uuid] = new THREE.Vector3().copy(obj.position); }); setInitialRotations(rotations); setInitialPositions(positions); const intersectionPoint = new THREE.Vector3(); raycaster.setFromCamera(pointer, camera); const point = raycaster.ray.intersectPlane(plane, intersectionPoint); if (point) { prevPointerPosition.current = new THREE.Vector2(point.x, point.z); } setRotatedObjects(selectedAssets); setIsRotating(true); }, [selectedAssets, camera, pointer, raycaster, plane]); const placeRotatedAssets = useCallback(() => { if (rotatedObjects.length === 0) return; const undoActions: UndoRedo3DAction[] = []; const assetsToUpdate: AssetData[] = []; rotatedObjects.forEach((obj: THREE.Object3D) => { if (obj && obj.userData.modelUuid) { const asset = assetStore.getState().getAssetById(obj.userData.modelUuid); if (!asset) return; const rotationArray: [number, number, number] = [obj.rotation.x, obj.rotation.y, obj.rotation.z]; const positionArray: [number, number, number] = [obj.position.x, obj.position.y, obj.position.z]; if (initialRotations[obj.uuid] && initialPositions[obj.uuid]) { assetsToUpdate.push({ type: "Asset", assetData: { ...asset, position: [ initialPositions[obj.uuid].x, initialPositions[obj.uuid].y, initialPositions[obj.uuid].z ], rotation: [ initialRotations[obj.uuid].x, initialRotations[obj.uuid].y, initialRotations[obj.uuid].z ] }, newData: { ...asset, position: positionArray, rotation: rotationArray }, timeStap: new Date().toISOString() }); } const newFloorItem: Types.FloorItemType = { modelUuid: obj.userData.modelUuid, modelName: obj.userData.modelName, assetId: obj.userData.assetId, position: positionArray, rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z }, isLocked: false, isVisible: true, }; if (obj.userData.eventData) { const eventData = eventStore.getState().getEventByModelUuid(obj.userData.modelUuid); const productData = productStore.getState().getEventByModelUuid( selectedProduct.productUuid, obj.userData.modelUuid ); if (eventData) { eventStore.getState().updateEvent(obj.userData.modelUuid, { position: positionArray, rotation: rotationArray, }); } if (productData) { const event = productStore.getState().updateEvent( selectedProduct.productUuid, obj.userData.modelUuid, { position: positionArray, rotation: rotationArray, } ); if (event) { updateBackend( selectedProduct.productName, selectedProduct.productUuid, projectId || '', event ); } newFloorItem.eventData = eventData; } } updateAsset(obj.userData.modelUuid, { position: positionArray, rotation: rotationArray, }); const data = { organization, modelUuid: newFloorItem.modelUuid, modelName: newFloorItem.modelName, assetId: newFloorItem.assetId, position: newFloorItem.position, rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z }, isLocked: false, isVisible: true, socketId: socket.id, versionId: selectedVersion?.versionId || '', projectId, userId }; //REST // await setAssetsApi(data); //SOCKET socket.emit("v1:model-asset:add", data); } }); if (assetsToUpdate.length > 0) { if (assetsToUpdate.length === 1) { undoActions.push({ module: "builder", actionType: "Asset-Update", asset: assetsToUpdate[0] }); } else { undoActions.push({ module: "builder", actionType: "Assets-Update", assets: assetsToUpdate }); } push3D({ type: 'Scene', actions: undoActions }); } setIsRotating(false); clearSelection(); }, [rotatedObjects, eventStore, productStore, selectedProduct, updateBackend, projectId, updateAsset, organization, socket, selectedVersion, userId]); const clearSelection = () => { setpastedObjects([]); setDuplicatedObjects([]); setMovedObjects([]); setRotatedObjects([]); setSelectedAssets([]); }; return null; } export default RotateControls3D;