import { useEffect, useState } from 'react' import { useSelectedAnimation, useSelectedEventSphere } from '../../../store/simulation/useSimulationStore'; import { usePlayButtonStore } from '../../../store/usePlayButtonStore'; import { useSceneContext } from '../../scene/sceneContext'; import HumanInstances from './instances/humanInstances' import HumanUi from './instances/instance/humanUi'; function Human() { const { humanStore } = useSceneContext(); const { getHumanById } = humanStore(); const { selectedAnimation } = useSelectedAnimation(); const { selectedEventSphere } = useSelectedEventSphere(); const { isPlaying } = usePlayButtonStore(); const [isVehicleSelected, setIsHumanSelected] = useState(false); useEffect(() => { if (selectedEventSphere) { const selectedHuman = getHumanById(selectedEventSphere.userData.modelUuid); if (selectedHuman && selectedHuman.point.actions.some((action) => action.animationSequences.some((animation) => animation.animationUuid === selectedAnimation?.animationUuid && animation.animationType === 'animatedTravel' ) )) { setIsHumanSelected(true); } else { setIsHumanSelected(false); } } }, [getHumanById, selectedEventSphere, selectedAnimation]) return ( <> {isVehicleSelected && selectedEventSphere && !isPlaying && } ) } export default Human