Commit Graph

12 Commits

Author SHA1 Message Date
169e098024 bug fix human 2025-08-05 13:10:36 +05:30
c03e524b99 bug fix in ik and code optimization 2025-08-04 18:06:22 +05:30
c976533297 feat: Refactor HumanUi and VehicleUI components; introduce MarkerPrimitive for improved marker handling and interaction 2025-08-04 15:16:35 +05:30
0da9e8997c feat: Clean up commented code and improve asset handling in various components 2025-08-01 18:10:54 +05:30
14d03bbdd2 feat: Refactor asset loading and model handling; remove unused loadInitialWallItems function and streamline GLTFLoader usage across components 2025-08-01 14:20:04 +05:30
10a35b4892 added human animation pause 2025-07-09 17:13:33 +05:30
3b4cdc95fc removed the human bug, i dont know if there are any new bugs though. 2025-07-09 16:34:38 +05:30
74094aee9f feat: Add assembly action handling and UI components
- Implemented `useAssemblyHandler` to manage assembly actions for humans.
- Enhanced `useHumanActions` to include assembly action handling.
- Updated `HumanInstance` to support assembly processes and animations.
- Modified `HumanUi` to allow for assembly point configuration and rotation.
- Created `AssemblyAction` component for setting process time and material swap options.
- Updated simulation types to include assembly action properties.
- Adjusted existing action handlers to accommodate assembly actions alongside worker actions.
- Refactored `MaterialAnimator` and `VehicleAnimator` to manage attachment states and visibility based on load.
- Updated product store types to include human point actions.
2025-07-07 15:00:16 +05:30
8dd853dd03 feat: Implement selected animation handling and integrate with human mechanics 2025-07-03 15:18:49 +05:30
b5c69f3335 feat: Add human mechanics and event handling, including UI components and action management 2025-07-03 12:09:31 +05:30
54b02541c1 updated 2025-06-23 09:37:53 +05:30
e22a2dc275 first commit 2025-06-10 15:28:23 +05:30