79b11ad2ca
Refactor asset handling in MainScene and improve zone data processing in Outline; clean up console logs in ZoneProperties and List components
2025-08-13 17:54:04 +05:30
4d97bc1ef7
Implement zone data management and dropdown functionality in Outline component
2025-08-13 12:35:13 +05:30
a5dad27dab
Merge branch 'main-dev' into dev-contextMenu
2025-08-13 10:39:36 +05:30
Nalvazhuthi
3576a65aeb
Add context menu icons and styles for improved UI interaction
2025-08-12 11:05:48 +05:30
c71b25c407
Add context menu and context controls for asset manipulation
2025-08-12 09:54:42 +05:30
01f0fa7cd7
merge
2025-08-11 17:09:39 +05:30
71f5d2875d
Merge remote-tracking branch 'origin/main-demo' into main-dev
2025-08-11 17:09:10 +05:30
78e1ccf39f
added undo redo for builder (not for simulation data)
2025-08-11 16:59:36 +05:30
a7dc3665ca
added pillarJib trigger
2025-08-11 12:23:05 +05:30
fcc5fa64e9
added event handler
2025-08-08 18:05:25 +05:30
a7a55bf137
added crane mechanics ui and dblclick zoom effect chnage
2025-08-07 18:11:11 +05:30
2760e73ab8
crane animator
2025-08-07 16:49:14 +05:30
54740ffbfc
fix
2025-08-07 14:53:38 +05:30
a1557001e6
pillar jib animator added
2025-08-07 14:53:20 +05:30
a08cec33ab
pillar Jig half way completed
2025-08-06 18:19:54 +05:30
76f295d9b9
bug fix
2025-08-06 09:57:36 +05:30
e835de5424
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-08-05 18:16:00 +05:30
93b1fa8b33
bug fix
2025-08-05 18:14:42 +05:30
d2307e5d44
Merge remote-tracking branch 'origin/validate-backend' into main-demo
2025-08-05 13:13:48 +05:30
28fa06b543
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-08-05 13:12:11 +05:30
169e098024
bug fix human
2025-08-05 13:10:36 +05:30
dead5ea571
refactor: updated transformControls with Y-axis
2025-08-05 11:35:18 +05:30
a4bb4a4bf6
created new id for duplicate projects
2025-08-05 11:31:26 +05:30
c03e524b99
bug fix in ik and code optimization
2025-08-04 18:06:22 +05:30
581069d861
feat: Update marker colors in HumanUi for improved visibility
2025-08-04 15:20:11 +05:30
c976533297
feat: Refactor HumanUi and VehicleUI components; introduce MarkerPrimitive for improved marker handling and interaction
2025-08-04 15:16:35 +05:30
c9cc8d3534
feat: Enhance material handling and storage unit interactions; refactor MaterialAnimator and useRetrieveHandler for improved state management
2025-08-04 12:00:48 +05:30
35153c8c79
updated dashboard duplication
2025-08-02 18:23:42 +05:30
a71346e7fd
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-08-01 18:12:12 +05:30
0da9e8997c
feat: Clean up commented code and improve asset handling in various components
2025-08-01 18:10:54 +05:30
14d03bbdd2
feat: Refactor asset loading and model handling; remove unused loadInitialWallItems function and streamline GLTFLoader usage across components
2025-08-01 14:20:04 +05:30
45358502f8
refactor: stats moved to sepetate component
2025-08-01 13:28:42 +05:30
7bc0be6e1d
bloom comented
2025-08-01 12:16:17 +05:30
46e222d550
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-08-01 12:15:23 +05:30
9be044c941
feat: Add dollyToCursor prop to Controls component for improved camera interaction in toggle view
2025-08-01 12:14:30 +05:30
a7e2e08d91
dof commented
2025-08-01 12:14:04 +05:30
5997993925
feat: Update package-lock.json to change 'dev' to 'devOptional' for several dependencies and add @testing-library/dom package
2025-08-01 12:08:13 +05:30
fc6df17137
Merge remote-tracking branch 'origin/main-demo' into main-dev
2025-08-01 12:07:29 +05:30
8396805356
feat: Refactor event handling in Model component to improve toggle view functionality and prevent event propagation
2025-08-01 12:04:49 +05:30
7c3d9e1d96
feat: Optimize event listeners in AssetsGroup and streamline model loading; enhance sky and scene components with adaptive features
2025-08-01 12:00:13 +05:30
9a4f3c9d91
feat: Update Instances component to disable frustum culling for improved rendering of arrow geometries
2025-08-01 10:13:19 +05:30
0804c22a0b
feat: Refactor aisle rendering components to use Instances for improved performance and rendering efficiency
2025-08-01 09:59:50 +05:30
43dbf9dfaf
feat: Update wall asset handling; include wallAssets in visibility logic for improved rendering conditions
2025-07-31 15:57:33 +05:30
1177e35db6
feat: Enhance wall and wall asset interactions; integrate pointer event handling for wall asset updates and improve wall asset visibility logic
2025-07-31 15:53:34 +05:30
5b62f54769
feat: Refactor camera controls and view switching; enhance event handling for improved user experience and state management
2025-07-31 13:38:50 +05:30
3cfde617cc
feat: Update point click handling to prevent event propagation; enhance data structure in undo/redo handlers for improved state management
2025-07-31 10:27:07 +05:30
2a177d1500
Merge remote-tracking branch 'origin/main-dev' into main-demo
2025-07-31 10:02:31 +05:30
d6f8a29b83
feat: Enhance undo/redo functionality in MoveControls2D and SelectionControls2D; process deleted and updated aisles, walls, floors, and zones for better state management
2025-07-31 09:53:49 +05:30
e405596d9e
feat: Integrate undo/redo functionality for aisle and line creation; enhance selection controls for better state management
2025-07-30 13:51:30 +05:30
fcd924eb31
feat: Implement undo and redo functionality for 2D scene controls
...
- Added useRedoHandler to manage redo actions, including socket communication for wall, floor, zone, and aisle updates.
- Added useUndoHandler to manage undo actions, reversing the effects of previous actions with corresponding socket updates.
- Created UndoRedo2DControls component to handle keyboard shortcuts for undo (Ctrl+Z) and redo (Ctrl+Y).
- Established a Zustand store (useUndoRedo2DStore) to maintain undo and redo stacks, with methods for pushing, popping, and peeking actions.
2025-07-29 17:20:34 +05:30