Commit Graph

64 Commits

Author SHA1 Message Date
765f4acb57 store optimization 2025-09-01 15:29:06 +05:30
ef98b3c1a3 optimized old zustand store and post processing outlines 2025-09-01 15:09:04 +05:30
8ff609b85c added decal dropping to scene, decal movement from one wall to another wall, one floor to another floor, one wall to floor and one floor to wall 2025-08-28 15:50:45 +05:30
d4f12d230f added IMage store in idex db 2025-08-26 17:25:04 +05:30
b4b412ce14 added move and rotate tool using tranformControls 2025-08-26 12:02:46 +05:30
6aeef163d2 feat: implement resource management ID handling in Hrm and AssetManagement components 2025-08-25 17:05:24 +05:30
21cd12b518 added wall asset visiblity toggle and code optimization 2025-08-23 12:26:45 +05:30
69329dba7a name and schema chmage for assembly to manufacturer 2025-08-23 10:24:21 +05:30
d8a7f3b2da zonr bug fix 2025-08-22 14:37:49 +05:30
e950b0f54a added multiple actions to storage unit 2025-08-20 18:11:01 +05:30
11c0994833 schema change 2025-08-20 17:00:27 +05:30
78e1ccf39f added undo redo for builder (not for simulation data) 2025-08-11 16:59:36 +05:30
a7a55bf137 added crane mechanics ui and dblclick zoom effect chnage 2025-08-07 18:11:11 +05:30
a08cec33ab pillar Jig half way completed 2025-08-06 18:19:54 +05:30
76f295d9b9 bug fix 2025-08-06 09:57:36 +05:30
c03e524b99 bug fix in ik and code optimization 2025-08-04 18:06:22 +05:30
14d03bbdd2 feat: Refactor asset loading and model handling; remove unused loadInitialWallItems function and streamline GLTFLoader usage across components 2025-08-01 14:20:04 +05:30
8396805356 feat: Refactor event handling in Model component to improve toggle view functionality and prevent event propagation 2025-08-01 12:04:49 +05:30
7c3d9e1d96 feat: Optimize event listeners in AssetsGroup and streamline model loading; enhance sky and scene components with adaptive features 2025-08-01 12:00:13 +05:30
253b3db2ed Refactor position handling in CopyPasteControls3D and DuplicationControls3D; update useRetrieveHandler to include machine and human event management; implement event handlers for model interactions in useEventHandlers. 2025-07-29 11:24:46 +05:30
7d29228541 Refactor Model and Models components to streamline rendering logic; update distanceWorker for improved distance calculations and rendering conditions. 2025-07-28 17:34:36 +05:30
1231bedbb1 Refactor AssetBoundingBox to use cylinders for edges and improve bounding box rendering logic; update Model component to adjust line width for better visibility; enhance distanceWorker to utilize Vector3 for distance calculations. 2025-07-28 17:21:07 +05:30
c224d9bb3c Refactor Model component to remove unused distance worker and implement asset rendering logic based on camera distance 2025-07-28 15:26:49 +05:30
751ac9a4ad Merge branch 'dev-simulation/human' into main-dev 2025-07-28 15:06:03 +05:30
2aab047b6d Refactor useRetrieveHandler to remove unused human event manager and streamline action handling 2025-07-28 15:05:28 +05:30
11ace1977a Refactor asset loading and distance calculation logic for improved performance and clarity 2025-07-28 15:00:24 +05:30
795c69a3d4 Enhance shadow handling and visibility settings across components 2025-07-28 13:05:32 +05:30
708c8a4ba1 new human event mangaer 2025-07-22 16:33:33 +05:30
ccf64e0f97 bug fix 2025-07-18 17:10:40 +05:30
c309af135d moveControls and other controls altered 2025-07-18 14:14:34 +05:30
1d6d42b358 vehicle to human completed 2025-07-17 12:54:47 +05:30
fe09c3df56 human to conveyor, conveyor to human multiple actions completed 2025-07-17 09:44:08 +05:30
52ac89f8b7 added storage unit to human 2025-07-11 13:14:18 +05:30
10a35b4892 added human animation pause 2025-07-09 17:13:33 +05:30
65ef6839a0 feat: Enhance IK handling in Model and IKInstance components with improved data structure and validation 2025-07-09 13:38:06 +05:30
81c893e569 feat: Add getAssetIksApi service for fetching asset IKs and update Model component to utilize it 2025-07-08 16:31:20 +05:30
bffb1e6037 feat: Refactor point management in PointsCreator and update product store for better event handling 2025-07-08 14:19:09 +05:30
1b736dafce feat: Update pointer event handling in Model and WallAssetInstance components for improved interaction 2025-07-08 11:44:25 +05:30
ea604453d2 feat: Update floor item selection logic to use userData for model UUID comparison 2025-07-08 10:38:16 +05:30
82ba6d24bc feat: Remove unused GLB models and enhance asset reset functionality 2025-07-07 16:21:21 +05:30
36421fa70a added new human ui 2025-07-07 10:11:37 +05:30
2feedc7dcb fix: Update animation reset logic and frame update speed based on active module 2025-07-04 17:29:19 +05:30
508c88dce2 feat: Implement human event handling in copy and duplication controls
- Added support for handling "Human" type events in the copy and duplication controls.
- Created a new HumanEventSchema to manage human-related events, including position, rotation, and action details.
- Updated the HumanAnimator to improve rotation handling using quaternions for smoother transitions.
- Enhanced the HumanInstance to ensure proper synchronization of human positions and rotations.
- Integrated human event handling in the trigger handler for various interactions, including vehicle and machine actions.
- Introduced material drop functionality from vehicles to humans, allowing for dynamic interactions in the simulation.
2025-07-04 17:15:10 +05:30
02490214d9 feat: Enhance InputWithDropDown to support disabled state
fix: Update Model component to manage animation states and transitions more effectively

feat: Implement worker action handling in useWorkerHandler for material management

feat: Add MaterialAnimator to HumanInstance for dynamic material loading

feat: Extend useTriggerHandler to support interactions between humans and various entities

feat: Create WorkerAction component for managing load capacity and actions

feat: Introduce MaterialAnimator for human instances to visualize material loads

refactor: Update asset store to manage animation completion state

fix: Ensure proper handling of human materials in useHumanStore
2025-07-04 13:14:39 +05:30
7cf82629e9 completed init movement for human 2025-07-03 18:01:11 +05:30
1e715cee50 feat: Enhance human event handling and animation management, including state updates and monitoring 2025-07-03 16:55:30 +05:30
8dd853dd03 feat: Implement selected animation handling and integrate with human mechanics 2025-07-03 15:18:49 +05:30
eb5683eadc feat: Refactor human action handling to replace animatedTravel with worker actions and enhance animation management 2025-07-03 14:23:57 +05:30
98f4d48db2 feat: Refactor human action handling to support animated travel and streamline action structure 2025-07-03 12:11:58 +05:30
b5c69f3335 feat: Add human mechanics and event handling, including UI components and action management 2025-07-03 12:09:31 +05:30