Commit Graph

33 Commits

Author SHA1 Message Date
56b6195ee5 started storage to human 2025-07-11 09:35:29 +05:30
a8d505f9a9 bug fix 2025-07-09 17:15:24 +05:30
10a35b4892 added human animation pause 2025-07-09 17:13:33 +05:30
3b4cdc95fc removed the human bug, i dont know if there are any new bugs though. 2025-07-09 16:34:38 +05:30
65ef6839a0 feat: Enhance IK handling in Model and IKInstance components with improved data structure and validation 2025-07-09 13:38:06 +05:30
8c69aa52db feat: Refactor NavMeshDetails component to improve imports and utilize scene context for aisles and walls 2025-07-08 18:00:15 +05:30
81c893e569 feat: Add getAssetIksApi service for fetching asset IKs and update Model component to utilize it 2025-07-08 16:31:20 +05:30
a28333f1d9 feat: Implement deletable event sphere management and refactor point instances for better event handling 2025-07-08 15:16:40 +05:30
bffb1e6037 feat: Refactor point management in PointsCreator and update product store for better event handling 2025-07-08 14:19:09 +05:30
7f51ce1d58 feat: Enhance arrow and trigger connection handling with backend updates and improved event management 2025-07-08 10:12:16 +05:30
d96730368b feat: Add logging for specific human model during trigger handling 2025-07-07 16:41:03 +05:30
82ba6d24bc feat: Remove unused GLB models and enhance asset reset functionality 2025-07-07 16:21:21 +05:30
74094aee9f feat: Add assembly action handling and UI components
- Implemented `useAssemblyHandler` to manage assembly actions for humans.
- Enhanced `useHumanActions` to include assembly action handling.
- Updated `HumanInstance` to support assembly processes and animations.
- Modified `HumanUi` to allow for assembly point configuration and rotation.
- Created `AssemblyAction` component for setting process time and material swap options.
- Updated simulation types to include assembly action properties.
- Adjusted existing action handlers to accommodate assembly actions alongside worker actions.
- Refactored `MaterialAnimator` and `VehicleAnimator` to manage attachment states and visibility based on load.
- Updated product store types to include human point actions.
2025-07-07 15:00:16 +05:30
b7f29bf5db fix: Update position and rotation handling for selected human in HumanUi 2025-07-07 10:18:15 +05:30
36421fa70a added new human ui 2025-07-07 10:11:37 +05:30
508c88dce2 feat: Implement human event handling in copy and duplication controls
- Added support for handling "Human" type events in the copy and duplication controls.
- Created a new HumanEventSchema to manage human-related events, including position, rotation, and action details.
- Updated the HumanAnimator to improve rotation handling using quaternions for smoother transitions.
- Enhanced the HumanInstance to ensure proper synchronization of human positions and rotations.
- Integrated human event handling in the trigger handler for various interactions, including vehicle and machine actions.
- Introduced material drop functionality from vehicles to humans, allowing for dynamic interactions in the simulation.
2025-07-04 17:15:10 +05:30
ff02f01430 fix: Update asset animation state handling to ensure correct playback status 2025-07-04 14:02:44 +05:30
02490214d9 feat: Enhance InputWithDropDown to support disabled state
fix: Update Model component to manage animation states and transitions more effectively

feat: Implement worker action handling in useWorkerHandler for material management

feat: Add MaterialAnimator to HumanInstance for dynamic material loading

feat: Extend useTriggerHandler to support interactions between humans and various entities

feat: Create WorkerAction component for managing load capacity and actions

feat: Introduce MaterialAnimator for human instances to visualize material loads

refactor: Update asset store to manage animation completion state

fix: Ensure proper handling of human materials in useHumanStore
2025-07-04 13:14:39 +05:30
7cf82629e9 completed init movement for human 2025-07-03 18:01:11 +05:30
1e715cee50 feat: Enhance human event handling and animation management, including state updates and monitoring 2025-07-03 16:55:30 +05:30
8dd853dd03 feat: Implement selected animation handling and integrate with human mechanics 2025-07-03 15:18:49 +05:30
eb5683eadc feat: Refactor human action handling to replace animatedTravel with worker actions and enhance animation management 2025-07-03 14:23:57 +05:30
98f4d48db2 feat: Refactor human action handling to support animated travel and streamline action structure 2025-07-03 12:11:58 +05:30
b5c69f3335 feat: Add human mechanics and event handling, including UI components and action management 2025-07-03 12:09:31 +05:30
2f0acbda3c feat: Add human action handling with animation and animated travel capabilities 2025-07-02 15:41:24 +05:30
7519aa90c6 feat: Implement human simulation features
- Added human event handling in the simulation, including the ability to add, update, and remove human instances.
- Introduced a new Human store to manage human states and actions.
- Updated the simulation context to include human management.
- Enhanced the Points and TriggerConnector components to support human interactions.
- Refactored existing components to integrate human-related functionalities.
- Added HumanInstance and HumanInstances components for rendering human entities in the simulation.
- Updated TypeScript definitions to include human-related types and actions.
2025-07-02 15:07:31 +05:30
e589cb22b5 Refactor: Integrate activeLayer and builder store into SelectFloorPlan and LoadBlueprint components; enhance getWallPointsFromBlueprint function with additional parameters for wall creation; update wall handling in WallCreator and PolygonGenerator components. 2025-06-30 12:59:16 +05:30
812a4f6aef Refactor wall creator and socket responses; update nav mesh components and remove unused pillar functions
- Updated import path for getClosestIntersection in wallCreator.tsx
- Cleaned up socketResponses.dev.tsx by removing unused imports and code, simplifying the component structure
- Modified navMesh.tsx to remove lines prop and adjust NavMeshDetails accordingly
- Refactored navMeshDetails.tsx to remove lines dependency in useEffect
- Updated polygonGenerator.tsx to remove lines prop and commented out unused code
- Added getClosestIntersection helper function for better modularity
- Removed unused pillar-related functions and commented out code in addAndUpdateReferencePillar.ts, addPillar.ts, deletableHoveredPillar.ts, deletePillar.ts, and updateReferencePolesheight.ts
2025-06-27 16:54:38 +05:30
5d0c36071e Add selectedVersion checks in multiple components to prevent API calls without a valid version 2025-06-23 10:09:09 +05:30
54b02541c1 updated 2025-06-23 09:37:53 +05:30
2fbdf8ab61 updated comparision 2025-06-12 17:35:42 +05:30
c7cc5cf2ca update assetID 2025-06-12 09:31:51 +05:30
e22a2dc275 first commit 2025-06-10 15:28:23 +05:30