Commit Graph

66 Commits

Author SHA1 Message Date
3f808f167d added predined path 2025-08-20 10:09:34 +05:30
5e025224d6 added pre defined paths in rough 2025-08-13 15:24:32 +05:30
93b1fa8b33 bug fix 2025-08-05 18:14:42 +05:30
169e098024 bug fix human 2025-08-05 13:10:36 +05:30
c03e524b99 bug fix in ik and code optimization 2025-08-04 18:06:22 +05:30
581069d861 feat: Update marker colors in HumanUi for improved visibility 2025-08-04 15:20:11 +05:30
c976533297 feat: Refactor HumanUi and VehicleUI components; introduce MarkerPrimitive for improved marker handling and interaction 2025-08-04 15:16:35 +05:30
c9cc8d3534 feat: Enhance material handling and storage unit interactions; refactor MaterialAnimator and useRetrieveHandler for improved state management 2025-08-04 12:00:48 +05:30
0da9e8997c feat: Clean up commented code and improve asset handling in various components 2025-08-01 18:10:54 +05:30
14d03bbdd2 feat: Refactor asset loading and model handling; remove unused loadInitialWallItems function and streamline GLTFLoader usage across components 2025-08-01 14:20:04 +05:30
0804c22a0b feat: Refactor aisle rendering components to use Instances for improved performance and rendering efficiency 2025-08-01 09:59:50 +05:30
253b3db2ed Refactor position handling in CopyPasteControls3D and DuplicationControls3D; update useRetrieveHandler to include machine and human event management; implement event handlers for model interactions in useEventHandlers. 2025-07-29 11:24:46 +05:30
2aab047b6d Refactor useRetrieveHandler to remove unused human event manager and streamline action handling 2025-07-28 15:05:28 +05:30
10e7f2f8c4 Refactor action handling in simulation components for improved clarity and efficiency 2025-07-28 12:23:22 +05:30
06e4d516ba bug fix 2025-07-22 17:12:09 +05:30
708c8a4ba1 new human event mangaer 2025-07-22 16:33:33 +05:30
88361b1623 human bug fix 2025-07-22 10:19:49 +05:30
9d3365ae86 bug fix 2025-07-17 14:31:57 +05:30
1d6d42b358 vehicle to human completed 2025-07-17 12:54:47 +05:30
fe09c3df56 human to conveyor, conveyor to human multiple actions completed 2025-07-17 09:44:08 +05:30
e9053ccd1b human assembly rotation and movement bug fixed 2025-07-14 10:45:24 +05:30
96216783ef added 2d point select delete and move 2025-07-11 17:40:15 +05:30
633a568d7f human bug fix 2025-07-11 13:46:52 +05:30
52ac89f8b7 added storage unit to human 2025-07-11 13:14:18 +05:30
d92e1b8ea4 Merge remote-tracking branch 'origin/main-demo' into main-dev 2025-07-11 09:35:49 +05:30
56b6195ee5 started storage to human 2025-07-11 09:35:29 +05:30
992b854e00 Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo 2025-07-10 11:08:30 +05:30
a8d505f9a9 bug fix 2025-07-09 17:15:24 +05:30
10a35b4892 added human animation pause 2025-07-09 17:13:33 +05:30
3b4cdc95fc removed the human bug, i dont know if there are any new bugs though. 2025-07-09 16:34:38 +05:30
65ef6839a0 feat: Enhance IK handling in Model and IKInstance components with improved data structure and validation 2025-07-09 13:38:06 +05:30
146976f338 Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo 2025-07-09 09:42:16 +05:30
8c69aa52db feat: Refactor NavMeshDetails component to improve imports and utilize scene context for aisles and walls 2025-07-08 18:00:15 +05:30
c3551ef18a Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo 2025-07-08 17:33:55 +05:30
81c893e569 feat: Add getAssetIksApi service for fetching asset IKs and update Model component to utilize it 2025-07-08 16:31:20 +05:30
a28333f1d9 feat: Implement deletable event sphere management and refactor point instances for better event handling 2025-07-08 15:16:40 +05:30
bffb1e6037 feat: Refactor point management in PointsCreator and update product store for better event handling 2025-07-08 14:19:09 +05:30
b563fd4162 Merge remote-tracking branch 'origin/main-dev' into main-demo 2025-07-08 10:50:08 +05:30
9881346c7d Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo 2025-07-08 10:32:57 +05:30
7f51ce1d58 feat: Enhance arrow and trigger connection handling with backend updates and improved event management 2025-07-08 10:12:16 +05:30
d96730368b feat: Add logging for specific human model during trigger handling 2025-07-07 16:41:03 +05:30
82ba6d24bc feat: Remove unused GLB models and enhance asset reset functionality 2025-07-07 16:21:21 +05:30
74094aee9f feat: Add assembly action handling and UI components
- Implemented `useAssemblyHandler` to manage assembly actions for humans.
- Enhanced `useHumanActions` to include assembly action handling.
- Updated `HumanInstance` to support assembly processes and animations.
- Modified `HumanUi` to allow for assembly point configuration and rotation.
- Created `AssemblyAction` component for setting process time and material swap options.
- Updated simulation types to include assembly action properties.
- Adjusted existing action handlers to accommodate assembly actions alongside worker actions.
- Refactored `MaterialAnimator` and `VehicleAnimator` to manage attachment states and visibility based on load.
- Updated product store types to include human point actions.
2025-07-07 15:00:16 +05:30
b7f29bf5db fix: Update position and rotation handling for selected human in HumanUi 2025-07-07 10:18:15 +05:30
36421fa70a added new human ui 2025-07-07 10:11:37 +05:30
b957b609fa fix: Update event listener cleanup in DraggableSphere and DraggableLineSegment components 2025-07-05 11:37:20 +05:30
dee0a96287 Merge remote-tracking branch 'origin/main-dev' into feature/agv-edit 2025-07-05 11:20:50 +05:30
5a0978560c feat: Enhance vehicle simulation with draggable path points and interactive controls 2025-07-05 11:16:31 +05:30
508c88dce2 feat: Implement human event handling in copy and duplication controls
- Added support for handling "Human" type events in the copy and duplication controls.
- Created a new HumanEventSchema to manage human-related events, including position, rotation, and action details.
- Updated the HumanAnimator to improve rotation handling using quaternions for smoother transitions.
- Enhanced the HumanInstance to ensure proper synchronization of human positions and rotations.
- Integrated human event handling in the trigger handler for various interactions, including vehicle and machine actions.
- Introduced material drop functionality from vehicles to humans, allowing for dynamic interactions in the simulation.
2025-07-04 17:15:10 +05:30
ff02f01430 fix: Update asset animation state handling to ensure correct playback status 2025-07-04 14:02:44 +05:30