Commit Graph

212 Commits

Author SHA1 Message Date
361480578a fix: Update mesh material visibility for conveyor colliders and adjust MaterialSpawner settings in PhysicsSimulator 2025-08-13 10:34:16 +05:30
6de1cacf8d feat: Implement Y-Split conveyor collider and update related types; refactor conveyor handling across components 2025-08-07 09:11:06 +05:30
33d960cedd api updated for getassetConveyorPoints 2025-08-04 18:08:03 +05:30
298399b3e5 added getConveyorpoits function 2025-08-04 14:20:26 +05:30
be1a24a136 Merge branch 'main-dev' into dev-physics 2025-08-01 16:02:37 +05:30
3394c44ed1 sline points
Replaced hardcoded spline points with first two raycast intersection points on click.

Computed the middle control point using the incenter of a triangle formed with the midpoint as the third vertex, creating a dynamic Bézier curve.
2025-08-01 15:57:11 +05:30
14d03bbdd2 feat: Refactor asset loading and model handling; remove unused loadInitialWallItems function and streamline GLTFLoader usage across components 2025-08-01 14:20:04 +05:30
1eac23607f commit 2025-08-01 13:03:38 +05:30
9be044c941 feat: Add dollyToCursor prop to Controls component for improved camera interaction in toggle view 2025-08-01 12:14:30 +05:30
5997993925 feat: Update package-lock.json to change 'dev' to 'devOptional' for several dependencies and add @testing-library/dom package 2025-08-01 12:08:13 +05:30
fc6df17137 Merge remote-tracking branch 'origin/main-demo' into main-dev 2025-08-01 12:07:29 +05:30
8396805356 feat: Refactor event handling in Model component to improve toggle view functionality and prevent event propagation 2025-08-01 12:04:49 +05:30
7c3d9e1d96 feat: Optimize event listeners in AssetsGroup and streamline model loading; enhance sky and scene components with adaptive features 2025-08-01 12:00:13 +05:30
9a4f3c9d91 feat: Update Instances component to disable frustum culling for improved rendering of arrow geometries 2025-08-01 10:13:19 +05:30
0804c22a0b feat: Refactor aisle rendering components to use Instances for improved performance and rendering efficiency 2025-08-01 09:59:50 +05:30
43dbf9dfaf feat: Update wall asset handling; include wallAssets in visibility logic for improved rendering conditions 2025-07-31 15:57:33 +05:30
1177e35db6 feat: Enhance wall and wall asset interactions; integrate pointer event handling for wall asset updates and improve wall asset visibility logic 2025-07-31 15:53:34 +05:30
5b62f54769 feat: Refactor camera controls and view switching; enhance event handling for improved user experience and state management 2025-07-31 13:38:50 +05:30
3cfde617cc feat: Update point click handling to prevent event propagation; enhance data structure in undo/redo handlers for improved state management 2025-07-31 10:27:07 +05:30
2a177d1500 Merge remote-tracking branch 'origin/main-dev' into main-demo 2025-07-31 10:02:31 +05:30
d6f8a29b83 feat: Enhance undo/redo functionality in MoveControls2D and SelectionControls2D; process deleted and updated aisles, walls, floors, and zones for better state management 2025-07-31 09:53:49 +05:30
04573b86dd plane geometry added with physics 2025-07-30 18:16:01 +05:30
e405596d9e feat: Integrate undo/redo functionality for aisle and line creation; enhance selection controls for better state management 2025-07-30 13:51:30 +05:30
e001bfaa0a Merge branch 'main-dev' into dev-physics 2025-07-30 12:52:03 +05:30
d3697bb690 feat: Enhance ConveyorCollider with modelName and scene props, add CurvedPlane component, and update PhysicsSimulator to comment out MaterialSpawner 2025-07-30 10:02:55 +05:30
fcd924eb31 feat: Implement undo and redo functionality for 2D scene controls
- Added useRedoHandler to manage redo actions, including socket communication for wall, floor, zone, and aisle updates.
- Added useUndoHandler to manage undo actions, reversing the effects of previous actions with corresponding socket updates.
- Created UndoRedo2DControls component to handle keyboard shortcuts for undo (Ctrl+Z) and redo (Ctrl+Y).
- Established a Zustand store (useUndoRedo2DStore) to maintain undo and redo stacks, with methods for pushing, popping, and peeking actions.
2025-07-29 17:20:34 +05:30
253b3db2ed Refactor position handling in CopyPasteControls3D and DuplicationControls3D; update useRetrieveHandler to include machine and human event management; implement event handlers for model interactions in useEventHandlers. 2025-07-29 11:24:46 +05:30
2cf98b0e56 Merge remote-tracking branch 'origin/main-dev' into main-demo 2025-07-29 09:11:53 +05:30
7d29228541 Refactor Model and Models components to streamline rendering logic; update distanceWorker for improved distance calculations and rendering conditions. 2025-07-28 17:34:36 +05:30
1231bedbb1 Refactor AssetBoundingBox to use cylinders for edges and improve bounding box rendering logic; update Model component to adjust line width for better visibility; enhance distanceWorker to utilize Vector3 for distance calculations. 2025-07-28 17:21:07 +05:30
c224d9bb3c Refactor Model component to remove unused distance worker and implement asset rendering logic based on camera distance 2025-07-28 15:26:49 +05:30
751ac9a4ad Merge branch 'dev-simulation/human' into main-dev 2025-07-28 15:06:03 +05:30
2aab047b6d Refactor useRetrieveHandler to remove unused human event manager and streamline action handling 2025-07-28 15:05:28 +05:30
11ace1977a Refactor asset loading and distance calculation logic for improved performance and clarity 2025-07-28 15:00:24 +05:30
2ac6bbeb9d Refactor mouse button handling and key event logic in MoveControls3D for improved clarity 2025-07-28 14:13:27 +05:30
8ad3c3d449 Merge remote-tracking branch 'origin/main-dev' into main-demo 2025-07-28 13:19:06 +05:30
f86d36c59f Fix position format in event update for moved assets 2025-07-28 13:09:08 +05:30
795c69a3d4 Enhance shadow handling and visibility settings across components 2025-07-28 13:05:32 +05:30
10e7f2f8c4 Refactor action handling in simulation components for improved clarity and efficiency 2025-07-28 12:23:22 +05:30
117fb84ff1 refactor: updated env intencity 2025-07-24 11:42:28 +05:30
ec4a4247b2 feat: Implement ColliderCreator and ColliderInstance components, enhance PhysicsSimulator with multiple MaterialSpawner instances 2025-07-23 14:03:00 +05:30
c1397c23f6 fix: human not moving bug fixed 2025-07-23 10:17:27 +05:30
d1948f6b73 Merge remote-tracking branch 'origin/dev-simulation/human' into main-demo 2025-07-23 10:16:03 +05:30
06e4d516ba bug fix 2025-07-22 17:12:09 +05:30
32bce9ca24 unwanted package removed 2025-07-22 16:59:47 +05:30
c9d2f76b0c Merge remote-tracking branch 'origin/main-dev' into main-demo 2025-07-22 16:48:23 +05:30
e1546cc0b7 update: updated material 3 texture 2025-07-22 16:48:11 +05:30
708c8a4ba1 new human event mangaer 2025-07-22 16:33:33 +05:30
786e6cb6d9 refactor: added pref 2025-07-22 14:36:03 +05:30
156712f684 Merge remote-tracking branch 'origin/main-dev' into main-demo 2025-07-22 10:23:14 +05:30