8ff609b85c
added decal dropping to scene, decal movement from one wall to another wall, one floor to another floor, one wall to floor and one floor to wall
2025-08-28 15:50:45 +05:30
d4f12d230f
added IMage store in idex db
2025-08-26 17:25:04 +05:30
b4b412ce14
added move and rotate tool using tranformControls
2025-08-26 12:02:46 +05:30
6aeef163d2
feat: implement resource management ID handling in Hrm and AssetManagement components
2025-08-25 17:05:24 +05:30
21cd12b518
added wall asset visiblity toggle and code optimization
2025-08-23 12:26:45 +05:30
69329dba7a
name and schema chmage for assembly to manufacturer
2025-08-23 10:24:21 +05:30
d8a7f3b2da
zonr bug fix
2025-08-22 14:37:49 +05:30
e950b0f54a
added multiple actions to storage unit
2025-08-20 18:11:01 +05:30
11c0994833
schema change
2025-08-20 17:00:27 +05:30
78e1ccf39f
added undo redo for builder (not for simulation data)
2025-08-11 16:59:36 +05:30
a7a55bf137
added crane mechanics ui and dblclick zoom effect chnage
2025-08-07 18:11:11 +05:30
a08cec33ab
pillar Jig half way completed
2025-08-06 18:19:54 +05:30
76f295d9b9
bug fix
2025-08-06 09:57:36 +05:30
c03e524b99
bug fix in ik and code optimization
2025-08-04 18:06:22 +05:30
14d03bbdd2
feat: Refactor asset loading and model handling; remove unused loadInitialWallItems function and streamline GLTFLoader usage across components
2025-08-01 14:20:04 +05:30
8396805356
feat: Refactor event handling in Model component to improve toggle view functionality and prevent event propagation
2025-08-01 12:04:49 +05:30
7c3d9e1d96
feat: Optimize event listeners in AssetsGroup and streamline model loading; enhance sky and scene components with adaptive features
2025-08-01 12:00:13 +05:30
253b3db2ed
Refactor position handling in CopyPasteControls3D and DuplicationControls3D; update useRetrieveHandler to include machine and human event management; implement event handlers for model interactions in useEventHandlers.
2025-07-29 11:24:46 +05:30
7d29228541
Refactor Model and Models components to streamline rendering logic; update distanceWorker for improved distance calculations and rendering conditions.
2025-07-28 17:34:36 +05:30
1231bedbb1
Refactor AssetBoundingBox to use cylinders for edges and improve bounding box rendering logic; update Model component to adjust line width for better visibility; enhance distanceWorker to utilize Vector3 for distance calculations.
2025-07-28 17:21:07 +05:30
c224d9bb3c
Refactor Model component to remove unused distance worker and implement asset rendering logic based on camera distance
2025-07-28 15:26:49 +05:30
751ac9a4ad
Merge branch 'dev-simulation/human' into main-dev
2025-07-28 15:06:03 +05:30
2aab047b6d
Refactor useRetrieveHandler to remove unused human event manager and streamline action handling
2025-07-28 15:05:28 +05:30
11ace1977a
Refactor asset loading and distance calculation logic for improved performance and clarity
2025-07-28 15:00:24 +05:30
795c69a3d4
Enhance shadow handling and visibility settings across components
2025-07-28 13:05:32 +05:30
708c8a4ba1
new human event mangaer
2025-07-22 16:33:33 +05:30
ccf64e0f97
bug fix
2025-07-18 17:10:40 +05:30
c309af135d
moveControls and other controls altered
2025-07-18 14:14:34 +05:30
1d6d42b358
vehicle to human completed
2025-07-17 12:54:47 +05:30
fe09c3df56
human to conveyor, conveyor to human multiple actions completed
2025-07-17 09:44:08 +05:30
52ac89f8b7
added storage unit to human
2025-07-11 13:14:18 +05:30
10a35b4892
added human animation pause
2025-07-09 17:13:33 +05:30
65ef6839a0
feat: Enhance IK handling in Model and IKInstance components with improved data structure and validation
2025-07-09 13:38:06 +05:30
81c893e569
feat: Add getAssetIksApi service for fetching asset IKs and update Model component to utilize it
2025-07-08 16:31:20 +05:30
bffb1e6037
feat: Refactor point management in PointsCreator and update product store for better event handling
2025-07-08 14:19:09 +05:30
1b736dafce
feat: Update pointer event handling in Model and WallAssetInstance components for improved interaction
2025-07-08 11:44:25 +05:30
ea604453d2
feat: Update floor item selection logic to use userData for model UUID comparison
2025-07-08 10:38:16 +05:30
82ba6d24bc
feat: Remove unused GLB models and enhance asset reset functionality
2025-07-07 16:21:21 +05:30
36421fa70a
added new human ui
2025-07-07 10:11:37 +05:30
2feedc7dcb
fix: Update animation reset logic and frame update speed based on active module
2025-07-04 17:29:19 +05:30
508c88dce2
feat: Implement human event handling in copy and duplication controls
...
- Added support for handling "Human" type events in the copy and duplication controls.
- Created a new HumanEventSchema to manage human-related events, including position, rotation, and action details.
- Updated the HumanAnimator to improve rotation handling using quaternions for smoother transitions.
- Enhanced the HumanInstance to ensure proper synchronization of human positions and rotations.
- Integrated human event handling in the trigger handler for various interactions, including vehicle and machine actions.
- Introduced material drop functionality from vehicles to humans, allowing for dynamic interactions in the simulation.
2025-07-04 17:15:10 +05:30
02490214d9
feat: Enhance InputWithDropDown to support disabled state
...
fix: Update Model component to manage animation states and transitions more effectively
feat: Implement worker action handling in useWorkerHandler for material management
feat: Add MaterialAnimator to HumanInstance for dynamic material loading
feat: Extend useTriggerHandler to support interactions between humans and various entities
feat: Create WorkerAction component for managing load capacity and actions
feat: Introduce MaterialAnimator for human instances to visualize material loads
refactor: Update asset store to manage animation completion state
fix: Ensure proper handling of human materials in useHumanStore
2025-07-04 13:14:39 +05:30
7cf82629e9
completed init movement for human
2025-07-03 18:01:11 +05:30
1e715cee50
feat: Enhance human event handling and animation management, including state updates and monitoring
2025-07-03 16:55:30 +05:30
8dd853dd03
feat: Implement selected animation handling and integrate with human mechanics
2025-07-03 15:18:49 +05:30
eb5683eadc
feat: Refactor human action handling to replace animatedTravel with worker actions and enhance animation management
2025-07-03 14:23:57 +05:30
98f4d48db2
feat: Refactor human action handling to support animated travel and streamline action structure
2025-07-03 12:11:58 +05:30
b5c69f3335
feat: Add human mechanics and event handling, including UI components and action management
2025-07-03 12:09:31 +05:30
424df54ff7
feat: Enhance asset and human event handling with animation and loop capabilities
2025-07-02 17:31:17 +05:30
7519aa90c6
feat: Implement human simulation features
...
- Added human event handling in the simulation, including the ability to add, update, and remove human instances.
- Introduced a new Human store to manage human states and actions.
- Updated the simulation context to include human management.
- Enhanced the Points and TriggerConnector components to support human interactions.
- Refactored existing components to integrate human-related functionalities.
- Added HumanInstance and HumanInstances components for rendering human entities in the simulation.
- Updated TypeScript definitions to include human-related types and actions.
2025-07-02 15:07:31 +05:30