Update Path Drawing Component to Match Wall Drawing Component Behavior

This commit is contained in:
2025-08-25 15:25:48 +05:30
parent d090b976b0
commit fe95ea8d0b
5 changed files with 590 additions and 755 deletions

View File

@@ -0,0 +1,13 @@
export const getPathPointByPoints = (point: any, paths: any) => {
for (const path of paths) {
if (
(path.pathPoints[0].pointId === point[0].pointId ||
path.pathPoints[1].pointId === point[0].pointId) &&
(path.pathPoints[0].pointId === point[1].pointId ||
path.pathPoints[1].pointId === point[1].pointId)
) {
return path;
}
}
return undefined;
};

View File

@@ -0,0 +1,47 @@
import { useCallback } from "react";
type PointData = {
pointId: string;
position: [number, number, number];
isCurved?: boolean;
handleA?: [number, number, number] | null;
handleB?: [number, number, number] | null;
};
interface PathDataInterface {
pathId: string;
isActive?: boolean;
isCurved?: boolean;
pathPoints: [PointData, PointData];
}
type PathData = PathDataInterface[];
type setPathPositionProps = (
pointUuid: string,
position: [number, number, number],
setPaths: React.Dispatch<React.SetStateAction<PathData>>
) => void;
export const getPathsByPointId = (pointId: any, paths: PathData) => {
return paths.filter((a) => a.pathPoints.some((p) => p.pointId === pointId));
};
export const setPathPosition = (
pointUuid: string,
position: [number, number, number],
setPaths: React.Dispatch<React.SetStateAction<PathData>>
) => {
setPaths((prevPaths) =>
prevPaths.map((path: any) => {
if (path?.pathPoints.some((p: any) => p.pointId === pointUuid)) {
return {
...path,
pathPoints: path.pathPoints.map((p: any) =>
p.pointId === pointUuid ? { ...p, position } : p
) as [PointData, PointData], // 👈 force back to tuple
};
}
return path;
})
);
};

View File

@@ -1,253 +1,4 @@
// import { Line } from "@react-three/drei";
// import { useThree } from "@react-three/fiber";
// import React, { useEffect, useMemo, useState } from "react";
// import { MathUtils, Plane, Vector3 } from "three";
// import { Vector3Array } from "../../../../types/world/worldTypes";
// type PointData = {
// pointId: string;
// position: [number, number, number];
// isCurved?: boolean;
// handleA?: [number, number, number] | null;
// handleB?: [number, number, number] | null;
// };
// interface PathDataInterface {
// pathId: string;
// isActive?: boolean;
// isCurved?: boolean;
// pathPoints: [PointData, PointData];
// }
// type PathData = PathDataInterface[];
// export default function PathCreator() {
// const [paths, setPaths] = useState<PathData>([]);
// const [draftPoints, setDraftPoints] = useState<PointData[]>([]);
// const [mousePos, setMousePos] = useState<[number, number, number] | null>(
// null
// ); // 👈 track mouse for dashed line
// const plane = useMemo(() => new Plane(new Vector3(0, 1, 0), 0), []);
// const { scene, raycaster, gl } = useThree();
// const [snappedPosition, setSnappedPosition] = useState<any>();
// // --- Helpers ---
// function getClosestIntersection(
// intersects: Vector3Array,
// point: Vector3
// ): Vector3 {
// let closestNewPoint: Vector3 = point;
// let minDistance = Infinity;
// for (const intersect of intersects) {
// const distance = point.distanceTo(intersect);
// if (distance < minDistance) {
// minDistance = distance;
// closestNewPoint = intersect;
// }
// }
// return closestNewPoint;
// }
// const handleClick = () => {
// const intersectionPoint = new Vector3();
// let position = raycaster.ray.intersectPlane(plane, intersectionPoint);
// if (!position) return;
// const pointIntersect = raycaster
// .intersectObjects(scene.children)
// .find((intersect) => intersect.object.name === "Path-Point");
// const pathIntersect = raycaster
// .intersectObjects(scene.children)
// .find((intersect) => intersect.object.name === "Path-Line");
// // ✅ Case 1: Split an existing path
// if (!pointIntersect && pathIntersect) {
// const hitLine = pathIntersect.object;
// const hitPathId = hitLine.userData.pathId;
// const hitPath = paths.find((p) => p.pathId === hitPathId);
// if (!hitPath) return;
// const [p1, p2] = hitPath.pathPoints;
// const point1Vec = new Vector3(...p1.position);
// const point2Vec = new Vector3(...p2.position);
// const lineDir = new Vector3()
// .subVectors(point2Vec, point1Vec)
// .normalize();
// const point1ToClick = new Vector3().subVectors(
// pathIntersect.point,
// point1Vec
// );
// const dot = point1ToClick.dot(lineDir);
// const projection = new Vector3()
// .copy(lineDir)
// .multiplyScalar(dot)
// .add(point1Vec);
// const lineLength = point1Vec.distanceTo(point2Vec);
// let t = point1Vec.distanceTo(projection) / lineLength;
// t = Math.max(0, Math.min(1, t));
// const closestPoint = new Vector3().lerpVectors(point1Vec, point2Vec, t);
// const newPoint: PointData = {
// pointId: MathUtils.generateUUID(),
// position: closestPoint.toArray() as [number, number, number],
// };
// const newPath1: PathDataInterface = {
// pathId: MathUtils.generateUUID(),
// pathPoints: [p1, newPoint],
// };
// const newPath2: PathDataInterface = {
// pathId: MathUtils.generateUUID(),
// pathPoints: [newPoint, p2],
// };
// setPaths((prev) =>
// prev.filter((p) => p.pathId !== hitPathId).concat([newPath1, newPath2])
// );
// setDraftPoints([newPoint]);
// return;
// }
// // if (snappedPosition && snappedPoint) {
// // newPoint.pointUuid = snappedPoint.pointUuid;
// // newPoint.position = snappedPosition;
// // newPoint.layer = snappedPoint.layer;
// // }
// // if (snappedPoint && snappedPoint.pointUuid === tempPoints[0]?.pointUuid) {
// // return;
// // }
// // if (snappedPosition && !snappedPoint) {
// // newPoint.position = snappedPosition;
// // }
// // if (pointIntersects && !snappedPoint) {
// // const point = getWallPointById(pointIntersects.object.uuid);
// // if (point) {
// // newPoint.pointUuid = point.pointUuid;
// // newPoint.position = point.position;
// // newPoint.layer = point.layer;
// // }
// // }
// // ✅ Case 2: Normal new path creation
// const newPoint: PointData = {
// pointId: MathUtils.generateUUID(),
// position: [position.x, position.y, position.z],
// };
// if (draftPoints.length === 0) {
// setDraftPoints([newPoint]);
// } else {
// const newPath: PathDataInterface = {
// pathId: MathUtils.generateUUID(),
// pathPoints: [draftPoints[0], newPoint],
// };
// setPaths((prev) => [...prev, newPath]);
// setDraftPoints([newPoint]);
// }
// };
// const handleContextMenu = (event: any) => {
// event.preventDefault();
// setDraftPoints([]);
// };
// // 👇 track mouse move for preview line
// const handleMouseMove = () => {
// const intersectionPoint = new Vector3();
// let pos = raycaster.ray.intersectPlane(plane, intersectionPoint);
// if (pos) {
// setMousePos([pos.x, pos.y, pos.z]);
// }
// };
// useEffect(() => {
// const canvasElement = gl.domElement;
// canvasElement.addEventListener("click", handleClick);
// canvasElement.addEventListener("mousemove", handleMouseMove);
// canvasElement.addEventListener("contextmenu", handleContextMenu);
// return () => {
// canvasElement.removeEventListener("click", handleClick);
// canvasElement.removeEventListener("mousemove", handleMouseMove);
// canvasElement.removeEventListener("contextmenu", handleContextMenu);
// };
// }, [gl, draftPoints, paths]);
// const allPoints = useMemo(() => {
// const points: PointData[] = [];
// const seenUuids = new Set<string>();
// paths?.forEach((wall) => {
// wall.pathPoints.forEach((point) => {
// if (!seenUuids.has(point.pointId)) {
// seenUuids.add(point.pointId);
// points.push(point);
// }
// });
// });
// return points;
// }, [paths]);
// return (
// <>
// {/* Draft points (red) */}
// {draftPoints.map((point) => (
// <mesh key={point.pointId} position={point.position}>
// <sphereGeometry args={[0.2, 16, 16]} />
// <meshBasicMaterial color="red" />
// </mesh>
// ))}
// {/* All saved points */}
// {allPoints.map((point) => (
// <mesh
// key={point.pointId}
// position={point.position}
// name="Path-Point"
// userData={point}
// >
// <sphereGeometry args={[0.2, 16, 16]} />
// <meshBasicMaterial color="pink" />
// </mesh>
// ))}
// {/* 👇 Dashed preview line while drawing */}
// {draftPoints.length > 0 && mousePos && (
// <Line
// points={[draftPoints[0].position, mousePos]}
// color="orange"
// lineWidth={2}
// dashed
// />
// )}
// {/* Permanent paths */}
// {paths.map((points) => (
// <Line
// name="Path-Line"
// key={points.pathId}
// points={[
// points.pathPoints[0].position,
// points.pathPoints[1].position,
// ]}
// color="purple"
// lineWidth={2}
// userData={points}
// />
// ))}
// </>
// );
// }
import { Line } from "@react-three/drei";
import { DragControls, Line } from "@react-three/drei";
import { useFrame, useThree } from "@react-three/fiber";
import React, {
useCallback,
@@ -258,6 +9,10 @@ import React, {
} from "react";
import { LineCurve3, MathUtils, Plane, Vector3 } from "three";
import { Vector3Array } from "../../../../types/world/worldTypes";
import { useActiveSubTool, useToolMode } from "../../../../store/builder/store";
import PointHandler from "./pointHandler";
import { getPathPointByPoints } from "./function/getPathPointByPoints";
import PathHandler from "./pathHandler";
type PointData = {
pointId: string;
@@ -278,11 +33,11 @@ type PathData = PathDataInterface[];
export default function PathCreator() {
const [paths, setPaths] = useState<PathData>([]);
const [draftPoints, setDraftPoints] = useState<PointData[]>([]);
const [mousePos, setMousePos] = useState<[number, number, number] | null>(
null
);
const { toolMode } = useToolMode();
const plane = useMemo(() => new Plane(new Vector3(0, 1, 0), 0), []);
const { scene, raycaster, gl } = useThree();
@@ -291,11 +46,17 @@ export default function PathCreator() {
>(null);
const [snappedPoint, setSnappedPoint] = useState<PointData | null>(null);
const finalPosition = useRef<[number, number, number] | null>(null);
const [tempPath, setTempPath] = useState<PathDataInterface>();
const [hoveredLine, setHoveredLine] = useState<PathDataInterface | null>(
null
);
const [hoveredPoint, setHoveredPoint] = useState<PointData | null>(null);
const { activeSubTool } = useActiveSubTool();
const POINT_SNAP_THRESHOLD = 0.5;
const CAN_POINT_SNAP = true;
useEffect(() => {
}, [paths]);
const getAllOtherPathPoints = useCallback((): PointData[] => {
if (draftPoints.length === 0) return [];
return (
@@ -366,108 +127,10 @@ export default function PathCreator() {
draftPoints[0],
{ pointId: "temp-point", position: finalPosition.current },
];
setTempPath({
pathId: "temp-path",
pathPoints: paths,
});
});
// ✅ Click handler
// const handleClick = () => {
// const intersectionPoint = new Vector3();
// const pos = raycaster.ray.intersectPlane(plane, intersectionPoint);
// if (!pos) return;
// const pointIntersect = raycaster
// .intersectObjects(scene.children)
// .find((intersect) => intersect.object.name === "Path-Point");
// const pathIntersect = raycaster
// .intersectObjects(scene.children)
// .find((intersect) => intersect.object.name === "Path-Line");
// // Case 1: Split path
// if (!pointIntersect && pathIntersect) {
// const hitLine = pathIntersect.object;
// const hitPathId = hitLine.userData.pathId;
// const hitPath = paths.find((p) => p.pathId === hitPathId);
// if (!hitPath) return;
// const [p1, p2] = hitPath.pathPoints;
// const point1Vec = new Vector3(...p1.position);
// const point2Vec = new Vector3(...p2.position);
// const lineDir = new Vector3()
// .subVectors(point2Vec, point1Vec)
// .normalize();
// const point1ToClick = new Vector3().subVectors(
// pathIntersect.point,
// point1Vec
// );
// const dot = point1ToClick.dot(lineDir);
// const projection = new Vector3()
// .copy(lineDir)
// .multiplyScalar(dot)
// .add(point1Vec);
// const lineLength = point1Vec.distanceTo(point2Vec);
// let t = point1Vec.distanceTo(projection) / lineLength;
// t = Math.max(0, Math.min(1, t));
// const closestPoint = new Vector3().lerpVectors(point1Vec, point2Vec, t);
// const newPoint: PointData = {
// pointId: MathUtils.generateUUID(),
// position: closestPoint.toArray() as [number, number, number],
// };
// const newPath1: PathDataInterface = {
// pathId: MathUtils.generateUUID(),
// pathPoints: [p1, newPoint],
// };
// const newPath2: PathDataInterface = {
// pathId: MathUtils.generateUUID(),
// pathPoints: [newPoint, p2],
// };
// setPaths((prev) =>
// prev.filter((p) => p.pathId !== hitPathId).concat([newPath1, newPath2])
// );
// setDraftPoints([newPoint]);
// return;
// }
// // Case 2: Normal path creation
// const newPoint: PointData = {
// pointId: MathUtils.generateUUID(),
// position: [pos.x, pos.y, pos.z],
// };
// if (snappedPosition) {
// newPoint.position = snappedPosition;
// }
// if (snappedPoint && draftPoints[0]?.pointId === snappedPoint.pointId) {
// return; // prevent connecting point to itself
// }
// if (draftPoints.length === 0) {
// setDraftPoints([newPoint]);
// } else {
// const newPath: PathDataInterface = {
// pathId: MathUtils.generateUUID(),
// pathPoints: [draftPoints[0], newPoint],
// };
// setPaths((prev) => [...prev, newPath]);
// setDraftPoints([newPoint]);
// }
// };
// ✅ Click handler
useEffect(() => {
console.log("paths", paths);
}, [paths]);
const getPathPointById = (uuid: any) => {
for (const path of paths) {
@@ -480,29 +143,19 @@ export default function PathCreator() {
}
return undefined;
};
const getPathPointByPoints = (point: any) => {
for (const path of paths) {
if (
(path.pathPoints[0].pointId === point[0].pointId ||
path.pathPoints[1].pointId === point[0].pointId) &&
(path.pathPoints[0].pointId === point[1].pointId ||
path.pathPoints[1].pointId === point[1].pointId)
) {
return path;
}
}
return undefined;
};
useEffect(() => {
console.log("draftPoints", draftPoints);
}, [draftPoints]);
const handleClick = () => {
if (activeSubTool === "free-hand") return;
if (toolMode === "3D-Delete") return;
const intersectionPoint = new Vector3();
const pos = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (!pos) return;
const pointIntersect = raycaster
.intersectObjects(scene.children)
.find((intersect) => intersect.object.name === "Path-Point");
const pathIntersect = raycaster
.intersectObjects(scene.children)
@@ -511,9 +164,13 @@ export default function PathCreator() {
// --- Case 1: Split path ---
if (!pointIntersect && pathIntersect) {
const hitLine = pathIntersect.object;
const clickedPath = getPathPointByPoints(hitLine.userData.pathPoints);
const clickedPath = getPathPointByPoints(
hitLine.userData.pathPoints,
paths
);
if (clickedPath) {
const hitPath = paths.find((p) => p.pathId === clickedPath.pathId);
if (!hitPath) return;
const [p1, p2] = clickedPath.pathPoints;
@@ -565,7 +222,6 @@ export default function PathCreator() {
};
setDraftPoints([splitPoint]);
setPaths((prev) => [...prev, path1, path2]);
console.log("draftPoints:if ", path1, path2, draftPoints);
} else {
const newPath: PathDataInterface = {
pathId: MathUtils.generateUUID(),
@@ -580,7 +236,6 @@ export default function PathCreator() {
pathPoints: [point2, splitPoint],
};
console.log("else ", newPath, firstPath, secondPath, draftPoints);
setPaths((prev) => [...prev, newPath, firstPath, secondPath]);
setDraftPoints([splitPoint]);
}
@@ -610,12 +265,11 @@ export default function PathCreator() {
if (snappedPosition && !snappedPoint) {
newPoint.position = snappedPosition;
}
if (pointIntersect && !snappedPoint) {
const point = getPathPointById(pointIntersect.object.userData.pointId);
console.log("point: ", point);
if (point) {
console.log("newPoint: ", newPoint);
newPoint.pointId = point.pointId;
newPoint.position = point.position;
}
@@ -658,7 +312,7 @@ export default function PathCreator() {
canvasElement.removeEventListener("mousemove", handleMouseMove);
canvasElement.removeEventListener("contextmenu", handleContextMenu);
};
}, [gl, draftPoints, paths]);
}, [gl, draftPoints, paths, toolMode]);
const allPoints = useMemo(() => {
const points: PointData[] = [];
@@ -674,7 +328,6 @@ export default function PathCreator() {
return points;
}, [paths]);
useEffect(() => {}, [paths]);
return (
<>
{/* Draft points (red) */}
@@ -687,19 +340,17 @@ export default function PathCreator() {
{/* Saved points */}
{allPoints.map((point) => (
<mesh
<PointHandler
key={point.pointId}
position={point.position}
name="Path-Point"
userData={point}
>
<sphereGeometry args={[0.2, 16, 16]} />
<meshBasicMaterial color="pink" />
</mesh>
point={point}
setPaths={setPaths}
paths={paths}
setHoveredPoint={setHoveredPoint}
hoveredLine={hoveredLine}
hoveredPoint={hoveredPoint}
/>
))}
{/* {tempPath && draftPoints.length > 0 && (
<ReferenceLine points={tempPath?.pathPoints} />
)} */}
{/* Preview line */}
{draftPoints.length > 0 && mousePos && (
<Line
@@ -712,378 +363,17 @@ export default function PathCreator() {
{/* Permanent paths */}
{paths.map((path) => (
<Line
name="Path-Line"
<PathHandler
key={path.pathId}
points={[path.pathPoints[0].position, path.pathPoints[1].position]}
color="purple"
lineWidth={2}
userData={path}
selectedPath={path}
setPaths={setPaths}
paths={paths}
points={path.pathPoints}
setHoveredLine={setHoveredLine}
hoveredLine={hoveredLine}
hoveredPoint={hoveredPoint}
/>
))}
</>
);
}
function ReferenceLine({ points }: any) {
const path = useMemo(() => {
const [start, end] = points?.map((p: any) => new Vector3(...p.position));
return new LineCurve3(start, end);
}, [points]);
const linePoints = useMemo(() => path.getPoints(1), [path]);
return <Line points={linePoints} color="orange" lineWidth={2} dashed />;
}
// import { Line } from "@react-three/drei";
// import { useFrame, useThree } from "@react-three/fiber";
// import React, {
// useCallback,
// useEffect,
// useMemo,
// useRef,
// useState,
// } from "react";
// import { MathUtils, Plane, Vector3 } from "three";
// import { Vector3Array } from "../../../../types/world/worldTypes";
// type PointData = {
// pointId: string;
// position: [number, number, number];
// isCurved?: boolean;
// handleA?: [number, number, number] | null;
// handleB?: [number, number, number] | null;
// };
// interface PathDataInterface {
// pathId: string;
// isActive?: boolean;
// isCurved?: boolean;
// pathPoints: [PointData, PointData];
// }
// type PathData = PathDataInterface[];
// type SnapObject = {
// pointId: string;
// position: [number, number, number];
// };
// export default function PathCreator() {
// const [paths, setPaths] = useState<PathData>([]);
//
// const [draftPoints, setDraftPoints] = useState<PointData[]>([]);
// const [mousePos, setMousePos] = useState<[number, number, number] | null>(
// null
// ); // 👈 track mouse for dashed line
// const plane = useMemo(() => new Plane(new Vector3(0, 1, 0), 0), []);
// const { scene, raycaster, gl } = useThree();
// const [snappedPosition, setSnappedPosition] = useState<
// [number, number, number] | null
// >(null);
// const [snappedPoint, setSnappedPoint] = useState<PointData | null>(null);
// const [tempWall, setTempWall] = useState<PathData | null>(null);
// const finalPosition = useRef<[number, number, number] | null>(null);
// const POINT_SNAP_THRESHOLD = 0.5; // Distance threshold for snapping in meters
// const CAN_POINT_SNAP = true; // Whether snapping is enabled or not
// const ANGLE_SNAP_DISTANCE_THRESHOLD = 0.5; // Distance threshold for snapping in meters
// const CAN_ANGLE_SNAP = true; // Whether snapping is enabled or not
// // --- Helpers ---
// function getClosestIntersection(
// intersects: Vector3Array,
// point: Vector3
// ): Vector3 {
// let closestNewPoint: Vector3 = point;
// let minDistance = Infinity;
// for (const intersect of intersects) {
// const distance = point.distanceTo(intersect);
// if (distance < minDistance) {
// minDistance = distance;
// closestNewPoint = intersect;
// }
// }
// return closestNewPoint;
// }
// const getAllOtherPathPoints = useCallback((): PointData[] => {
// if (draftPoints.length === 0) return [];
// return (
// paths?.flatMap((path) =>
// path.pathPoints.filter((pt) => pt.pointId !== draftPoints[0].pointId)
// ) ?? []
// );
// }, [paths, draftPoints]);
// // Snapping
// const snapPathPoint = useCallback(
// (position: [number, number, number], tempPoint?: PointData) => {
// if (draftPoints.length === 0 || !CAN_POINT_SNAP) {
// return {
// position,
// isSnapped: false,
// snappedPoint: null as PointData | null,
// };
// }
// const otherPoints = [...getAllOtherPathPoints()];
// if (tempPoint) {
// otherPoints.push(tempPoint);
// }
// const currentVec = new Vector3(...position);
// for (const point of otherPoints) {
// const pointVec = new Vector3(...point.position);
// const distance = currentVec.distanceTo(pointVec);
// if (distance <= POINT_SNAP_THRESHOLD) {
// return {
// position: point.position,
// isSnapped: true,
// snappedPoint: point,
// };
// }
// }
// return { position, isSnapped: false, snappedPoint: null };
// },
// [draftPoints, getAllOtherPathPoints]
// );
// // Frame loop
// useFrame(() => {
// const intersectionPoint = new Vector3();
// raycaster.ray.intersectPlane(plane, intersectionPoint);
// if (!intersectionPoint) return;
// const snapped = snapPathPoint(
// [intersectionPoint.x, intersectionPoint.y, intersectionPoint.z],
// draftPoints[0] // ✅ use one point, not array
// );
// if (snapped.isSnapped && snapped.snappedPoint) {
// finalPosition.current = snapped.position;
// setSnappedPosition(snapped.position); // ✅ correct type
// setSnappedPoint(snapped.snappedPoint);
// } else {
// finalPosition.current = [
// intersectionPoint.x,
// intersectionPoint.y,
// intersectionPoint.z,
// ];
// setSnappedPosition(null);
// setSnappedPoint(null);
// }
// });
// const getWallPointById: (uuid) => {
// for (const wall of get().paths) {
// const point = wall.pathPoints.find(p => p.pointUuid === uuid);
// if (point) return point;
// }
// return undefined;
// }
// const handleClick = () => {
// const intersectionPoint = new Vector3();
// let position = raycaster.ray.intersectPlane(plane, intersectionPoint);
// if (!position) return;
// const pointIntersect = raycaster
// .intersectObjects(scene.children)
// .find((intersect) => intersect.object.name === "Path-Point");
// const pathIntersect = raycaster
// .intersectObjects(scene.children)
// .find((intersect) => intersect.object.name === "Path-Line");
// // ✅ Case 1: Split an existing path
// if (!pointIntersect && pathIntersect) {
// const hitLine = pathIntersect.object;
// const hitPathId = hitLine.userData.pathId;
// const hitPath = paths.find((p) => p.pathId === hitPathId);
// if (!hitPath) return;
// const [p1, p2] = hitPath.pathPoints;
// const point1Vec = new Vector3(...p1.position);
// const point2Vec = new Vector3(...p2.position);
// const lineDir = new Vector3()
// .subVectors(point2Vec, point1Vec)
// .normalize();
// const point1ToClick = new Vector3().subVectors(
// pathIntersect.point,
// point1Vec
// );
// const dot = point1ToClick.dot(lineDir);
// const projection = new Vector3()
// .copy(lineDir)
// .multiplyScalar(dot)
// .add(point1Vec);
// const lineLength = point1Vec.distanceTo(point2Vec);
// let t = point1Vec.distanceTo(projection) / lineLength;
// t = Math.max(0, Math.min(1, t));
// const closestPoint = new Vector3().lerpVectors(point1Vec, point2Vec, t);
// const newPoint: PointData = {
// pointId: MathUtils.generateUUID(),
// position: closestPoint.toArray() as [number, number, number],
// };
// const newPath1: PathDataInterface = {
// pathId: MathUtils.generateUUID(),
// pathPoints: [p1, newPoint],
// };
// const newPath2: PathDataInterface = {
// pathId: MathUtils.generateUUID(),
// pathPoints: [newPoint, p2],
// };
// setPaths((prev) =>
// prev.filter((p) => p.pathId !== hitPathId).concat([newPath1, newPath2])
// );
// setDraftPoints([newPoint]);
// return;
// }
// const newPoint: PointData = {
// pointId: MathUtils.generateUUID(),
// position: [position.x, position.y, position.z],
// };
// if (snappedPosition && snappedPoint) {
// newPoint.pointId = snappedPoint.pointId;
// newPoint.position = snappedPosition;
// }
// if (snappedPoint && snappedPoint.pointId === draftPoints[0].pointId) {
// return;
// }
// if (snappedPosition && !snappedPoint) {
// newPoint.position = snappedPosition;
// }
// if (pointIntersect && !snappedPoint) {
// const point = getWallPointById(pointIntersects.object.uuid);
// if (point) {
// newPoint.pointUuid = point.pointUuid;
// newPoint.position = point.position;
// newPoint.layer = point.layer;
// }
// }
// // ✅ Case 2: Normal new path creation
// if (draftPoints.length === 0) {
// setDraftPoints([newPoint]);
// } else {
// const newPath: PathDataInterface = {
// pathId: MathUtils.generateUUID(),
// pathPoints: [draftPoints[0], newPoint],
// };
// setPaths((prev) => [...prev, newPath]);
// setDraftPoints([newPoint]);
// }
// };
// const handleContextMenu = (event: any) => {
// event.preventDefault();
// setDraftPoints([]);
// };
// // 👇 track mouse move for preview line
// const handleMouseMove = () => {
// const intersectionPoint = new Vector3();
// let pos = raycaster.ray.intersectPlane(plane, intersectionPoint);
// if (pos) {
// setMousePos([pos.x, pos.y, pos.z]);
// }
// };
// useEffect(() => {
// const canvasElement = gl.domElement;
// canvasElement.addEventListener("click", handleClick);
// canvasElement.addEventListener("mousemove", handleMouseMove);
// canvasElement.addEventListener("contextmenu", handleContextMenu);
// return () => {
// canvasElement.removeEventListener("click", handleClick);
// canvasElement.removeEventListener("mousemove", handleMouseMove);
// canvasElement.removeEventListener("contextmenu", handleContextMenu);
// };
// }, [gl, draftPoints, paths]);
// const allPoints = useMemo(() => {
// const points: PointData[] = [];
// const seenUuids = new Set<string>();
// paths?.forEach((wall) => {
// wall.pathPoints.forEach((point) => {
// if (!seenUuids.has(point.pointId)) {
// seenUuids.add(point.pointId);
// points.push(point);
// }
// });
// });
// return points;
// }, [paths]);
// return (
// <>
// {/* Draft points (red) */}
// {draftPoints.map((point) => (
// <mesh key={point.pointId} position={point.position}>
// <sphereGeometry args={[0.2, 16, 16]} />
// <meshBasicMaterial color="red" />
// </mesh>
// ))}
// {/* All saved points */}
// {allPoints.map((point) => (
// <mesh
// key={point.pointId}
// position={point.position}
// name="Path-Point"
// userData={point}
// >
// <sphereGeometry args={[0.2, 16, 16]} />
// <meshBasicMaterial color="pink" />
// </mesh>
// ))}
// {/* 👇 Dashed preview line while drawing */}
// {draftPoints.length > 0 && mousePos && (
// <Line
// points={[draftPoints[0].position, mousePos]}
// color="orange"
// lineWidth={2}
// dashed
// />
// )}
// {/* Permanent paths */}
// {paths.map((points) => (
// <Line
// name="Path-Line"
// key={points.pathId}
// points={[
// points.pathPoints[0].position,
// points.pathPoints[1].position,
// ]}
// color="purple"
// lineWidth={2}
// userData={points}
// />
// ))}
// </>
// );
// }

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import { DragControls, Line } from "@react-three/drei";
import React, { useMemo, useState } from "react";
import { useActiveSubTool, useToolMode } from "../../../../store/builder/store";
import { useThree } from "@react-three/fiber";
import { LineCurve3, Plane, Vector3 } from "three";
import { getPathsByPointId, setPathPosition } from "./function/getPaths";
import { handleCanvasCursors } from "../../../../utils/mouseUtils/handleCanvasCursors";
type PointData = {
pointId: string;
position: [number, number, number];
isCurved?: boolean;
handleA?: [number, number, number] | null;
handleB?: [number, number, number] | null;
};
interface PathDataInterface {
pathId: string;
isActive?: boolean;
isCurved?: boolean;
pathPoints: [PointData, PointData];
}
type PathData = PathDataInterface[];
type PathHandlerProps = {
selectedPath: PathDataInterface;
points: [PointData, PointData];
paths: PathData;
setPaths: React.Dispatch<React.SetStateAction<PathData>>;
setHoveredLine: React.Dispatch<
React.SetStateAction<PathDataInterface | null>
>;
hoveredLine: PathDataInterface | null;
hoveredPoint: PointData | null;
};
export default function PathHandler({
selectedPath,
setPaths,
points,
paths,
setHoveredLine,
hoveredLine,
hoveredPoint,
}: PathHandlerProps) {
const { toolMode } = useToolMode();
const { scene, raycaster } = useThree();
const [dragOffset, setDragOffset] = useState<Vector3 | null>(null);
const [initialPositions, setInitialPositions] = useState<{
paths?: any;
}>({});
const [isHovered, setIsHovered] = useState(false);
const { activeSubTool } = useActiveSubTool();
const plane = useMemo(() => new Plane(new Vector3(0, 1, 0), 0), []);
const path = useMemo(() => {
const [start, end] = points.map((p) => new Vector3(...p.position));
return new LineCurve3(start, end);
}, [points]);
const removePath = (pathId: string) => {
setPaths((prevPaths) => prevPaths.filter((p) => p.pathId !== pathId));
};
const handlePathClick = (pointId: string) => {
if (toolMode === "3D-Delete") {
removePath(pointId);
}
};
const handleDragStart = (points: [PointData, PointData]) => {
if (activeSubTool !== "free-hand") return;
const intersectionPoint = new Vector3();
const hit = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (hit) {
const start = new Vector3(...points[0].position);
const end = new Vector3(...points[1].position);
const midPoint = new Vector3().addVectors(start, end).multiplyScalar(0.5);
const offset = new Vector3().subVectors(midPoint, hit);
setDragOffset(offset);
const pathSet = getPathsByPointId(points[0].pointId, paths);
setInitialPositions({ paths: pathSet });
}
};
// const handleDrag = (points: [PointData, PointData]) => {
// if (isHovered && dragOffset) {
// const intersectionPoint = new Vector3();
// const hit = raycaster.ray.intersectPlane(plane, intersectionPoint);
// if (hit) {
// handleCanvasCursors("grabbing");
// const positionWithOffset = new Vector3().addVectors(hit, dragOffset);
// const start = new Vector3(...points[0].position);
// const end = new Vector3(...points[1].position);
// const midPoint = new Vector3()
// .addVectors(start, end)
// .multiplyScalar(0.5);
// const delta = new Vector3().subVectors(positionWithOffset, midPoint);
// const newStart = new Vector3().addVectors(start, delta);
// const newEnd = new Vector3().addVectors(end, delta);
// setPathPosition(
// points[0].pointId,
// [newStart.x, newStart.y, newStart.z],
// setPaths
// );
// setPathPosition(
// points[1].pointId,
// [newEnd.x, newEnd.y, newEnd.z],
// setPaths
// );
// }
// }
// };
const handleDrag = (points: [PointData, PointData]) => {
if (isHovered && dragOffset) {
const intersectionPoint = new Vector3();
const hit = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (hit) {
handleCanvasCursors("grabbing");
const positionWithOffset = new Vector3().addVectors(hit, dragOffset);
const start = new Vector3(...points[0].position);
const end = new Vector3(...points[1].position);
const midPoint = new Vector3()
.addVectors(start, end)
.multiplyScalar(0.5);
const delta = new Vector3().subVectors(positionWithOffset, midPoint);
const newStart: [number, number, number] = [
start.x + delta.x,
start.y + delta.y,
start.z + delta.z,
];
const newEnd: [number, number, number] = [
end.x + delta.x,
end.y + delta.y,
end.z + delta.z,
];
// ✅ Move both points separately (wont overwrite other updates)
setPathPosition(points[0].pointId, newStart, setPaths);
setPathPosition(points[1].pointId, newEnd, setPaths);
}
}
};
const handleDragEnd = (points: [PointData, PointData]) => {};
return (
<>
<DragControls
axisLock="y"
autoTransform={false}
onDragStart={() => handleDragStart(points)}
onDrag={() => handleDrag(points)}
onDragEnd={() => handleDragEnd(points)}
>
<Line
name="Path-Line"
key={selectedPath.pathId}
points={[points[0].position, points[1].position]}
color="purple"
lineWidth={5}
userData={selectedPath}
onClick={(e) => {
e.stopPropagation();
handlePathClick(selectedPath.pathId);
}}
onPointerOver={(e) => {
if (e.buttons === 0 && !e.ctrlKey) {
setHoveredLine(selectedPath);
setIsHovered(true);
if (!hoveredPoint) {
// handleCanvasCursors("grab");
}
}
}}
onPointerOut={() => {
if (isHovered && hoveredLine) {
setHoveredLine(null);
if (!hoveredPoint) {
// handleCanvasCursors("default");
}
}
setIsHovered(false);
}}
/>
</DragControls>
</>
);
}

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import { DragControls } from "@react-three/drei";
import React, { useCallback, useMemo, useState } from "react";
import { useActiveSubTool, useToolMode } from "../../../../store/builder/store";
import { Plane, Vector3 } from "three";
import { useThree } from "@react-three/fiber";
import { handleCanvasCursors } from "../../../../utils/mouseUtils/handleCanvasCursors";
import { getPathsByPointId, setPathPosition } from "./function/getPaths";
type PointData = {
pointId: string;
position: [number, number, number];
isCurved?: boolean;
handleA?: [number, number, number] | null;
handleB?: [number, number, number] | null;
};
interface PathDataInterface {
pathId: string;
isActive?: boolean;
isCurved?: boolean;
pathPoints: [PointData, PointData];
}
type PathData = PathDataInterface[];
type PointHandlerProps = {
point: PointData;
hoveredPoint: PointData | null;
setPaths: React.Dispatch<React.SetStateAction<PathData>>;
paths: PathDataInterface[];
setHoveredPoint: React.Dispatch<React.SetStateAction<PointData | null>>;
hoveredLine: PathDataInterface | null;
};
export default function PointHandler({
point,
setPaths,
paths,
setHoveredPoint,
hoveredLine,
hoveredPoint,
}: PointHandlerProps) {
const { toolMode } = useToolMode();
const { scene, raycaster } = useThree();
const [isHovered, setIsHovered] = useState(false);
const [dragOffset, setDragOffset] = useState<Vector3 | null>(null);
const plane = useMemo(() => new Plane(new Vector3(0, 1, 0), 0), []);
const { activeSubTool } = useActiveSubTool();
const [initialPositions, setInitialPositions] = useState<{
paths?: any;
}>({});
const [selectedPoints, setSelectedPoints] = useState();
const POINT_SNAP_THRESHOLD = 0.5; // Distance threshold for snapping in meters
const CAN_POINT_SNAP = true;
const CAN_ANGLE_SNAP = true;
const ANGLE_SNAP_DISTANCE_THRESHOLD = 0.5;
const removePathByPoint = (pointId: string): PathDataInterface[] => {
const removedPaths: PathDataInterface[] = [];
setPaths((prevPaths) =>
prevPaths.filter((path) => {
const hasPoint = path.pathPoints.some((p) => p.pointId === pointId);
if (hasPoint) {
removedPaths.push(JSON.parse(JSON.stringify(path))); // keep a copy
return false; // remove this path
}
return true; // keep this path
})
);
return removedPaths;
};
const getConnectedPoints = (uuid: string): PointData[] => {
const connected: PointData[] = [];
for (const path of paths) {
for (const point of path.pathPoints) {
if (point.pointId === uuid) {
connected.push(
...path.pathPoints.filter((p: PointData) => p.pointId !== uuid)
);
}
}
}
return connected;
};
const snapPathAngle = useCallback(
(
newPosition: [number, number, number],
pointId: string
): {
position: [number, number, number];
isSnapped: boolean;
snapSources: Vector3[];
} => {
if (!pointId || !CAN_ANGLE_SNAP) {
return { position: newPosition, isSnapped: false, snapSources: [] };
}
const connectedPoints: PointData[] = getConnectedPoints(pointId) || [];
if (connectedPoints.length === 0) {
return {
position: newPosition,
isSnapped: false,
snapSources: [],
};
}
const newPos = new Vector3(...newPosition);
let closestX: { pos: Vector3; dist: number } | null = null;
let closestZ: { pos: Vector3; dist: number } | null = null;
for (const connectedPoint of connectedPoints) {
const cPos = new Vector3(...connectedPoint.position);
const xDist = Math.abs(newPos.x - cPos.x);
const zDist = Math.abs(newPos.z - cPos.z);
if (xDist < ANGLE_SNAP_DISTANCE_THRESHOLD) {
if (!closestX || xDist < closestX.dist) {
closestX = { pos: cPos, dist: xDist };
}
}
if (zDist < ANGLE_SNAP_DISTANCE_THRESHOLD) {
if (!closestZ || zDist < closestZ.dist) {
closestZ = { pos: cPos, dist: zDist };
}
}
}
const snappedPos = newPos.clone();
const snapSources: Vector3[] = [];
if (closestX) {
snappedPos.x = closestX.pos.x;
snapSources.push(closestX.pos.clone());
}
if (closestZ) {
snappedPos.z = closestZ.pos.z;
snapSources.push(closestZ.pos.clone());
}
const isSnapped = snapSources.length > 0;
return {
position: [snappedPos.x, snappedPos.y, snappedPos.z],
isSnapped,
snapSources,
};
},
[]
);
const getAllOtherPathPoints = useCallback((): PointData[] => {
return (
paths?.flatMap((path) =>
path.pathPoints.filter((pt) => pt.pointId !== point.pointId)
) ?? []
);
}, [paths]);
const snapPathPoint = useCallback(
(position: [number, number, number], pointId?: string) => {
if (!CAN_POINT_SNAP)
return { position: position, isSnapped: false, snappedPoint: null };
const otherPoints = getAllOtherPathPoints();
const currentVec = new Vector3(...position);
for (const point of otherPoints) {
const pointVec = new Vector3(...point.position);
const distance = currentVec.distanceTo(pointVec);
if (distance <= POINT_SNAP_THRESHOLD) {
return {
position: point.position,
isSnapped: true,
snappedPoint: point,
};
}
}
return { position: position, isSnapped: false, snappedPoint: null };
},
[getAllOtherPathPoints]
);
// const setPathPosition = useCallback(
// (
// pointUuid: string,
// position: [number, number, number],
// setPaths: React.Dispatch<React.SetStateAction<PathData>>
// ) => {
// setPaths((prevPaths) =>
// prevPaths.map((path) => {
// if (path.pathPoints.some((p) => p.pointId === pointUuid)) {
// return {
// ...path,
// pathPoints: path.pathPoints.map((p) =>
// p.pointId === pointUuid ? { ...p, position } : p
// ) as [PointData, PointData], // 👈 force back to tuple
// };
// }
// return path;
// })
// );
// },
// [setPaths]
// );
// const getPathsByPointId = (pointId: any) => {
// return paths.filter((a) => a.pathPoints.some((p) => p.pointId === pointId));
// };
const handlePointClick = (pointId: string) => {
if (toolMode === "3D-Delete") {
removePathByPoint(pointId);
}
};
const handleDragStart = (point: PointData) => {
if (activeSubTool !== "free-hand") return;
const intersectionPoint = new Vector3();
const hit = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (hit) {
const currentPosition = new Vector3(...point.position);
const offset = new Vector3().subVectors(currentPosition, hit);
setDragOffset(offset);
const pathIntersection = getPathsByPointId(point.pointId, paths);
setInitialPositions({ paths: pathIntersection });
}
};
const handleDrag = (point: PointData) => {
if (isHovered && dragOffset) {
const intersectionPoint = new Vector3();
const hit = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (hit) {
// handleCanvasCursors("grabbing");
const positionWithOffset = new Vector3().addVectors(hit, dragOffset);
const newPosition: [number, number, number] = [
positionWithOffset.x,
positionWithOffset.y,
positionWithOffset.z,
];
// ✅ Pass newPosition and pointId
const pathSnapped = snapPathAngle(newPosition, point.pointId);
const finalSnapped = snapPathPoint(pathSnapped.position);
setPathPosition(point.pointId, finalSnapped.position, setPaths);
}
}
};
const handleDragEnd = (point: PointData) => {
const pathIntersection = getPathsByPointId(point.pointId, paths);
if (pathIntersection && pathIntersection.length > 0) {
pathIntersection.forEach((update) => {});
}
};
return (
<>
<DragControls
axisLock="y"
autoTransform={false}
onDragStart={() => handleDragStart(point)}
onDrag={() => handleDrag(point)}
onDragEnd={() => handleDragEnd(point)}
>
<mesh
key={point.pointId}
position={point.position}
name="Path-Point"
userData={point}
onClick={(e) => {
e.stopPropagation();
handlePointClick(point.pointId);
}}
onPointerOver={(e) => {
if (!hoveredPoint && e.buttons === 0 && !e.ctrlKey) {
setHoveredPoint(point);
setIsHovered(true);
// handleCanvasCursors("default");
}
}}
onPointerOut={() => {
if (hoveredPoint) {
setHoveredPoint(null);
if (!hoveredLine) {
// handleCanvasCursors("default");
}
}
setIsHovered(false);
}}
>
<sphereGeometry args={[0.3, 16, 16]} />
<meshBasicMaterial color="pink" />
</mesh>
</DragControls>
</>
);
}