Merge remote-tracking branch 'origin/dev-r3f-wall' into dev-refactor

This commit is contained in:
2025-07-02 10:36:12 +05:30
165 changed files with 6189 additions and 8146 deletions

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@@ -33,7 +33,7 @@ import {
import { useProductContext } from "../../../modules/simulation/products/productContext";
import RegularDropDown from "../../ui/inputs/RegularDropDown";
import RenameTooltip from "../../ui/features/RenameTooltip";
import { setAssetsApi } from "../../../services/factoryBuilder/assest/floorAsset/setAssetsApi";
import { setAssetsApi } from "../../../services/factoryBuilder/asset/floorAsset/setAssetsApi";
import { useParams } from "react-router-dom";
import { useSceneContext } from "../../../modules/scene/sceneContext";
import { useVersionHistoryStore } from "../../../store/builder/useVersionHistoryStore";

View File

@@ -1,6 +1,6 @@
import React, { useEffect, useState } from "react";
import Search from "../../ui/inputs/Search";
import { getCategoryAsset } from "../../../services/factoryBuilder/assest/assets/getCategoryAsset";
import { getCategoryAsset } from "../../../services/factoryBuilder/asset/assets/getCategoryAsset";
import { fetchAssets } from "../../../services/marketplace/fetchAssets";
import { useSelectedItem } from "../../../store/builder/store";

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@@ -1,27 +1,28 @@
import React, { useEffect } from "react";
import Header from "./Header";
import useModuleStore, {
useSubModuleStore,
useSubModuleStore,
} from "../../../store/useModuleStore";
import {
AnalysisIcon,
MechanicsIcon,
PropertiesIcon,
SimulationIcon,
AnalysisIcon,
MechanicsIcon,
PropertiesIcon,
SimulationIcon,
} from "../../icons/SimulationIcons";
import { useToggleStore } from "../../../store/useUIToggleStore";
import Visualization from "./visualization/Visualization";
import Analysis from "./analysis/Analysis";
import Simulations from "./simulation/Simulations";
import useVersionHistoryVisibleStore, {
useSaveVersion,
useSelectedFloorItem,
useToolMode,
useSaveVersion,
useSelectedFloorItem,
useToolMode,
} from "../../../store/builder/store";
import {
useSelectedEventData,
useSelectedEventSphere,
useSelectedEventData,
useSelectedEventSphere,
} from "../../../store/simulation/useSimulationStore";
import { useBuilderStore } from "../../../store/builder/useBuilderStore";
import GlobalProperties from "./properties/GlobalProperties";
import AssetProperties from "./properties/AssetProperties";
import ZoneProperties from "./properties/ZoneProperties";
@@ -29,215 +30,227 @@ import EventProperties from "./properties/eventProperties/EventProperties";
import VersionHistory from "./versionHisory/VersionHistory";
import AisleProperties from "./properties/AisleProperties";
import WallProperties from "./properties/WallProperties";
import { useBuilderStore } from "../../../store/builder/useBuilderStore";
import FloorProperties from "./properties/FloorProperties";
import SelectedWallProperties from "./properties/SelectedWallProperties";
import { useSceneContext } from "../../../modules/scene/sceneContext";
import SelectedFloorProperties from "./properties/SelectedFloorProperties";
const SideBarRight: React.FC = () => {
const { activeModule } = useModuleStore();
const { toggleUIRight } = useToggleStore();
const { toolMode } = useToolMode();
const { subModule, setSubModule } = useSubModuleStore();
const { selectedFloorItem } = useSelectedFloorItem();
const { activeModule } = useModuleStore();
const { toggleUIRight } = useToggleStore();
const { toolMode } = useToolMode();
const { subModule, setSubModule } = useSubModuleStore();
const { selectedFloorItem } = useSelectedFloorItem();
const { selectedWall, selectedFloor, selectedAisle } = useBuilderStore();
const { selectedEventData } = useSelectedEventData();
const { selectedEventSphere } = useSelectedEventSphere();
const { viewVersionHistory, setVersionHistoryVisible } = useVersionHistoryVisibleStore();
const { isVersionSaved } = useSaveVersion();
const { selectedWall } = useBuilderStore();
const { selectedEventData } = useSelectedEventData();
const { selectedEventSphere } = useSelectedEventSphere();
const { viewVersionHistory, setVersionHistoryVisible } = useVersionHistoryVisibleStore();
const { isVersionSaved } = useSaveVersion();
// Reset activeList whenever activeModule changes
useEffect(() => {
if (activeModule !== "simulation") setSubModule("properties");
if (activeModule === "simulation") setSubModule("simulations");
}, [activeModule, setSubModule]);
useEffect(() => {
if (
activeModule !== "mechanics" &&
selectedEventData &&
selectedEventSphere
) {
setSubModule("mechanics");
} else if (!selectedEventData && !selectedEventSphere) {
if (activeModule === "simulation") {
setSubModule("simulations");
}
}
if (activeModule !== "simulation") {
setSubModule("properties");
}
}, [activeModule, selectedEventData, selectedEventSphere, setSubModule]);
// Reset activeList whenever activeModule changes
useEffect(() => {
if (activeModule !== "simulation") setSubModule("properties");
if (activeModule === "simulation") setSubModule("simulations");
}, [activeModule, setSubModule]);
useEffect(() => {
if (
activeModule !== "mechanics" &&
selectedEventData &&
selectedEventSphere
) {
setSubModule("mechanics");
} else if (!selectedEventData && !selectedEventSphere) {
if (activeModule === "simulation") {
setSubModule("simulations");
}
}
if (activeModule !== "simulation") {
setSubModule("properties");
}
}, [activeModule, selectedEventData, selectedEventSphere, setSubModule]);
return (
<div
className={`sidebar-right-wrapper ${toggleUIRight && (!isVersionSaved || activeModule !== "simulation") ? "open" : "closed"
}`}
>
<Header />
{toggleUIRight && (
<>
{!isVersionSaved && (
<div className="sidebar-actions-container">
{activeModule !== "simulation" && (
<button
id="sidebar-action-list-properties"
className={`sidebar-action-list ${subModule === "properties" ? "active" : ""
}`}
onClick={() => {
setSubModule("properties");
setVersionHistoryVisible(false);
}}
>
<div className="tooltip">properties</div>
<PropertiesIcon isActive={subModule === "properties"} />
</button>
)}
{activeModule === "simulation" && (
return (
<div
className={`sidebar-right-wrapper ${toggleUIRight && (!isVersionSaved || activeModule !== "simulation") ? "open" : "closed"
}`}
>
<Header />
{toggleUIRight && (
<>
<button
id="sidebar-action-list-simulation"
className={`sidebar-action-list ${subModule === "simulations" ? "active" : ""
}`}
onClick={() => {
setSubModule("simulations");
setVersionHistoryVisible(false);
}}
>
<div className="tooltip">simulations</div>
<SimulationIcon isActive={subModule === "simulations"} />
</button>
<button
id="sidebar-action-list-mechanics"
className={`sidebar-action-list ${subModule === "mechanics" ? "active" : ""
}`}
onClick={() => {
setSubModule("mechanics");
setVersionHistoryVisible(false);
}}
>
<div className="tooltip">mechanics</div>
<MechanicsIcon isActive={subModule === "mechanics"} />
</button>
<button
id="sidebar-action-list-analysis"
className={`sidebar-action-list ${subModule === "analysis" ? "active" : ""
}`}
onClick={() => {
setSubModule("analysis");
setVersionHistoryVisible(false);
}}
>
<div className="tooltip">analysis</div>
<AnalysisIcon isActive={subModule === "analysis"} />
</button>
{!isVersionSaved && (
<div className="sidebar-actions-container">
{activeModule !== "simulation" && (
<button
id="sidebar-action-list-properties"
className={`sidebar-action-list ${subModule === "properties" ? "active" : ""
}`}
onClick={() => {
setSubModule("properties");
setVersionHistoryVisible(false);
}}
>
<div className="tooltip">properties</div>
<PropertiesIcon isActive={subModule === "properties"} />
</button>
)}
{activeModule === "simulation" && (
<>
<button
id="sidebar-action-list-simulation"
className={`sidebar-action-list ${subModule === "simulations" ? "active" : ""
}`}
onClick={() => {
setSubModule("simulations");
setVersionHistoryVisible(false);
}}
>
<div className="tooltip">simulations</div>
<SimulationIcon isActive={subModule === "simulations"} />
</button>
<button
id="sidebar-action-list-mechanics"
className={`sidebar-action-list ${subModule === "mechanics" ? "active" : ""
}`}
onClick={() => {
setSubModule("mechanics");
setVersionHistoryVisible(false);
}}
>
<div className="tooltip">mechanics</div>
<MechanicsIcon isActive={subModule === "mechanics"} />
</button>
<button
id="sidebar-action-list-analysis"
className={`sidebar-action-list ${subModule === "analysis" ? "active" : ""
}`}
onClick={() => {
setSubModule("analysis");
setVersionHistoryVisible(false);
}}
>
<div className="tooltip">analysis</div>
<AnalysisIcon isActive={subModule === "analysis"} />
</button>
</>
)}
</div>
)}
{viewVersionHistory && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<VersionHistory />
</div>
</div>
)}
{/* process builder */}
{!viewVersionHistory &&
subModule === "properties" &&
activeModule !== "visualization" &&
!selectedFloorItem &&
!selectedFloor &&
!selectedWall && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
{(() => {
if (toolMode === "Aisle") {
return <AisleProperties />;
} else if (toolMode === "Wall") {
return <WallProperties />;
} else if (toolMode === "Floor") {
return <FloorProperties />;
} else {
return <GlobalProperties />;
}
})()}
</div>
</div>
)}
{!viewVersionHistory &&
subModule === "properties" &&
activeModule !== "visualization" &&
selectedFloorItem && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<AssetProperties />
</div>
</div>
)}
{!viewVersionHistory &&
subModule === "properties" &&
activeModule !== "visualization" &&
!selectedFloorItem &&
!selectedFloor &&
!selectedAisle &&
selectedWall && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<SelectedWallProperties />
</div>
</div>
)}
{!viewVersionHistory &&
subModule === "properties" &&
activeModule !== "visualization" &&
!selectedFloorItem &&
!selectedWall &&
!selectedAisle &&
selectedFloor && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<SelectedFloorProperties />
</div>
</div>
)}
{!viewVersionHistory &&
subModule === "zoneProperties" &&
(activeModule === "builder" || activeModule === "simulation") && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<ZoneProperties />
</div>
</div>
)}
{/* simulation */}
{!isVersionSaved &&
!viewVersionHistory &&
activeModule === "simulation" && (
<>
{subModule === "simulations" && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<Simulations />
</div>
</div>
)}
{subModule === "mechanics" && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<EventProperties />
</div>
</div>
)}
{subModule === "analysis" && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<Analysis />
</div>
</div>
)}
</>
)}
{/* realtime visualization */}
{activeModule === "visualization" && <Visualization />}
</>
)}
</div>
)}
{viewVersionHistory && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<VersionHistory />
</div>
</div>
)}
{/* process builder */}
{!viewVersionHistory &&
subModule === "properties" &&
activeModule !== "visualization" &&
!selectedFloorItem &&
!selectedWall && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
{(() => {
if (toolMode === "Aisle") {
return <AisleProperties />;
} else if (toolMode === "Wall") {
return <WallProperties />;
} else {
return <GlobalProperties />;
}
})()}
</div>
</div>
)}
{!viewVersionHistory &&
subModule === "properties" &&
activeModule !== "visualization" &&
selectedFloorItem && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<AssetProperties />
</div>
</div>
)}
{!viewVersionHistory &&
subModule === "properties" &&
activeModule !== "visualization" &&
!selectedFloorItem &&
selectedWall && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<SelectedWallProperties />
</div>
</div>
)}
{!viewVersionHistory &&
subModule === "zoneProperties" &&
(activeModule === "builder" || activeModule === "simulation") && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<ZoneProperties />
</div>
</div>
)}
{/* simulation */}
{!isVersionSaved &&
!viewVersionHistory &&
activeModule === "simulation" && (
<>
{subModule === "simulations" && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<Simulations />
</div>
</div>
)}
{subModule === "mechanics" && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<EventProperties />
</div>
</div>
)}
{subModule === "analysis" && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<Analysis />
</div>
</div>
)}
</>
)}
{/* realtime visualization */}
{activeModule === "visualization" && <Visualization />}
</>
)}
</div>
);
</div>
);
};
export default SideBarRight;

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@@ -0,0 +1,171 @@
import { useEffect, useState } from "react";
import InputToggle from "../../../ui/inputs/InputToggle";
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import defaultTexture from '../../../../assets/textures/floor/white.png';
import flootTexture1 from '../../../../assets/textures/floor/factory wall texture.jpg';
import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
type Material = {
texture: string;
textureId: string;
textureName: string;
};
const materials = [
{ texture: defaultTexture, textureId: "Default Material", textureName: "Default Material" },
{ texture: flootTexture1, textureId: "Material 1", textureName: "Grunge Concrete Wall" }
];
const FloorProperties = () => {
const { floorDepth, isBeveled, topMaterial, sideMaterial, bevelStrength, setFloorDepth, setIsBeveled, setBevelStrength, setFloorMaterial } = useBuilderStore();
const [activeSurface, setActiveSurface] = useState<"top" | "side">("top");
const [selectedMaterials, setSelectedMaterials] = useState<{ top: Material | null; side: Material | null; }>({ top: null, side: null, });
useEffect(() => {
setSelectedMaterials({
top: materials.find((mat) => mat.textureId === topMaterial) || null,
side: materials.find((mat) => mat.textureId === sideMaterial) || null,
});
}, []);
const handleDepthChange = (val: string) => {
setFloorDepth(parseFloat(val));
};
const handleIsBevelChange = (val: boolean) => {
setIsBeveled(val);
};
const handleBevelChange = (val: string) => {
setBevelStrength(parseFloat(val));
};
const handleSelectMaterial = (material: Material) => {
setSelectedMaterials((prev) => ({
...prev,
[activeSurface]: material,
}));
setFloorMaterial(material.textureId, activeSurface);
};
return (
<div className="wall-properties-container">
<section className="wall-properties-section">
<div className="header">Floor</div>
<div className="wall-properties">
<InputWithDropDown
label="Depth"
value={`${floorDepth}`}
min={0.1}
max={10}
step={0.1}
onChange={handleDepthChange}
/>
<InputToggle
value={isBeveled}
label="Beveled"
inputKey=""
onClick={() => handleIsBevelChange(!isBeveled)}
/>
<InputWithDropDown
label="Bevel Strength"
value={`${bevelStrength}`}
min={1}
max={10}
step={1}
onChange={handleBevelChange}
/>
</div>
</section>
<section>
<div className="header-wrapper">
<div className="header">Materials</div>
</div>
<div className="material-preview">
<div className="sides-wrapper">
<button
className={`side-wrapper ${activeSurface === "top" ? "active" : ""}`}
onClick={() => setActiveSurface("top")}
>
<div className="label">Top</div>
<div className="texture-image">
{selectedMaterials.top && (
<img
draggable={false}
src={selectedMaterials.top.texture}
alt={selectedMaterials.top.textureName}
/>
)}
</div>
</button>
<button
className={`side-wrapper ${activeSurface === "side" ? "active" : ""}`}
onClick={() => setActiveSurface("side")}
>
<div className="label">Side</div>
<div className="texture-image">
{selectedMaterials.side && (
<img
draggable={false}
src={selectedMaterials.side.texture}
alt={selectedMaterials.side.textureName}
/>
)}
</div>
</button>
</div>
<div className="preview">
{selectedMaterials[activeSurface] && (
<img
draggable={false}
src={selectedMaterials[activeSurface]!.texture}
alt={selectedMaterials[activeSurface]!.textureName}
/>
)}
</div>
</div>
<div className="materials">
{materials.length === 0 ? (
<div className="no-materials">No materials added yet.</div>
) : (
<div className="material-container">
{materials.map((material, index) => {
const isSelected = selectedMaterials[activeSurface]?.texture === material.texture;
return (
<button
className={`material-wrapper ${isSelected ? "selectedMaterial" : ""}`}
key={`${material.textureName}_${index}`}
onClick={() => handleSelectMaterial(material)}
>
<div className="material-property">
<div className="material-image">
<img
draggable={false}
src={material.texture}
alt={material.textureName}
/>
</div>
<div className="material-name">{material.textureName}</div>
</div>
</button>
);
})}
</div>
)}
</div>
</section>
</div>
);
};
export default FloorProperties;

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@@ -0,0 +1,250 @@
import { useEffect, useState } from "react";
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import InputToggle from "../../../ui/inputs/InputToggle";
import defaultTexture from '../../../../assets/textures/floor/white.png';
import floorTexture1 from '../../../../assets/textures/floor/factory wall texture.jpg';
import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
import { useSceneContext } from "../../../../modules/scene/sceneContext";
import { useVersionContext } from "../../../../modules/builder/version/versionContext";
import { useParams } from "react-router-dom";
import { getUserData } from "../../../../functions/getUserData";
import { useSocketStore } from "../../../../store/builder/store";
// import { upsertFloorApi } from "../../../../services/factoryBuilder/floor/upsertFloorApi";
const SelectedFloorProperties = () => {
const [depth, setDepth] = useState("");
const [isBeveled, setIsBeveled] = useState(false);
const [bevelStrength, setBevelStrength] = useState("");
const { selectedFloor } = useBuilderStore();
const { floorStore } = useSceneContext();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const { socket } = useSocketStore();
const { userId, organization } = getUserData();
const { projectId } = useParams();
const { getFloorById, updateFloor } = floorStore();
const [activeSurface, setActiveSurface] = useState<"top" | "side">("top");
const materials = [
{ texture: defaultTexture, textureId: "Default Material", textureName: "Default Material" },
{ texture: floorTexture1, textureId: "Material 1", textureName: "Grunge Concrete" }
];
const floor = selectedFloor ? getFloorById(selectedFloor.userData.floorUuid) : null;
useEffect(() => {
if (floor) {
setDepth(floor.floorDepth.toString());
setIsBeveled(floor.isBeveled);
setBevelStrength(floor.bevelStrength.toString());
}
}, [floor]);
const handleDepthChange = (val: string) => {
setDepth(val);
const parsed = parseFloat(val);
if (!isNaN(parsed) && floor) {
const updatedFloor = updateFloor(floor.floorUuid, { floorDepth: parsed });
if (projectId) {
// API
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
// SOCKET
const data = {
floorData: updatedFloor,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:add', data);
}
}
};
const handleBevelChange = (val: string) => {
setBevelStrength(val);
const parsed = parseFloat(val);
if (!isNaN(parsed) && floor) {
const updatedFloor = updateFloor(floor.floorUuid, { bevelStrength: parsed });
if (projectId) {
// API
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
// SOCKET
const data = {
floorData: updatedFloor,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:add', data);
}
}
};
const handleIsBeveledToggle = () => {
setIsBeveled(!isBeveled);
if (!floor) return;
const updatedFloor = updateFloor(floor.floorUuid, { isBeveled: !floor.isBeveled });
if (projectId) {
// API
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
// SOCKET
const data = {
floorData: updatedFloor,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:add', data);
}
};
const handleSelectMaterial = (material: { textureId: string; textureName: string }) => {
if (!floor) return;
const key = activeSurface === "top" ? "topMaterial" : "sideMaterial";
const updatedFloor = updateFloor(floor.floorUuid, { [key]: material.textureId });
if (projectId) {
// API
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
// SOCKET
const data = {
floorData: updatedFloor,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:add', data);
}
};
if (!floor) return null;
const selectedMaterials = {
top: materials.find((m) => m.textureId === floor.topMaterial) ?? materials[0],
side: materials.find((m) => m.textureId === floor.sideMaterial) ?? materials[0],
};
return (
<div className="wall-properties-container">
<section className="wall-properties-section">
<div className="header">Floor</div>
<div className="wall-properties">
<InputWithDropDown
label="Depth"
value={depth}
min={0.1}
max={10}
step={0.1}
onChange={handleDepthChange}
/>
<InputToggle
label="Beveled"
inputKey="isBeveled"
value={isBeveled}
onClick={handleIsBeveledToggle}
/>
<InputWithDropDown
label="Bevel Strength"
value={bevelStrength}
min={1}
max={10}
step={1}
onChange={handleBevelChange}
/>
</div>
</section>
<section>
<div className="header-wrapper">
<div className="header">Materials</div>
</div>
<div className="material-preview">
<div className="sides-wrapper">
{(["top", "side"] as const).map((surface) => (
<button
key={surface}
className={`side-wrapper ${activeSurface === surface ? "active" : ""}`}
onClick={() => setActiveSurface(surface)}
>
<div className="label">{surface === "top" ? "Top" : "Side"}</div>
<div className="texture-image">
<img
draggable={false}
src={selectedMaterials[surface].texture}
alt={selectedMaterials[surface].textureName}
/>
</div>
</button>
))}
</div>
<div className="preview">
<img
draggable={false}
src={selectedMaterials[activeSurface].texture}
alt={selectedMaterials[activeSurface].textureName}
/>
</div>
</div>
<div className="materials">
<div className="material-container">
{materials.map((material, index) => {
const isSelected = selectedMaterials[activeSurface].textureId === material.textureId;
return (
<button
className={`material-wrapper ${isSelected ? "selectedMaterial" : ""}`}
key={`${material.textureName}_${index}`}
onClick={() => handleSelectMaterial(material)}
>
<div className="material-property">
<div className="material-image">
<img
draggable={false}
src={material.texture}
alt={material.textureName}
/>
</div>
<div className="material-name">{material.textureName}</div>
</div>
</button>
);
})}
</div>
</div>
</section>
</div>
);
};
export default SelectedFloorProperties;

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@@ -1,4 +1,4 @@
import { useState } from "react";
import { useEffect, useState } from "react";
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import defaultTexture from '../../../../assets/textures/floor/wall-tex.png';
@@ -6,10 +6,23 @@ import wallTexture1 from '../../../../assets/textures/floor/factory wall texture
import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
import { useSceneContext } from "../../../../modules/scene/sceneContext";
import { useVersionContext } from "../../../../modules/builder/version/versionContext";
import { useParams } from "react-router-dom";
import { getUserData } from "../../../../functions/getUserData";
import { useSocketStore } from "../../../../store/builder/store";
// import { upsertWallApi } from "../../../../services/factoryBuilder/wall/upsertWallApi";
const SelectedWallProperties = () => {
const [height, setHeight] = useState("");
const [thickness, setThickness] = useState("");
const { selectedWall } = useBuilderStore();
const { wallStore } = useSceneContext();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const { socket } = useSocketStore();
const { userId, organization } = getUserData();
const { projectId } = useParams();
const { getWallById, updateWall } = wallStore();
const [activeSide, setActiveSide] = useState<"side1" | "side2">("side1");
@@ -21,17 +34,62 @@ const SelectedWallProperties = () => {
const wall = selectedWall ? getWallById(selectedWall.userData.wallUuid) : null;
useEffect(() => {
if (wall) {
setHeight(wall.wallHeight.toString());
setThickness(wall.wallThickness.toString());
}
}, [wall, selectedWall]);
const handleHeightChange = (val: string) => {
setHeight(val);
const height = parseFloat(val);
if (!isNaN(height) && wall) {
updateWall(wall.wallUuid, { wallHeight: height });
const updatedWall = updateWall(wall.wallUuid, { wallHeight: height });
if (updatedWall && projectId) {
// API
// upsertWallApi(projectId, selectedVersion?.versionId || '', updatedWall);
// SOCKET
const data = {
wallData: updatedWall,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Wall:add', data);
}
}
};
const handleThicknessChange = (val: string) => {
setThickness(val);
const thickness = parseFloat(val);
if (!isNaN(thickness) && wall) {
updateWall(wall.wallUuid, { wallThickness: thickness });
const updatedWall = updateWall(wall.wallUuid, { wallThickness: thickness });
if (updatedWall && projectId) {
// API
// upsertWallApi(projectId, selectedVersion?.versionId || '', updatedWall);
// SOCKET
const data = {
wallData: updatedWall,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Wall:add', data);
}
}
};
@@ -39,23 +97,32 @@ const SelectedWallProperties = () => {
if (!wall) return;
const updated = (activeSide === "side1" ? { insideMaterial: material.textureId } : { outsideMaterial: material.textureId })
const updatedWall = updateWall(wall.wallUuid, updated);
if (updatedWall && projectId) {
updateWall(wall.wallUuid, updated);
// API
// upsertWallApi(projectId, selectedVersion?.versionId || '', updatedWall);
// SOCKET
const data = {
wallData: updatedWall,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Wall:add', data);
}
};
if (!wall) return null;
const selectedMaterials = {
side1: {
texture: materials.find((material) => material.textureId === wall.insideMaterial)?.texture || 'Unknown',
textureId: materials.find((material) => material.textureId === wall.insideMaterial)?.textureId || 'Unknown',
textureName: materials.find((material) => material.textureId === wall.insideMaterial)?.textureName || 'Unknown'
},
side2: {
texture: materials.find((material) => material.textureId === wall.outsideMaterial)?.texture || 'Unknown',
textureId: materials.find((material) => material.textureId === wall.outsideMaterial)?.textureId || 'Unknown',
textureName: materials.find((material) => material.textureId === wall.outsideMaterial)?.textureName || 'Unknown'
}
side1: materials.find((m) => m.textureId === wall.insideMaterial) ?? materials[0],
side2: materials.find((m) => m.textureId === wall.outsideMaterial) ?? materials[0]
};
return (
@@ -65,12 +132,18 @@ const SelectedWallProperties = () => {
<div className="wall-properties">
<InputWithDropDown
label="Height"
value={`${wall.wallHeight}`}
value={height}
min={1}
max={25}
step={1}
onChange={handleHeightChange}
/>
<InputWithDropDown
label="Thickness"
value={`${wall.wallThickness}`}
value={thickness}
min={0.1}
max={2}
step={0.1}
onChange={handleThicknessChange}
/>
</div>

View File

@@ -10,163 +10,158 @@ import { useBuilderStore } from "../../../../store/builder/useBuilderStore";
// Define Material type
type Material = {
texture: string;
textureName: string;
texture: string;
textureId: string;
textureName: string;
};
// Default and initial materials
const defaultMaterial: Material = {
texture: defaultTexture,
textureName: "Default Material",
};
const initialMaterial: Material = {
texture: wallTexture1,
textureName: "Grunge Concrete Wall",
};
const materials = [
{ texture: defaultTexture, textureId: "Default Material", textureName: "Default Material" },
{ texture: wallTexture1, textureId: "Material 1", textureName: "Grunge Concrete Wall" }
];
const WallProperties = () => {
const { wallHeight, wallThickness, setWallHeight, setWallThickness } = useBuilderStore();
const { wallHeight, wallThickness, insideMaterial, outsideMaterial, setWallHeight, setWallThickness } = useBuilderStore();
const [activeSide, setActiveSide] = useState<"side1" | "side2">("side1");
const [activeSide, setActiveSide] = useState<"side1" | "side2">("side1");
const [materials, setMaterials] = useState<Material[]>([
defaultMaterial,
initialMaterial,
]);
const [selectedMaterials, setSelectedMaterials] = useState<{
side1: Material | null;
side2: Material | null;
}>({
side1: null,
side2: null,
});
// Set default material initially for both sides
useEffect(() => {
setSelectedMaterials({
side1: defaultMaterial,
side2: defaultMaterial,
const [selectedMaterials, setSelectedMaterials] = useState<{
side1: Material | null;
side2: Material | null;
}>({
side1: null,
side2: null,
});
}, []);
const handleHeightChange = (newValue: string) => {
setWallHeight(parseFloat(newValue));
};
useEffect(() => {
setSelectedMaterials({
side1: materials.find((mat) => mat.textureId === outsideMaterial) || null,
side2: materials.find((mat) => mat.textureId === insideMaterial) || null,
});
}, []);
const handleThicknessChange = (newValue: string) => {
setWallThickness(parseFloat(newValue));
};
const handleHeightChange = (newValue: string) => {
setWallHeight(parseFloat(newValue));
};
const handleSelectMaterial = (material: Material) => {
setSelectedMaterials((prev) => ({
...prev,
[activeSide]: material,
}));
};
const handleThicknessChange = (newValue: string) => {
setWallThickness(parseFloat(newValue));
};
return (
<div className="wall-properties-container">
<section className="wall-properties-section">
<div className="header">Wall</div>
<div className="wall-properties">
<InputWithDropDown
label="Height"
value={`${wallHeight}`}
onChange={(val) => handleHeightChange(val)}
/>
<InputWithDropDown
label="Thickness"
value={`${wallThickness}`}
onChange={(val) => handleThicknessChange(val)}
/>
</div>
</section>
<section>
<div className="header-wrapper">
<div className="header">Materials</div>
</div>
const handleSelectMaterial = (material: Material) => {
setSelectedMaterials((prev) => ({
...prev,
[activeSide]: material,
}));
};
<div className="material-preview">
<div className="sides-wrapper">
<button
className={`side-wrapper ${activeSide === "side1" ? "active" : ""}`}
onClick={() => setActiveSide("side1")}
>
<div className="label">Side 1</div>
<div className="texture-image">
{selectedMaterials.side1 && (
<img
draggable={false}
src={selectedMaterials.side1.texture}
alt={selectedMaterials.side1.textureName}
/>
)}
</div>
</button>
return (
<div className="wall-properties-container">
<section className="wall-properties-section">
<div className="header">Wall</div>
<div className="wall-properties">
<InputWithDropDown
label="Height"
value={`${wallHeight}`}
min={1}
max={25}
step={1}
onChange={(val) => handleHeightChange(val)}
/>
<InputWithDropDown
label="Thickness"
value={`${wallThickness}`}
min={0.1}
max={2}
step={0.1}
onChange={(val) => handleThicknessChange(val)}
/>
</div>
</section>
<section>
<div className="header-wrapper">
<div className="header">Materials</div>
</div>
<button
className={`side-wrapper ${activeSide === "side2" ? "active" : ""}`}
onClick={() => setActiveSide("side2")}
>
<div className="label">Side 2</div>
<div className="texture-image">
{selectedMaterials.side2 && (
<img
draggable={false}
src={selectedMaterials.side2.texture}
alt={selectedMaterials.side2.textureName}
/>
)}
</div>
</button>
</div>
<div className="material-preview">
<div className="sides-wrapper">
<button
className={`side-wrapper ${activeSide === "side1" ? "active" : ""}`}
onClick={() => setActiveSide("side1")}
>
<div className="label">Side 1</div>
<div className="texture-image">
{selectedMaterials.side1 && (
<img
draggable={false}
src={selectedMaterials.side1.texture}
alt={selectedMaterials.side1.textureName}
/>
)}
</div>
</button>
<div className="preview">
{selectedMaterials[activeSide] && (
<img
draggable={false}
src={selectedMaterials[activeSide]!.texture}
alt={selectedMaterials[activeSide]!.textureName}
/>
)}
</div>
</div>
<div className="materials">
{materials.length === 0 ? (
<div className="no-materials">No materials added yet.</div>
) : (
<div className="material-container">
{materials.map((material, index) => {
const isSelected = selectedMaterials[activeSide]?.texture === material.texture;
return (
<button
className={`material-wrapper ${isSelected ? "selectedMaterial" : ""}`}
key={`${material.textureName}_${index}`}
onClick={() => handleSelectMaterial(material)}
>
<div className="material-property">
<div className="material-image">
<img
draggable={false}
src={material.texture}
alt={material.textureName}
/>
</div>
<div className="material-name">{material.textureName}</div>
<button
className={`side-wrapper ${activeSide === "side2" ? "active" : ""}`}
onClick={() => setActiveSide("side2")}
>
<div className="label">Side 2</div>
<div className="texture-image">
{selectedMaterials.side2 && (
<img
draggable={false}
src={selectedMaterials.side2.texture}
alt={selectedMaterials.side2.textureName}
/>
)}
</div>
</button>
</div>
</button>
);
})}
</div>
)}
<div className="preview">
{selectedMaterials[activeSide] && (
<img
draggable={false}
src={selectedMaterials[activeSide]!.texture}
alt={selectedMaterials[activeSide]!.textureName}
/>
)}
</div>
</div>
<div className="materials">
{materials.length === 0 ? (
<div className="no-materials">No materials added yet.</div>
) : (
<div className="material-container">
{materials.map((material, index) => {
const isSelected = selectedMaterials[activeSide]?.texture === material.texture;
return (
<button
className={`material-wrapper ${isSelected ? "selectedMaterial" : ""}`}
key={`${material.textureName}_${index}`}
onClick={() => handleSelectMaterial(material)}
>
<div className="material-property">
<div className="material-image">
<img
draggable={false}
src={material.texture}
alt={material.textureName}
/>
</div>
<div className="material-name">{material.textureName}</div>
</div>
</button>
);
})}
</div>
)}
</div>
</section>
</div>
</section>
</div>
);
);
};
export default WallProperties;

View File

@@ -17,7 +17,7 @@ import {
useZones,
} from "../../../store/builder/store";
import { zoneCameraUpdate } from "../../../services/visulization/zone/zoneCameraUpdation";
import { setAssetsApi } from "../../../services/factoryBuilder/assest/floorAsset/setAssetsApi";
import { setAssetsApi } from "../../../services/factoryBuilder/asset/floorAsset/setAssetsApi";
import { useParams } from "react-router-dom";
import { getUserData } from "../../../functions/getUserData";
import { useSceneContext } from "../../../modules/scene/sceneContext";

View File

@@ -7,8 +7,8 @@ import { useBuilderStore } from '../../../store/builder/useBuilderStore';
import defaultMaterial from '../../../assets/textures/floor/wall-tex.png';
import useModuleStore from '../../../store/useModuleStore';
function DecalInstance({ visible = true, decal }: { visible?: boolean, decal: Decal }) {
const { setSelectedWall, selectedDecal, setSelectedDecal } = useBuilderStore();
function DecalInstance({ visible = true, decal, zPosition = decal.decalPosition[2] }: { visible?: boolean, decal: Decal, zPosition?: number }) {
const { setSelectedWall, setSelectedFloor, selectedDecal, setSelectedDecal } = useBuilderStore();
const { togglView } = useToggleView();
const { activeModule } = useModuleStore();
const material = useLoader(THREE.TextureLoader, defaultMaterial);
@@ -17,15 +17,17 @@ function DecalInstance({ visible = true, decal }: { visible?: boolean, decal: De
<Decal
// debug
visible={visible}
position={decal.decalPosition}
position={[decal.decalPosition[0], decal.decalPosition[1], zPosition]}
rotation={[0, 0, decal.decalRotation]}
scale={[decal.decalScale, decal.decalScale, 0.01]}
userData={decal}
onClick={(e) => {
if (visible && !togglView && activeModule === 'builder') {
if (e.object.userData.decalUuid) {
e.stopPropagation();
setSelectedDecal(e.object);
setSelectedWall(null);
setSelectedFloor(null);
}
}
}}

View File

@@ -1,30 +0,0 @@
import addLineToScene from '../../builder/geomentries/lines/addLineToScene';
import * as CONSTANTS from '../../../types/world/worldConstants';
import * as Types from "../../../types/world/worldTypes";
function loadInitialLine(
floorPlanGroupLine: Types.RefGroup,
lines: Types.RefLines
): void {
if (!floorPlanGroupLine.current) return
////////// Load the Lines initially if there are any //////////
floorPlanGroupLine.current.children = [];
lines.current.forEach((line) => {
let colour;
if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.wallName) {
colour = CONSTANTS.lineConfig.wallColor;
} else if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.floorName) {
colour = CONSTANTS.lineConfig.floorColor;
} else if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.aisleName) {
colour = CONSTANTS.lineConfig.aisleColor;
}
if (colour) {
addLineToScene(line[0][0], line[1][0], colour, line, floorPlanGroupLine);
}
});
}
export default loadInitialLine;

View File

@@ -1,87 +0,0 @@
import * as THREE from 'three';
import * as CONSTANTS from '../../../types/world/worldConstants';
import * as Types from "../../../types/world/worldTypes";
////////// Load the Boxes initially if there are any //////////
function loadInitialPoint(
lines: Types.RefLines,
floorPlanGroupPoint: Types.RefGroup,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl
): void {
if (!floorPlanGroupPoint.current) return
floorPlanGroupPoint.current.children = [];
currentLayerPoint.current = [];
lines.current.forEach((line) => {
const colour = getPointColor(line[0][3]);
line.forEach((pointData) => {
const [point, id] = pointData;
/////////// Check if a box with this id already exists //////////
const existingBox = floorPlanGroupPoint.current?.getObjectByProperty('uuid', id);
if (existingBox) {
return;
}
const geometry = new THREE.BoxGeometry(...CONSTANTS.pointConfig.boxScale);
const material = new THREE.ShaderMaterial({
uniforms: {
uOuterColor: { value: new THREE.Color(colour) }, // Blue color for the border
uInnerColor: { value: new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor) }, // White color for the inner square
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uOuterColor;
uniform vec3 uInnerColor;
void main() {
// Define the size of the white square as a proportion of the face
float borderThickness = 0.2; // Adjust this value for border thickness
if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness &&
vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
gl_FragColor = vec4(uInnerColor, 1.0); // White inner square
} else {
gl_FragColor = vec4(uOuterColor, 1.0); // Blue border
}
}
`,
});
const box = new THREE.Mesh(geometry, material);
box.name = "point";
box.uuid = id;
box.userData = { type: line[0][3], color: colour };
box.position.set(point.x, point.y, point.z);
currentLayerPoint.current.push(box);
floorPlanGroupPoint.current?.add(box);
});
});
function getPointColor(lineType: string | undefined): string {
switch (lineType) {
case CONSTANTS.lineConfig.wallName: return CONSTANTS.pointConfig.wallOuterColor;
case CONSTANTS.lineConfig.floorName: return CONSTANTS.pointConfig.floorOuterColor;
case CONSTANTS.lineConfig.aisleName: return CONSTANTS.pointConfig.aisleOuterColor;
default: return CONSTANTS.pointConfig.defaultOuterColor;
}
}
if (dragPointControls.current) {
dragPointControls.current!.objects = currentLayerPoint.current;
}
}
export default loadInitialPoint;

View File

@@ -1,110 +1,110 @@
import { GLTF, GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import * as THREE from "three";
import * as Types from "../../../types/world/worldTypes";
import { getWallItems } from "../../../services/factoryBuilder/assest/wallAsset/getWallItemsApi";
import { retrieveGLTF, storeGLTF } from "../../../utils/indexDB/idbUtils";
import { getUserData } from "../../../functions/getUserData";
// import { GLTF, GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
// import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
// import * as THREE from "three";
// import * as Types from "../../../types/world/worldTypes";
// import { getWallItems } from "../../../services/factoryBuilder/asset/wallAsset/getWallItemsApi";
// import { retrieveGLTF, storeGLTF } from "../../../utils/indexDB/idbUtils";
// import { getUserData } from "../../../functions/getUserData";
async function loadInitialWallItems(
setWallItems: Types.setWallItemSetState,
projectId?: string,
versionId?: string
): Promise<void> {
if (!projectId || !versionId) return;
try {
const { organization, email } = getUserData();
// async function loadInitialWallItems(
// setWallItems: Types.setWallItemSetState,
// projectId?: string,
// versionId?: string
// ): Promise<void> {
// if (!projectId || !versionId) return;
// try {
// const { organization, email } = getUserData();
if (!email) {
console.error("No email found in localStorage");
}
// if (!email) {
// console.error("No email found in localStorage");
// }
const items = await getWallItems(organization, projectId, versionId);
// const items = await getWallItems(organization, projectId, versionId);
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
// let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
if (!items || items.length === 0) {
localStorage.removeItem("WallItems");
return;
}
// if (!items || items.length === 0) {
// localStorage.removeItem("WallItems");
// return;
// }
localStorage.setItem("WallItems", JSON.stringify(items));
// localStorage.setItem("WallItems", JSON.stringify(items));
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath(
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
);
loader.setDRACOLoader(dracoLoader);
// const loader = new GLTFLoader();
// const dracoLoader = new DRACOLoader();
// dracoLoader.setDecoderPath(
// "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
// );
// loader.setDRACOLoader(dracoLoader);
const loadedWallItems = await Promise.all(
items.map(async (item: Types.WallItem) => {
// Check THREE.js cache first
const cachedModel = THREE.Cache.get(item.assetId!);
if (cachedModel) {
return processModel(cachedModel, item);
}
// const loadedWallItems = await Promise.all(
// items.map(async (item: Types.WallItem) => {
// // Check THREE.js cache first
// const cachedModel = THREE.Cache.get(item.assetId!);
// if (cachedModel) {
// return processModel(cachedModel, item);
// }
// Check IndexedDB cache
const cachedModelBlob = await retrieveGLTF(item.assetId!);
if (cachedModelBlob) {
const blobUrl = URL.createObjectURL(cachedModelBlob);
return new Promise<Types.WallItem>((resolve) => {
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.add(item.assetId!, gltf);
resolve(processModel(gltf, item));
});
});
}
// // Check IndexedDB cache
// const cachedModelBlob = await retrieveGLTF(item.assetId!);
// if (cachedModelBlob) {
// const blobUrl = URL.createObjectURL(cachedModelBlob);
// return new Promise<Types.WallItem>((resolve) => {
// loader.load(blobUrl, (gltf) => {
// URL.revokeObjectURL(blobUrl);
// THREE.Cache.add(item.assetId!, gltf);
// resolve(processModel(gltf, item));
// });
// });
// }
// Load from original URL if not cached
const modelUrl = `${url_Backend_dwinzo}/api/v2/AssetFile/${item.assetId!}`;
return new Promise<Types.WallItem>((resolve) => {
loader.load(modelUrl, async (gltf) => {
try {
// Cache the model
const modelBlob = await fetch(modelUrl).then((res) => res.blob());
await storeGLTF(item.assetId!, modelBlob);
THREE.Cache.add(item.assetId!, gltf);
resolve(processModel(gltf, item));
} catch (error) {
console.error("Failed to cache model:", error);
resolve(processModel(gltf, item));
}
});
});
})
);
// // Load from original URL if not cached
// const modelUrl = `${url_Backend_dwinzo}/api/v2/AssetFile/${item.assetId!}`;
// return new Promise<Types.WallItem>((resolve) => {
// loader.load(modelUrl, async (gltf) => {
// try {
// // Cache the model
// const modelBlob = await fetch(modelUrl).then((res) => res.blob());
// await storeGLTF(item.assetId!, modelBlob);
// THREE.Cache.add(item.assetId!, gltf);
// resolve(processModel(gltf, item));
// } catch (error) {
// console.error("Failed to cache model:", error);
// resolve(processModel(gltf, item));
// }
// });
// });
// })
// );
setWallItems(loadedWallItems);
} catch (error) {
console.error("Failed to load wall items:", error);
}
}
// setWallItems(loadedWallItems);
// } catch (error) {
// console.error("Failed to load wall items:", error);
// }
// }
function processModel(gltf: GLTF, item: Types.WallItem): Types.WallItem {
const model = gltf.scene.clone();
model.uuid = item.modelUuid!;
// function processModel(gltf: GLTF, item: Types.WallItem): Types.WallItem {
// const model = gltf.scene.clone();
// model.uuid = item.modelUuid!;
model.children[0]?.children?.forEach((child: THREE.Object3D) => {
if (child.name !== "CSG_REF") {
child.castShadow = true;
child.receiveShadow = true;
}
});
// model.children[0]?.children?.forEach((child: THREE.Object3D) => {
// if (child.name !== "CSG_REF") {
// child.castShadow = true;
// child.receiveShadow = true;
// }
// });
return {
type: item.type,
model: model,
modelName: item.modelName,
assetId: item.assetId,
scale: item.scale,
csgscale: item.csgscale,
csgposition: item.csgposition,
position: item.position,
quaternion: item.quaternion,
};
}
// return {
// type: item.type,
// model: model,
// modelName: item.modelName,
// assetId: item.assetId,
// scale: item.scale,
// csgscale: item.csgscale,
// csgposition: item.csgposition,
// position: item.position,
// quaternion: item.quaternion,
// };
// }
export default loadInitialWallItems;
// export default loadInitialWallItems;

View File

@@ -78,7 +78,7 @@ function ArcAisle({ aisle }: { readonly aisle: Aisle }) {
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onDoubleClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}

View File

@@ -65,7 +65,7 @@ function ArrowAisle({ aisle }: { readonly aisle: Aisle }) {
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onDoubleClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}

View File

@@ -68,7 +68,7 @@ function ArrowsAisle({ aisle }: { readonly aisle: Aisle }) {
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onDoubleClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}

View File

@@ -53,7 +53,7 @@ function CircleAisle({ aisle }: { readonly aisle: Aisle }) {
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onDoubleClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}

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@@ -66,7 +66,7 @@ function DashedAisle({ aisle }: { readonly aisle: Aisle }) {
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onDoubleClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}

View File

@@ -53,7 +53,7 @@ function DottedAisle({ aisle }: { readonly aisle: Aisle }) {
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onDoubleClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}

View File

@@ -100,7 +100,7 @@ function JunctionAisle({ aisle }: { readonly aisle: Aisle }) {
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onDoubleClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}

View File

@@ -50,7 +50,7 @@ function SolidAisle({ aisle }: { readonly aisle: Aisle }) {
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onDoubleClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}

View File

@@ -2,13 +2,13 @@ import * as THREE from 'three'
import { useEffect, useMemo, useRef, useState } from 'react'
import { useThree } from '@react-three/fiber';
import { useActiveLayer, useSocketStore, useToggleView, useToolMode } from '../../../../store/builder/store';
import ReferenceAisle from './referenceAisle';
import { useBuilderStore } from '../../../../store/builder/useBuilderStore';
import ReferencePoint from '../../point/reference/referencePoint';
import { createAisleApi } from '../../../../services/factoryBuilder/aisle/createAisleApi';
import { upsertAisleApi } from '../../../../services/factoryBuilder/aisle/upsertAisleApi';
import { useParams } from 'react-router-dom';
import { useVersionContext } from '../../version/versionContext';
import { useSceneContext } from '../../../scene/sceneContext';
import ReferenceAisle from './referenceAisle';
import ReferencePoint from '../../point/reference/referencePoint';
function AisleCreator() {
const { scene, camera, raycaster, gl, pointer } = useThree();
@@ -74,6 +74,8 @@ function AisleCreator() {
newPoint.layer = snappedPoint.layer;
}
if (snappedPoint && snappedPoint.pointUuid === tempPoints[0]?.pointUuid) { return }
if (snappedPosition && !snappedPoint) {
newPoint.position = snappedPosition;
}
@@ -104,7 +106,7 @@ function AisleCreator() {
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
upsertAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
}
setTempPoints([newPoint]);
}
@@ -127,7 +129,7 @@ function AisleCreator() {
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
upsertAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
}
setTempPoints([newPoint]);
}
@@ -149,7 +151,7 @@ function AisleCreator() {
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
upsertAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
}
setTempPoints([newPoint]);
}
@@ -170,7 +172,7 @@ function AisleCreator() {
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
upsertAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
}
setTempPoints([newPoint]);
}
@@ -193,7 +195,7 @@ function AisleCreator() {
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
upsertAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
}
setTempPoints([newPoint]);
}
@@ -215,7 +217,7 @@ function AisleCreator() {
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
upsertAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
}
setTempPoints([newPoint]);
}
@@ -236,7 +238,7 @@ function AisleCreator() {
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
upsertAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
}
setTempPoints([newPoint]);
}
@@ -258,7 +260,7 @@ function AisleCreator() {
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
upsertAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId, selectedVersion?.versionId || '')
}
setTempPoints([newPoint]);
}

View File

@@ -177,7 +177,7 @@ function ReferenceAisle({ tempPoints }: Readonly<ReferenceAisleProps>) {
useEffect(() => {
setTempAisle(null);
}, [toolMode, toggleView, tempPoints.length, aisleType, aisleWidth, aisleColor]);
}, [toolMode, toggleView, tempPoints.length, aisleType, aisleWidth, aisleColor, activeLayer]);
if (!tempAisle) return null;

View File

@@ -1,6 +1,6 @@
import * as THREE from "three"
import { useEffect } from 'react'
import { getFloorAssets } from '../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
import { getFloorAssets } from '../../../services/factoryBuilder/asset/floorAsset/getFloorItemsApi';
import { useLoadingProgress, useRenameModeStore, useSelectedFloorItem, useSelectedItem, useSocketStore } from '../../../store/builder/store';
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
@@ -23,10 +23,10 @@ const gltfLoaderWorker = new Worker(
)
);
function AssetsGroup({ floorGroup, plane }: { readonly floorGroup: RefGroup, readonly plane: RefMesh }) {
function AssetsGroup({ plane }: { readonly plane: RefMesh }) {
const { activeModule } = useModuleStore();
const { socket } = useSocketStore();
const { controls, gl, pointer, camera, raycaster } = useThree();
const { controls, gl, pointer, camera, raycaster, scene } = useThree();
const { setLoadingProgress } = useLoadingProgress();
const { assetStore, eventStore } = useSceneContext();
const { selectedVersionStore } = useVersionContext();
@@ -269,7 +269,7 @@ function AssetsGroup({ floorGroup, plane }: { readonly floorGroup: RefGroup, rea
useEffect(() => {
const canvasElement = gl.domElement;
const onDrop = (event: any) => {
const onDrop = (event: DragEvent) => {
if (!event.dataTransfer?.files[0]) return;
if (selectedItem.id !== "" && event.dataTransfer?.files[0] && selectedItem.category !== 'Fenestration') {
@@ -277,7 +277,7 @@ function AssetsGroup({ floorGroup, plane }: { readonly floorGroup: RefGroup, rea
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
addAssetModel(raycaster, camera, pointer, floorGroup, socket, selectedItem, setSelectedItem, addEvent, addAsset, plane, selectedVersion, projectId, userId);
addAssetModel(scene, raycaster, camera, pointer, socket, selectedItem, setSelectedItem, addEvent, addAsset, plane, selectedVersion, projectId, userId);
}
};

View File

@@ -3,496 +3,445 @@ import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import * as Types from "../../../../types/world/worldTypes";
import { retrieveGLTF, storeGLTF } from "../../../../utils/indexDB/idbUtils";
// import { setAssetsApi } from '../../../../services/factoryBuilder/assest/floorAsset/setAssetsApi';
// import { setAssetsApi } from '../../../../services/factoryBuilder/asset/floorAsset/setAssetsApi';
import { Socket } from "socket.io-client";
import * as CONSTANTS from "../../../../types/world/worldConstants";
import PointsCalculator from "../../../simulation/events/points/functions/pointsCalculator";
import { getUserData } from "../../../../functions/getUserData";
async function addAssetModel(
raycaster: THREE.Raycaster,
camera: THREE.Camera,
pointer: THREE.Vector2,
floorGroup: Types.RefGroup,
socket: Socket<any>,
selectedItem: any,
setSelectedItem: any,
addEvent: (event: EventsSchema) => void,
addAsset: (asset: Asset) => void,
plane: Types.RefMesh,
selectedVersion?: Version | null,
projectId?: string,
userId?: string
scene: THREE.Scene,
raycaster: THREE.Raycaster,
camera: THREE.Camera,
pointer: THREE.Vector2,
socket: Socket<any>,
selectedItem: any,
setSelectedItem: any,
addEvent: (event: EventsSchema) => void,
addAsset: (asset: Asset) => void,
plane: Types.RefMesh,
selectedVersion?: Version | null,
projectId?: string,
userId?: string
): Promise<void> {
////////// Load Floor GLtf's and set the positions, rotation, type etc. in state and store in localstorage //////////
////////// Load Floor GLtf's and set the positions, rotation, type etc. in state and store in localstorage //////////
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
try {
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
try {
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath(
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
);
loader.setDRACOLoader(dracoLoader);
dracoLoader.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/");
loader.setDRACOLoader(dracoLoader);
raycaster.setFromCamera(pointer, camera);
const floorIntersections = raycaster.intersectObjects(
floorGroup.current.children,
true
);
const intersectedFloor = floorIntersections.find((intersect) =>
intersect.object.name.includes("Floor")
);
raycaster.setFromCamera(pointer, camera);
const wallFloorsGroup = scene.getObjectByName("Walls-Floors-Group") as Types.Group | null;
const floorsGroup = scene.getObjectByName("Floors-Group") as Types.Group | null;
const floorChildren = floorsGroup?.children ?? [];
const wallFloorChildren = wallFloorsGroup?.children ?? [];
const floorIntersections = raycaster.intersectObjects([...floorChildren, ...wallFloorChildren], true);
const intersectedFloor = floorIntersections.find((intersect) => intersect.object.name.includes("Floor"));
const planeIntersections = raycaster.intersectObject(plane.current!, true);
const intersectedPlane = planeIntersections[0];
const planeIntersections = raycaster.intersectObject(plane.current!, true);
const intersectedPlane = planeIntersections[0];
let intersectPoint: THREE.Vector3 | null = null;
let intersectPoint: THREE.Vector3 | null = null;
if (intersectedFloor && intersectedPlane) {
intersectPoint =
intersectedFloor.distance < intersectedPlane.distance
? new THREE.Vector3(
intersectedFloor.point.x,
Math.round(intersectedFloor.point.y),
intersectedFloor.point.z
)
: new THREE.Vector3(
intersectedPlane.point.x,
0,
intersectedPlane.point.z
);
} else if (intersectedFloor) {
intersectPoint = new THREE.Vector3(
intersectedFloor.point.x,
Math.round(intersectedFloor.point.y),
intersectedFloor.point.z
);
} else if (intersectedPlane) {
intersectPoint = new THREE.Vector3(
intersectedPlane.point.x,
0,
intersectedPlane.point.z
);
}
if (intersectPoint) {
if (intersectPoint.y < 0) {
intersectPoint = new THREE.Vector3(
intersectPoint.x,
0,
intersectPoint.z
);
}
const cachedModel = THREE.Cache.get(selectedItem.id);
if (cachedModel) {
handleModelLoad(
cachedModel,
intersectPoint!,
selectedItem,
addEvent,
addAsset,
socket,
selectedVersion?.versionId || '',
projectId,
userId
);
return;
} else {
const cachedModelBlob = await retrieveGLTF(selectedItem.id);
if (cachedModelBlob) {
const blobUrl = URL.createObjectURL(cachedModelBlob);
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(selectedItem.id, gltf);
handleModelLoad(
gltf,
intersectPoint!,
selectedItem,
addEvent,
addAsset,
socket,
selectedVersion?.versionId || '',
projectId,
userId
);
});
} else {
loader.load(
`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`,
async (gltf) => {
const modelBlob = await fetch(
`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`
).then((res) => res.blob());
await storeGLTF(selectedItem.id, modelBlob);
THREE.Cache.add(selectedItem.id, gltf);
await handleModelLoad(
gltf,
intersectPoint!,
selectedItem,
addEvent,
addAsset,
socket,
selectedVersion?.versionId || '',
projectId,
userId
);
if (intersectedFloor && intersectedPlane) {
// intersectPoint = intersectedFloor.distance < intersectedPlane.distance ?
// new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z)
// : new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
if (intersectedFloor.distance < intersectedPlane.distance) {
if (intersectedFloor.object.userData.floorUuid) {
intersectPoint = new THREE.Vector3(intersectedFloor.point.x, intersectedFloor.object.userData.floorDepth, intersectedFloor.point.z);
} else {
intersectPoint = new THREE.Vector3(intersectedFloor.point.x, 0, intersectedFloor.point.z);
}
} else {
intersectPoint = new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
}
);
} else if (intersectedFloor) {
intersectPoint = new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z);
} else if (intersectedPlane) {
intersectPoint = new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
}
}
if (intersectPoint) {
if (intersectPoint.y < 0) {
intersectPoint = new THREE.Vector3(intersectPoint.x, 0, intersectPoint.z);
}
const cachedModel = THREE.Cache.get(selectedItem.id);
if (cachedModel) {
handleModelLoad(cachedModel, intersectPoint!, selectedItem, addEvent, addAsset, socket, selectedVersion?.versionId || '', projectId, userId);
return;
} else {
const cachedModelBlob = await retrieveGLTF(selectedItem.id);
if (cachedModelBlob) {
const blobUrl = URL.createObjectURL(cachedModelBlob);
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(selectedItem.id, gltf);
handleModelLoad(gltf, intersectPoint!, selectedItem, addEvent, addAsset, socket, selectedVersion?.versionId || '', projectId, userId);
});
} else {
loader.load(`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`,
async (gltf) => {
const modelBlob = await fetch(`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`).then((res) => res.blob());
await storeGLTF(selectedItem.id, modelBlob);
THREE.Cache.add(selectedItem.id, gltf);
await handleModelLoad(gltf, intersectPoint!, selectedItem, addEvent, addAsset, socket, selectedVersion?.versionId || '', projectId, userId);
}
);
}
}
}
} catch (error) {
echo.error("Failed to add asset");
} finally {
setSelectedItem({});
}
} catch (error) {
echo.error("Failed to add asset");
} finally {
setSelectedItem({});
}
}
async function handleModelLoad(
gltf: any,
intersectPoint: THREE.Vector3,
selectedItem: any,
addEvent: (event: EventsSchema) => void,
addAsset: (asset: Asset) => void,
socket: Socket<any>,
versionId: string,
projectId?: string,
userId?: string
gltf: any,
intersectPoint: THREE.Vector3,
selectedItem: any,
addEvent: (event: EventsSchema) => void,
addAsset: (asset: Asset) => void,
socket: Socket<any>,
versionId: string,
projectId?: string,
userId?: string
) {
const { organization } = getUserData();
const model = gltf.scene.clone();
model.userData = {
name: selectedItem.name,
modelId: selectedItem.id,
modelUuid: model.uuid,
};
model.position.set(intersectPoint!.x, intersectPoint!.y, intersectPoint!.z);
model.scale.set(...CONSTANTS.assetConfig.defaultScaleAfterGsap);
model.traverse((child: any) => {
if (child) {
child.castShadow = true;
child.receiveShadow = true;
}
});
const newFloorItem: Asset = {
modelUuid: model.uuid,
modelName: selectedItem.name,
assetId: selectedItem.id,
position: [intersectPoint!.x, intersectPoint!.y, intersectPoint!.z],
rotation: [0, 0, 0],
isLocked: false,
isVisible: true,
isCollidable: false,
opacity: 1,
};
// API
// await setAssetsApi(
// organization,
// newFloorItem.modelUuid,
// newFloorItem.modelName,
// newFloorItem.assetId,
// newFloorItem.position,
// { x: 0, y: 0, z: 0 },
// false,
// true,
// );
// SOCKET
if (selectedItem.type) {
const data = PointsCalculator(
selectedItem.type,
gltf.scene.clone(),
new THREE.Vector3(...model.rotation)
);
if (!data || !data.points) return;
const eventData: any = {
type: selectedItem.type,
const { organization } = getUserData();
const model = gltf.scene.clone();
model.userData = {
name: selectedItem.name,
modelId: selectedItem.id,
modelUuid: model.uuid,
};
model.position.set(intersectPoint!.x, intersectPoint!.y, intersectPoint!.z);
model.scale.set(...CONSTANTS.assetConfig.defaultScaleAfterGsap);
if (selectedItem.type === "Conveyor") {
const ConveyorEvent: ConveyorEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "transfer",
speed: 1,
points: data.points.map((point: THREE.Vector3, index: number) => {
const triggers: TriggerSchema[] = [];
if (data.points && index < data.points.length - 1) {
triggers.push({
triggerUuid: THREE.MathUtils.generateUUID(),
triggerName: `Trigger 1`,
triggerType: "onComplete",
delay: 0,
triggeredAsset: {
triggeredModel: {
modelName: newFloorItem.modelName,
modelUuid: newFloorItem.modelUuid,
},
triggeredPoint: {
pointName: `Point`,
pointUuid: "",
},
triggeredAction: {
actionName: `Action 1`,
actionUuid: "",
},
},
});
}
return {
uuid: THREE.MathUtils.generateUUID(),
position: [point.x, point.y, point.z],
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: `Action 1`,
actionType: "default",
material: "Default Material",
delay: 0,
spawnInterval: 5,
spawnCount: 1,
triggers: triggers,
},
};
}),
};
for (let i = 0; i < ConveyorEvent.points.length - 1; i++) {
const currentPoint = ConveyorEvent.points[i];
const nextPoint = ConveyorEvent.points[i + 1];
if (currentPoint.action.triggers.length > 0) {
currentPoint.action.triggers[0].triggeredAsset!.triggeredPoint!.pointUuid =
nextPoint.uuid;
currentPoint.action.triggers[0].triggeredAsset!.triggeredAction!.actionUuid =
nextPoint.action.actionUuid;
model.traverse((child: any) => {
if (child) {
child.castShadow = true;
child.receiveShadow = true;
}
}
addEvent(ConveyorEvent);
eventData.points = ConveyorEvent.points.map((point) => ({
uuid: point.uuid,
position: point.position,
rotation: point.rotation,
}));
} else if (selectedItem.type === "Vehicle") {
const vehicleEvent: VehicleEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "vehicle",
speed: 1,
point: {
uuid: THREE.MathUtils.generateUUID(),
position: [data.points[0].x, data.points[0].y, data.points[0].z],
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "travel",
unLoadDuration: 5,
loadCapacity: 1,
steeringAngle: 0,
pickUpPoint: null,
unLoadPoint: null,
triggers: [],
},
},
};
addEvent(vehicleEvent);
eventData.point = {
uuid: vehicleEvent.point.uuid,
position: vehicleEvent.point.position,
rotation: vehicleEvent.point.rotation,
};
} else if (selectedItem.type === "ArmBot") {
const roboticArmEvent: RoboticArmEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "roboticArm",
speed: 1,
point: {
uuid: THREE.MathUtils.generateUUID(),
position: [data.points[0].x, data.points[0].y, data.points[0].z],
rotation: [0, 0, 0],
actions: [
{
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "pickAndPlace",
process: {
startPoint: null,
endPoint: null,
},
triggers: [],
});
const newFloorItem: Asset = {
modelUuid: model.uuid,
modelName: selectedItem.name,
assetId: selectedItem.id,
position: [intersectPoint!.x, intersectPoint!.y, intersectPoint!.z],
rotation: [0, 0, 0],
isLocked: false,
isVisible: true,
isCollidable: false,
opacity: 1,
};
// API
// await setAssetsApi(
// organization,
// newFloorItem.modelUuid,
// newFloorItem.modelName,
// newFloorItem.assetId,
// newFloorItem.position,
// { x: 0, y: 0, z: 0 },
// false,
// true,
// );
// SOCKET
if (selectedItem.type) {
const data = PointsCalculator(
selectedItem.type,
gltf.scene.clone(),
new THREE.Vector3(...model.rotation)
);
if (!data || !data.points) return;
const eventData: any = { type: selectedItem.type, };
if (selectedItem.type === "Conveyor") {
const ConveyorEvent: ConveyorEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "transfer",
speed: 1,
points: data.points.map((point: THREE.Vector3, index: number) => {
const triggers: TriggerSchema[] = [];
if (data.points && index < data.points.length - 1) {
triggers.push({
triggerUuid: THREE.MathUtils.generateUUID(),
triggerName: `Trigger 1`,
triggerType: "onComplete",
delay: 0,
triggeredAsset: {
triggeredModel: {
modelName: newFloorItem.modelName,
modelUuid: newFloorItem.modelUuid,
},
triggeredPoint: {
pointName: `Point`,
pointUuid: "",
},
triggeredAction: {
actionName: `Action 1`,
actionUuid: "",
},
},
});
}
return {
uuid: THREE.MathUtils.generateUUID(),
position: [point.x, point.y, point.z],
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: `Action 1`,
actionType: "default",
material: "Default Material",
delay: 0,
spawnInterval: 5,
spawnCount: 1,
triggers: triggers,
},
};
}),
};
for (let i = 0; i < ConveyorEvent.points.length - 1; i++) {
const currentPoint = ConveyorEvent.points[i];
const nextPoint = ConveyorEvent.points[i + 1];
if (currentPoint.action.triggers.length > 0) {
currentPoint.action.triggers[0].triggeredAsset!.triggeredPoint!.pointUuid = nextPoint.uuid;
currentPoint.action.triggers[0].triggeredAsset!.triggeredAction!.actionUuid = nextPoint.action.actionUuid;
}
}
addEvent(ConveyorEvent);
eventData.points = ConveyorEvent.points.map((point) => ({
uuid: point.uuid,
position: point.position,
rotation: point.rotation,
}));
} else if (selectedItem.type === "Vehicle") {
const vehicleEvent: VehicleEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "vehicle",
speed: 1,
point: {
uuid: THREE.MathUtils.generateUUID(),
position: [data.points[0].x, data.points[0].y, data.points[0].z],
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "travel",
unLoadDuration: 5,
loadCapacity: 1,
steeringAngle: 0,
pickUpPoint: null,
unLoadPoint: null,
triggers: [],
},
},
};
addEvent(vehicleEvent);
eventData.point = {
uuid: vehicleEvent.point.uuid,
position: vehicleEvent.point.position,
rotation: vehicleEvent.point.rotation,
};
} else if (selectedItem.type === "ArmBot") {
const roboticArmEvent: RoboticArmEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "roboticArm",
speed: 1,
point: {
uuid: THREE.MathUtils.generateUUID(),
position: [data.points[0].x, data.points[0].y, data.points[0].z],
rotation: [0, 0, 0],
actions: [
{
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "pickAndPlace",
process: {
startPoint: null,
endPoint: null,
},
triggers: [],
},
],
},
};
addEvent(roboticArmEvent);
eventData.point = {
uuid: roboticArmEvent.point.uuid,
position: roboticArmEvent.point.position,
rotation: roboticArmEvent.point.rotation,
};
} else if (selectedItem.type === "StaticMachine") {
const machineEvent: MachineEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "machine",
point: {
uuid: THREE.MathUtils.generateUUID(),
position: [data.points[0].x, data.points[0].y, data.points[0].z],
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "process",
processTime: 10,
swapMaterial: "Default Material",
triggers: [],
},
},
};
addEvent(machineEvent);
eventData.point = {
uuid: machineEvent.point.uuid,
position: machineEvent.point.position,
rotation: machineEvent.point.rotation,
};
} else if (selectedItem.type === "Storage") {
const storageEvent: StorageEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "storageUnit",
point: {
uuid: THREE.MathUtils.generateUUID(),
position: [data.points[0].x, data.points[0].y, data.points[0].z],
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "store",
storageCapacity: 10,
triggers: [],
},
},
};
addEvent(storageEvent);
eventData.point = {
uuid: storageEvent.point.uuid,
position: storageEvent.point.position,
rotation: storageEvent.point.rotation,
};
}
const completeData = {
organization,
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
assetId: newFloorItem.assetId,
position: newFloorItem.position,
rotation: {
x: model.rotation.x,
y: model.rotation.y,
z: model.rotation.z,
},
],
},
};
addEvent(roboticArmEvent);
eventData.point = {
uuid: roboticArmEvent.point.uuid,
position: roboticArmEvent.point.position,
rotation: roboticArmEvent.point.rotation,
};
} else if (selectedItem.type === "StaticMachine") {
const machineEvent: MachineEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "machine",
point: {
uuid: THREE.MathUtils.generateUUID(),
position: [data.points[0].x, data.points[0].y, data.points[0].z],
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "process",
processTime: 10,
swapMaterial: "Default Material",
triggers: [],
},
},
};
addEvent(machineEvent);
eventData.point = {
uuid: machineEvent.point.uuid,
position: machineEvent.point.position,
rotation: machineEvent.point.rotation,
};
} else if (selectedItem.type === "Storage") {
const storageEvent: StorageEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "storageUnit",
point: {
uuid: THREE.MathUtils.generateUUID(),
position: [data.points[0].x, data.points[0].y, data.points[0].z],
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "store",
storageCapacity: 10,
triggers: [],
},
},
};
addEvent(storageEvent);
eventData.point = {
uuid: storageEvent.point.uuid,
position: storageEvent.point.position,
rotation: storageEvent.point.rotation,
};
isLocked: false,
isVisible: true,
socketId: socket.id,
eventData: eventData,
versionId: versionId,
projectId: projectId,
userId: userId,
};
socket.emit("v1:model-asset:add", completeData);
const asset: Asset = {
modelUuid: completeData.modelUuid,
modelName: completeData.modelName,
assetId: completeData.assetId,
position: completeData.position,
rotation: [
completeData.rotation.x,
completeData.rotation.y,
completeData.rotation.z,
] as [number, number, number],
isLocked: completeData.isLocked,
isCollidable: false,
isVisible: completeData.isVisible,
opacity: 1,
eventData: completeData.eventData,
};
addAsset(asset);
} else {
const data = {
organization,
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
assetId: newFloorItem.assetId,
position: newFloorItem.position,
rotation: {
x: model.rotation.x,
y: model.rotation.y,
z: model.rotation.z,
},
isLocked: false,
isVisible: true,
socketId: socket.id,
versionId: versionId,
projectId: projectId,
userId: userId,
};
socket.emit("v1:model-asset:add", data);
const asset = {
modelUuid: data.modelUuid,
modelName: data.modelName,
assetId: data.assetId,
position: data.position,
rotation: [data.rotation.x, data.rotation.y, data.rotation.z] as [
number,
number,
number
],
isLocked: data.isLocked,
isCollidable: false,
isVisible: data.isVisible,
opacity: 1,
};
addAsset(asset);
}
const completeData = {
organization,
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
assetId: newFloorItem.assetId,
position: newFloorItem.position,
rotation: {
x: model.rotation.x,
y: model.rotation.y,
z: model.rotation.z,
},
isLocked: false,
isVisible: true,
socketId: socket.id,
eventData: eventData,
versionId: versionId,
projectId: projectId,
userId: userId,
};
socket.emit("v1:model-asset:add", completeData);
const asset: Asset = {
modelUuid: completeData.modelUuid,
modelName: completeData.modelName,
assetId: completeData.assetId,
position: completeData.position,
rotation: [
completeData.rotation.x,
completeData.rotation.y,
completeData.rotation.z,
] as [number, number, number],
isLocked: completeData.isLocked,
isCollidable: false,
isVisible: completeData.isVisible,
opacity: 1,
eventData: completeData.eventData,
};
addAsset(asset);
} else {
const data = {
organization,
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
assetId: newFloorItem.assetId,
position: newFloorItem.position,
rotation: {
x: model.rotation.x,
y: model.rotation.y,
z: model.rotation.z,
},
isLocked: false,
isVisible: true,
socketId: socket.id,
versionId: versionId,
projectId: projectId,
userId: userId,
};
socket.emit("v1:model-asset:add", data);
const asset = {
modelUuid: data.modelUuid,
modelName: data.modelName,
assetId: data.assetId,
position: data.position,
rotation: [data.rotation.x, data.rotation.y, data.rotation.z] as [
number,
number,
number
],
isLocked: data.isLocked,
isCollidable: false,
isVisible: data.isVisible,
opacity: 1,
};
addAsset(asset);
}
}
export default addAssetModel;

View File

@@ -4,7 +4,7 @@ import { retrieveGLTF, storeGLTF } from '../../../../../utils/indexDB/idbUtils';
import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
import { ThreeEvent, useFrame, useThree } from '@react-three/fiber';
import { useActiveTool, useDeletableFloorItem, useRenderDistance, useSelectedFloorItem, useSocketStore, useToggleView, useToolMode } from '../../../../../store/builder/store';
import { useActiveTool, useDeletableFloorItem, useLimitDistance, useRenderDistance, useSelectedFloorItem, useSocketStore, useToggleView, useToolMode } from '../../../../../store/builder/store';
import { AssetBoundingBox } from '../../functions/assetBoundingBox';
import { CameraControls, Html } from '@react-three/drei';
import useModuleStore, { useSubModuleStore } from '../../../../../store/useModuleStore';
@@ -34,6 +34,7 @@ function Model({ asset }: { readonly asset: Asset }) {
const { socket } = useSocketStore();
const { deletableFloorItem, setDeletableFloorItem } = useDeletableFloorItem();
const { setSelectedFloorItem } = useSelectedFloorItem();
const { limitDistance } = useLimitDistance();
const { renderDistance } = useRenderDistance();
const [isRendered, setIsRendered] = useState(false);
const url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
@@ -162,10 +163,16 @@ function Model({ asset }: { readonly asset: Asset }) {
useFrame(() => {
const assetPosition = new THREE.Vector3(...asset.position);
if (!isRendered && assetPosition.distanceTo(camera.position) <= renderDistance) {
setIsRendered(true);
} else if (isRendered && assetPosition.distanceTo(camera.position) > renderDistance) {
setIsRendered(false);
if (limitDistance) {
if (!isRendered && assetPosition.distanceTo(camera.position) <= renderDistance) {
setIsRendered(true);
} else if (isRendered && assetPosition.distanceTo(camera.position) > renderDistance) {
setIsRendered(false);
}
} else {
if (!isRendered) {
setIsRendered(true);
}
}
})

View File

@@ -1,139 +1,68 @@
////////// Three and React Three Fiber Imports //////////
import * as THREE from "three";
import { useEffect, useRef, useState } from "react";
import { useThree, useFrame } from "@react-three/fiber";
////////// Component Imports //////////
import DistanceText from "./geomentries/lines/distanceText/distanceText";
import ReferenceDistanceText from "./geomentries/lines/distanceText/referenceDistanceText";
import { useEffect, useRef } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { Geometry } from "@react-three/csg";
////////// Zustand State Imports //////////
import {
useToggleView,
useActiveLayer,
useWallVisibility,
useRoofVisibility,
useShadows,
useUpdateScene,
useWalls,
useToolMode,
useRefTextUpdate,
useRenderDistance,
useLimitDistance,
} from "../../store/builder/store";
////////// 3D Function Imports //////////
import loadWalls from "./geomentries/walls/loadWalls";
import * as Types from "../../types/world/worldTypes";
import SocketResponses from "../collaboration/socket/socketResponses.dev";
import FloorPlanGroup from "./groups/floorPlanGroup";
import FloorGroup from "./groups/floorGroup";
import Draw from "./functions/draw";
import WallsAndWallItems from "./groups/wallsAndWallItems";
import Ground from "../scene/environment/ground";
import { findEnvironment } from "../../services/factoryBuilder/environment/findEnvironment";
import Layer2DVisibility from "./geomentries/layers/layer2DVisibility";
import ZoneGroup from "./groups/zoneGroup";
import MeasurementTool from "../scene/tools/measurementTool";
import NavMesh from "../simulation/vehicle/navMesh/navMesh";
import CalculateAreaGroup from "./groups/calculateAreaGroup";
import LayoutImage from "./layout/layoutImage";
import AssetsGroup from "./asset/assetsGroup";
import { Bvh } from "@react-three/drei";
import DxfFile from "./dfx/LoadBlueprint";
import { useParams } from "react-router-dom";
import AislesGroup from "./aisle/aislesGroup";
import WallGroup from "./wall/wallGroup";
import FloorGroup from "./floor/floorGroup";
import ZoneGroup from "./zone/zoneGroup";
import { useParams } from "react-router-dom";
import { useBuilderStore } from "../../store/builder/useBuilderStore";
import { getUserData } from "../../functions/getUserData";
import WallAssetGroup from "./wallAsset/wallAssetGroup";
export default function Builder() {
const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
const csg = useRef(); // Reference for CSG object, used for 3D modeling.
const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
const scene = useRef() as Types.RefScene; // Reference to the scene.
const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
const state = useThree<Types.ThreeState>();
const plane = useRef<THREE.Mesh>(null);
const csgRef = useRef<any>(null);
// Assigning the scene and camera from the Three.js state to the references.
const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
const grid = useRef() as any; // Reference for a grid object for raycaster reference.
const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
const [selectedItemsIndex, setSelectedItemsIndex] = useState<Types.Number | null>(null); // State for tracking the index of the selected item.
const { activeLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
const { toggleView } = useToggleView(); // State for toggling between 2D and 3D.
const { toolMode, setToolMode } = useToolMode();
const { toggleView } = useToggleView();
const { setToolMode } = useToolMode();
const { setRoofVisibility } = useRoofVisibility();
const { setWallVisibility } = useWallVisibility();
const { setShadows } = useShadows();
const { setRenderDistance } = useRenderDistance();
const { setLimitDistance } = useLimitDistance();
const { setUpdateScene } = useUpdateScene();
const { setWalls } = useWalls();
const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
const { projectId } = useParams();
const { setHoveredPoint, setHoveredLine } = useBuilderStore();
const { userId, organization } = getUserData();
// const loader = new GLTFLoader();
// const dracoLoader = new DRACOLoader();
// dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
// loader.setDRACOLoader(dracoLoader);
////////// All Toggle's //////////
useEffect(() => {
setRefTextUpdate((prevUpdate: number) => prevUpdate - 1);
if (toggleView) {
Layer2DVisibility(
activeLayer,
floorPlanGroup,
floorPlanGroupLine,
floorPlanGroupPoint,
currentLayerPoint,
dragPointControls
);
} else {
if (!toggleView) {
setHoveredLine(null);
setHoveredPoint(null);
state.gl.domElement.style.cursor = 'default';
setToolMode('cursor');
loadWalls(lines, setWalls);
setUpdateScene(true);
line.current = [];
}
}, [toggleView]);
@@ -152,131 +81,45 @@ export default function Builder() {
fetchVisibility();
}, []);
////////// UseFrame is Here //////////
useFrame(() => {
if (toolMode) {
Draw(
state,
plane,
cursorPosition,
floorPlanGroupPoint,
snappedPoint,
isSnapped,
isSnappedUUID,
line,
ispreSnapped,
floorPlanGroup,
ReferenceLineMesh,
LineCreated,
setRefTextUpdate,
Tube,
anglesnappedPoint,
isAngleSnapped,
toolMode
);
if (csgRef.current) {
csgRef.current.update();
}
});
////////// Return //////////
})
return (
<>
<Ground grid={grid} plane={plane} />
<Ground plane={plane} />
<Bvh firstHitOnly>
<DistanceText key={toggleView} />
</Bvh>
<SocketResponses />
<ReferenceDistanceText
key={refTextupdate}
line={ReferenceLineMesh.current}
/>
<AssetsGroup plane={plane} />
<Bvh firstHitOnly>
<SocketResponses
floorPlanGroup={floorPlanGroup}
lines={lines}
floorGroup={floorGroup}
scene={scene}
onlyFloorlines={onlyFloorlines}
currentLayerPoint={currentLayerPoint}
floorPlanGroupPoint={floorPlanGroupPoint}
floorPlanGroupLine={floorPlanGroupLine}
dragPointControls={dragPointControls}
/>
</Bvh>
<mesh name='Walls-And-WallAssets-Group'>
<Geometry ref={csgRef} useGroups>
<WallsAndWallItems
CSGGroup={CSGGroup}
setSelectedItemsIndex={setSelectedItemsIndex}
selectedItemsIndex={selectedItemsIndex}
currentWallItem={currentWallItem}
csg={csg}
lines={lines}
hoveredDeletableWallItem={hoveredDeletableWallItem}
/>
<WallGroup />
<Bvh firstHitOnly>
<WallAssetGroup />
<FloorGroup
floorGroup={floorGroup}
lines={lines}
referencePole={referencePole}
hoveredDeletablePillar={hoveredDeletablePillar}
/>
</Geometry>
</mesh>
<FloorPlanGroup
floorPlanGroup={floorPlanGroup}
floorPlanGroupLine={floorPlanGroupLine}
floorPlanGroupPoint={floorPlanGroupPoint}
floorGroup={floorGroup}
currentLayerPoint={currentLayerPoint}
dragPointControls={dragPointControls}
hoveredDeletablePoint={hoveredDeletablePoint}
hoveredDeletableLine={hoveredDeletableLine}
plane={plane}
line={line}
lines={lines}
onlyFloorline={onlyFloorline}
onlyFloorlines={onlyFloorlines}
ReferenceLineMesh={ReferenceLineMesh}
LineCreated={LineCreated}
isSnapped={isSnapped}
ispreSnapped={ispreSnapped}
snappedPoint={snappedPoint}
isSnappedUUID={isSnappedUUID}
isAngleSnapped={isAngleSnapped}
anglesnappedPoint={anglesnappedPoint}
/>
<AislesGroup />
<ZoneGroup />
<FloorGroup />
<AssetsGroup
floorGroup={floorGroup}
plane={plane}
/>
<ZoneGroup />
<AislesGroup />
<MeasurementTool />
<MeasurementTool />
<CalculateAreaGroup />
<CalculateAreaGroup />
<NavMesh />
<NavMesh lines={lines} />
<DxfFile />
<DxfFile
lines={lines}
dragPointControls={dragPointControls}
currentLayerPoint={currentLayerPoint}
floorPlanGroupLine={floorPlanGroupLine}
floorPlanGroupPoint={floorPlanGroupPoint}
/>
<LayoutImage />
</Bvh>
{/* <WallGroup /> */}
<LayoutImage />
</>
);
}

View File

@@ -1,40 +1,21 @@
import { useEffect, useRef } from 'react';
import { useDfxUpload, useSocketStore, useToggleView, useUpdateScene } from '../../../store/builder/store';
import { LineBasicMaterial, Line } from 'three';
import loadInitialPoint from '../IntialLoad/loadInitialPoint';
import loadInitialLine from '../IntialLoad/loadInitialLine';
import { TransformControls } from '@react-three/drei';
import { getWallPointsFromBlueprint } from './functions/getWallPointsFromBlueprint';
import * as Types from '../../../types/world/worldTypes';
import arrayLineToObject from '../geomentries/lines/lineConvertions/arrayLineToObject';
import { useParams } from 'react-router-dom';
import { getUserData } from '../../../functions/getUserData';
import { useVersionContext } from '../version/versionContext';
// Interface defining the props for the DxfFile component
interface DxfFileProps {
lines: Types.RefLines; // Reference to lines in the DXF file
floorPlanGroupPoint: Types.RefGroup; // Reference to floor plan points group
dragPointControls: Types.RefDragControl; // Reference to drag controls
floorPlanGroupLine: Types.RefGroup; // Reference to floor plan lines group
currentLayerPoint: Types.RefMeshArray; // Reference to current layer points
}
/**
* DxfFile component handles the rendering and manipulation of DXf file data in a 3D scene.
* It processes the DXF data to create points and lines representing walls and allows
* transformation controls for interactive editing.
*/
const DxfFile = ({
floorPlanGroupPoint,
currentLayerPoint,
dragPointControls,
floorPlanGroupLine,
lines,
}: DxfFileProps) => {
const DxfFile = () => {
// State management hooks
const { dfxuploaded, dfxWallGenerate, setObjValue, objValue } = useDfxUpload();
const { setUpdateScene } = useUpdateScene();
const { toggleView } = useToggleView();
const { socket } = useSocketStore();
const { selectedVersionStore } = useVersionContext();
@@ -50,55 +31,34 @@ const DxfFile = ({
* Loads initial points and lines from the DXF data and updates the scene.
*/
useEffect(() => {
if (
dfxWallGenerate &&
dragPointControls &&
floorPlanGroupPoint &&
currentLayerPoint &&
floorPlanGroupLine
) {
if (dfxWallGenerate) {
// Store generated lines in ref
lines.current.push(...dfxWallGenerate);
dfxWallGenerate.map((line: any) => {
const lineData = arrayLineToObject(line as Types.Line);
// lines.current.push(...dfxWallGenerate);
// dfxWallGenerate.map((line: any) => {
// const lineData = arrayLineToObject(line as Types.Line);
//REST
// //REST
// setLine(organization, lineData.layer!, lineData.line!, lineData.type!);
// // setLine(organization, lineData.layer!, lineData.line!, lineData.type!);
//SOCKET
// //SOCKET
const input = {
organization,
layer: lineData.layer,
line: lineData.line,
type: lineData.type,
socketId: socket.id,
versionId: selectedVersion?.versionId || '',
projectId,
userId
}
// const input = {
// organization,
// layer: lineData.layer,
// line: lineData.line,
// type: lineData.type,
// socketId: socket.id,
// versionId: selectedVersion?.versionId || '',
// projectId,
// userId
// }
console.log('input: ', input);
socket.emit('v1:Line:create', input);
// socket.emit('v1:Line:create', input);
})
// Load initial points and lines from DXF data
loadInitialPoint(lines, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
loadInitialLine(floorPlanGroupLine, lines);
// Trigger scene update
setUpdateScene(true);
// })
}
}, [
lines,
floorPlanGroupLine,
floorPlanGroupPoint,
currentLayerPoint,
dragPointControls,
dfxWallGenerate,
]);
}, [dfxWallGenerate]);
/**
* Handles transformation changes for individual lines.

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@@ -1,100 +0,0 @@
import * as THREE from "three";
import { DragControls } from "three/examples/jsm/controls/DragControls";
import * as CONSTANTS from "../../../types/world/worldConstants";
import DragPoint from "../geomentries/points/dragPoint";
import * as Types from "../../../types/world/worldTypes";
// import { updatePoint } from '../../../services/factoryBuilder/lines/updatePointApi';
import { Socket } from "socket.io-client";
import { getUserData } from "../../../functions/getUserData";
export default async function addDragControl(
dragPointControls: Types.RefDragControl,
currentLayerPoint: Types.RefMeshArray,
state: Types.ThreeState,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
lines: Types.RefLines,
onlyFloorlines: Types.RefOnlyFloorLines,
socket: Socket<any>,
projectId?: string,
versionId?: string
) {
////////// Dragging Point and also change the size to indicate during hover //////////
dragPointControls.current = new DragControls(
currentLayerPoint.current,
state.camera,
state.gl.domElement
);
dragPointControls.current.enabled = false;
const { userId, organization, email } = getUserData();
dragPointControls.current.addEventListener("drag", function (event) {
const object = event.object;
if (object.visible) {
(state.controls as any).enabled = false;
DragPoint(
event as any,
floorPlanGroupPoint,
floorPlanGroupLine,
state.scene,
lines,
onlyFloorlines
);
} else {
(state.controls as any).enabled = true;
}
});
dragPointControls.current.addEventListener("dragstart", function (event) { });
dragPointControls.current.addEventListener("dragend", async function (event) {
if (!dragPointControls.current) return;
//REST
// await updatePoint(
// organization,
// { "x": event.object.position.x, "y": 0.01, "z": event.object.position.z },
// event.object.uuid,
// )
//SOCKET
const data = {
organization,
position: {
x: event.object.position.x,
y: 0.01,
z: event.object.position.z,
},
uuid: event.object.uuid,
socketId: socket.id,
versionId,
projectId,
userId,
};
socket.emit("v1:Line:update", data);
if (state.controls) {
(state.controls as any).enabled = true;
}
});
dragPointControls.current.addEventListener("hoveron", function (event: any) {
if ((event.object as Types.Mesh).name === "point") {
event.object.material.uniforms.uInnerColor.value.set(
event.object.userData.color
);
}
});
dragPointControls.current.addEventListener("hoveroff", function (event: any) {
if ((event.object as Types.Mesh).name === "point") {
event.object.material.uniforms.uInnerColor.value.set(
new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor)
);
}
});
}

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@@ -1,8 +0,0 @@
import * as Types from "../../../types/world/worldTypes";
export default function handleContextMenu(
menuVisible: Types.Boolean,
setMenuVisible: Types.BooleanState
): void {
// setMenuVisible(true)
}

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@@ -1,61 +0,0 @@
import * as THREE from 'three';
import * as Types from "../../../types/world/worldTypes";
function handleMeshDown(
event: Types.MeshEvent,
currentWallItem: Types.RefMesh,
setSelectedWallItem: Types.setSelectedWallItemSetState,
setSelectedItemsIndex: Types.setSelectedItemsIndexSetState,
wallItems: Types.wallItems,
toggleView: Types.Boolean
): void {
////////// To select which of the Wall item and CSG is selected to be dragged //////////
if (!toggleView) {
if (currentWallItem.current) {
currentWallItem.current.children.forEach((child) => {
if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
const material = (child as THREE.Mesh).material;
if (Array.isArray(material)) {
material.forEach(mat => {
if (mat instanceof THREE.MeshStandardMaterial) {
mat.emissive = new THREE.Color("black");
}
});
} else if (material instanceof THREE.MeshStandardMaterial) {
material.emissive = new THREE.Color("black");
}
}
});
currentWallItem.current = null;
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
if (event.intersections.length > 0) {
if (event.object) {
const wallItemModel = event.object;
let currentObject = wallItemModel as THREE.Object3D;
while (currentObject) {
if (currentObject.name === "Scene") {
break;
}
currentObject = currentObject.parent as THREE.Object3D;
}
if (!currentObject) return;
const clickedIndex = wallItems.findIndex((item) => item.model?.uuid === currentObject.uuid);
if (clickedIndex !== -1) {
setSelectedItemsIndex(clickedIndex);
const wallItemModel = wallItems[clickedIndex]?.model;
if (wallItemModel) {
setSelectedWallItem(wallItemModel);
}
}
}
}
}
}
export default handleMeshDown;

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@@ -1,34 +0,0 @@
import * as THREE from 'three';
import * as Types from "../../../types/world/worldTypes";
function handleMeshMissed(
currentWallItem: Types.RefMesh,
setSelectedWallItem: Types.setSelectedWallItemSetState,
setSelectedItemsIndex: Types.setSelectedItemsIndexSetState
): void {
////////// If an item is selected and then clicked outside other than the selected object, this runs and removes the color of the selected object and sets setSelectedWallItem and setSelectedItemsIndex as null //////////
if (currentWallItem.current) {
currentWallItem.current.children.forEach((child) => {
if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
const material = (child as THREE.Mesh).material;
if (Array.isArray(material)) {
material.forEach(mat => {
if (mat instanceof THREE.MeshStandardMaterial) {
mat.emissive = new THREE.Color("black");
}
});
} else if (material instanceof THREE.MeshStandardMaterial) {
material.emissive = new THREE.Color("black");
}
}
});
currentWallItem.current = null;
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
}
export default handleMeshMissed;

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import { useMemo } from 'react';
import { DoubleSide, Shape, Vector2 } from 'three';
import { Extrude } from '@react-three/drei';
import * as Constants from '../../../../../types/world/worldConstants';
function Floor2DInstance({ floor }: { floor: Floor }) {
const savedTheme: string | null = localStorage.getItem("theme");
const shape = useMemo(() => {
const shape = new Shape();
const points = floor.points.map(p => new Vector2(p.position[0], p.position[2]));
if (points.length < 3) return null;
shape.moveTo(points[0].x, points[0].y);
for (let i = 1; i < points.length; i++) {
shape.lineTo(points[i].x, points[i].y);
}
return shape;
}, [floor]);
if (!shape) return null;
return (
<mesh
castShadow
receiveShadow
name={`Floor-2D-${floor.floorUuid}`}
rotation={[Math.PI / 2, 0, 0]}
position={[0, 0, 0]}
userData={floor}
>
<Extrude
name={`Floor-${floor.floorUuid}`}
args={[shape, {
depth: Constants.floorConfig.height,
}]}
userData={floor}
>
<meshBasicMaterial
color={savedTheme === "dark" ? "#808080" : "#808080"}
side={DoubleSide}
transparent
opacity={0.4}
depthWrite={false}
/>
</Extrude>
</mesh>
);
}
export default Floor2DInstance;

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import { useMemo } from 'react';
import { Shape, Vector2, DoubleSide, TextureLoader, RepeatWrapping, SRGBColorSpace } from 'three';
import { useLoader } from '@react-three/fiber';
import { Extrude } from '@react-three/drei';
import useModuleStore from '../../../../../store/useModuleStore';
import { useBuilderStore } from '../../../../../store/builder/useBuilderStore';
import { useToggleView } from '../../../../../store/builder/store';
import * as Constants from '../../../../../types/world/worldConstants';
import texturePath from "../../../../../assets/textures/floor/white.png";
import texturePathDark from "../../../../../assets/textures/floor/black.png";
import material1 from '../../../../../assets/textures/floor/factory wall texture.jpg';
function FloorInstance({ floor }: { floor: Floor }) {
const { togglView } = useToggleView();
const { activeModule } = useModuleStore();
const { selectedFloor, setSelectedFloor, setSelectedDecal } = useBuilderStore();
const savedTheme = localStorage.getItem('theme');
const materials: Record<string, string> = {
"Default Material": savedTheme === "dark" ? texturePathDark : texturePath,
"Material 1": savedTheme === "dark" ? material1 : material1,
};
const shape = useMemo(() => {
const shape = new Shape();
const points = floor.points.map(p => new Vector2(p.position[0], p.position[2]));
if (points.length < 3) return null;
shape.moveTo(points[0].x, points[0].y);
for (let i = 1; i < points.length; i++) {
shape.lineTo(points[i].x, points[i].y);
}
return shape;
}, [floor]);
const textureScale = Constants.floorConfig.textureScale;
const [topTexture, sideTexture] = useLoader(
TextureLoader,
[
materials[floor.topMaterial] || materials['Default Material'],
materials[floor.sideMaterial] || materials['Default Material']
]
);
if (!materials[floor.topMaterial] || !materials[floor.sideMaterial]) return null;
[topTexture, sideTexture].forEach(tex => {
tex.wrapS = tex.wrapT = RepeatWrapping;
tex.repeat.set(textureScale, textureScale);
tex.colorSpace = SRGBColorSpace;
});
if (!shape) return null;
return (
<mesh
castShadow
receiveShadow
name={`Floor-${floor.floorUuid}`}
rotation={[Math.PI / 2, 0, 0]}
position={[0, !floor.isBeveled ? (floor.floorDepth - 0.1) : (floor.floorDepth - 0.2), 0]}
userData={floor}
onDoubleClick={(e) => {
if (!togglView && activeModule === 'builder') {
if (e.object.userData.floorUuid) {
e.stopPropagation();
setSelectedFloor(e.object);
setSelectedDecal(null);
}
}
}}
onPointerMissed={() => {
if (selectedFloor && selectedFloor.userData.floorUuid === floor.floorUuid) {
setSelectedFloor(null);
}
}}
>
<Extrude
name={`Floor-${floor.floorUuid}`}
args={[shape, {
depth: !floor.isBeveled ? floor.floorDepth : (floor.floorDepth - 0.1),
bevelEnabled: floor.isBeveled,
bevelSegments: floor.bevelStrength,
bevelOffset: -0.1,
bevelSize: 0.1,
bevelThickness: 0.1,
}]}
userData={floor}
>
<meshStandardMaterial
attach="material-0"
color={Constants.floorConfig.defaultColor}
map={topTexture}
side={DoubleSide}
/>
<meshStandardMaterial
attach="material-1"
color={Constants.floorConfig.defaultColor}
map={sideTexture}
side={DoubleSide}
/>
</Extrude>
</mesh>
);
}
export default FloorInstance;

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import React, { useEffect, useMemo } from 'react';
import { Vector3 } from 'three';
import { Html } from '@react-three/drei';
import { useSceneContext } from '../../../scene/sceneContext';
import { useToggleView } from '../../../../store/builder/store';
import Line from '../../line/line';
import Point from '../../point/point';
import FloorInstance from './Instance/floorInstance';
import Floor2DInstance from './Instance/floor2DInstance';
function FloorInstances() {
const { floorStore } = useSceneContext();
const { floors } = floorStore();
const { toggleView } = useToggleView();
useEffect(() => {
// console.log('floors: ', floors);
}, [floors])
const allPoints = useMemo(() => {
const points: Point[] = [];
const seenUuids = new Set<string>();
floors.forEach(floor => {
floor.points.forEach(point => {
if (!seenUuids.has(point.pointUuid)) {
seenUuids.add(point.pointUuid);
points.push(point);
}
});
});
return points;
}, [floors]);
const allLines = useMemo(() => {
const lines: { start: Point; end: Point; key: string }[] = [];
const seenUuids = new Set<string>();
floors.forEach((floor) => {
const points = floor.points;
if (points.length < 2) return;
for (let i = 0; i < points.length; i++) {
const current = points[i];
const next = points[(i + 1) % points.length];
const lineKey = `${current.pointUuid}-${next.pointUuid}`;
if (current.pointUuid !== next.pointUuid && !seenUuids.has(lineKey)) {
seenUuids.add(lineKey);
lines.push({
start: current,
end: next,
key: lineKey
});
}
}
});
return lines;
}, [floors]);
return (
<>
{!toggleView && floors.length > 0 && (
<mesh name='Floors-Group'>
{floors.map((floor) => (
<FloorInstance key={floor.floorUuid} floor={floor} />
))}
</mesh>
)}
{toggleView && floors.length > 0 && (
<mesh name='Floors-2D-Group'>
{floors.map((floor) => (
<Floor2DInstance key={floor.floorUuid} floor={floor} />
))}
</mesh>
)}
{toggleView && (
<>
<group name='Floor-Points-Group'>
{allPoints.map((point) => (
<Point key={point.pointUuid} point={point} />
))}
</group>
<group name='Floor-Lines-Group'>
{allLines.map(({ start, end, key }) => (
<Line key={key} points={[start, end]} />
))}
{allLines.map((line) => {
const { start, end, key } = line;
const textPosition = new Vector3().addVectors(new Vector3(...start.position), new Vector3(...end.position)).divideScalar(2);
const distance = new Vector3(...start.position).distanceTo(new Vector3(...end.position));
return (
<React.Fragment key={key}>
{toggleView &&
<Html
key={`${start.pointUuid}_${end.pointUuid}`}
userData={line}
position={[textPosition.x, 1, textPosition.z]}
wrapperClass="distance-text-wrapper"
className="distance-text"
zIndexRange={[1, 0]}
prepend
sprite
>
<div
key={key}
className={`distance ${key}`}
>
{distance.toFixed(2)} m
</div>
</Html>
}
</React.Fragment>
)
})}
</group>
</>
)}
</>
)
}
export default FloorInstances;

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import * as THREE from 'three'
import { useEffect, useMemo, useRef, useState } from 'react'
import { useThree } from '@react-three/fiber';
import { useActiveLayer, useSocketStore, useToggleView, useToolMode } from '../../../../store/builder/store';
import { useSceneContext } from '../../../scene/sceneContext';
import { useBuilderStore } from '../../../../store/builder/useBuilderStore';
import { useParams } from 'react-router-dom';
import { useVersionContext } from '../../version/versionContext';
import { getUserData } from '../../../../functions/getUserData';
import ReferencePoint from '../../point/reference/referencePoint';
import ReferenceFloor from './referenceFloor';
// import { upsertFloorApi } from '../../../../services/factoryBuilder/floor/upsertFloorApi';
function FloorCreator() {
const { scene, camera, raycaster, gl, pointer } = useThree();
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
const { toggleView } = useToggleView();
const { toolMode } = useToolMode();
const { activeLayer } = useActiveLayer();
const { socket } = useSocketStore();
const { floorStore } = useSceneContext();
const { addFloor, getFloorPointById, getFloorByPoints } = floorStore();
const drag = useRef(false);
const isLeftMouseDown = useRef(false);
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const { userId, organization } = getUserData();
const { projectId } = useParams();
const [tempPoints, setTempPoints] = useState<Point[]>([]);
const [isCreating, setIsCreating] = useState(false);
const { floorDepth, isBeveled, bevelStrength, sideMaterial, topMaterial, snappedPosition, snappedPoint, setSnappedPoint, setSnappedPosition } = useBuilderStore();
useEffect(() => {
const canvasElement = gl.domElement;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown.current = true;
drag.current = false;
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown.current = false;
}
};
const onMouseMove = () => {
if (isLeftMouseDown) {
drag.current = true;
}
};
const onMouseClick = () => {
if (drag.current || !toggleView) return;
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
let position = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (!position) return;
const pointIntersects = raycaster.intersectObjects(scene.children).find((intersect) => intersect.object.name === 'Floor-Point');
// const floorIntersect = raycaster.intersectObjects(scene.children).find((intersect) => intersect.object.name === 'Floor-Line');
// if (floorIntersect && !pointIntersects) {
// }
const newPoint: Point = {
pointUuid: THREE.MathUtils.generateUUID(),
pointType: 'Floor',
position: [position.x, position.y, position.z],
layer: activeLayer
};
if (snappedPosition && snappedPoint) {
newPoint.pointUuid = snappedPoint.pointUuid;
newPoint.position = snappedPosition;
newPoint.layer = snappedPoint.layer;
}
if (snappedPoint && snappedPoint.pointUuid === tempPoints[tempPoints.length - 1]?.pointUuid) { return }
if (snappedPosition && !snappedPoint) {
newPoint.position = snappedPosition;
}
if (tempPoints.length > 2 && isCreating && snappedPoint && snappedPoint.pointUuid === tempPoints[0].pointUuid) {
const floor: Floor = {
floorUuid: THREE.MathUtils.generateUUID(),
floorName: "Floor",
points: tempPoints,
topMaterial,
sideMaterial,
floorDepth,
isBeveled,
bevelStrength,
decals: [],
};
addFloor(floor);
if (projectId) {
// API
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
// SOCKET
const data = {
floorData: floor,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:add', data);
}
setTempPoints([]);
setIsCreating(false);
} else if (isCreating && snappedPoint && !tempPoints.some(p => p.pointUuid === snappedPoint.pointUuid)) {
setTempPoints(prev => [...prev, newPoint]);
setIsCreating(true);
} else if (pointIntersects) {
if (tempPoints.length > 2 && isCreating && pointIntersects.object.uuid === tempPoints[0].pointUuid) {
const floor: Floor = {
floorUuid: THREE.MathUtils.generateUUID(),
floorName: "Floor",
points: tempPoints,
topMaterial,
sideMaterial,
floorDepth,
isBeveled,
bevelStrength,
decals: [],
};
addFloor(floor);
if (projectId) {
// API
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
// SOCKET
const data = {
floorData: floor,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:add', data);
}
setTempPoints([]);
setIsCreating(false);
} else if (tempPoints.length === 0 || (tempPoints.length > 1 && !tempPoints.slice(1).some(p => p.pointUuid === pointIntersects.object.uuid))) {
tempPoints.push(pointIntersects.object.userData as Point);
setIsCreating(true);
}
} else {
setTempPoints(prev => [...prev, newPoint]);
setIsCreating(true);
}
};
const onContext = (event: any) => {
event.preventDefault();
if (isCreating) {
if (tempPoints.length >= 3) {
const floor: Floor = {
floorUuid: THREE.MathUtils.generateUUID(),
floorName: "Floor",
points: tempPoints,
topMaterial,
sideMaterial,
floorDepth,
isBeveled,
bevelStrength,
decals: [],
};
addFloor(floor);
if (projectId) {
// API
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
// SOCKET
const data = {
floorData: floor,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:add', data);
}
}
setTempPoints([]);
setIsCreating(false);
}
};
if (toolMode === "Floor" && toggleView) {
if (tempPoints.length === 0) {
setSnappedPosition(null);
setSnappedPoint(null);
}
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("click", onMouseClick);
canvasElement.addEventListener("contextmenu", onContext);
} else {
setTempPoints([]);
setIsCreating(false);
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContext);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContext);
};
}, [gl, camera, scene, raycaster, pointer, plane, toggleView, toolMode, activeLayer, socket, tempPoints, isCreating, addFloor, getFloorPointById, getFloorByPoints, floorDepth, isBeveled, bevelStrength, sideMaterial, topMaterial, snappedPosition, snappedPoint]);
return (
<>
{toggleView &&
<>
<group name='Floor-Reference-Points-Group'>
{tempPoints.map((point) => (
<ReferencePoint key={point.pointUuid} point={point} />
))}
</group>
{tempPoints.length > 0 &&
<ReferenceFloor tempPoints={tempPoints} />
}
</>
}
</>
)
}
export default FloorCreator

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import { useEffect, useRef, useState, useMemo } from 'react';
import * as THREE from 'three';
import { useFrame, useThree } from '@react-three/fiber';
import { Extrude, Html } from '@react-three/drei';
import { useBuilderStore } from '../../../../store/builder/useBuilderStore';
import { useActiveLayer, useToolMode, useToggleView } from '../../../../store/builder/store';
import { useDirectionalSnapping } from '../../point/helpers/useDirectionalSnapping';
import { usePointSnapping } from '../../point/helpers/usePointSnapping';
import ReferenceLine from '../../line/reference/referenceLine';
interface ReferenceFloorProps {
tempPoints: Point[];
}
function ReferenceFloor({ tempPoints }: Readonly<ReferenceFloorProps>) {
const { floorDepth, isBeveled, bevelStrength, setSnappedPosition, setSnappedPoint } = useBuilderStore();
const { pointer, raycaster, camera } = useThree();
const { toolMode } = useToolMode();
const { toggleView } = useToggleView();
const { activeLayer } = useActiveLayer();
const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
const finalPosition = useRef<[number, number, number] | null>(null);
const [tempFloor, setTempFloor] = useState<Floor | null>(null);
const [currentPosition, setCurrentPosition] = useState<[number, number, number]>(tempPoints[0]?.position);
const directionalSnap = useDirectionalSnapping(currentPosition, tempPoints[tempPoints.length - 1]?.position || null);
const { snapFloorPoint } = usePointSnapping({ uuid: 'temp-Floor', pointType: 'Floor', position: directionalSnap.position || [0, 0, 0], });
useFrame(() => {
if (toolMode === 'Floor' && toggleView && tempPoints.length > 0) {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
raycaster.ray.intersectPlane(plane, intersectionPoint);
setCurrentPosition([intersectionPoint.x, intersectionPoint.y, intersectionPoint.z]);
if (!intersectionPoint) return;
const snapped = snapFloorPoint([intersectionPoint.x, intersectionPoint.y, intersectionPoint.z], tempPoints.length > 2 ? [tempPoints[0]] : []);
if (snapped.isSnapped && snapped.snappedPoint) {
finalPosition.current = snapped.position;
setSnappedPosition(snapped.position);
setSnappedPoint(snapped.snappedPoint);
} else if (directionalSnap.isSnapped) {
finalPosition.current = directionalSnap.position;
setSnappedPosition(directionalSnap.position);
setSnappedPoint(null);
} else {
finalPosition.current = [intersectionPoint.x, intersectionPoint.y, intersectionPoint.z];
setSnappedPosition(null);
setSnappedPoint(null);
}
if (!finalPosition.current) return;
const floorPoints: Point[] = [
...tempPoints,
{
pointUuid: 'temp-point',
pointType: 'Floor',
position: finalPosition.current,
layer: activeLayer,
},
];
setTempFloor({
floorUuid: 'temp-floor',
floorName: 'temp-floor',
points: floorPoints,
topMaterial: 'default',
sideMaterial: 'default',
floorDepth,
bevelStrength,
isBeveled,
decals: [],
});
} else if (tempFloor !== null) {
setTempFloor(null);
}
});
useEffect(() => {
setTempFloor(null);
}, [toolMode, toggleView, tempPoints.length, floorDepth, bevelStrength, isBeveled, activeLayer]);
const allLines = useMemo(() => {
if (!tempFloor || tempFloor.points.length < 2) return [];
const lines: [Point, Point][] = [];
const pts = tempFloor.points;
for (let i = 0; i < pts.length - 1; i++) {
lines.push([pts[i], pts[i + 1]]);
}
return lines;
}, [tempFloor]);
if (!tempFloor) return null;
return (
<group name="Floor-Reference-Group">
{allLines.map(([p1, p2], idx) => {
const v1 = new THREE.Vector3(...p1.position);
const v2 = new THREE.Vector3(...p2.position);
const mid = new THREE.Vector3().addVectors(v1, v2).multiplyScalar(0.5);
const dist = v1.distanceTo(v2);
return (
<group key={`${p1.pointUuid}-${p2.pointUuid}`}>
<ReferenceLine points={[p1, p2]} />
{toggleView && (
<Html
position={[mid.x, 1, mid.z]}
wrapperClass="distance-text-wrapper"
className="distance-text"
zIndexRange={[1, 0]}
prepend
sprite
>
<div className={`distance ref-line-${idx}`}>{dist.toFixed(2)} m</div>
</Html>
)}
</group>
);
})}
{tempPoints.length >= 3 && (
<Floor floor={tempFloor.points} />
)}
</group>
);
}
export default ReferenceFloor;
function Floor({ floor }: { floor: Point[] }) {
const savedTheme: string | null = localStorage.getItem('theme');
const shape = useMemo(() => {
const shape = new THREE.Shape();
const points = floor.map(p => new THREE.Vector2(p.position[0], p.position[2]));
if (points.length < 3) return null;
shape.moveTo(points[0].x, points[0].y);
points.forEach((pt) => { shape.lineTo(pt.x, pt.y); });
return shape;
}, [floor]);
if (!shape) return null;
return (
<group name="Wall-Floor" rotation={[Math.PI / 2, 0, 0]}>
<Extrude
args={[shape, { depth: 0.001, bevelEnabled: false }]}
position={[0, 0, 0]}
receiveShadow
>
<meshStandardMaterial color={savedTheme === "dark" ? "#808080" : "#808080"} depthWrite={false} transparent opacity={0.3} side={THREE.DoubleSide} />
</Extrude>
</group>
);
}

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import { useEffect } from 'react';
import { useActiveTool, useToggleView } from '../../../store/builder/store'
import { useBuilderStore } from '../../../store/builder/useBuilderStore';
import { useVersionContext } from '../version/versionContext';
import { useSceneContext } from '../../scene/sceneContext';
import { useParams } from 'react-router-dom';
import useModuleStore from '../../../store/useModuleStore';
import FloorCreator from './floorCreator/floorCreator';
import FloorInstances from './Instances/floorInstances';
import { getFloorsApi } from '../../../services/factoryBuilder/floor/getFloorsApi';
function FloorGroup() {
const { togglView } = useToggleView();
const { setSelectedFloor, setSelectedDecal } = useBuilderStore();
const { activeModule } = useModuleStore();
const { activeTool } = useActiveTool();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const { floorStore } = useSceneContext();
const { setFloors } = floorStore();
const { projectId } = useParams();
useEffect(() => {
if (togglView || activeModule !== 'builder') {
setSelectedFloor(null);
setSelectedDecal(null);
}
}, [togglView, activeModule, activeTool])
useEffect(() => {
if (projectId && selectedVersion) {
getFloorsApi(projectId, selectedVersion?.versionId || '').then((floors) => {
if (floors && floors.length > 0) {
setFloors(floors);
} else {
setFloors([]);
}
}).catch((err) => {
console.log(err);
})
}
}, [projectId, selectedVersion?.versionId])
return (
<>
<FloorCreator />
<FloorInstances />
</>
)
}
export default FloorGroup

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@@ -1,87 +0,0 @@
import * as THREE from 'three';
import * as CONSTANTS from '../../../types/world/worldConstants';
import * as Types from "../../../types/world/worldTypes";
function DeletableLineorPoint(
state: Types.ThreeState,
plane: Types.RefMesh,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
hoveredDeletableLine: Types.RefMesh,
hoveredDeletablePoint: Types.RefMesh
): void {
////////// Altering the color of the hovered line or point during the deletion time //////////
if (!plane.current) return;
let intersects = state.raycaster.intersectObject(plane.current, true);
let visibleIntersectLines;
if (floorPlanGroupLine.current) { visibleIntersectLines = state.raycaster?.intersectObjects(floorPlanGroupLine.current.children, true); }
const visibleIntersectLine = visibleIntersectLines?.find(intersect => intersect.object.visible) as THREE.Line | undefined || null;
let visibleIntersectPoints;
if (floorPlanGroupPoint.current) {
visibleIntersectPoints = state.raycaster?.intersectObjects(floorPlanGroupPoint.current.children, true);
}
const visibleIntersectPoint = visibleIntersectPoints?.find(intersect => intersect.object.visible) as THREE.Mesh | undefined;
function getLineColor(lineType: string | undefined): string {
switch (lineType) {
case CONSTANTS.lineConfig.wallName: return CONSTANTS.lineConfig.wallColor;
case CONSTANTS.lineConfig.floorName: return CONSTANTS.lineConfig.floorColor;
case CONSTANTS.lineConfig.aisleName: return CONSTANTS.lineConfig.aisleColor;
default: return CONSTANTS.lineConfig.defaultColor;
}
}
if (intersects.length > 0) {
if (visibleIntersectPoint) {
if (hoveredDeletableLine.current) {
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
const color = getLineColor(lineType);
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
hoveredDeletableLine.current = null;
}
hoveredDeletablePoint.current = (visibleIntersectPoint as any).object;
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(new THREE.Color("red"));
(hoveredDeletablePoint.current as any).material.uniforms.uOuterColor.value.set(new THREE.Color("red"));
// (hoveredDeletablePoint.current as THREE.Mesh).scale.set(1.5, 1.5, 1.5);
} else if (hoveredDeletablePoint.current) {
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(CONSTANTS.pointConfig.defaultInnerColor);
(hoveredDeletablePoint.current as any).material.uniforms.uOuterColor.value.set((hoveredDeletablePoint.current as any).userData.color);
// hoveredDeletablePoint.current.scale.set(1, 1, 1);
hoveredDeletablePoint.current = null;
}
if (visibleIntersectLine && !visibleIntersectPoint) {
if (hoveredDeletableLine.current) {
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
const color = getLineColor(lineType);
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
hoveredDeletableLine.current = null;
}
if (hoveredDeletablePoint.current) {
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(CONSTANTS.pointConfig.defaultInnerColor);
(hoveredDeletablePoint.current as any).material.uniforms.uOuterColor.value.set((hoveredDeletablePoint.current as any).userData.color);
// hoveredDeletablePoint.current.scale.set(1, 1, 1);
hoveredDeletablePoint.current = null;
}
hoveredDeletableLine.current = (visibleIntersectLine as any).object;
if (hoveredDeletableLine.current) {
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color("red");
}
} else if (hoveredDeletableLine.current) {
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
const color = getLineColor(lineType);
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
hoveredDeletableLine.current = null;
}
}
}
export default DeletableLineorPoint;

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@@ -1,93 +0,0 @@
import * as Types from "../../../types/world/worldTypes";
import * as CONSTANTS from '../../../types/world/worldConstants';
import createAndMoveReferenceLine from "../geomentries/lines/createAndMoveReferenceLine";
async function Draw(
state: Types.ThreeState,
plane: Types.RefMesh,
cursorPosition: Types.Vector3,
floorPlanGroupPoint: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
ispreSnapped: Types.RefBoolean,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
setRefTextUpdate: any,
Tube: Types.RefTubeGeometry,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
toolMode: Types.String,
): Promise<void> {
////////// Snapping the cursor during the drawing time and also changing the color of the intersected lines //////////
if (!plane.current) return;
const intersects = state.raycaster.intersectObject(plane.current, true);
if (intersects.length > 0 && (toolMode === "Wall" || toolMode === "Floor")) {
const intersectionPoint = intersects[0].point;
cursorPosition.copy(intersectionPoint);
const snapThreshold = 1;
if (line.current.length === 0) {
for (const point of floorPlanGroupPoint.current.children) {
const pointType = point.userData.type;
const canSnap =
((toolMode === "Wall") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Floor") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName))
if (canSnap && cursorPosition.distanceTo(point.position) < snapThreshold + 0.5 && point.visible) {
cursorPosition.copy(point.position);
snappedPoint.current = point.position;
ispreSnapped.current = true;
isSnapped.current = false;
isSnappedUUID.current = point.uuid;
break;
} else {
ispreSnapped.current = false;
}
}
} else if (line.current.length > 0 && line.current[0]) {
for (const point of floorPlanGroupPoint.current.children) {
const pointType = point.userData.type;
let canSnap =
((toolMode === "Wall") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Floor") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName))
if (canSnap && cursorPosition.distanceTo(point.position) < snapThreshold && point.visible) {
cursorPosition.copy(point.position);
snappedPoint.current = point.position;
isSnapped.current = true;
ispreSnapped.current = false;
isSnappedUUID.current = point.uuid;
break;
} else {
isSnapped.current = false;
}
}
createAndMoveReferenceLine(
line.current[0][0],
cursorPosition,
isSnapped,
ispreSnapped,
line,
setRefTextUpdate,
floorPlanGroup,
ReferenceLineMesh,
LineCreated,
Tube,
anglesnappedPoint,
isAngleSnapped
);
}
}
}
export default Draw;

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@@ -1,62 +0,0 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from "../../../../types/world/worldConstants";
import texturePath from "../../../../assets/textures/floor/white.png";
import texturePathDark from "../../../../assets/textures/floor/black.png";
// Cache for materials
const materialCache = new Map<string, THREE.Material>();
export default function addFloorToScene(
shape: THREE.Shape,
layer: number,
floorGroup: Types.RefGroup,
userData: any,
) {
const savedTheme: string | null = localStorage.getItem('theme');
const textureLoader = new THREE.TextureLoader();
const textureScale = CONSTANTS.floorConfig.textureScale;
const materialKey = `floorMaterial_${textureScale}`;
let material: THREE.Material;
if (materialCache.has(materialKey)) {
material = materialCache.get(materialKey) as THREE.Material;
} else {
const floorTexture = textureLoader.load(savedTheme === "dark" ? texturePathDark : texturePath);
// const floorTexture = textureLoader.load(texturePath);
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.repeat.set(textureScale, textureScale);
floorTexture.colorSpace = THREE.SRGBColorSpace;
material = new THREE.MeshStandardMaterial({
map: floorTexture,
side: THREE.DoubleSide,
});
materialCache.set(materialKey, material);
}
const extrudeSettings = {
depth: CONSTANTS.floorConfig.height,
bevelEnabled: false,
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const mesh = new THREE.Mesh(geometry, material);
mesh.receiveShadow = true;
mesh.position.y = (layer) * CONSTANTS.wallConfig.height;
mesh.rotateX(Math.PI / 2);
mesh.name = `Floor_Layer_${layer}`;
// Store UUIDs for debugging or future processing
mesh.userData.uuids = userData;
floorGroup.current.add(mesh);
}

View File

@@ -1,275 +0,0 @@
import * as THREE from "three";
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from "../../../../types/world/worldConstants";
import addPointToScene from "../points/addPointToScene";
import addLineToScene from "../lines/addLineToScene";
import splitLine from "../lines/splitLine";
import removeReferenceLine from "../lines/removeReferenceLine";
import getClosestIntersection from "../lines/getClosestIntersection";
import arrayLineToObject from "../lines/lineConvertions/arrayLineToObject";
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
import { Socket } from "socket.io-client";
import { getUserData } from "../../../../functions/getUserData";
async function drawOnlyFloor(
raycaster: THREE.Raycaster,
state: Types.ThreeState,
camera: THREE.Camera,
plane: Types.RefMesh,
floorPlanGroupPoint: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
ispreSnapped: Types.RefBoolean,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
onlyFloorline: Types.RefOnlyFloorLine,
onlyFloorlines: Types.RefOnlyFloorLines,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl,
setNewLines: any,
setDeletedLines: any,
activeLayer: Types.Number,
socket: Socket<any>,
projectId?: string,
versionId?: string,
): Promise<void> {
////////// Creating lines Based on the positions clicked //////////
if (!plane.current) return;
const { userId, organization, email } = getUserData();
const intersects = raycaster.intersectObject(plane.current, true);
const intersectsLines = raycaster.intersectObjects(
floorPlanGroupLine.current.children,
true
);
const intersectsPoint = raycaster.intersectObjects(
floorPlanGroupPoint.current.children,
true
);
const VisibleintersectsPoint = intersectsPoint.find(
(intersect) => intersect.object.visible
);
const visibleIntersect = intersectsLines.find(
(intersect) =>
intersect.object.visible &&
intersect.object.name !== CONSTANTS.lineConfig.referenceName
);
if (
(intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) &&
intersectsLines.length > 0 &&
!isSnapped.current &&
!ispreSnapped.current
) {
////////// Clicked on a preexisting Line //////////
if (
visibleIntersect &&
(intersectsLines[0].object.userData.linePoints[0][3] ===
CONSTANTS.lineConfig.floorName ||
intersectsLines[0].object.userData.linePoints[0][3] ===
CONSTANTS.lineConfig.wallName)
) {
let pointColor, lineColor;
if (
intersectsLines[0].object.userData.linePoints[0][3] ===
CONSTANTS.lineConfig.wallName
) {
pointColor = CONSTANTS.pointConfig.wallOuterColor;
lineColor = CONSTANTS.lineConfig.wallColor;
} else {
pointColor = CONSTANTS.pointConfig.floorOuterColor;
lineColor = CONSTANTS.lineConfig.floorColor;
}
let IntersectsPoint = new THREE.Vector3(
intersects[0].point.x,
0.01,
intersects[0].point.z
);
if (
isAngleSnapped.current &&
line.current.length > 0 &&
anglesnappedPoint.current
) {
IntersectsPoint = anglesnappedPoint.current;
}
if (visibleIntersect.object instanceof THREE.Mesh) {
const ThroughPoint =
visibleIntersect.object.geometry.parameters.path.getPoints(
CONSTANTS.lineConfig.lineIntersectionPoints
);
let intersectionPoint = getClosestIntersection(
ThroughPoint,
IntersectsPoint
);
if (intersectionPoint) {
const newLines = splitLine(
visibleIntersect,
intersectionPoint,
currentLayerPoint,
floorPlanGroupPoint,
dragPointControls,
isSnappedUUID,
lines,
setDeletedLines,
floorPlanGroupLine,
socket,
pointColor,
lineColor,
intersectsLines[0].object.userData.linePoints[0][3],
projectId
);
setNewLines([newLines[0], newLines[1]]);
(line.current as Types.Line).push([
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
isSnappedUUID.current!,
activeLayer,
CONSTANTS.lineConfig.floorName,
]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id,
projectId,
versionId,
userId,
};
console.log('input: ', input);
socket.emit("v1:Line:create", input);
setNewLines([newLines[0], newLines[1], line.current]);
onlyFloorline.current.push(line.current as Types.Line);
onlyFloorlines.current.push(onlyFloorline.current);
onlyFloorline.current = [];
addLineToScene(
line.current[0][0],
line.current[1][0],
CONSTANTS.lineConfig.floorColor,
line.current,
floorPlanGroupLine
);
removeReferenceLine(
floorPlanGroup,
ReferenceLineMesh,
LineCreated,
line
);
}
return;
}
}
}
}
if (intersects.length > 0 && intersectsLines.length === 0) {
////////// Clicked on an empty place or a point //////////
let intersectionPoint = intersects[0].point;
if (
isAngleSnapped.current &&
line.current.length > 0 &&
anglesnappedPoint.current
) {
intersectionPoint = anglesnappedPoint.current;
}
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (ispreSnapped.current && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (!isSnapped.current && !ispreSnapped.current) {
addPointToScene(
intersectionPoint,
CONSTANTS.pointConfig.floorOuterColor,
currentLayerPoint,
floorPlanGroupPoint,
dragPointControls,
isSnappedUUID,
CONSTANTS.lineConfig.floorName
);
} else {
ispreSnapped.current = false;
isSnapped.current = false;
}
(line.current as Types.Line).push([
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
isSnappedUUID.current!,
activeLayer,
CONSTANTS.lineConfig.floorName,
]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
onlyFloorline.current.push(line.current as Types.Line);
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id,
versionId,
projectId,
userId,
};
console.log('input: ', input);
socket.emit("v1:Line:create", input);
setNewLines([line.current]);
addLineToScene(
line.current[0][0],
line.current[1][0],
CONSTANTS.lineConfig.floorColor,
line.current,
floorPlanGroupLine
);
const lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
if (isSnapped.current) {
////////// Add this to stop the drawing mode after snapping //////////
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
onlyFloorlines.current.push(onlyFloorline.current);
onlyFloorline.current = [];
}
}
}
export default drawOnlyFloor;

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@@ -1,50 +0,0 @@
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addRoofToScene from '../roofs/addRoofToScene';
import * as Types from "../../../../types/world/worldTypes";
import loadOnlyFloors from './loadOnlyFloors';
import addFloorToScene from './addFloorToScene';
import getRoomsFromLines from '../lines/getRoomsFromLines';
async function loadFloor(
lines: Types.RefLines,
floorGroup: Types.RefGroup,
): Promise<void> {
if (!floorGroup.current) return;
floorGroup.current.children = [];
if (lines.current.length > 2) {
const linesByLayer = lines.current.reduce((acc: { [key: number]: any[] }, pair) => {
const layer = pair[0][2];
if (!acc[layer]) acc[layer] = [];
acc[layer].push(pair);
return acc;
}, {});
for (const layer in linesByLayer) {
// Only Floor Polygons
loadOnlyFloors(floorGroup, linesByLayer, layer);
const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
rooms.forEach(({ coordinates: room, layer }) => {
const userData = room.map(point => point.uuid);
const shape = new THREE.Shape();
shape.moveTo(room[0].position.x, room[0].position.z);
room.forEach(point => shape.lineTo(point.position.x, point.position.z));
shape.closePath();
// Floor Polygons
addFloorToScene(shape, (layer - 1) * CONSTANTS.wallConfig.height, floorGroup, userData);
// Roof Polygons
addRoofToScene(shape, (layer - 1) * CONSTANTS.wallConfig.height, userData, floorGroup);
});
}
}
}
export default loadFloor;

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import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function loadOnlyFloors(
floorGroup: Types.RefGroup,
linesByLayer: any,
layer: any,
): void {
////////// Creating polygon floor based on the onlyFloorlines.current which does not add roof to it, The lines are still stored in Lines.current as well //////////
let floorsInLayer = linesByLayer[layer];
floorsInLayer = floorsInLayer.filter((line: any) => line[0][3] && line[1][3] === CONSTANTS.lineConfig.floorName);
const floorResult = floorsInLayer.map((pair: [THREE.Vector3, string, number, string][]) =>
pair.map((point) => ({
position: [point[0].x, point[0].z],
uuid: point[1]
}))
);
const FloorLineFeatures = floorResult.map((line: any) => turf.lineString(line.map((p: any) => p.position)));
function identifyPolygonsAndConnectedLines(FloorLineFeatures: any) {
const floorpolygons = [];
const connectedLines = [];
const unprocessedLines = [...FloorLineFeatures]; // Copy the features
while (unprocessedLines.length > 0) {
const currentLine = unprocessedLines.pop();
const coordinates = currentLine.geometry.coordinates;
// Check if the line is closed (forms a polygon)
if (
coordinates[0][0] === coordinates[coordinates.length - 1][0] &&
coordinates[0][1] === coordinates[coordinates.length - 1][1]
) {
floorpolygons.push(turf.polygon([coordinates])); // Add as a polygon
continue;
}
// Check if the line connects to another line
let connected = false;
for (let i = unprocessedLines.length - 1; i >= 0; i--) {
const otherCoordinates = unprocessedLines[i].geometry.coordinates;
// Check if lines share a start or end point
if (
coordinates[0][0] === otherCoordinates[otherCoordinates.length - 1][0] &&
coordinates[0][1] === otherCoordinates[otherCoordinates.length - 1][1]
) {
// Merge lines
const mergedCoordinates = [...otherCoordinates, ...coordinates.slice(1)];
unprocessedLines[i] = turf.lineString(mergedCoordinates);
connected = true;
break;
} else if (
coordinates[coordinates.length - 1][0] === otherCoordinates[0][0] &&
coordinates[coordinates.length - 1][1] === otherCoordinates[0][1]
) {
// Merge lines
const mergedCoordinates = [...coordinates, ...otherCoordinates.slice(1)];
unprocessedLines[i] = turf.lineString(mergedCoordinates);
connected = true;
break;
}
}
if (!connected) {
connectedLines.push(currentLine); // Add unconnected line as-is
}
}
return { floorpolygons, connectedLines };
}
const { floorpolygons, connectedLines } = identifyPolygonsAndConnectedLines(FloorLineFeatures);
function convertConnectedLinesToPolygons(connectedLines: any) {
return connectedLines.map((line: any) => {
const coordinates = line.geometry.coordinates;
// If the line has more than two points, close the polygon
if (coordinates.length > 2) {
const firstPoint = coordinates[0];
const lastPoint = coordinates[coordinates.length - 1];
// Check if already closed; if not, close it
if (firstPoint[0] !== lastPoint[0] || firstPoint[1] !== lastPoint[1]) {
coordinates.push(firstPoint);
}
// Convert the closed line into a polygon
return turf.polygon([coordinates]);
}
// If not enough points for a polygon, return the line unchanged
return line;
});
}
const convertedConnectedPolygons = convertConnectedLinesToPolygons(connectedLines);
if (convertedConnectedPolygons.length > 0) {
const validPolygons = convertedConnectedPolygons.filter(
(polygon: any) => polygon.geometry?.type === "Polygon"
);
if (validPolygons.length > 0) {
floorpolygons.push(...validPolygons);
}
}
function convertPolygonsToOriginalFormat(floorpolygons: any, originalLines: [THREE.Vector3, string, number, string][][]) {
return floorpolygons.map((polygon: any) => {
const coordinates = polygon.geometry.coordinates[0]; // Extract the coordinates array (assume it's a single polygon)
// Map each coordinate back to its original structure
const mappedPoints = coordinates.map((coord: [number, number]) => {
const [x, z] = coord;
// Find the original point matching this coordinate
const originalPoint = originalLines.flat().find(([point]) => point.x === x && point.z === z);
if (!originalPoint) {
console.error(`Original point for coordinate [${x}, ${z}] not found.`);
}
return originalPoint;
});
// Create pairs of consecutive points
const pairs: typeof originalLines = [];
for (let i = 0; i < mappedPoints.length - 1; i++) {
pairs.push([mappedPoints[i], mappedPoints[i + 1]]);
}
return pairs;
});
}
const convertedFloorPolygons: Types.OnlyFloorLines = convertPolygonsToOriginalFormat(floorpolygons, floorsInLayer);
convertedFloorPolygons.forEach((floor) => {
const points: THREE.Vector3[] = [];
floor.forEach((lineSegment) => {
const startPoint = lineSegment[0][0];
points.push(new THREE.Vector3(startPoint.x, startPoint.y, startPoint.z));
});
const lastLine = floor[floor.length - 1];
const endPoint = lastLine[1][0];
points.push(new THREE.Vector3(endPoint.x, endPoint.y, endPoint.z));
const shape = new THREE.Shape();
shape.moveTo(points[0].x, points[0].z);
points.forEach(point => shape.lineTo(point.x, point.z));
shape.closePath();
const extrudeSettings = {
depth: CONSTANTS.floorConfig.height,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.floorConfig.defaultColor, side: THREE.DoubleSide });
const mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.position.y = (floor[0][0][2] - 1) * CONSTANTS.wallConfig.height;
mesh.rotateX(Math.PI / 2);
mesh.name = `Only_Floor_Line_${floor[0][0][2]}`;
mesh.userData = floor;
floorGroup?.current?.add(mesh);
});
}
export default loadOnlyFloors;

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@@ -1,24 +0,0 @@
import * as Types from "../../../../types/world/worldTypes";
function updateFloorLines(
onlyFloorlines: Types.RefOnlyFloorLines,
DragedPoint: Types.Mesh | { uuid: string, position: Types.Vector3 }
): void {
////////// Update onlyFloorlines.current if it contains the dragged point //////////
onlyFloorlines.current.forEach((floorline) => {
floorline.forEach((line) => {
line.forEach((point) => {
const [position, uuid] = point;
if (uuid === DragedPoint.uuid) {
position.x = DragedPoint.position.x;
position.y = 0.01;
position.z = DragedPoint.position.z;
}
});
});
});
}
export default updateFloorLines;

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@@ -1,104 +0,0 @@
import { toast } from "react-toastify";
import RemoveConnectedLines from "../lines/removeConnectedLines";
import * as Types from "../../../../types/world/worldTypes";
import { Socket } from "socket.io-client";
import { getUserData } from "../../../../functions/getUserData";
// import { deleteLayer } from '../../../../services/factoryBuilder/lines/deleteLayerApi';
async function DeleteLayer(
removedLayer: Types.Number,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
onlyFloorlines: Types.RefOnlyFloorLines,
floorGroup: Types.RefGroup,
setDeletedLines: any,
setRemovedLayer: Types.setRemoveLayerSetState,
socket: Socket<any>,
projectId?: string,
versionId?: string,
): Promise<void> {
////////// Remove the Lines from the lines.current based on the removed layer and rearrange the layer number that are higher than the removed layer //////////
const removedLines: Types.Lines = lines.current.filter(
(line) => line[0][2] === removedLayer
);
const { userId, organization } = getUserData();
//REST
// await deleteLayer(organization, removedLayer);
//SOCKET
const data = {
organization,
layer: removedLayer,
socketId: socket.id,
versionId,
projectId,
userId,
};
socket.emit("v1:Line:delete:layer", data);
////////// Remove Points and lines from the removed layer //////////
removedLines.forEach((line) => {
line.forEach((removedPoint) => {
RemoveConnectedLines(
removedPoint[1],
floorPlanGroupLine,
floorPlanGroupPoint,
setDeletedLines,
lines
);
});
});
////////// Update the remaining lines layer values in the userData and in lines.current //////////
let remaining = lines.current.filter((line) => line[0][2] !== removedLayer);
let updatedLines: Types.Lines = [];
remaining.forEach((line) => {
let newLines: Types.Line = [...line];
if (newLines[0][2] > removedLayer) {
newLines[0][2] -= 1;
newLines[1][2] -= 1;
}
const matchingLine = floorPlanGroupLine.current.children.find(
(l) =>
l.userData.linePoints[0][1] === line[0][1] &&
l.userData.linePoints[1][1] === line[1][1]
);
if (matchingLine) {
const updatedUserData = matchingLine.userData;
updatedUserData.linePoints[0][2] = newLines[0][2];
updatedUserData.linePoints[1][2] = newLines[1][2];
}
updatedLines.push(newLines);
});
lines.current = updatedLines;
localStorage.setItem("Lines", JSON.stringify(lines.current));
////////// Also remove OnlyFloorLines and update it in localstorage //////////
onlyFloorlines.current = onlyFloorlines.current.filter((floor) => {
return floor[0][0][2] !== removedLayer;
});
const meshToRemove: any = floorGroup.current?.children.find(
(mesh) => mesh.name === `Only_Floor_Line_${removedLayer}`
);
if (meshToRemove) {
(<any>meshToRemove.material).dispose();
(<any>meshToRemove.geometry).dispose();
floorGroup.current?.remove(meshToRemove);
}
echo.success("Layer Removed!");
setRemovedLayer(null);
}
export default DeleteLayer;

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@@ -1,35 +0,0 @@
import * as Types from "../../../../types/world/worldTypes";
function Layer2DVisibility(
activeLayer: Types.Number,
floorPlanGroup: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl
): void {
if (floorPlanGroup.current && dragPointControls.current) {
currentLayerPoint.current = [];
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const point1 = floorPlanGroupPoint.current.getObjectByProperty('uuid', linePoints[0][1]) as Types.Mesh;
const point2 = floorPlanGroupPoint.current.getObjectByProperty('uuid', linePoints[1][1]) as Types.Mesh;
if (linePoints[0][2] !== activeLayer && linePoints[1][2] !== activeLayer) {
point1.visible = false;
point2.visible = false;
line.visible = false;
} else {
point1.visible = true;
point2.visible = true;
line.visible = true;
currentLayerPoint.current.push(point1, point2);
}
});
dragPointControls.current!.objects = currentLayerPoint.current;
}
}
export default Layer2DVisibility;

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@@ -1,24 +0,0 @@
import * as THREE from "three";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addLineToScene(
start: Types.Vector3,
end: Types.Vector3,
colour: Types.Color,
userData: Types.UserData,
floorPlanGroupLine: Types.RefGroup
): void {
////////// A function that creates and adds lines based on the start, end, and colour from the params, Also adds the userData in the mesh userData //////////
const path = new THREE.CatmullRomCurve3([start, end]);
const geometry = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
const material = new THREE.MeshBasicMaterial({ color: colour });
const mesh = new THREE.Mesh(geometry, material);
floorPlanGroupLine.current.add(mesh);
mesh.userData.linePoints = userData;
}
export default addLineToScene;

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@@ -1,98 +0,0 @@
import * as THREE from "three";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function createAndMoveReferenceLine(
point: Types.Vector3,
cursorPosition: Types.Vector3,
isSnapped: Types.RefBoolean,
ispreSnapped: Types.RefBoolean,
line: Types.RefLine,
setRefTextUpdate: Types.NumberIncrementState,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
Tube: Types.RefTubeGeometry,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean
): void {
////////// Creating new and maintaining the old reference line and also snap the reference line based on its angle //////////
const startPoint = point;
const dx = cursorPosition.x - startPoint.x;
const dz = cursorPosition.z - startPoint.z;
let angle = Math.atan2(dz, dx);
angle = (angle * 180) / Math.PI;
angle = (angle + 360) % 360;
const snapAngles = [0, 90, 180, 270, 360];
const snapThreshold = 2.5;
const closestSnapAngle = snapAngles.reduce((prev, curr) =>
Math.abs(curr - angle) < Math.abs(prev - angle) ? curr : prev
);
if (!isSnapped.current && !ispreSnapped.current && line.current.length > 0) {
if (Math.abs(closestSnapAngle - angle) <= snapThreshold) {
const snappedAngleRad = (closestSnapAngle * Math.PI) / 180;
const distance = Math.sqrt(dx * dx + dz * dz);
const snappedX = startPoint.x + distance * Math.cos(snappedAngleRad);
const snappedZ = startPoint.z + distance * Math.sin(snappedAngleRad);
if (
cursorPosition.distanceTo(
new THREE.Vector3(snappedX, 0.01, snappedZ)
) < 2
) {
cursorPosition.set(snappedX, 0.01, snappedZ);
isAngleSnapped.current = true;
anglesnappedPoint.current = new THREE.Vector3(
snappedX,
0.01,
snappedZ
);
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
if (!LineCreated.current) {
setRefTextUpdate((prevUpdate) => prevUpdate - 1);
const path = new THREE.LineCurve3(startPoint, cursorPosition);
Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
const material = new THREE.MeshBasicMaterial({ color: CONSTANTS.lineConfig.helperColor });
ReferenceLineMesh.current = new THREE.Mesh(Tube.current, material);
ReferenceLineMesh.current.name = CONSTANTS.lineConfig.referenceName;
ReferenceLineMesh.current.userData = {
linePoints: { startPoint, cursorPosition },
};
floorPlanGroup.current?.add(ReferenceLineMesh.current);
LineCreated.current = true;
} else {
if (ReferenceLineMesh.current) {
const path = new THREE.LineCurve3(startPoint, new THREE.Vector3(cursorPosition.x, 0.01, cursorPosition.z));
Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
if (ReferenceLineMesh.current) {
ReferenceLineMesh.current.userData = {
linePoints: { startPoint, cursorPosition },
};
ReferenceLineMesh.current.geometry.dispose();
ReferenceLineMesh.current.geometry = Tube.current;
}
}
}
}
export default createAndMoveReferenceLine;

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@@ -1,92 +0,0 @@
import { Socket } from "socket.io-client";
// import { deleteLineApi } from "../../../../services/factoryBuilder/lines/deleteLineApi";
import * as Types from "../../../../types/world/worldTypes";
import { toast } from "react-toastify";
import { getUserData } from "../../../../functions/getUserData";
function deleteLine(
hoveredDeletableLine: Types.RefMesh,
onlyFloorlines: Types.RefOnlyFloorLines,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
setDeletedLines: any,
socket: Socket<any>,
projectId?: string,
versionId?: string,
): void {
const { userId, organization, email } = getUserData();
////////// Deleting a line and the points if they are not connected to any other line //////////
if (!hoveredDeletableLine.current) {
return;
}
const linePoints = hoveredDeletableLine.current.userData.linePoints;
const connectedpoints = [linePoints[0][1], linePoints[1][1]];
//REST
// deleteLineApi(
// organization,
// [
// { "uuid": linePoints[0][1] },
// { "uuid": linePoints[1][1] }
// ]
// )
//SOCKET
const data = {
organization,
line: [{ uuid: linePoints[0][1] }, { uuid: linePoints[1][1] }],
socketId: socket.id,
versionId,
projectId,
userId,
};
socket.emit("v1:Line:delete", data);
onlyFloorlines.current = onlyFloorlines.current
.map((floorline) =>
floorline.filter(
(line) =>
line[0][1] !== connectedpoints[0] && line[1][1] !== connectedpoints[1]
)
)
.filter((floorline) => floorline.length > 0);
lines.current = lines.current.filter((item) => item !== linePoints);
(<any>hoveredDeletableLine.current.material).dispose();
(<any>hoveredDeletableLine.current.geometry).dispose();
floorPlanGroupLine.current.remove(hoveredDeletableLine.current);
setDeletedLines([linePoints]);
connectedpoints.forEach((pointUUID) => {
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
});
echo.success("Line Removed!");
}
export default deleteLine;

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@@ -1,226 +0,0 @@
import { useEffect, useState } from "react";
import { getLines } from "../../../../../services/factoryBuilder/lines/getLinesApi";
import * as THREE from "three";
import {
useActiveLayer,
useDeletedLines,
useNewLines,
useRoomsState,
useToggleView,
} from "../../../../../store/builder/store";
import objectLinesToArray from "../lineConvertions/objectLinesToArray";
import { Html } from "@react-three/drei";
import { Vector2 } from "three";
import * as Types from "../../../../../types/world/worldTypes";
import getRoomsFromLines from "../getRoomsFromLines";
import * as turf from '@turf/turf';
import { useParams } from "react-router-dom";
import { getUserData } from "../../../../../functions/getUserData";
import { useVersionContext } from "../../../version/versionContext";
const DistanceText = () => {
const [lines, setLines] = useState<
{
distance: string;
position: THREE.Vector3;
userData: Types.Line;
layer: string;
}[]
>([]);
const { activeLayer } = useActiveLayer();
const { toggleView } = useToggleView();
const { newLines, setNewLines } = useNewLines();
const { deletedLines, setDeletedLines } = useDeletedLines();
const [linesState, setLinesState] = useState<Types.Lines>([]);
const { roomsState, setRoomsState } = useRoomsState();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const { projectId } = useParams();
const { organization, email } = getUserData();
useEffect(() => {
if (linesState.length === 0) return;
const getLines = async () => {
const points3D = linesState.map(line => {
const startPoint = line[0][0]; // First point of each wall line
return [startPoint.x, 0, startPoint.z];
});
// Ensure the polygon is closed
if (
points3D[0][0] !== points3D[points3D.length - 1][0] ||
points3D[0][1] !== points3D[points3D.length - 1][1]
) {
points3D.push(points3D[0]);
}
// Convert to 2D for turf (x, z)
const coords2D = points3D.map(p => [p[0], p[1]]);
const projected = points3D.map((p: any) => new Vector2(p[0], p[1]));
// Shoelace formula for 2D polygon
let area = 0;
const n = projected.length;
for (let i = 0; i < n - 1; i++) {
const curr = projected[i];
const next = projected[i + 1];
area += curr.x * next.y - next.x * curr.y;
}
// return Math.abs(area) / 2;
// Build polygon and compute area
// const polygon = turf.polygon([coords2D]);
// const area = turf.area(polygon);
// const area = computeAreaFrom3DPoints(coords2D)
//
if (lines.length > 2) {
const linesByLayer = linesState.reduce((acc: { [key: number]: any[] }, pair) => {
const layer = pair[0][2];
if (!acc[layer]) acc[layer] = [];
acc[layer].push(pair);
return acc;
}, {});
for (const layer in linesByLayer) {
const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
setRoomsState(rooms)
}
}
}
getLines();
}, [linesState, roomsState])
useEffect(() => {
if (!email || !selectedVersion) return;
getLines(organization, projectId, selectedVersion?.versionId || '').then((data) => {
data = objectLinesToArray(data);
setLinesState(data);
const lines = data
.filter((line: Types.Line) => line[0][2] === activeLayer)
.map((line: Types.Line) => {
const point1 = new THREE.Vector3(
line[0][0].x,
line[0][0].y,
line[0][0].z
);
const point2 = new THREE.Vector3(
line[1][0].x,
line[1][0].y,
line[1][0].z
);
const distance = point1.distanceTo(point2);
const midpoint = new THREE.Vector3()
.addVectors(point1, point2)
.divideScalar(2);
return {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
});
setLines(lines);
});
}, [activeLayer, selectedVersion?.versionId]);
useEffect(() => {
if (newLines.length > 0) {
if (newLines[0][0][2] !== activeLayer) return;
const newLinesData = newLines.map((line: Types.Line) => {
const point1 = new THREE.Vector3(
line[0][0].x,
line[0][0].y,
line[0][0].z
);
const point2 = new THREE.Vector3(
line[1][0].x,
line[1][0].y,
line[1][0].z
);
const distance = point1.distanceTo(point2);
const midpoint = new THREE.Vector3()
.addVectors(point1, point2)
.divideScalar(2);
return {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
});
setLines((prevLines) => [...prevLines, ...newLinesData]);
setLinesState((prevLines) => [...prevLines, ...newLines]);
setNewLines([]);
}
}, [newLines, activeLayer]);
useEffect(() => {
if ((deletedLines as Types.Lines).length > 0) {
setLines((prevLines) =>
prevLines.filter(
(line) =>
!deletedLines.some(
(deletedLine: any) =>
deletedLine[0][1] === line.userData[0][1] &&
deletedLine[1][1] === line.userData[1][1]
)
)
);
setLinesState(prev =>
prev.filter(line =>
!(deletedLines as Types.Lines).some(
deleted =>
line[0][1] === deleted[0][1] && line[1][1] === deleted[1][1]
)
)
);
setDeletedLines([]);
setRoomsState([])
}
}, [deletedLines]);
return (
<>
{toggleView && (
<group name="Distance_Text">
{lines.map((text) => (
<Html
// data
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
userData={text.userData}
position={[text.position.x, 1, text.position.z]}
// class
wrapperClass="distance-text-wrapper"
className="distance-text"
// other
zIndexRange={[1, 0]}
prepend
sprite
>
<div
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
className={`distance line-${text.userData[0][1]}_${text.userData[1][1]}_${text.layer}`}
>
{text.distance} m
</div>
</Html>
))}
</group>
)}
</>
);
};
export default DistanceText;

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@@ -1,71 +0,0 @@
import * as THREE from "three";
import { Html } from "@react-three/drei";
import { useState, useEffect } from "react";
import { useActiveLayer } from "../../../../../store/builder/store";
const ReferenceDistanceText = ({ line }: { line: any }) => {
interface TextState {
distance: string;
position: THREE.Vector3;
userData: any;
layer: any;
}
const [text, setTexts] = useState<TextState | null>(null);
const { activeLayer } = useActiveLayer();
useEffect(() => {
if (line) {
if (line.parent === null) {
setTexts(null);
return;
}
const distance = line.userData.linePoints.cursorPosition.distanceTo(
line.userData.linePoints.startPoint
);
const midpoint = new THREE.Vector3()
.addVectors(
line.userData.linePoints.cursorPosition,
line.userData.linePoints.startPoint
)
.divideScalar(2);
const newTexts = {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
setTexts(newTexts);
}
});
return (
<group name="Reference_Distance_Text">
<mesh>
{text !== null && (
<Html
// data
key={text.distance}
userData={text.userData}
position={[text.position.x, 1, text.position.z]}
// class
wrapperClass="distance-text-wrapper"
className="distance-text"
// other
zIndexRange={[1, 0]}
prepend
sprite
>
<div
className={`Reference_Distance line-${text.userData.userData}`}
>
{text.distance} m
</div>
</Html>
)}
</mesh>
</group>
);
};
export default ReferenceDistanceText;

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@@ -1,331 +0,0 @@
import * as THREE from "three";
import * as CONSTANTS from "../../../../types/world/worldConstants";
import addPointToScene from "../points/addPointToScene";
import addLineToScene from "./addLineToScene";
import splitLine from "./splitLine";
import removeReferenceLine from "./removeReferenceLine";
import getClosestIntersection from "./getClosestIntersection";
import * as Types from "../../../../types/world/worldTypes";
import arrayLineToObject from "./lineConvertions/arrayLineToObject";
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
import { Socket } from "socket.io-client";
import { getUserData } from "../../../../functions/getUserData";
import * as Y from 'yjs';
import { generateUniqueId } from "../../../../functions/generateUniqueId";
async function drawWall(
raycaster: THREE.Raycaster,
plane: Types.RefMesh,
floorPlanGroupPoint: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
ispreSnapped: Types.RefBoolean,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl,
setNewLines: any,
setDeletedLines: any,
activeLayer: Types.Number,
socket: Socket<any>,
projectId?: string,
versionId?: string,
ydoc?: any
): Promise<void> {
const { userId, organization } = getUserData();
////////// Creating lines Based on the positions clicked //////////
////////// Allows the user lines that represents walls and roof, floor if forms a polygon //////////
if (!plane.current) return;
let intersects = raycaster.intersectObject(plane.current, true);
let intersectsLines = raycaster.intersectObjects(floorPlanGroupLine.current.children, true);
let intersectsPoint = raycaster.intersectObjects(floorPlanGroupPoint.current.children, true);
const VisibleintersectsPoint = intersectsPoint.find((intersect) => intersect.object.visible);
const visibleIntersect = intersectsLines.find(
(intersect) =>
intersect.object.visible &&
intersect.object.name !== CONSTANTS.lineConfig.referenceName &&
intersect.object.userData.linePoints[0][3] ===
CONSTANTS.lineConfig.wallName
);
if ((intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) && intersectsLines.length > 0 && !isSnapped.current && !ispreSnapped.current) {
////////// Clicked on a preexisting Line //////////
if (visibleIntersect && intersects) {
let IntersectsPoint = new THREE.Vector3(intersects[0].point.x, 0.01, intersects[0].point.z);
if (isAngleSnapped.current && anglesnappedPoint.current) {
IntersectsPoint = anglesnappedPoint.current;
}
if (visibleIntersect.object instanceof THREE.Mesh) {
const ThroughPoint = visibleIntersect.object.geometry.parameters.path.getPoints(CONSTANTS.lineConfig.lineIntersectionPoints);
let intersectionPoint = getClosestIntersection(ThroughPoint, IntersectsPoint);
if (intersectionPoint) {
const newLines = splitLine(
visibleIntersect,
intersectionPoint,
currentLayerPoint,
floorPlanGroupPoint,
dragPointControls,
isSnappedUUID,
lines,
setDeletedLines,
floorPlanGroupLine,
socket,
CONSTANTS.pointConfig.wallOuterColor,
CONSTANTS.lineConfig.wallColor,
CONSTANTS.lineConfig.wallName,
projectId,
versionId
);
setNewLines([newLines[0], newLines[1]]);
(line.current as Types.Line).push([
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
isSnappedUUID.current!,
activeLayer,
CONSTANTS.lineConfig.wallName,
]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
const data = arrayLineToObject(line.current as Types.Line);
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id,
versionId,
projectId,
userId,
};
console.log('input: ', input);
socket.emit("v1:Line-collab:create", input);
// ✅ Add to Yjs map (will auto-sync to other clients)
const yLine = new Y.Map();
yLine.set("organization", organization);
yLine.set("layer", data.layer);
yLine.set("type", data.type);
yLine.set("line", data.line)
yLine.set("socketId", socket.id)
yLine.set("projectId", projectId);
yLine.set("versionId", versionId);
yLine.set("userId", userId);
const yLineArray = new Y.Array();
if (!data.line) return
for (const point of data.line) {
const yPoint = new Y.Map();
yPoint.set("uuid", point.uuid);
if (point.position) {
yPoint.set("position", new Y.Map([
["x", point.position.x],
["y", point.position.y],
["z", point.position.z],
]));
}
yLineArray.push([yPoint]);
}
yLine.set("line", yLineArray);
const lineMap = ydoc.getMap("lines");
lineMap.observe((event: any) => {
console.log('event: ', event);
console.log("Map changed!", event.changes.keys);
});
const lineId = crypto.randomUUID(); // Or use backend _id if available
lineMap.set(lineId, yLine); // 👈 triggers Yjs update event
setNewLines([newLines[0], newLines[1], line.current]);
lines.current.push(line.current as Types.Line);
addLineToScene(
line.current[0][0],
line.current[1][0],
CONSTANTS.lineConfig.wallColor,
line.current,
floorPlanGroupLine
);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
return;
}
}
}
}
if (intersects && intersects.length > 0) {
////////// Clicked on a emply place or a point //////////
let intersectionPoint = intersects[0].point;
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
intersectionPoint = anglesnappedPoint.current;
}
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (ispreSnapped.current && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (!isSnapped.current && !ispreSnapped.current) {
addPointToScene(
intersectionPoint,
CONSTANTS.pointConfig.wallOuterColor,
currentLayerPoint,
floorPlanGroupPoint,
dragPointControls,
isSnappedUUID,
CONSTANTS.lineConfig.wallName
);
} else {
ispreSnapped.current = false;
isSnapped.current = false;
}
(line.current as Types.Line).push([
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
isSnappedUUID.current!,
activeLayer,
CONSTANTS.lineConfig.wallName,
]);
// if (line.current.length >= 2 && line.current[0] && line.current[1]) {
// const data = arrayLineToObject(line.current as Types.Line);
// //REST
// // setLine(organization, data.layer!, data.line!, data.type!);
// //SOCKET
// const input = {
// organization,
// layer: data.layer,
// line: data.line,
// type: data.type,
// socketId: socket.id,
// versionId,
// projectId,
// userId,
// };
// console.log('input: ', input);
// socket.emit("v1:Line-collab:create", input);
// setNewLines([line.current]);
// lines.current.push(line.current as Types.Line);
// addLineToScene(
// line.current[0][0],
// line.current[1][0],
// CONSTANTS.lineConfig.wallColor,
// line.current,
// floorPlanGroupLine
// );
// let lastPoint = line.current[line.current.length - 1];
// line.current = [lastPoint];
// }
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
const data = arrayLineToObject(line.current as Types.Line);
// ✅ Prepare input for socket.emit (your backend)
const input = {
organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id,
versionId,
projectId,
userId,
};
// ✅ Emit to backend
socket.emit("v1:Line-collab:create", input);
// ✅ Add to Yjs map (will auto-sync to other clients)
const yLine = new Y.Map();
yLine.set("organization", organization);
yLine.set("layer", data.layer);
yLine.set("type", data.type);
yLine.set("line", data.line)
yLine.set("socketId", socket.id)
yLine.set("projectId", projectId);
yLine.set("versionId", versionId);
yLine.set("userId", userId);
const yLineArray = new Y.Array();
if (!data.line) return
for (const point of data.line) {
const yPoint = new Y.Map();
yPoint.set("uuid", point.uuid);
if (point.position) {
yPoint.set("position", new Y.Map([
["x", point.position.x],
["y", point.position.y],
["z", point.position.z],
]));
}
yLineArray.push([yPoint]);
}
yLine.set("line", yLineArray);
const lineMap = ydoc.getMap("lines");
lineMap.observe((event: any) => {
console.log('event: ', event);
console.log("Map changed!", event.changes.keys);
});
const lineId = generateUniqueId(); // Or use backend _id if available
lineMap.set(lineId, yLine); // 👈 triggers Yjs update event
// ✅ Scene + local updates
setNewLines([line.current]);
lines.current.push(line.current as Types.Line);
addLineToScene(
line.current[0][0],
line.current[1][0],
CONSTANTS.lineConfig.wallColor,
line.current,
floorPlanGroupLine
);
const lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
if (isSnapped.current) {
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}
}
export default drawWall;

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@@ -1,86 +0,0 @@
import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
async function getRoomsFromLines(lines: Types.RefLines) {
const rooms: Types.Rooms = [];
if (lines.current.length > 2) {
const linesByLayer = lines.current.reduce((acc: { [key: number]: any[] }, pair) => {
const layer = pair[0][2];
if (!acc[layer]) acc[layer] = [];
acc[layer].push(pair);
return acc;
}, {});
////////// Use turf.polygonize to create polygons from the line points //////////
for (const layer in linesByLayer) {
let linesInLayer = linesByLayer[layer];
linesInLayer = linesInLayer.filter(line => line[0][3] && line[1][3] === CONSTANTS.lineConfig.wallName);
const result = linesInLayer.map((pair: [THREE.Vector3, string, number, string][]) =>
pair.map((point) => ({
position: [point[0].x, point[0].z],
uuid: point[1]
}))
);
const lineFeatures = result.map(line => turf.lineString(line.map(p => p.position)));
const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
let union: any[] = [];
polygons.features.forEach((feature) => {
union.push(feature);
});
if (union.length > 1) {
const unionResult = turf.union(turf.featureCollection(union));
if (unionResult?.geometry.type === "MultiPolygon") {
unionResult?.geometry.coordinates.forEach((poly) => {
const Coordinates = poly[0].map(([x, z]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
});
} else if (unionResult?.geometry.type === "Polygon") {
const Coordinates = unionResult?.geometry.coordinates[0].map(([x, z]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
}
} else if (union.length === 1) {
const Coordinates = union[0].geometry.coordinates[0].map(([x, z]: [number, number]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates, layer: parseInt(layer) });
}
}
}
return rooms;
}
export default getRoomsFromLines;

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@@ -1,24 +0,0 @@
import * as Types from "../../../../../types/world/worldTypes";
export default function arrayLineToObject(array: Types.Line) {
if (!Array.isArray(array)) {
return {};
}
// Extract common properties from the first point
const commonLayer = array[0][2];
const commonType = array[0][3];
// Map points into a structured format
const line = array.map(([position, uuid]) => ({
position,
uuid,
}));
// Create the final structured object
return {
layer: commonLayer,
type: commonType,
line,
};
}

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@@ -1,30 +0,0 @@
import * as Types from "../../../../../types/world/worldTypes";
export default function arrayLinesToObject(array: Array<Types.Line>) {
if (!Array.isArray(array)) {
return [];
}
return array.map((lineArray) => {
if (!Array.isArray(lineArray)) {
return null;
}
// Extract common properties from the first point
const commonLayer = lineArray[0][2];
const commonType = lineArray[0][3];
// Map points into a structured format
const line = lineArray.map(([position, uuid]) => ({
position,
uuid,
}));
// Create the final structured object
return {
layer: commonLayer,
type: commonType,
line,
};
}).filter((item) => item !== null); // Filter out invalid entries
}

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@@ -1,13 +0,0 @@
import * as THREE from 'three';
export default function objectLineToArray(structuredObject: any) {
if (!structuredObject || !structuredObject.line) {
return [];
}
// Destructure common properties
const { layer, type, line } = structuredObject;
// Map points back to the original array format
return line.map(({ position, uuid }: any) => [new THREE.Vector3(position.x, position.y, position.z), uuid, layer, type]);
}

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@@ -1,20 +0,0 @@
import * as THREE from 'three';
export default function objectLinesToArray(structuredObjects: any): any {
if (!Array.isArray(structuredObjects)) {
return [];
}
return structuredObjects.map((structuredObject) => {
if (!structuredObject || !structuredObject.line) {
return [];
}
const { layer, type, line } = structuredObject;
return line.map(({ position, uuid }: any) => {
const vector = new THREE.Vector3(position.x, position.y, position.z);
return [vector, uuid, layer, type];
});
});
}

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@@ -1,66 +0,0 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function RemoveConnectedLines(
DeletedPointUUID: Types.String,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
setDeletedLines: any,
lines: Types.RefLines,
): void {
////////// Check if any and how many lines are connected to the deleted point //////////
const removableLines: THREE.Mesh[] = [];
const connectedpoints: string[] = [];
const removedLinePoints: [number, string, number][][] = []; // Array to hold linePoints of removed lines
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints as [number, string, number][];
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === DeletedPointUUID || uuid2 === DeletedPointUUID) {
connectedpoints.push(uuid1 === DeletedPointUUID ? uuid2 : uuid1);
removableLines.push(line as THREE.Mesh);
removedLinePoints.push(linePoints);
}
});
if (removableLines.length > 0) {
removableLines.forEach((line) => {
lines.current = lines.current.filter(item => item !== line.userData.linePoints);
(<any>line.material).dispose();
(<any>line.geometry).dispose();
floorPlanGroupLine.current.remove(line);
});
}
setDeletedLines(removedLinePoints)
////////// Check and Remove point that are no longer connected to any lines //////////
connectedpoints.forEach((pointUUID) => {
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints as [number, string, number][];
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
});
}
export default RemoveConnectedLines;

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@@ -1,22 +0,0 @@
import * as Types from "../../../../types/world/worldTypes";
function removeReferenceLine(
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
line: Types.RefLine
): void {
////////// Removes Dangling reference line if the draw mode is ended or any other case //////////
line.current = [];
if (ReferenceLineMesh.current) {
(<any>ReferenceLineMesh.current.material).dispose();
(<any>ReferenceLineMesh.current.geometry).dispose();
floorPlanGroup.current.remove(ReferenceLineMesh.current);
LineCreated.current = false;
ReferenceLineMesh.current = undefined;
}
}
export default removeReferenceLine;

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@@ -1,153 +0,0 @@
import * as THREE from "three";
import addLineToScene from "./addLineToScene";
import addPointToScene from "../points/addPointToScene";
import * as Types from "../../../../types/world/worldTypes";
import arrayLineToObject from "../lines/lineConvertions/arrayLineToObject";
import { Socket } from "socket.io-client";
import { getUserData } from "../../../../functions/getUserData";
// import { deleteLineApi } from '../../../../services/factoryBuilder/lines/deleteLineApi';
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
function splitLine(
visibleIntersect: Types.IntersectionEvent,
intersectionPoint: Types.Vector3,
currentLayerPoint: Types.RefMeshArray,
floorPlanGroupPoint: Types.RefGroup,
dragPointControls: Types.RefDragControl,
isSnappedUUID: Types.RefString,
lines: Types.RefLines,
setDeletedLines: any,
floorPlanGroupLine: { current: THREE.Group },
socket: Socket<any>,
pointColor: Types.String,
lineColor: Types.String,
lineType: Types.String,
projectId?: string,
versionId?: string,
): [Types.Line, Types.Line] {
////////// Removing the clicked line and splitting it with the clicked position adding a new point and two new lines //////////
const { userId, organization, email } = getUserData();
(visibleIntersect.object as any).material.dispose();
(visibleIntersect.object as any).geometry.dispose();
floorPlanGroupLine.current.remove(visibleIntersect.object);
setDeletedLines([visibleIntersect.object.userData.linePoints]);
//REST
// deleteLineApi(
// organization,
// [
// { "uuid": visibleIntersect.object.userData.linePoints[0][1] },
// { "uuid": visibleIntersect.object.userData.linePoints[1][1] }
// ]
// )
//SOCKET
const data = {
organization,
line: [
{ uuid: visibleIntersect.object.userData.linePoints[0][1] },
{ uuid: visibleIntersect.object.userData.linePoints[1][1] },
],
socketId: socket.id,
versionId,
projectId,
userId,
};
socket.emit("v1:Line:delete", data);
const point = addPointToScene(
intersectionPoint,
pointColor,
currentLayerPoint,
floorPlanGroupPoint,
dragPointControls,
isSnappedUUID,
lineType
);
const oldLinePoints = visibleIntersect.object.userData.linePoints;
lines.current = lines.current.filter((item) => item !== oldLinePoints);
const clickedPoint: Types.Point = [
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
point.uuid,
oldLinePoints[0][2],
lineType,
];
const start = oldLinePoints[0];
const end = oldLinePoints[1];
const newLine1: Types.Line = [start, clickedPoint];
const newLine2: Types.Line = [clickedPoint, end];
const line1 = arrayLineToObject(newLine1);
const line2 = arrayLineToObject(newLine2);
//REST
// setLine(organization, line1.layer!, line1.line!, line1.type!);
//SOCKET
const input1 = {
organization,
layer: line1.layer,
line: line1.line,
type: line1.type,
socketId: socket.id,
versionId,
projectId,
userId,
};
console.log('input1: ', input1);
socket.emit("v1:Line:create", input1);
//REST
// setLine(organization, line2.layer!, line2.line!, line2.type!);
//SOCKET
const input2 = {
organization,
layer: line2.layer,
line: line2.line,
type: line2.type,
socketId: socket.id,
versionId,
projectId,
userId,
};
console.log('input2: ', input2);
socket.emit("v1:Line:create", input2);
lines.current.push(newLine1, newLine2);
addLineToScene(
newLine1[0][0],
newLine1[1][0],
lineColor,
newLine1,
floorPlanGroupLine
);
addLineToScene(
newLine2[0][0],
newLine2[1][0],
lineColor,
newLine2,
floorPlanGroupLine
);
return [newLine1, newLine2];
}
export default splitLine;

View File

@@ -1,42 +0,0 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function updateDistanceText(
scene: THREE.Scene,
floorPlanGroupLine: Types.RefGroup,
affectedLines: Types.NumberArray
): void {
////////// Updating the Distance Texts of the lines that are affected during drag //////////
const DistanceGroup = scene.getObjectByName('Distance_Text') as THREE.Group;
affectedLines.forEach((lineIndex) => {
const mesh = floorPlanGroupLine.current.children[lineIndex] as THREE.Mesh;
const linePoints = mesh.userData.linePoints;
if (linePoints) {
const distance = linePoints[0][0].distanceTo(linePoints[1][0]).toFixed(1);
const position = new THREE.Vector3().addVectors(linePoints[0][0], linePoints[1][0]).divideScalar(2);
if (!DistanceGroup || !linePoints) {
return
}
DistanceGroup.children.forEach((text) => {
const textMesh = text as THREE.Mesh;
if (textMesh.userData[0][1] === linePoints[0][1] && textMesh.userData[1][1] === linePoints[1][1]) {
textMesh.position.set(position.x, 1, position.z);
const className = `distance line-${textMesh.userData[0][1]}_${textMesh.userData[1][1]}_${linePoints[0][2]}`;
const element = document.getElementsByClassName(className)[0] as HTMLElement;
if (element) {
element.innerHTML = `${distance} m`;
}
}
});
}
});
}
export default updateDistanceText;

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@@ -1,24 +0,0 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from '../../../../types/world/worldConstants';
function updateLines(
floorPlanGroupLine: Types.RefGroup,
affectedLines: Types.NumberArray
): void {
////////// Updating the positions for the affected lines only based on the updated positions //////////
affectedLines.forEach((lineIndex) => {
const mesh = floorPlanGroupLine.current.children[lineIndex] as Types.Mesh;
const linePoints = mesh.userData.linePoints as Types.Line;
if (linePoints) {
const newPositions = linePoints.map(([pos]) => pos);
const newPath = new THREE.CatmullRomCurve3(newPositions);
mesh.geometry.dispose();
mesh.geometry = new THREE.TubeGeometry(newPath, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
}
});
}
export default updateLines;

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@@ -1,32 +0,0 @@
import * as Types from "../../../../types/world/worldTypes";
function updateLinesPositions(
DragedPoint: Types.Mesh | { uuid: string, position: Types.Vector3 },
lines: Types.RefLines
): Types.NumberArray {
////////// Updating the lines position based on the dragged point's position //////////
const objectUUID = DragedPoint.uuid;
const affectedLines: Types.NumberArray = [];
lines.current.forEach((line, index) => {
let lineUpdated = false;
line.forEach((point) => {
const [position, uuid] = point;
if (uuid === objectUUID) {
position.x = DragedPoint.position.x;
position.y = 0.01;
position.z = DragedPoint.position.z;
lineUpdated = true;
}
});
if (lineUpdated) {
affectedLines.push(index);
}
});
return affectedLines;
}
export default updateLinesPositions;

View File

@@ -1,18 +0,0 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function vectorizeLinesCurrent(
lines: Types.Lines
): Types.Lines {
////////// Storing a vector3 array in localstorage makes the prototype functions go puff. This function brings back the prototype functions by creating it again //////////
return lines.map((line) => {
const p1: Types.Point = [new THREE.Vector3(line[0][0].x, line[0][0].y, line[0][0].z), line[0][1], line[0][2], line[0][3],];
const p2: Types.Point = [new THREE.Vector3(line[1][0].x, line[1][0].y, line[1][0].z), line[1][1], line[0][2], line[1][3],];
return [p1, p2];
});
}
export default vectorizeLinesCurrent;

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@@ -1,54 +0,0 @@
import * as THREE from 'three';
import updateReferencePolesheight from './updateReferencePolesheight';
import * as Types from "../../../../types/world/worldTypes";
function addAndUpdateReferencePillar(
raycaster: THREE.Raycaster,
floorGroup: Types.RefGroup,
referencePole: Types.RefMesh
): void {
////////// Find Pillars position and scale based on the pointer interaction //////////
let Roofs = raycaster.intersectObjects(floorGroup.current.children, true);
const intersected = Roofs.find(intersect => intersect.object.name.includes("Roof") || intersect.object.name.includes("Floor"));
if (intersected) {
const intersectionPoint = intersected.point;
raycaster.ray.origin.copy(intersectionPoint);
raycaster.ray.direction.set(0, -1, 0);
const belowIntersections = raycaster.intersectObjects(floorGroup.current.children, true);
const validIntersections = belowIntersections.filter(intersect => intersect.object.name.includes("Floor"));
let distance: Types.Number;
if (validIntersections.length > 1) {
let valid = validIntersections.find(intersectedBelow => intersected.point.distanceTo(intersectedBelow.point) > 3);
if (valid) {
updateReferencePolesheight(intersectionPoint, valid.distance, referencePole, floorGroup);
} else {
const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
distance = intersected.point.distanceTo(belowPoint);
if (distance > 3) {
updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
}
}
} else {
const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
distance = intersected.point.distanceTo(belowPoint);
if (distance > 3) {
updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
}
}
} else {
if (referencePole.current) {
(<any>referencePole.current.material).dispose();
(<any>referencePole.current.geometry).dispose();
floorGroup.current.remove(referencePole.current);
referencePole.current = null;
}
}
}
export default addAndUpdateReferencePillar;

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@@ -1,24 +0,0 @@
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addPillar(
referencePole: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Add Pillars to the scene based on the reference. current poles position and scale //////////
if (referencePole.current) {
let pole: THREE.Mesh;
const geometry = referencePole.current.userData.geometry.clone();
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.columnConfig.defaultColor });
pole = new THREE.Mesh(geometry, material);
pole.rotateX(Math.PI / 2);
pole.name = "Pole";
pole.position.set(referencePole.current.userData.position.x, referencePole.current.userData.position.y, referencePole.current.userData.position.z);
floorGroup.current.add(pole);
}
}
export default addPillar;

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@@ -1,34 +0,0 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function DeletableHoveredPillar(
state: Types.ThreeState,
floorGroup: Types.RefGroup,
hoveredDeletablePillar: Types.RefMesh
): void {
////////// Altering the color of the hovered Pillar during the Deletion time //////////
const intersects = state.raycaster.intersectObjects(floorGroup.current.children, true);
const poleIntersect = intersects.find(intersect => intersect.object.name === "Pole");
if (poleIntersect) {
if (poleIntersect.object.name !== "Pole") {
return;
}
if (hoveredDeletablePillar.current) {
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
hoveredDeletablePillar.current = undefined;
}
hoveredDeletablePillar.current = poleIntersect.object as THREE.Mesh; // Type assertion
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("red");
} else {
if (hoveredDeletablePillar.current) {
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
hoveredDeletablePillar.current = undefined;
}
}
}
export default DeletableHoveredPillar;

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@@ -1,21 +0,0 @@
import { toast } from 'react-toastify';
import * as Types from "../../../../types/world/worldTypes";
function DeletePillar(
hoveredDeletablePillar: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Deleting the hovered Pillar from the itemsGroup //////////
if (hoveredDeletablePillar.current) {
(<any>hoveredDeletablePillar.current.material).dispose();
(<any>hoveredDeletablePillar.current.geometry).dispose();
floorGroup.current.remove(hoveredDeletablePillar.current);
echo.success("Pillar Removed!");
hoveredDeletablePillar.current = undefined;
}
}
export default DeletePillar;

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@@ -1,40 +0,0 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function updateReferencePolesheight(
intersectionPoint: Types.Vector3,
distance: Types.Number,
referencePole: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Add a Reference Pillar and update its position and scale based on the pointer interaction //////////
if (referencePole.current) {
(<any>referencePole.current.material).dispose();
(<any>referencePole.current.geometry).dispose();
floorGroup.current.remove(referencePole.current);
referencePole.current.geometry.dispose();
}
const shape = new THREE.Shape();
shape.moveTo(0.5, 0);
shape.absarc(0, 0, 0.5, 0, 2 * Math.PI, false);
const extrudeSettings = {
depth: distance,
bevelEnabled: false,
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshBasicMaterial({ color: "green", transparent: true, opacity: 0.5 });
referencePole.current = new THREE.Mesh(geometry, material);
referencePole.current.rotateX(Math.PI / 2);
referencePole.current.position.set(intersectionPoint.x, intersectionPoint.y - 0.01, intersectionPoint.z);
referencePole.current.userData = { geometry: geometry, distance: distance, position: { x: intersectionPoint.x, y: intersectionPoint.y - 0.01, z: intersectionPoint.z } };
floorGroup.current.add(referencePole.current);
}
export default updateReferencePolesheight;

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@@ -1,65 +0,0 @@
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addPointToScene(
position: Types.Vector3,
colour: Types.Color,
currentLayerPoint: Types.RefMeshArray,
floorPlanGroupPoint: Types.RefGroup,
dragPointControls: Types.RefDragControl | undefined,
uuid: Types.RefString | undefined,
Type: Types.String
): Types.Mesh {
////////// A function that creates and adds a cube (point) with an outline based on the position and colour given as params, It also updates the drag controls objects and sets the box uuid in uuid.current //////////
const geometry = new THREE.BoxGeometry(...CONSTANTS.pointConfig.boxScale);
const material = new THREE.ShaderMaterial({
uniforms: {
uOuterColor: { value: new THREE.Color(colour) }, // Blue color for the border
uInnerColor: { value: new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor) }, // White color for the inner square
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uOuterColor;
uniform vec3 uInnerColor;
void main() {
// Define the size of the white square as a proportion of the face
float borderThickness = 0.2; // Adjust this value for border thickness
if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness &&
vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
gl_FragColor = vec4(uInnerColor, 1.0); // White inner square
} else {
gl_FragColor = vec4(uOuterColor, 1.0); // Blue border
}
}
`,
});
const point = new THREE.Mesh(geometry, material);
point.name = "point";
point.userData = { type: Type, color: colour };
point.position.set(position.x, 0.01, position.z);
currentLayerPoint.current.push(point);
floorPlanGroupPoint.current.add(point);
if (uuid) {
uuid.current = point.uuid;
}
if (dragPointControls) {
dragPointControls.current!.objects = currentLayerPoint.current;
}
return point;
}
export default addPointToScene;

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@@ -1,72 +0,0 @@
import * as Types from "../../../../types/world/worldTypes";
import { toast } from "react-toastify";
import RemoveConnectedLines from "../lines/removeConnectedLines";
// import { deletePointApi } from "../../../../services/factoryBuilder/lines/deletePointApi";
import { Socket } from "socket.io-client";
import { getUserData } from "../../../../functions/getUserData";
function deletePoint(
hoveredDeletablePoint: Types.RefMesh,
onlyFloorlines: Types.RefOnlyFloorLines,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
lines: Types.RefLines,
setDeletedLines: any,
socket: Socket<any>,
projectId?: string,
versionId?: string,
): void {
////////// Deleting a Point and the lines that are connected to it //////////
if (!hoveredDeletablePoint.current) {
return;
}
const { userId, organization, email } = getUserData();
(<any>hoveredDeletablePoint.current.material).dispose();
(<any>hoveredDeletablePoint.current.geometry).dispose();
floorPlanGroupPoint.current.remove(hoveredDeletablePoint.current);
const DeletedPointUUID = hoveredDeletablePoint.current.uuid;
//REST
// deletePointApi(organization, DeletedPointUUID);
//SOCKET
const data = {
organization,
uuid: DeletedPointUUID,
socketId: socket.id,
versionId,
projectId,
userId,
};
// console.log('data: ', data);
socket.emit("v1:Line:delete:point", data);
////////// Update onlyFloorlines.current to remove references to the deleted point //////////
onlyFloorlines.current = onlyFloorlines.current
.map((floorline) =>
floorline.filter(
(line) =>
line[0][1] !== DeletedPointUUID && line[1][1] !== DeletedPointUUID
)
)
.filter((floorline) => floorline.length > 0);
RemoveConnectedLines(
DeletedPointUUID,
floorPlanGroupLine,
floorPlanGroupPoint,
setDeletedLines,
lines
);
echo.success("Point Removed!");
}
export default deletePoint;

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@@ -1,44 +0,0 @@
import * as THREE from "three";
import * as Types from "../../../../types/world/worldTypes"
import * as CONSTANTS from '../../../../types/world/worldConstants';
import updateLinesPositions from "../lines/updateLinesPositions";
import updateLines from "../lines/updateLines";
import updateDistanceText from "../lines/updateDistanceText";
import updateFloorLines from "../floors/updateFloorLines";
function DragPoint(
event: Types.IntersectionEvent,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
scene: THREE.Scene,
lines: Types.RefLines,
onlyFloorlines: Types.RefOnlyFloorLines
): void {
////////// Calling the line updation of the affected lines and Snapping of the point during the drag //////////
const snapThreshold = CONSTANTS.pointConfig.snappingThreshold;
const DragedPoint = event.object as Types.Mesh;
floorPlanGroupPoint.current.children.forEach((point) => {
let canSnap =
((DragedPoint.userData.type === CONSTANTS.lineConfig.wallName) && (point.userData.type === CONSTANTS.lineConfig.wallName || point.userData.type === CONSTANTS.lineConfig.floorName)) ||
((DragedPoint.userData.type === CONSTANTS.lineConfig.floorName) && (point.userData.type === CONSTANTS.lineConfig.wallName || point.userData.type === CONSTANTS.lineConfig.floorName)) ||
((DragedPoint.userData.type === CONSTANTS.lineConfig.aisleName) && point.userData.type === CONSTANTS.lineConfig.aisleName);
if (canSnap && point.uuid !== DragedPoint.uuid && point.visible) {
const distance = DragedPoint.position.distanceTo(point.position);
if (distance < snapThreshold) {
DragedPoint.position.copy(point.position);
}
}
});
const affectedLines = updateLinesPositions(DragedPoint, lines);
updateLines(floorPlanGroupLine, affectedLines);
updateDistanceText(scene, floorPlanGroupLine, affectedLines);
updateFloorLines(onlyFloorlines, DragedPoint);
}
export default DragPoint;

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@@ -1,37 +0,0 @@
import * as Types from "../../../../types/world/worldTypes";
function removeSoloPoint(
line: Types.RefLine,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup
): void {
////////// Remove the point if there is only one point and if it is not connected to any other line and also the reference line //////////
if (line.current[0]) {
const pointUUID = line.current[0][1];
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
line.current = [];
}
}
export default removeSoloPoint;

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@@ -1,32 +0,0 @@
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addRoofToScene(
shape: Types.Shape,
floor: Types.Number,
userData: Types.UserData,
floorGroup: Types.RefGroup
): void {
////////// Creating a Polygon roof from the shape of the Polygon floor //////////
const extrudeSettings: THREE.ExtrudeGeometryOptions = {
depth: CONSTANTS.roofConfig.height,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.roofConfig.defaultColor, side: THREE.DoubleSide });
const mesh = new THREE.Mesh(geometry, material);
mesh.position.y = CONSTANTS.wallConfig.height + floor;
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.rotateX(Math.PI / 2);
mesh.userData.uuids = userData;
mesh.name = `Roof_Layer_${(floor / CONSTANTS.wallConfig.height) + 1}`;
floorGroup.current.add(mesh);
}
export default addRoofToScene;

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@@ -1,47 +0,0 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function hideRoof(
visibility: Types.Boolean,
floorGroup: Types.RefGroup,
camera: THREE.Camera
): void {
////////// Toggles the visibility of the roof based on the camera position and the Roof visibility button on UI //////////
const v = new THREE.Vector3();
const u = new THREE.Vector3();
if (visibility === true && floorGroup.current) {
for (const child of floorGroup.current.children) {
if (child.name.includes("Roof")) {
const roofChild = child as Types.Mesh;
roofChild.getWorldDirection(v);
camera?.getWorldDirection(u);
if (roofChild.material) {
const materials = Array.isArray(roofChild.material) ? roofChild.material : [roofChild.material];
materials.forEach(material => {
material.visible = v.dot(u) < 0.25;
});
}
}
}
} else {
if (floorGroup.current) {
for (const child of floorGroup.current.children) {
if (child.name.includes("Roof")) {
const roofChild = child as Types.Mesh;
if (roofChild.material) {
const materials = Array.isArray(roofChild.material) ? roofChild.material : [roofChild.material];
materials.forEach(material => {
material.visible = false;
});
}
}
}
}
}
}
export default hideRoof;

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@@ -1,164 +0,0 @@
import { GLTF, GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { toast } from "react-toastify";
import * as THREE from "three";
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from "../../../../types/world/worldConstants";
import { Socket } from "socket.io-client";
import { retrieveGLTF, storeGLTF } from "../../../../utils/indexDB/idbUtils";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import { getUserData } from "../../../../functions/getUserData";
async function AddWallItems(
selected: any,
raycaster: THREE.Raycaster,
CSGGroup: Types.RefMesh,
setWallItems: Types.setWallItemSetState,
socket: Socket<any>,
projectId?: string,
versionId?: string
): Promise<void> {
const { userId, organization } = getUserData();
let intersects = raycaster?.intersectObject(CSGGroup.current!, true);
const wallRaycastIntersection = intersects?.find((child) =>
child.object.name.includes("WallRaycastReference")
);
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
if (!wallRaycastIntersection) return;
const intersectionPoint = wallRaycastIntersection;
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath(
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
);
loader.setDRACOLoader(dracoLoader);
// Check THREE.js cache first
const cachedModel = THREE.Cache.get(selected.id);
if (cachedModel) {
handleModelLoad(cachedModel);
return;
}
// Check IndexedDB cache
const cachedModelBlob = await retrieveGLTF(selected.id);
if (cachedModelBlob) {
const blobUrl = URL.createObjectURL(cachedModelBlob);
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(selected.id, gltf);
handleModelLoad(gltf);
});
return;
}
// Load from backend if not in any cache
loader.load(
`${url_Backend_dwinzo}/api/v2/AssetFile/${selected.id}`,
async (gltf) => {
try {
const modelBlob = await fetch(
`${url_Backend_dwinzo}/api/v2/AssetFile/${selected.id}`
).then((res) => res.blob());
await storeGLTF(selected.id, modelBlob);
THREE.Cache.add(selected.id, gltf);
await handleModelLoad(gltf);
} catch (error) {
console.error("Failed to cache model:", error);
handleModelLoad(gltf);
}
}
);
async function handleModelLoad(gltf: GLTF) {
const model = gltf.scene.clone();
model.userData = { wall: intersectionPoint.object.parent };
model.children[0].children.forEach((child) => {
if (child.name !== "CSG_REF") {
child.castShadow = true;
child.receiveShadow = true;
}
});
const boundingBox = new THREE.Box3().setFromObject(model);
const size = new THREE.Vector3();
boundingBox.getSize(size);
const csgscale = [size.x, size.y, size.z] as [number, number, number];
const center = new THREE.Vector3();
boundingBox.getCenter(center);
const csgposition = [center.x, center.y, center.z] as [
number,
number,
number
];
let positionY =
selected.subCategory === "fixed-move" ? 0 : intersectionPoint.point.y;
if (positionY === 0) {
positionY =
Math.floor(intersectionPoint.point.y / CONSTANTS.wallConfig.height) *
CONSTANTS.wallConfig.height;
}
const newWallItem = {
type: selected.subCategory,
model: model,
modelName: selected.name,
assetId: selected.id,
scale: [1, 1, 1] as [number, number, number],
csgscale: csgscale,
csgposition: csgposition,
position: [
intersectionPoint.point.x,
positionY,
intersectionPoint.point.z,
] as [number, number, number],
quaternion:
intersectionPoint.object.quaternion.clone() as Types.QuaternionType,
};
const data = {
organization,
modelUuid: model.uuid,
modelName: newWallItem.modelName,
assetId: selected.id,
type: selected.subCategory,
csgposition: newWallItem.csgposition,
csgscale: newWallItem.csgscale,
position: newWallItem.position,
quaternion: newWallItem.quaternion,
scale: newWallItem.scale,
socketId: socket.id,
versionId,
projectId,
userId,
};
socket.emit("v1:wallItems:set", data);
setWallItems((prevItems) => {
const updatedItems = [...prevItems, newWallItem];
const WallItemsForStorage = updatedItems.map((item) => {
const { model, ...rest } = item;
return {
...rest,
modelUuid: model?.uuid,
};
});
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
echo.success("Model Added!");
return updatedItems;
});
}
}
export default AddWallItems;

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@@ -1,62 +0,0 @@
import { getUserData } from "../../../../functions/getUserData";
import * as Types from "../../../../types/world/worldTypes";
// import { deleteWallItem } from '../../../../services/factoryBuilder/assest/wallAsset/deleteWallItemApi';
import { Socket } from "socket.io-client";
function DeleteWallItems(
hoveredDeletableWallItem: Types.RefMesh,
setWallItems: Types.setWallItemSetState,
wallItems: Types.wallItems,
socket: Socket<any>,
projectId?: string,
versionId? : string,
): void {
////////// Deleting the hovered Wall GLTF from thewallItems and also update it in the localstorage //////////
const { userId, organization, email } = getUserData();
if (hoveredDeletableWallItem.current && hoveredDeletableWallItem.current) {
setWallItems([]);
let WallItemsRef = wallItems;
const removedItem = WallItemsRef.find(
(item) => item.model?.uuid === hoveredDeletableWallItem.current?.uuid
);
const Items = WallItemsRef.filter(
(item) => item.model?.uuid !== hoveredDeletableWallItem.current?.uuid
);
setTimeout(async () => {
WallItemsRef = Items;
setWallItems(WallItemsRef);
//REST
// await deleteWallItem(organization, removedItem?.model?.uuid!, removedItem?.modelName!)
//SOCKET
const data = {
organization,
modelUuid: removedItem?.model?.uuid!,
modelName: removedItem?.modelName!,
socketId: socket.id,
projectId,
versionId,
userId,
};
socket.emit("v1:wallItems:delete", data);
const WallItemsForStorage = WallItemsRef.map((item) => {
const { model, ...rest } = item;
return {
...rest,
modelUuid: model?.uuid,
};
});
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
hoveredDeletableWallItem.current = null;
}, 50);
}
}
export default DeleteWallItems;

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@@ -1,45 +0,0 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function hideWalls(
visibility: Types.Boolean,
scene: THREE.Scene,
camera: THREE.Camera
): void {
const wallNormal = new THREE.Vector3();
const cameraToWall = new THREE.Vector3();
const cameraDirection = new THREE.Vector3();
if (visibility === true) {
for (const children of scene.children) {
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
children.children[0].children.forEach((child: any) => {
if (child.children[0]?.userData.WallType === "RoomWall") {
const wallMesh = child.children[0];
wallMesh.getWorldDirection(wallNormal);
cameraToWall.copy(wallMesh.position).sub(camera.position).normalize();
camera.getWorldDirection(cameraDirection);
const isFacingCamera = wallNormal.dot(cameraToWall) > 0;
const isInFrontOfCamera = cameraDirection.dot(cameraToWall) > -0.3;
if (wallMesh.material) {
wallMesh.material.visible = isFacingCamera && isInFrontOfCamera;
}
}
});
}
}
} else {
for (const children of scene.children) {
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
children.children[0].children.forEach((child: any) => {
if (child.children[0]?.userData.WallType === "RoomWall" && child.children[0].material) {
child.children[0].material.visible = true;
}
});
}
}
}
}
export default hideWalls;

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@@ -1,140 +0,0 @@
import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
import getRoomsFromLines from '../lines/getRoomsFromLines';
async function loadWalls(
lines: Types.RefLines,
setWalls: any,
): Promise<void> {
////////// Removes the old walls if any, Checks if there is any overlapping in lines if any updates it , starts function that creates floor and roof //////////
const Walls: Types.Walls = [];
const Rooms: Types.Rooms = [];
localStorage.setItem("Lines", JSON.stringify(lines.current));
if (lines.current.length > 1) {
////////// Add Walls that are forming a room //////////
const wallSet = new Set<string>();
const rooms: Types.Rooms = await getRoomsFromLines(lines);
Rooms.push(...rooms);
Rooms.forEach(({ coordinates: room, layer }) => {
for (let i = 0; i < room.length - 1; i++) {
const uuid1 = room[i].uuid;
const uuid2 = room[(i + 1) % room.length].uuid;
const wallId = `${uuid1}_${uuid2}`;
if (!wallSet.has(wallId)) {
const p1 = room[i].position;
const p2 = room[(i + 1) % room.length].position;
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(0, CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), 0);
shape.lineTo(0, 0);
const extrudeSettings = {
depth: CONSTANTS.wallConfig.width,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const angle = Math.atan2(p2.z - p1.z, p2.x - p1.x);
Walls.push([geometry, [0, -angle, 0], [p1.x, (layer - 1) * CONSTANTS.wallConfig.height, p1.z], "RoomWall", layer]);
wallSet.add(wallId);
}
}
});
////////// Add Walls that are not forming any room //////////
lines.current.forEach(line => {
if (line[0][3] && line[1][3] !== CONSTANTS.lineConfig.wallName) {
return;
}
const [uuid1, uuid2] = line.map(point => point[1]);
let isInRoom = false;
const lineLayer = line[0][2];
for (let room of Rooms) {
const roomLayer = room.layer;
if (roomLayer !== lineLayer) continue;
for (let i = 0; i < room.coordinates.length - 1; i++) {
const roomUuid1 = room.coordinates[i].uuid;
const roomUuid2 = room.coordinates[(i + 1) % room.coordinates.length].uuid;
if (
(uuid1 === roomUuid1 && uuid2 === roomUuid2) ||
(uuid1 === roomUuid2 && uuid2 === roomUuid1)
) {
isInRoom = true;
break;
}
}
if (isInRoom) break;
}
if (!isInRoom) {
const p1 = new THREE.Vector3(line[0][0].x, 0, line[0][0].z);
const p2 = new THREE.Vector3(line[1][0].x, 0, line[1][0].z);
let isCollinear = false;
for (let room of Rooms) {
if (room.layer !== lineLayer) continue;
for (let i = 0; i < room.coordinates.length - 1; i++) {
const roomP1 = room.coordinates[i].position;
const roomP2 = room.coordinates[(i + 1) % room.coordinates.length].position;
const lineFeature = turf.lineString([[p1.x, p1.z], [p2.x, p2.z]]);
const roomFeature = turf.lineString([[roomP1.x, roomP1.z], [roomP2.x, roomP2.z]]);
if (turf.booleanOverlap(lineFeature, roomFeature)) {
isCollinear = true;
break;
}
}
if (isCollinear) break;
}
if (!isCollinear) {
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(0, CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), 0);
shape.lineTo(0, 0);
const extrudeSettings = {
depth: CONSTANTS.wallConfig.width,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const angle = Math.atan2(p2.z - p1.z, p2.x - p1.x);
Walls.push([geometry, [0, -angle, 0], [p1.x, (lineLayer - 1) * CONSTANTS.wallConfig.height, p1.z], "SegmentWall", lineLayer]);
}
}
});
setWalls(Walls);
} else {
setWalls([]);
}
}
export default loadWalls;
// A----- B----- C
// | | |
// | | |
// | | |
// F----- E----- D
// 1. A -> B, B -> C, C -> D, D -> E, E -> F, F -> A, B -> E
// 2. E -> F, F -> A, A -> B, B -> E, E -> D, D -> C, C -> B

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@@ -1,50 +0,0 @@
import * as THREE from 'three';
import * as Types from '../../../../types/world/worldTypes';
import * as CONSTANTS from '../../../../types/world/worldConstants';
const baseMaterial = new THREE.ShaderMaterial({
side: THREE.DoubleSide,
vertexShader: `
varying vec2 vUv;
void main(){
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
vUv = uv;
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uOuterColor;
void main(){
float alpha = 1.0 - vUv.y;
gl_FragColor = vec4(uOuterColor, alpha);
}
`,
uniforms: {
uOuterColor: { value: new THREE.Color(CONSTANTS.zoneConfig.defaultColor) },
},
transparent: true,
});
export default function addZonesToScene(
line: Types.Line,
floorGroupZone: Types.RefGroup,
color: THREE.Color
) {
const point1 = line[0][0];
const point2 = line[1][0];
const length = (new THREE.Vector3(point2.x, point2.y, point2.z)).distanceTo(new THREE.Vector3(point1.x, point1.y, point1.z));
const angle = Math.atan2(point2.z - point1.z, point2.x - point1.x);
const geometry = new THREE.PlaneGeometry(length, 10);
const material = baseMaterial.clone();
material.uniforms.uOuterColor.value.set(color.r, color.g, color.b);
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set((point1.x + point2.x) / 2, ((line[0][2] - 1) * CONSTANTS.wallConfig.height) + 5, (point1.z + point2.z) / 2);
mesh.rotation.y = -angle;
floorGroupZone.current.add(mesh);
}

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@@ -1,19 +0,0 @@
import * as Types from '../../../../types/world/worldTypes';
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addZonesToScene from './addZonesToScene';
export default function loadZones(
lines: Types.RefLines,
floorGroupZone: Types.RefGroup
) {
if (!floorGroupZone.current) return
floorGroupZone.current.children = [];
const zones = lines.current.filter((line) => line[0][3] && line[1][3] === CONSTANTS.lineConfig.zoneName);
if (zones.length > 0) {
zones.forEach((zone: Types.Line) => {
addZonesToScene(zone, floorGroupZone, new THREE.Color(CONSTANTS.zoneConfig.color))
})
}
}

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@@ -1,127 +0,0 @@
import { useFrame, useThree } from "@react-three/fiber";
import {
useAddAction,
useRoofVisibility,
useToggleView,
useWallVisibility,
useUpdateScene,
useRenameModeStore,
useToolMode,
} from "../../../store/builder/store";
import hideRoof from "../geomentries/roofs/hideRoof";
import hideWalls from "../geomentries/walls/hideWalls";
import addAndUpdateReferencePillar from "../geomentries/pillars/addAndUpdateReferencePillar";
import { useEffect } from "react";
import addPillar from "../geomentries/pillars/addPillar";
import DeletePillar from "../geomentries/pillars/deletePillar";
import DeletableHoveredPillar from "../geomentries/pillars/deletableHoveredPillar";
import loadFloor from "../geomentries/floors/loadFloor";
import { useLeftData, useTopData } from "../../../store/visualization/useZone3DWidgetStore";
const FloorGroup = ({
floorGroup,
lines,
referencePole,
hoveredDeletablePillar,
}: any) => {
const state = useThree();
const { roofVisibility } = useRoofVisibility();
const { wallVisibility } = useWallVisibility();
const { toggleView } = useToggleView();
const { scene, camera, raycaster, gl } = useThree();
const { addAction } = useAddAction();
const { toolMode } = useToolMode();
const { updateScene, setUpdateScene } = useUpdateScene();
const { setTop } = useTopData();
const { setLeft } = useLeftData();
const { isRenameMode, setIsRenameMode } = useRenameModeStore();
useEffect(() => {
if (updateScene) {
loadFloor(lines, floorGroup);
setUpdateScene(false);
}
}, [updateScene]);
useEffect(() => {
if (!addAction) {
if (referencePole.current) {
(referencePole.current as any).material.dispose();
(referencePole.current.geometry as any).dispose();
floorGroup.current.remove(referencePole.current);
referencePole.current = undefined;
}
}
}, [addAction]);
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: any) => {
setIsRenameMode(false);
if (evt.button === 0) {
isLeftMouseDown = false;
if (!drag) {
if (addAction === "pillar") {
addPillar(referencePole, floorGroup);
}
if (toolMode === '3D-Delete') {
DeletePillar(hoveredDeletablePillar, floorGroup);
}
}
}
};
const onMouseMove = (evt: any) => {
if (!canvasElement) return;
const canvasRect = canvasElement.getBoundingClientRect();
const relativeX = evt.clientX - canvasRect.left;
const relativeY = evt.clientY - canvasRect.top;
// if (!isRenameMode) {
// setTop(relativeY);
// setLeft(relativeX);
// }
if (isLeftMouseDown) {
drag = true;
}
};
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
};
}, [toolMode, addAction, isRenameMode]);
useFrame(() => {
hideRoof(roofVisibility, floorGroup, camera);
hideWalls(wallVisibility, scene, camera);
if (addAction === "pillar") {
addAndUpdateReferencePillar(raycaster, floorGroup, referencePole);
}
if (toolMode === '3D-Delete') {
DeletableHoveredPillar(state, floorGroup, hoveredDeletablePillar);
}
});
return (
<group ref={floorGroup} visible={!toggleView} name="floorGroup"></group>
);
};
export default FloorGroup;

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@@ -1,193 +0,0 @@
import { useEffect } from "react";
import * as Types from '../../../types/world/worldTypes';
import { useActiveLayer, useDeletedLines, useToolMode, useNewLines, useRemovedLayer, useSocketStore, useToggleView, useUpdateScene } from "../../../store/builder/store";
import Layer2DVisibility from "../geomentries/layers/layer2DVisibility";
import { useFrame, useThree } from "@react-three/fiber";
import DeletableLineorPoint from "../functions/deletableLineOrPoint";
import removeSoloPoint from "../geomentries/points/removeSoloPoint";
import removeReferenceLine from "../geomentries/lines/removeReferenceLine";
import DeleteLayer from "../geomentries/layers/deleteLayer";
import { getLines } from "../../../services/factoryBuilder/lines/getLinesApi";
import objectLinesToArray from "../geomentries/lines/lineConvertions/objectLinesToArray";
import loadInitialPoint from "../IntialLoad/loadInitialPoint";
import loadInitialLine from "../IntialLoad/loadInitialLine";
import deletePoint from "../geomentries/points/deletePoint";
import deleteLine from "../geomentries/lines/deleteLine";
import drawWall from "../geomentries/lines/drawWall";
import drawOnlyFloor from "../geomentries/floors/drawOnlyFloor";
import addDragControl from "../eventDeclaration/dragControlDeclaration";
import { useParams } from "react-router-dom";
import { getUserData } from "../../../functions/getUserData";
import { useVersionContext } from "../version/versionContext";
const FloorPlanGroup = ({ floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, floorGroup, currentLayerPoint, dragPointControls, hoveredDeletablePoint, hoveredDeletableLine, plane, line, lines, onlyFloorline, onlyFloorlines, ReferenceLineMesh, LineCreated, isSnapped, ispreSnapped, snappedPoint, isSnappedUUID, isAngleSnapped, anglesnappedPoint }: any) => {
const state = useThree();
const { camera, gl, raycaster, controls } = state;
const { activeLayer } = useActiveLayer();
const { toggleView } = useToggleView();
const { toolMode } = useToolMode();
const { removedLayer, setRemovedLayer } = useRemovedLayer();
const { setUpdateScene } = useUpdateScene();
const { setNewLines } = useNewLines();
const { setDeletedLines } = useDeletedLines();
const { socket } = useSocketStore();
const { ydoc } = useSocketStore();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const { projectId } = useParams();
const { organization } = getUserData();
useEffect(() => {
if (toolMode === 'move') {
addDragControl(dragPointControls, currentLayerPoint, state, floorPlanGroupPoint, floorPlanGroupLine, lines, onlyFloorlines, socket, projectId, selectedVersion?.versionId || '',);
}
return () => {
if (dragPointControls.current) {
dragPointControls.current.enabled = false;
}
};
}, [toolMode, state]);
useEffect(() => {
if (!selectedVersion) return;
getLines(organization, projectId, selectedVersion?.versionId || '').then((data) => {
const Lines: Types.Lines = objectLinesToArray(data);
if (Lines) {
lines.current = Lines;
loadInitialPoint(lines, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
loadInitialLine(floorPlanGroupLine, lines);
setUpdateScene(true);
}
})
}, [selectedVersion?.versionId]);
useEffect(() => {
if (!toggleView) {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}, [toggleView]);
useEffect(() => {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}, [toolMode]);
useEffect(() => {
if (toolMode === 'move' && toggleView) {
if (dragPointControls.current) {
dragPointControls.current.enabled = true;
}
} else {
if (dragPointControls.current) {
dragPointControls.current.enabled = false;
}
}
}, [toolMode, toggleView, state]);
useEffect(() => {
Layer2DVisibility(activeLayer, floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
}, [activeLayer]);
useEffect(() => {
if (removedLayer !== null) {
DeleteLayer(removedLayer, lines, floorPlanGroupLine, floorPlanGroupPoint, onlyFloorlines, floorGroup, setDeletedLines, setRemovedLayer, socket, projectId, selectedVersion?.versionId || '',);
}
}, [removedLayer]);
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
}
if (controls) {
(controls as any).enabled = true;
}
}
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
const onContextMenu = (e: any) => {
e.preventDefault();
if (toolMode === "Wall" || toolMode === "Floor") {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
};
const onMouseClick = (evt: any) => {
if (!plane.current || drag) return;
if (toolMode === "2D-Delete") {
if (hoveredDeletablePoint.current !== null) {
deletePoint(hoveredDeletablePoint, onlyFloorlines, floorPlanGroupPoint, floorPlanGroupLine, lines, setDeletedLines, socket, projectId, selectedVersion?.versionId || '',);
}
if (hoveredDeletableLine.current !== null) {
deleteLine(hoveredDeletableLine, onlyFloorlines, lines, floorPlanGroupLine, floorPlanGroupPoint, setDeletedLines, socket, projectId, selectedVersion?.versionId || '',);
}
}
if (toolMode === "Wall") {
drawWall(raycaster, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket, projectId, selectedVersion?.versionId || '', ydoc);
}
if (toolMode === "Floor") {
drawOnlyFloor(raycaster, state, camera, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, onlyFloorline, onlyFloorlines, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket, projectId, selectedVersion?.versionId || '',);
}
}
if (toolMode === "2D-Delete" || toolMode === "Wall" || toolMode === "Floor") {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("click", onMouseClick);
canvasElement.addEventListener("contextmenu", onContextMenu);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContextMenu);
};
}, [toolMode, activeLayer])
useFrame(() => {
if (toolMode === '2D-Delete') {
DeletableLineorPoint(state, plane, floorPlanGroupLine, floorPlanGroupPoint, hoveredDeletableLine, hoveredDeletablePoint);
}
})
return (
<group ref={floorPlanGroup} visible={toggleView} name="floorPlanGroup">
<group ref={floorPlanGroupLine} name="floorPlanGroupLine"></group>
<group ref={floorPlanGroupPoint} name="floorPlanGroupPoint"></group>
</group>
)
}
export default FloorPlanGroup;

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@@ -1,291 +1,291 @@
import { useEffect } from "react";
import {
useObjectPosition,
useObjectRotation,
useSelectedWallItem,
useSocketStore,
useWallItems,
useSelectedItem,
useToolMode,
} from "../../../store/builder/store";
import { Csg } from "../csg/csg";
import * as Types from "../../../types/world/worldTypes";
import * as CONSTANTS from "../../../types/world/worldConstants";
import * as THREE from "three";
import { useThree } from "@react-three/fiber";
import handleMeshMissed from "../eventFunctions/handleMeshMissed";
import DeleteWallItems from "../geomentries/walls/deleteWallItems";
import loadInitialWallItems from "../IntialLoad/loadInitialWallItems";
import AddWallItems from "../geomentries/walls/addWallItems";
import useModuleStore from "../../../store/useModuleStore";
import { useParams } from "react-router-dom";
import { getUserData } from "../../../functions/getUserData";
import { useVersionContext } from "../version/versionContext";
// import { useEffect } from "react";
// import {
// useObjectPosition,
// useObjectRotation,
// useSelectedWallItem,
// useSocketStore,
// useWallItems,
// useSelectedItem,
// useToolMode,
// } from "../../../store/builder/store";
// import { Csg } from "../csg/csg";
// import * as Types from "../../../types/world/worldTypes";
// import * as CONSTANTS from "../../../types/world/worldConstants";
// import * as THREE from "three";
// import { useThree } from "@react-three/fiber";
// import handleMeshMissed from "../eventFunctions/handleMeshMissed";
// import DeleteWallItems from "../geomentries/walls/deleteWallItems";
// import loadInitialWallItems from "../IntialLoad/loadInitialWallItems";
// import AddWallItems from "../geomentries/walls/addWallItems";
// import useModuleStore from "../../../store/useModuleStore";
// import { useParams } from "react-router-dom";
// import { getUserData } from "../../../functions/getUserData";
// import { useVersionContext } from "../version/versionContext";
const WallItemsGroup = ({
currentWallItem,
hoveredDeletableWallItem,
selectedItemsIndex,
setSelectedItemsIndex,
CSGGroup,
}: any) => {
const state = useThree();
const { socket } = useSocketStore();
const { pointer, camera, raycaster } = state;
const { toolMode } = useToolMode();
const { wallItems, setWallItems } = useWallItems();
const { setObjectPosition } = useObjectPosition();
const { setObjectRotation } = useObjectRotation();
const { setSelectedWallItem } = useSelectedWallItem();
const { activeModule } = useModuleStore();
const { selectedItem } = useSelectedItem();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const { projectId } = useParams();
const { userId, organization } = getUserData();
// const WallItemsGroup = ({
// currentWallItem,
// hoveredDeletableWallItem,
// selectedItemsIndex,
// setSelectedItemsIndex,
// CSGGroup,
// }: any) => {
// const state = useThree();
// const { socket } = useSocketStore();
// const { pointer, camera, raycaster } = state;
// const { toolMode } = useToolMode();
// const { wallItems, setWallItems } = useWallItems();
// const { setObjectPosition } = useObjectPosition();
// const { setObjectRotation } = useObjectRotation();
// const { setSelectedWallItem } = useSelectedWallItem();
// const { activeModule } = useModuleStore();
// const { selectedItem } = useSelectedItem();
// const { selectedVersionStore } = useVersionContext();
// const { selectedVersion } = selectedVersionStore();
// const { projectId } = useParams();
// const { userId, organization } = getUserData();
useEffect(() => {
// Load Wall Items from the backend
if (!projectId || !selectedVersion) return;
loadInitialWallItems(setWallItems, projectId, selectedVersion?.versionId);
}, [selectedVersion?.versionId]);
// useEffect(() => {
// // Load Wall Items from the backend
// if (!projectId || !selectedVersion) return;
// loadInitialWallItems(setWallItems, projectId, selectedVersion?.versionId);
// }, [selectedVersion?.versionId]);
////////// Update the Position value changes in the selected item //////////
// ////////// Update the Position value changes in the selected item //////////
useEffect(() => {
const canvasElement = state.gl.domElement;
function handlePointerMove(e: any) {
if (selectedItemsIndex !== null && toolMode === 'cursor' && e.buttons === 1) {
const Raycaster = state.raycaster;
const intersects = Raycaster.intersectObjects(CSGGroup.current?.children[0].children!, true);
const Object = intersects.find((child) => child.object.name.includes("WallRaycastReference"));
// useEffect(() => {
// const canvasElement = state.gl.domElement;
// function handlePointerMove(e: any) {
// if (selectedItemsIndex !== null && toolMode === 'cursor' && e.buttons === 1) {
// const Raycaster = state.raycaster;
// const intersects = Raycaster.intersectObjects(CSGGroup.current?.children[0].children!, true);
// const Object = intersects.find((child) => child.object.name.includes("WallRaycastReference"));
if (Object) {
(state.controls as any)!.enabled = false;
setWallItems((prevItems: any) => {
const updatedItems = [...prevItems];
let position: [number, number, number] = [0, 0, 0];
// if (Object) {
// (state.controls as any)!.enabled = false;
// setWallItems((prevItems: any) => {
// const updatedItems = [...prevItems];
// let position: [number, number, number] = [0, 0, 0];
if (updatedItems[selectedItemsIndex].type === "fixed-move") {
position = [
Object!.point.x,
Math.floor(Object!.point.y / CONSTANTS.wallConfig.height) *
CONSTANTS.wallConfig.height,
Object!.point.z,
];
} else if (updatedItems[selectedItemsIndex].type === "free-move") {
position = [Object!.point.x, Object!.point.y, Object!.point.z];
}
// if (updatedItems[selectedItemsIndex].type === "fixed-move") {
// position = [
// Object!.point.x,
// Math.floor(Object!.point.y / CONSTANTS.wallConfig.height) *
// CONSTANTS.wallConfig.height,
// Object!.point.z,
// ];
// } else if (updatedItems[selectedItemsIndex].type === "free-move") {
// position = [Object!.point.x, Object!.point.y, Object!.point.z];
// }
requestAnimationFrame(() => {
setObjectPosition(new THREE.Vector3(...position));
setObjectRotation({
x: THREE.MathUtils.radToDeg(Object!.object.rotation.x),
y: THREE.MathUtils.radToDeg(Object!.object.rotation.y),
z: THREE.MathUtils.radToDeg(Object!.object.rotation.z),
});
});
// requestAnimationFrame(() => {
// setObjectPosition(new THREE.Vector3(...position));
// setObjectRotation({
// x: THREE.MathUtils.radToDeg(Object!.object.rotation.x),
// y: THREE.MathUtils.radToDeg(Object!.object.rotation.y),
// z: THREE.MathUtils.radToDeg(Object!.object.rotation.z),
// });
// });
updatedItems[selectedItemsIndex] = {
...updatedItems[selectedItemsIndex],
position: position,
quaternion: Object!.object.quaternion.clone() as Types.QuaternionType,
};
// updatedItems[selectedItemsIndex] = {
// ...updatedItems[selectedItemsIndex],
// position: position,
// quaternion: Object!.object.quaternion.clone() as Types.QuaternionType,
// };
return updatedItems;
});
}
}
}
// return updatedItems;
// });
// }
// }
// }
async function handlePointerUp() {
const Raycaster = state.raycaster;
const intersects = Raycaster.intersectObjects(
CSGGroup.current?.children[0].children!,
true
);
const Object = intersects.find((child) =>
child.object.name.includes("WallRaycastReference")
);
if (Object) {
if (selectedItemsIndex !== null) {
let currentItem: any = null;
setWallItems((prevItems: any) => {
const updatedItems = [...prevItems];
const WallItemsForStorage = updatedItems.map((item) => {
const { model, ...rest } = item;
return {
...rest,
modelUuid: model?.uuid,
};
});
// async function handlePointerUp() {
// const Raycaster = state.raycaster;
// const intersects = Raycaster.intersectObjects(
// CSGGroup.current?.children[0].children!,
// true
// );
// const Object = intersects.find((child) =>
// child.object.name.includes("WallRaycastReference")
// );
// if (Object) {
// if (selectedItemsIndex !== null) {
// let currentItem: any = null;
// setWallItems((prevItems: any) => {
// const updatedItems = [...prevItems];
// const WallItemsForStorage = updatedItems.map((item) => {
// const { model, ...rest } = item;
// return {
// ...rest,
// modelUuid: model?.uuid,
// };
// });
currentItem = updatedItems[selectedItemsIndex];
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
return updatedItems;
});
// currentItem = updatedItems[selectedItemsIndex];
// localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
// return updatedItems;
// });
setTimeout(async () => {
// setTimeout(async () => {
//REST
// //REST
// await setWallItem(
// organization,
// currentItem?.model?.uuid,
// currentItem.modelName,
// currentItem.assetId,
// currentItem.type!,
// currentItem.csgposition!,
// currentItem.csgscale!,
// currentItem.position,
// currentItem.quaternion,
// currentItem.scale!,
// )
// // await setWallItem(
// // organization,
// // currentItem?.model?.uuid,
// // currentItem.modelName,
// // currentItem.assetId,
// // currentItem.type!,
// // currentItem.csgposition!,
// // currentItem.csgscale!,
// // currentItem.position,
// // currentItem.quaternion,
// // currentItem.scale!,
// // )
//SOCKET
// //SOCKET
const data = {
organization,
modelUuid: currentItem.model?.uuid!,
assetId: currentItem.assetId,
modelName: currentItem.modelName!,
type: currentItem.type!,
csgposition: currentItem.csgposition!,
csgscale: currentItem.csgscale!,
position: currentItem.position!,
quaternion: currentItem.quaternion,
scale: currentItem.scale!,
socketId: socket.id,
versionId: selectedVersion?.versionId || '',
projectId,
userId
};
// const data = {
// organization,
// modelUuid: currentItem.model?.uuid!,
// assetId: currentItem.assetId,
// modelName: currentItem.modelName!,
// type: currentItem.type!,
// csgposition: currentItem.csgposition!,
// csgscale: currentItem.csgscale!,
// position: currentItem.position!,
// quaternion: currentItem.quaternion,
// scale: currentItem.scale!,
// socketId: socket.id,
// versionId: selectedVersion?.versionId || '',
// projectId,
// userId
// };
// console.log('data: ', data);
socket.emit("v1:wallItems:set", data);
}, 0);
(state.controls as any)!.enabled = true;
}
}
}
// // console.log('data: ', data);
// socket.emit("v1:wallItems:set", data);
// }, 0);
// (state.controls as any)!.enabled = true;
// }
// }
// }
canvasElement.addEventListener("pointermove", handlePointerMove);
canvasElement.addEventListener("pointerup", handlePointerUp);
// canvasElement.addEventListener("pointermove", handlePointerMove);
// canvasElement.addEventListener("pointerup", handlePointerUp);
return () => {
canvasElement.removeEventListener("pointermove", handlePointerMove);
canvasElement.removeEventListener("pointerup", handlePointerUp);
};
}, [selectedItemsIndex, selectedVersion?.versionId]);
// return () => {
// canvasElement.removeEventListener("pointermove", handlePointerMove);
// canvasElement.removeEventListener("pointerup", handlePointerUp);
// };
// }, [selectedItemsIndex, selectedVersion?.versionId]);
useEffect(() => {
const canvasElement = state.gl.domElement;
let drag = false;
let isLeftMouseDown = false;
// useEffect(() => {
// const canvasElement = state.gl.domElement;
// let drag = false;
// let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
// const onMouseDown = (evt: any) => {
// if (evt.button === 0) {
// isLeftMouseDown = true;
// drag = false;
// }
// };
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
if (!drag && toolMode === '3D-Delete' && activeModule === "builder") {
DeleteWallItems(
hoveredDeletableWallItem,
setWallItems,
wallItems,
socket,
projectId,
selectedVersion?.versionId || '',
);
}
}
};
// const onMouseUp = (evt: any) => {
// if (evt.button === 0) {
// isLeftMouseDown = false;
// if (!drag && toolMode === '3D-Delete' && activeModule === "builder") {
// DeleteWallItems(
// hoveredDeletableWallItem,
// setWallItems,
// wallItems,
// socket,
// projectId,
// selectedVersion?.versionId || '',
// );
// }
// }
// };
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
// const onMouseMove = () => {
// if (isLeftMouseDown) {
// drag = true;
// }
// };
const onDrop = (event: any) => {
if (selectedItem.category !== 'Fenestration') return;
// const onDrop = (event: any) => {
// if (selectedItem.category !== 'Fenestration') return;
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
// pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
// pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(pointer, camera);
// raycaster.setFromCamera(pointer, camera);
if (selectedItem.id && selectedVersion && projectId) {
if (selectedItem.subCategory) {
AddWallItems(
selectedItem,
raycaster,
CSGGroup,
setWallItems,
socket,
projectId,
selectedVersion?.versionId || '',
);
}
event.preventDefault();
}
};
// if (selectedItem.id && selectedVersion && projectId) {
// if (selectedItem.subCategory) {
// AddWallItems(
// selectedItem,
// raycaster,
// CSGGroup,
// setWallItems,
// socket,
// projectId,
// selectedVersion?.versionId || '',
// );
// }
// event.preventDefault();
// }
// };
const onDragOver = (event: any) => {
event.preventDefault();
};
// const onDragOver = (event: any) => {
// event.preventDefault();
// };
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("drop", onDrop);
canvasElement.addEventListener("dragover", onDragOver);
// canvasElement.addEventListener("mousedown", onMouseDown);
// canvasElement.addEventListener("mouseup", onMouseUp);
// canvasElement.addEventListener("mousemove", onMouseMove);
// canvasElement.addEventListener("drop", onDrop);
// canvasElement.addEventListener("dragover", onDragOver);
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("drop", onDrop);
canvasElement.removeEventListener("dragover", onDragOver);
};
}, [toolMode, wallItems, selectedItem, camera, selectedVersion?.versionId]);
// return () => {
// canvasElement.removeEventListener("mousedown", onMouseDown);
// canvasElement.removeEventListener("mouseup", onMouseUp);
// canvasElement.removeEventListener("mousemove", onMouseMove);
// canvasElement.removeEventListener("drop", onDrop);
// canvasElement.removeEventListener("dragover", onDragOver);
// };
// }, [toolMode, wallItems, selectedItem, camera, selectedVersion?.versionId]);
useEffect(() => {
if (toolMode && activeModule === "builder") {
handleMeshMissed(
currentWallItem,
setSelectedWallItem,
setSelectedItemsIndex
);
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
}, [toolMode]);
// useEffect(() => {
// if (toolMode && activeModule === "builder") {
// handleMeshMissed(
// currentWallItem,
// setSelectedWallItem,
// setSelectedItemsIndex
// );
// setSelectedWallItem(null);
// setSelectedItemsIndex(null);
// }
// }, [toolMode]);
return (
<>
{wallItems.map((item: Types.WallItem, index: number) => (
<group
key={index}
position={item.position}
quaternion={item.quaternion}
scale={item.scale}
>
<Csg
position={item.csgposition!}
scale={item.csgscale!}
model={item.model!}
hoveredDeletableWallItem={hoveredDeletableWallItem}
/>
</group>
))}
</>
);
};
// return (
// <>
// {wallItems.map((item: Types.WallItem, index: number) => (
// <group
// key={index}
// position={item.position}
// quaternion={item.quaternion}
// scale={item.scale}
// >
// <Csg
// position={item.csgposition!}
// scale={item.csgscale!}
// model={item.model!}
// hoveredDeletableWallItem={hoveredDeletableWallItem}
// />
// </group>
// ))}
// </>
// );
// };
export default WallItemsGroup;
// export default WallItemsGroup;

View File

@@ -1,74 +1,74 @@
import { Geometry } from "@react-three/csg";
import {
useSelectedWallItem,
useToggleView,
useToolMode,
useWallItems,
useWalls,
} from "../../../store/builder/store";
import handleMeshDown from "../eventFunctions/handleMeshDown";
import handleMeshMissed from "../eventFunctions/handleMeshMissed";
import WallsMesh from "./wallsMesh";
import WallItemsGroup from "./wallItemsGroup";
// import { Geometry } from "@react-three/csg";
// import {
// useSelectedWallItem,
// useToggleView,
// useToolMode,
// useWallItems,
// useWalls,
// } from "../../../store/builder/store";
// import handleMeshDown from "../eventFunctions/handleMeshDown";
// import handleMeshMissed from "../eventFunctions/handleMeshMissed";
// import WallsMesh from "./wallsMesh";
// import WallItemsGroup from "./wallItemsGroup";
const WallsAndWallItems = ({
CSGGroup,
setSelectedItemsIndex,
selectedItemsIndex,
currentWallItem,
csg,
lines,
hoveredDeletableWallItem,
}: any) => {
const { walls } = useWalls();
const { wallItems } = useWallItems();
const { toggleView } = useToggleView();
const { toolMode } = useToolMode();
const { setSelectedWallItem } = useSelectedWallItem();
// const WallsAndWallItems = ({
// CSGGroup,
// setSelectedItemsIndex,
// selectedItemsIndex,
// currentWallItem,
// csg,
// lines,
// hoveredDeletableWallItem,
// }: any) => {
// const { walls } = useWalls();
// const { wallItems } = useWallItems();
// const { toggleView } = useToggleView();
// const { toolMode } = useToolMode();
// const { setSelectedWallItem } = useSelectedWallItem();
return (
<mesh
ref={CSGGroup as any}
name="Walls"
key={walls.length}
receiveShadow
visible={!toggleView}
onClick={(event) => {
if (toolMode === "cursor") {
handleMeshDown(
event,
currentWallItem,
setSelectedWallItem,
setSelectedItemsIndex,
wallItems,
toggleView
);
}
}}
onPointerMissed={() => {
if (toolMode === "cursor") {
handleMeshMissed(
currentWallItem,
setSelectedWallItem,
setSelectedItemsIndex
);
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
}}
>
<Geometry ref={csg as any} computeVertexNormals useGroups>
<WallsMesh lines={lines} />
<WallItemsGroup
currentWallItem={currentWallItem}
hoveredDeletableWallItem={hoveredDeletableWallItem}
selectedItemsIndex={selectedItemsIndex}
setSelectedItemsIndex={setSelectedItemsIndex}
CSGGroup={CSGGroup}
/>
</Geometry>
</mesh>
);
};
// return (
// <mesh
// ref={CSGGroup as any}
// name="Walls"
// key={walls.length}
// receiveShadow
// visible={!toggleView}
// onClick={(event) => {
// if (toolMode === "cursor") {
// handleMeshDown(
// event,
// currentWallItem,
// setSelectedWallItem,
// setSelectedItemsIndex,
// wallItems,
// toggleView
// );
// }
// }}
// onPointerMissed={() => {
// if (toolMode === "cursor") {
// handleMeshMissed(
// currentWallItem,
// setSelectedWallItem,
// setSelectedItemsIndex
// );
// setSelectedWallItem(null);
// setSelectedItemsIndex(null);
// }
// }}
// >
// <Geometry ref={csg as any} computeVertexNormals useGroups>
// <WallsMesh lines={lines} />
// <WallItemsGroup
// currentWallItem={currentWallItem}
// hoveredDeletableWallItem={hoveredDeletableWallItem}
// selectedItemsIndex={selectedItemsIndex}
// setSelectedItemsIndex={setSelectedItemsIndex}
// CSGGroup={CSGGroup}
// />
// </Geometry>
// </mesh>
// );
// };
export default WallsAndWallItems;
// export default WallsAndWallItems;

View File

@@ -1,82 +1,82 @@
import * as THREE from "three";
import * as Types from "../../../types/world/worldTypes";
import * as CONSTANTS from "../../../types/world/worldConstants";
import { Base } from "@react-three/csg";
import { MeshDiscardMaterial } from "@react-three/drei";
import { useUpdateScene, useWalls } from "../../../store/builder/store";
import React, { useEffect } from "react";
import { getLines } from "../../../services/factoryBuilder/lines/getLinesApi";
import objectLinesToArray from "../geomentries/lines/lineConvertions/objectLinesToArray";
import loadWalls from "../geomentries/walls/loadWalls";
import texturePath from "../../../assets/textures/floor/wall-tex.png";
import { useParams } from "react-router-dom";
import { getUserData } from "../../../functions/getUserData";
import { useVersionContext } from "../version/versionContext";
// import * as THREE from "three";
// import * as Types from "../../../types/world/worldTypes";
// import * as CONSTANTS from "../../../types/world/worldConstants";
// import { Base } from "@react-three/csg";
// import { MeshDiscardMaterial } from "@react-three/drei";
// import { useUpdateScene, useWalls } from "../../../store/builder/store";
// import React, { useEffect } from "react";
// import { getLines } from "../../../services/factoryBuilder/lines/getLinesApi";
// import objectLinesToArray from "../geomentries/lines/lineConvertions/objectLinesToArray";
// import loadWalls from "../geomentries/walls/loadWalls";
// import texturePath from "../../../assets/textures/floor/wall-tex.png";
// import { useParams } from "react-router-dom";
// import { getUserData } from "../../../functions/getUserData";
// import { useVersionContext } from "../version/versionContext";
const WallsMeshComponent = ({ lines }: any) => {
const { walls, setWalls } = useWalls();
const { updateScene, setUpdateScene } = useUpdateScene();
const { projectId } = useParams();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const { organization } = getUserData();
// const WallsMeshComponent = ({ lines }: any) => {
// const { walls, setWalls } = useWalls();
// const { updateScene, setUpdateScene } = useUpdateScene();
// const { projectId } = useParams();
// const { selectedVersionStore } = useVersionContext();
// const { selectedVersion } = selectedVersionStore();
// const { organization } = getUserData();
useEffect(() => {
if (updateScene) {
if (!selectedVersion) {
setUpdateScene(false);
return;
};
getLines(organization, projectId, selectedVersion?.versionId || '').then((data) => {
const Lines: Types.Lines = objectLinesToArray(data);
localStorage.setItem("Lines", JSON.stringify(Lines));
// useEffect(() => {
// if (updateScene) {
// if (!selectedVersion) {
// setUpdateScene(false);
// return;
// };
// getLines(organization, projectId, selectedVersion?.versionId || '').then((data) => {
// const Lines: Types.Lines = objectLinesToArray(data);
// localStorage.setItem("Lines", JSON.stringify(Lines));
if (Lines) {
loadWalls(lines, setWalls);
}
});
setUpdateScene(false);
}
}, [updateScene, selectedVersion?.versionId]);
// if (Lines) {
// loadWalls(lines, setWalls);
// }
// });
// setUpdateScene(false);
// }
// }, [updateScene, selectedVersion?.versionId]);
const textureLoader = new THREE.TextureLoader();
const wallTexture = textureLoader.load(texturePath);
// const textureLoader = new THREE.TextureLoader();
// const wallTexture = textureLoader.load(texturePath);
wallTexture.wrapS = wallTexture.wrapT = THREE.RepeatWrapping;
wallTexture.repeat.set(0.1, 0.1);
wallTexture.colorSpace = THREE.SRGBColorSpace;
// wallTexture.wrapS = wallTexture.wrapT = THREE.RepeatWrapping;
// wallTexture.repeat.set(0.1, 0.1);
// wallTexture.colorSpace = THREE.SRGBColorSpace;
return (
<>
{walls.map((wall: Types.Wall, index: number) => (
<mesh key={index} renderOrder={1}>
<Base
name={`Wall${index + 1}`}
geometry={wall[0]}
rotation={wall[1]}
position={wall[2]}
userData={{ WallType: wall[3], Layer: wall[4] }}
>
<meshStandardMaterial
side={THREE.DoubleSide}
color={CONSTANTS.wallConfig.defaultColor}
map={wallTexture}
/>
</Base>
<mesh
castShadow
geometry={wall[0]}
rotation={wall[1]}
position={wall[2]}
name={`WallRaycastReference_${index + 1}`}
>
<MeshDiscardMaterial />
</mesh>
</mesh>
))}
</>
);
};
// return (
// <>
// {walls.map((wall: Types.Wall, index: number) => (
// <mesh key={index} renderOrder={1}>
// <Base
// name={`Wall${index + 1}`}
// geometry={wall[0]}
// rotation={wall[1]}
// position={wall[2]}
// userData={{ WallType: wall[3], Layer: wall[4] }}
// >
// <meshStandardMaterial
// side={THREE.DoubleSide}
// color={CONSTANTS.wallConfig.defaultColor}
// map={wallTexture}
// />
// </Base>
// <mesh
// castShadow
// geometry={wall[0]}
// rotation={wall[1]}
// position={wall[2]}
// name={`WallRaycastReference_${index + 1}`}
// >
// <MeshDiscardMaterial />
// </mesh>
// </mesh>
// ))}
// </>
// );
// };
const WallsMesh = React.memo(WallsMeshComponent);
export default WallsMesh;
// const WallsMesh = React.memo(WallsMeshComponent);
// export default WallsMesh;

View File

@@ -1,651 +0,0 @@
import React, { useState, useEffect, useMemo, useRef } from "react";
import { Html, Line, Sphere } from "@react-three/drei";
import { useThree, useFrame } from "@react-three/fiber";
import * as THREE from "three";
import {
useActiveLayer,
useSocketStore,
useToggleView,
useToolMode,
useRemovedLayer,
useZones,
useZonePoints,
} from "../../../store/builder/store";
import { getZonesApi } from "../../../services/factoryBuilder/zones/getZonesApi";
import * as CONSTANTS from "../../../types/world/worldConstants";
import * as turf from "@turf/turf";
import { computeArea } from "../functions/computeArea";
import { useSelectedZoneStore } from "../../../store/visualization/useZoneStore";
import { useParams } from "react-router-dom";
import { getUserData } from "../../../functions/getUserData";
import { useVersionContext } from "../version/versionContext";
const ZoneGroup: React.FC = () => {
const { camera, pointer, gl, raycaster, scene, controls } = useThree();
const [startPoint, setStartPoint] = useState<THREE.Vector3 | null>(null);
const [endPoint, setEndPoint] = useState<THREE.Vector3 | null>(null);
const { zones, setZones } = useZones();
const { zonePoints, setZonePoints } = useZonePoints();
const [isDragging, setIsDragging] = useState(false);
const { selectedZone } = useSelectedZoneStore();
const [draggedSphere, setDraggedSphere] = useState<THREE.Vector3 | null>(null);
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
const { toggleView } = useToggleView();
const { removedLayer, setRemovedLayer } = useRemovedLayer();
const { toolMode } = useToolMode();
const { activeLayer } = useActiveLayer();
const { socket } = useSocketStore();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const { projectId } = useParams();
const { userId, organization } = getUserData();
const groupsRef = useRef<any>();
const zoneMaterial = useMemo(
() =>
new THREE.ShaderMaterial({
side: THREE.DoubleSide,
vertexShader: `
varying vec2 vUv;
void main(){
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
vUv = uv;
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uOuterColor;
void main(){
float alpha = 1.0 - vUv.y;
gl_FragColor = vec4(uOuterColor, alpha);
}
`,
uniforms: {
uOuterColor: { value: new THREE.Color(CONSTANTS.zoneConfig.color) },
},
transparent: true,
depthWrite: false,
}),
[]
);
useEffect(() => {
if (!selectedVersion) return;
getZonesApi(organization, projectId, selectedVersion?.versionId || '').then((data) => {
if (data && data.length > 0) {
const fetchedZones = data.map((zone: any) => ({
zoneUuid: zone.zoneUuid,
zoneName: zone.zoneName,
points: zone.points,
viewPortCenter: zone.viewPortCenter,
viewPortposition: zone.viewPortposition,
layer: zone.layer,
}));
setZones(fetchedZones);
const fetchedPoints = data.flatMap((zone: any) =>
zone.points.slice(0, 4).map((point: [number, number, number]) => new THREE.Vector3(...point))
);
setZonePoints(fetchedPoints);
} else {
setZones([]);
}
}).catch((err) => {
console.error(err);
})
}, [selectedVersion?.versionId]);
useEffect(() => {
localStorage.setItem("zones", JSON.stringify(zones));
}, [zones]);
useEffect(() => {
if (removedLayer) {
const updatedZones = zones.filter((zone: any) => zone.layer !== removedLayer);
setZones(updatedZones);
const updatedzonePoints = zonePoints.filter((_: any, index: any) => {
const zoneIndex = Math.floor(index / 4);
return zones[zoneIndex]?.layer !== removedLayer;
});
setZonePoints(updatedzonePoints);
zones.filter((zone: any) => zone.layer === removedLayer).forEach((zone: any) => { deleteZoneFromBackend(zone.zoneUuid); });
setRemovedLayer(null);
}
}, [removedLayer]);
useEffect(() => {
if (toolMode !== "Zone") {
setStartPoint(null);
setEndPoint(null);
}
if (!toggleView) {
setStartPoint(null);
setEndPoint(null);
}
}, [toolMode, toggleView]);
// eslint-disable-next-line react-hooks/exhaustive-deps
const addZoneToBackend = async (zone: {
zoneUuid: string;
zoneName: string;
points: [number, number, number][];
layer: string;
}) => {
const calculateCenter = (points: number[][]) => {
if (!points || points.length === 0) return null;
let sumX = 0, sumY = 0, sumZ = 0;
const numPoints = points.length;
points.forEach(([x, y, z]) => {
sumX += x;
sumY += y;
sumZ += z;
});
return [sumX / numPoints, sumY / numPoints, sumZ / numPoints] as [
number,
number,
number
];
};
const target: [number, number, number] | null = calculateCenter(zone.points);
if (!target || zone.points.length < 4) return;
const position = [target[0], 10, target[2]];
const input = {
userId: userId,
versionId: selectedVersion?.versionId || '',
projectId,
organization,
zoneData: {
zoneName: zone.zoneName,
zoneUuid: zone.zoneUuid,
points: zone.points,
viewPortCenter: target,
viewPortposition: position,
layer: zone.layer,
},
};
socket.emit("v1:zone:set", input);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
const updateZoneToBackend = async (zone: {
zoneUuid: string;
zoneName: string;
points: [number, number, number][];
layer: string;
}) => {
const calculateCenter = (points: number[][]) => {
if (!points || points.length === 0) return null;
let sumX = 0, sumY = 0, sumZ = 0;
const numPoints = points.length;
points.forEach(([x, y, z]) => {
sumX += x;
sumY += y;
sumZ += z;
});
return [sumX / numPoints, sumY / numPoints, sumZ / numPoints] as [
number,
number,
number
];
};
const target: [number, number, number] | null = calculateCenter(zone.points);
if (!target || zone.points.length < 4) return;
const position = [target[0], 10, target[2]];
const input = {
userId: userId,
versionId: selectedVersion?.versionId || '',
projectId,
organization,
zoneData: {
zoneName: zone.zoneName,
zoneUuid: zone.zoneUuid,
points: zone.points,
viewPortCenter: target,
viewPortposition: position,
layer: zone.layer,
},
};
socket.emit("v1:zone:set", input);
};
const deleteZoneFromBackend = async (zoneUuid: string) => {
const input = {
userId: userId,
versionId: selectedVersion?.versionId || '',
projectId,
organization,
zoneUuid: zoneUuid,
};
socket.emit("v1:zone:delete", input);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
const handleDeleteZone = (zoneUuid: string) => {
const updatedZones = zones.filter((zone: any) => zone.zoneUuid !== zoneUuid);
setZones(updatedZones);
const zoneIndex = zones.findIndex((zone: any) => zone.zoneUuid === zoneUuid);
if (zoneIndex !== -1) {
const zonePointsToRemove = zonePoints.slice(zoneIndex * 4, zoneIndex * 4 + 4);
zonePointsToRemove.forEach((point: any) => groupsRef.current.remove(point));
const updatedzonePoints = zonePoints.filter((_: any, index: any) => index < zoneIndex * 4 || index >= zoneIndex * 4 + 4);
setZonePoints(updatedzonePoints);
}
deleteZoneFromBackend(zoneUuid);
};
useEffect(() => {
if (!camera || !toggleView) return;
const canvasElement = gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(groupsRef.current.children, true);
if (intersects.length > 0 && toolMode === "move") {
const clickedObject = intersects[0].object;
const sphereIndex = zonePoints.findIndex((point: any) =>
point.equals(clickedObject.position)
);
if (sphereIndex !== -1) {
(controls as any).enabled = false;
setDraggedSphere(zonePoints[sphereIndex]);
setIsDragging(true);
}
}
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0 && !drag && !isDragging && toolMode === 'Zone') {
isLeftMouseDown = false;
if (!startPoint) {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (point) {
setStartPoint(point);
setEndPoint(null);
}
} else if (startPoint) {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (!point) return;
const points = [
[startPoint.x, 0.15, startPoint.z],
[point.x, 0.15, startPoint.z],
[point.x, 0.15, point.z],
[startPoint.x, 0.15, point.z],
[startPoint.x, 0.15, startPoint.z],
] as [number, number, number][];
const zoneName = `Zone ${zones.length + 1}`;
const zoneUuid = THREE.MathUtils.generateUUID();
const newZone = {
zoneUuid,
zoneName,
points: points,
layer: activeLayer,
};
const newZones = [...zones, newZone];
setZones(newZones);
const newzonePoints = [
new THREE.Vector3(startPoint.x, 0.15, startPoint.z),
new THREE.Vector3(point.x, 0.15, startPoint.z),
new THREE.Vector3(point.x, 0.15, point.z),
new THREE.Vector3(startPoint.x, 0.15, point.z),
];
const updatedZonePoints = [...zonePoints, ...newzonePoints];
setZonePoints(updatedZonePoints);
addZoneToBackend(newZone);
setStartPoint(null);
setEndPoint(null);
}
} else if (evt.button === 0 && !drag && !isDragging && toolMode === '2D-Delete') {
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(
groupsRef.current.children,
true
);
if (intersects.length > 0) {
const clickedObject = intersects[0].object;
const sphereIndex = zonePoints.findIndex((point: any) =>
point.equals(clickedObject.position)
);
if (sphereIndex !== -1) {
const zoneIndex = Math.floor(sphereIndex / 4);
const zoneUuid = zones[zoneIndex].zoneUuid;
handleDeleteZone(zoneUuid);
return;
}
}
}
if (evt.button === 0) {
if (isDragging && draggedSphere) {
setIsDragging(false);
setDraggedSphere(null);
const sphereIndex = zonePoints.findIndex((point: any) => point === draggedSphere);
if (sphereIndex !== -1) {
const zoneIndex = Math.floor(sphereIndex / 4);
if (zoneIndex !== -1 && zones[zoneIndex]) {
updateZoneToBackend(zones[zoneIndex]);
}
}
}
}
};
const onMouseMove = () => {
if (!groupsRef.current) return;
if (isLeftMouseDown) {
drag = true;
}
raycaster.setFromCamera(pointer, camera);
if (isDragging && draggedSphere) {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (point) {
draggedSphere.set(point.x, 0.15, point.z);
const sphereIndex = zonePoints.findIndex((point: any) => point === draggedSphere);
if (sphereIndex !== -1) {
const zoneIndex = Math.floor(sphereIndex / 4);
const cornerIndex = sphereIndex % 4;
const updatedZones = zones.map((zone: any, index: number) => {
if (index === zoneIndex) {
const updatedPoints = [...zone.points];
updatedPoints[cornerIndex] = [point.x, 0.15, point.z];
updatedPoints[4] = updatedPoints[0];
return { ...zone, points: updatedPoints };
}
return zone;
});
setZones(updatedZones);
}
}
}
};
const onContext = (event: any) => {
event.preventDefault();
setStartPoint(null);
setEndPoint(null);
};
if (toolMode === "Zone" || toolMode === '2D-Delete' || toolMode === "move") {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("contextmenu", onContext);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("contextmenu", onContext);
};
}, [gl, camera, startPoint, toggleView, scene, toolMode, zones, isDragging, zonePoints, draggedSphere, activeLayer, raycaster, pointer, controls, plane, setZones, setZonePoints, addZoneToBackend, handleDeleteZone, updateZoneToBackend, selectedVersion?.versionId]);
useFrame(() => {
if (!startPoint) return;
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (point) {
setEndPoint(point);
}
});
return (
<group ref={groupsRef} name="zoneGroup">
<group name="zones" visible={!toggleView}>
{zones.map((zone: any) => (
<group
key={zone.zoneUuid}
name={zone.zoneName}
visible={zone.zoneUuid === selectedZone.zoneUuid}
>
{zone.points
.slice(0, -1)
.map((point: [number, number, number], index: number) => {
const nextPoint = zone.points[index + 1];
const point1 = new THREE.Vector3(point[0], point[1], point[2]);
const point2 = new THREE.Vector3(
nextPoint[0],
nextPoint[1],
nextPoint[2]
);
const planeWidth = point1.distanceTo(point2);
const planeHeight = CONSTANTS.zoneConfig.height;
const midpoint = new THREE.Vector3(
(point1.x + point2.x) / 2,
CONSTANTS.zoneConfig.height / 2 +
(zone.layer - 1) * CONSTANTS.zoneConfig.height,
(point1.z + point2.z) / 2
);
const angle = Math.atan2(
point2.z - point1.z,
point2.x - point1.x
);
return (
<mesh
key={index}
position={midpoint}
rotation={[0, -angle, 0]}
>
<planeGeometry args={[planeWidth, planeHeight]} />
<primitive
object={zoneMaterial.clone()}
attach="material"
/>
</mesh>
);
})}
{!toggleView &&
(() => {
const points3D = zone.points || [];
const coords2D = points3D.map((p: any) => [p[0], p[2]]);
// Ensure the polygon is closed
if (
coords2D.length >= 4 &&
(coords2D[0][0] !== coords2D[coords2D.length - 1][0] ||
coords2D[0][1] !== coords2D[coords2D.length - 1][1])
) {
coords2D.push(coords2D[0]);
}
if (coords2D.length < 4) return null;
const polygon = turf.polygon([coords2D]);
const center2D = turf.center(polygon).geometry.coordinates;
// Calculate the average Y value
const sumY = points3D.reduce(
(sum: number, p: any) => sum + p[1],
0
);
const avgY = points3D.length > 0 ? sumY / points3D.length : 0;
const htmlPosition: [number, number, number] = [
center2D[0],
avgY + (CONSTANTS.zoneConfig.height || 0) + 1.5,
center2D[1],
];
return (
<Html
// data
key={zone.zoneUuid}
position={htmlPosition}
// class
className="zone-name-wrapper"
// others
center
>
<div className="zone-name">{zone.zoneName}</div>
</Html>
);
})()}
</group>
))}
</group>
<group name="zoneLines" visible={toggleView}>
{zones
.filter((zone: any) => zone.layer === activeLayer)
.map((zone: any) => (
<Line
key={zone.zoneUuid}
points={zone.points}
color="#007BFF"
lineWidth={3}
onClick={(e) => {
e.stopPropagation();
if (toolMode === '2D-Delete') {
handleDeleteZone(zone.zoneUuid);
}
}}
/>
))}
</group>
<group name="zoneArea" visible={toggleView}>
{zones.map((zone: any, index: any) => {
if (!toggleView) return null;
const points3D = zone.points;
const coords2D = points3D.map((p: any) => [p[0], p[2]]);
if (
coords2D.length < 4 ||
coords2D[0][0] !== coords2D[coords2D.length - 1][0] ||
coords2D[0][1] !== coords2D[coords2D.length - 1][1]
) {
coords2D.push(coords2D[0]);
}
if (coords2D.length < 4) return null;
const polygon = turf.polygon([coords2D]);
const center2D = turf.center(polygon).geometry.coordinates;
const sumY = points3D.reduce((sum: number, p: any) => sum + p[1], 0);
const avgY = sumY / points3D.length;
const area = computeArea(points3D, "zone");
const formattedArea = `${area.toFixed(2)}`;
const htmlPosition: [number, number, number] = [
center2D[0],
avgY + CONSTANTS.zoneConfig.height,
center2D[1],
];
return (
<Html
// data
key={`${index}-${zone}`}
position={htmlPosition}
// class
wrapperClass="distance-text-wrapper"
className="distance-text"
// other
zIndexRange={[1, 0]}
prepend
center
sprite
>
<div
className={`distance area line-${zone}`}
key={`${index}-${zone}`}
>
{zone.zoneName} ({formattedArea})
</div>
</Html>
);
})}
</group>
<group name="zonePoints" visible={toggleView}>
{zones
.filter((zone: any) => zone.layer === activeLayer)
.flatMap((zone: any) =>
zone.points.slice(0, 4).map((point: any, pointIndex: number) => (
<Sphere
key={`${zone.zoneUuid}-point-${pointIndex}`}
position={new THREE.Vector3(...point)}
args={[0.3, 16, 16]}
name={`point-${zone.zoneUuid}-${pointIndex}`}
>
<meshBasicMaterial color="red" />
</Sphere>
))
)}
</group>
<group name="tempGroup" visible={toggleView}>
{startPoint && endPoint && (
<Line
points={[
[startPoint.x, 0.15, startPoint.z],
[endPoint.x, 0.15, startPoint.z],
[endPoint.x, 0.15, endPoint.z],
[startPoint.x, 0.15, endPoint.z],
[startPoint.x, 0.15, startPoint.z],
]}
color="#C164FF"
lineWidth={3}
/>
)}
</group>
</group>
);
};
export default ZoneGroup;

View File

@@ -1,26 +1,26 @@
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function getClosestIntersection(
intersects: Types.Vector3Array,
point: Types.Vector3
): Types.Vector3 {
////////// A function that finds which point is closest from the intersects points that is given, Used in finding which point in a line is closest when clicked on a line during drawing //////////
let closestNewPoint: THREE.Vector3 = point;
let minDistance = Infinity;
for (const intersect of intersects) {
const distance = point.distanceTo(intersect);
if (distance < minDistance) {
minDistance = distance;
closestNewPoint = intersect;
}
}
return closestNewPoint;
}
export default getClosestIntersection;
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function getClosestIntersection(
intersects: Types.Vector3Array,
point: Types.Vector3
): Types.Vector3 {
////////// A function that finds which point is closest from the intersects points that is given, Used in finding which point in a line is closest when clicked on a line during drawing //////////
let closestNewPoint: THREE.Vector3 = point;
let minDistance = Infinity;
for (const intersect of intersects) {
const distance = point.distanceTo(intersect);
if (distance < minDistance) {
minDistance = distance;
closestNewPoint = intersect;
}
}
return closestNewPoint;
}
export default getClosestIntersection;

View File

@@ -0,0 +1,12 @@
import { Vector3 } from "three";
export default function closestPointOnLineSegment(p: Vector3, a: Vector3, b: Vector3) {
const ab = new Vector3().subVectors(b, a);
const ap = new Vector3().subVectors(p, a);
const abLengthSq = ab.lengthSq();
const dot = ap.dot(ab);
const t = Math.max(0, Math.min(1, dot / abLengthSq));
return new Vector3().copy(a).add(ab.multiplyScalar(t));
}

View File

@@ -2,10 +2,20 @@ import * as THREE from 'three';
import { useThree } from '@react-three/fiber';
import { useEffect, useMemo, useState } from "react";
import { DragControls, Tube } from '@react-three/drei';
import { useToolMode } from '../../../store/builder/store';
import { useSocketStore, useToolMode } from '../../../store/builder/store';
import { useBuilderStore } from '../../../store/builder/useBuilderStore';
import { useSceneContext } from '../../scene/sceneContext';
import * as Constants from '../../../types/world/worldConstants';
import { useVersionContext } from '../version/versionContext';
import { useParams } from 'react-router-dom';
import { getUserData } from '../../../functions/getUserData';
// import { upsertWallApi } from '../../../services/factoryBuilder/wall/upsertWallApi';
// import { deleteWallApi } from '../../../services/factoryBuilder/wall/deleteWallApi';
// import { upsertFloorApi } from '../../../services/factoryBuilder/floor/upsertFloorApi';
// import { deleteFloorApi } from '../../../services/factoryBuilder/floor/deleteFloorApi';
// import { deleteZoneApi } from '../../../services/factoryBuilder/zone/deleteZoneApi';
// import { upsertZoneApi } from '../../../services/factoryBuilder/zone/upsertZoneApi';
interface LineProps {
points: [Point, Point];
@@ -16,9 +26,16 @@ function Line({ points }: Readonly<LineProps>) {
const { raycaster, camera, pointer, gl } = useThree();
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
const [isDeletable, setIsDeletable] = useState(false);
const { socket } = useSocketStore();
const { toolMode } = useToolMode();
const { wallStore } = useSceneContext();
const { removeWallByPoints, setPosition } = wallStore();
const { wallStore, floorStore, zoneStore } = useSceneContext();
const { removeWallByPoints, setPosition: setWallPosition, getWallsByPointId } = wallStore();
const { removeFloorByPoints, setPosition: setFloorPosition, getFloorsByPointId } = floorStore();
const { removeZoneByPoints, setPosition: setZonePosition, getZonesByPointId } = zoneStore();
const { userId, organization } = getUserData();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const { projectId } = useParams();
const [dragOffset, setDragOffset] = useState<THREE.Vector3 | null>(null);
const { hoveredLine, setHoveredLine, hoveredPoint } = useBuilderStore();
@@ -79,9 +96,123 @@ function Line({ points }: Readonly<LineProps>) {
const handlePointClick = (points: [Point, Point]) => {
if (toolMode === '2D-Delete') {
if (points[0].pointType === 'Wall' && points[1].pointType === 'Wall') {
removeWallByPoints(points);
const removedWall = removeWallByPoints(points);
if (removedWall && projectId) {
// API
// deleteWallApi(projectId, selectedVersion?.versionId || '', removedWall.wallUuid);
// SOCKET
const data = {
wallUuid: removedWall.wallUuid,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Wall:delete', data);
}
setHoveredLine(null);
}
if (points[0].pointType === 'Floor' && points[1].pointType === 'Floor') {
const { removedFloors, updatedFloors } = removeFloorByPoints(points);
if (removedFloors.length > 0) {
removedFloors.forEach(floor => {
if (projectId) {
// API
// deleteFloorApi(projectId, selectedVersion?.versionId || '', floor.floorUuid);
// SOCKET
const data = {
floorUuid: floor.floorUuid,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:delete', data);
}
});
}
if (updatedFloors.length > 0) {
updatedFloors.forEach(floor => {
if (projectId) {
// API
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
// SOCKET
const data = {
floorData: floor,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:add', data);
}
});
}
setHoveredLine(null);
}
if (points[0].pointType === 'Zone' && points[1].pointType === 'Zone') {
const { removedZones, updatedZones } = removeZoneByPoints(points);
if (removedZones.length > 0) {
removedZones.forEach(zone => {
if (projectId) {
// API
// deleteZoneApi(projectId, selectedVersion?.versionId || '', zone.zoneUuid);
// SOCKET
const data = {
zoneUuid: zone.zoneUuid,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:zone:delete', data);
}
});
}
if (updatedZones.length > 0) {
updatedZones.forEach(zone => {
if (projectId) {
// API
// upsertZoneApi(projectId, selectedVersion?.versionId || '', zone);
// SOCKET
const data = {
zoneData: zone,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:zone:add', data);
}
});
}
}
gl.domElement.style.cursor = 'default';
}
}
@@ -105,8 +236,18 @@ function Line({ points }: Readonly<LineProps>) {
const newStart = new THREE.Vector3().addVectors(start, delta);
const newEnd = new THREE.Vector3().addVectors(end, delta);
setPosition(points[0].pointUuid, [newStart.x, newStart.y, newStart.z]);
setPosition(points[1].pointUuid, [newEnd.x, newEnd.y, newEnd.z]);
if (points[0].pointType === 'Wall' && points[1].pointType === 'Wall') {
setWallPosition(points[0].pointUuid, [newStart.x, newStart.y, newStart.z]);
setWallPosition(points[1].pointUuid, [newEnd.x, newEnd.y, newEnd.z]);
}
if (points[0].pointType === 'Floor' && points[1].pointType === 'Floor') {
setFloorPosition(points[0].pointUuid, [newStart.x, newStart.y, newStart.z]);
setFloorPosition(points[1].pointUuid, [newEnd.x, newEnd.y, newEnd.z]);
}
if (points[0].pointType === 'Zone' && points[1].pointType === 'Zone') {
setZonePosition(points[0].pointUuid, [newStart.x, newStart.y, newStart.z]);
setZonePosition(points[1].pointUuid, [newEnd.x, newEnd.y, newEnd.z]);
}
}
}
};
@@ -127,11 +268,90 @@ function Line({ points }: Readonly<LineProps>) {
};
const handleDragEnd = (points: [Point, Point]) => {
if (toolMode !== 'move' || !dragOffset) return;
gl.domElement.style.cursor = 'default';
setDragOffset(null);
if (toolMode !== 'move') return;
if (points[0].pointType === 'Wall' && points[1].pointType === 'Wall') {
// console.log('Wall after drag: ', points);
const updatedWalls1 = getWallsByPointId(points[0].pointUuid);
const updatedWalls2 = getWallsByPointId(points[1].pointUuid);
const updatedWalls = [...updatedWalls1, ...updatedWalls2].filter((wall, index, self) => index === self.findIndex((w) => w.wallUuid === wall.wallUuid));
if (updatedWalls.length > 0 && projectId) {
updatedWalls.forEach(updatedWall => {
// API
// upsertWallApi(projectId, selectedVersion?.versionId || '', updatedWall).catch((error) => {
// console.error('Error updating wall:', error);
// });
// SOCKET
const data = {
wallData: updatedWall,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Wall:add', data);
})
}
} else if (points[0].pointType === 'Floor' && points[1].pointType === 'Floor') {
const updatedFloors1 = getFloorsByPointId(points[0].pointUuid);
const updatedFloors2 = getFloorsByPointId(points[1].pointUuid);
const updatedFloors = [...updatedFloors1, ...updatedFloors2].filter((floor, index, self) => index === self.findIndex((f) => f.floorUuid === floor.floorUuid));
if (updatedFloors.length > 0 && projectId) {
updatedFloors.forEach(updatedFloor => {
// API
// upsertFloorApi(projectId, selectedVersion?.versionId || '', updatedFloor).catch((error) => {
// console.error('Error updating floor:', error);
// });
// SOCKET
const data = {
floorData: updatedFloor,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:add', data);
})
}
} else if (points[0].pointType === 'Zone' && points[1].pointType === 'Zone') {
const updatedZones1 = getZonesByPointId(points[0].pointUuid);
const updatedZones2 = getZonesByPointId(points[1].pointUuid);
const updatedZones = [...updatedZones1, ...updatedZones2].filter((zone, index, self) => index === self.findIndex((z) => z.zoneUuid === zone.zoneUuid));
if (updatedZones.length > 0 && projectId) {
updatedZones.forEach(updatedZone => {
// API
// upsertZoneApi(projectId, selectedVersion?.versionId || '', updatedZone).catch((error) => {
// console.error('Error updating zone:', error);
// });
// SOCKET
const data = {
zoneData: updatedZone,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:zone:add', data);
})
}
}
}

View File

@@ -0,0 +1,54 @@
// import * as THREE from 'three';
// import updateReferencePolesheight from './updateReferencePolesheight';
// import * as Types from "../../../../types/world/worldTypes";
// function addAndUpdateReferencePillar(
// raycaster: THREE.Raycaster,
// floorGroup: Types.RefGroup,
// referencePole: Types.RefMesh
// ): void {
// ////////// Find Pillars position and scale based on the pointer interaction //////////
// let Roofs = raycaster.intersectObjects(floorGroup.current.children, true);
// const intersected = Roofs.find(intersect => intersect.object.name.includes("Roof") || intersect.object.name.includes("Floor"));
// if (intersected) {
// const intersectionPoint = intersected.point;
// raycaster.ray.origin.copy(intersectionPoint);
// raycaster.ray.direction.set(0, -1, 0);
// const belowIntersections = raycaster.intersectObjects(floorGroup.current.children, true);
// const validIntersections = belowIntersections.filter(intersect => intersect.object.name.includes("Floor"));
// let distance: Types.Number;
// if (validIntersections.length > 1) {
// let valid = validIntersections.find(intersectedBelow => intersected.point.distanceTo(intersectedBelow.point) > 3);
// if (valid) {
// updateReferencePolesheight(intersectionPoint, valid.distance, referencePole, floorGroup);
// } else {
// const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
// distance = intersected.point.distanceTo(belowPoint);
// if (distance > 3) {
// updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
// }
// }
// } else {
// const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
// distance = intersected.point.distanceTo(belowPoint);
// if (distance > 3) {
// updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
// }
// }
// } else {
// if (referencePole.current) {
// (<any>referencePole.current.material).dispose();
// (<any>referencePole.current.geometry).dispose();
// floorGroup.current.remove(referencePole.current);
// referencePole.current = null;
// }
// }
// }
// export default addAndUpdateReferencePillar;

View File

@@ -0,0 +1,24 @@
// import * as THREE from 'three';
// import * as CONSTANTS from '../../../../types/world/worldConstants';
// import * as Types from "../../../../types/world/worldTypes";
// function addPillar(
// referencePole: Types.RefMesh,
// floorGroup: Types.RefGroup
// ): void {
// ////////// Add Pillars to the scene based on the reference. current poles position and scale //////////
// if (referencePole.current) {
// let pole: THREE.Mesh;
// const geometry = referencePole.current.userData.geometry.clone();
// const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.columnConfig.defaultColor });
// pole = new THREE.Mesh(geometry, material);
// pole.rotateX(Math.PI / 2);
// pole.name = "Pole";
// pole.position.set(referencePole.current.userData.position.x, referencePole.current.userData.position.y, referencePole.current.userData.position.z);
// floorGroup.current.add(pole);
// }
// }
// export default addPillar;

View File

@@ -0,0 +1,34 @@
// import * as THREE from 'three';
// import * as Types from "../../../../types/world/worldTypes";
// function DeletableHoveredPillar(
// state: Types.ThreeState,
// floorGroup: Types.RefGroup,
// hoveredDeletablePillar: Types.RefMesh
// ): void {
// ////////// Altering the color of the hovered Pillar during the Deletion time //////////
// const intersects = state.raycaster.intersectObjects(floorGroup.current.children, true);
// const poleIntersect = intersects.find(intersect => intersect.object.name === "Pole");
// if (poleIntersect) {
// if (poleIntersect.object.name !== "Pole") {
// return;
// }
// if (hoveredDeletablePillar.current) {
// (hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
// hoveredDeletablePillar.current = undefined;
// }
// hoveredDeletablePillar.current = poleIntersect.object as THREE.Mesh; // Type assertion
// (hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("red");
// } else {
// if (hoveredDeletablePillar.current) {
// (hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
// hoveredDeletablePillar.current = undefined;
// }
// }
// }
// export default DeletableHoveredPillar;

View File

@@ -0,0 +1,21 @@
// import { toast } from 'react-toastify';
// import * as Types from "../../../../types/world/worldTypes";
// function DeletePillar(
// hoveredDeletablePillar: Types.RefMesh,
// floorGroup: Types.RefGroup
// ): void {
// ////////// Deleting the hovered Pillar from the itemsGroup //////////
// if (hoveredDeletablePillar.current) {
// (<any>hoveredDeletablePillar.current.material).dispose();
// (<any>hoveredDeletablePillar.current.geometry).dispose();
// floorGroup.current.remove(hoveredDeletablePillar.current);
// echo.success("Pillar Removed!");
// hoveredDeletablePillar.current = undefined;
// }
// }
// export default DeletePillar;

View File

@@ -0,0 +1,40 @@
// import * as THREE from 'three';
// import * as Types from "../../../../types/world/worldTypes";
// function updateReferencePolesheight(
// intersectionPoint: Types.Vector3,
// distance: Types.Number,
// referencePole: Types.RefMesh,
// floorGroup: Types.RefGroup
// ): void {
// ////////// Add a Reference Pillar and update its position and scale based on the pointer interaction //////////
// if (referencePole.current) {
// (<any>referencePole.current.material).dispose();
// (<any>referencePole.current.geometry).dispose();
// floorGroup.current.remove(referencePole.current);
// referencePole.current.geometry.dispose();
// }
// const shape = new THREE.Shape();
// shape.moveTo(0.5, 0);
// shape.absarc(0, 0, 0.5, 0, 2 * Math.PI, false);
// const extrudeSettings = {
// depth: distance,
// bevelEnabled: false,
// };
// const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
// const material = new THREE.MeshBasicMaterial({ color: "green", transparent: true, opacity: 0.5 });
// referencePole.current = new THREE.Mesh(geometry, material);
// referencePole.current.rotateX(Math.PI / 2);
// referencePole.current.position.set(intersectionPoint.x, intersectionPoint.y - 0.01, intersectionPoint.z);
// referencePole.current.userData = { geometry: geometry, distance: distance, position: { x: intersectionPoint.x, y: intersectionPoint.y - 0.01, z: intersectionPoint.z } };
// floorGroup.current.add(referencePole.current);
// }
// export default updateReferencePolesheight;

View File

@@ -11,9 +11,11 @@ const ANGLE_SNAP_DISTANCE_THRESHOLD = 0.5; // Distance threshold for snapping i
const CAN_ANGLE_SNAP = true; // Whether snapping is enabled or not
export const usePointSnapping = (currentPoint: { uuid: string, pointType: string, position: [number, number, number] } | null) => {
const { aisleStore, wallStore } = useSceneContext();
const { aisleStore, wallStore, floorStore, zoneStore } = useSceneContext();
const { aisles, getConnectedPoints: getConnectedAislePoints } = aisleStore();
const { walls, getConnectedPoints: getConnectedWallPoints } = wallStore();
const { floors, getConnectedPoints: getConnectedFloorPoints } = floorStore();
const { zones, getConnectedPoints: getConnectedZonePoints } = zoneStore();
// Wall Snapping
@@ -24,10 +26,13 @@ export const usePointSnapping = (currentPoint: { uuid: string, pointType: string
);
}, [walls, currentPoint]);
const snapWallPoint = useCallback((position: [number, number, number]) => {
const snapWallPoint = useCallback((position: [number, number, number], tempPoints?: Point) => {
if (!currentPoint || !CAN_POINT_SNAP) return { position: position, isSnapped: false, snappedPoint: null };
const otherPoints = getAllOtherWallPoints();
if (tempPoints) {
otherPoints.push(tempPoints);
}
const currentVec = new THREE.Vector3(...position);
for (const point of otherPoints) {
const pointVec = new THREE.Vector3(...point.position);
@@ -187,10 +192,188 @@ export const usePointSnapping = (currentPoint: { uuid: string, pointType: string
};
}, [currentPoint, getConnectedAislePoints]);
// Floor Snapping
const getAllOtherFloorPoints = useCallback(() => {
if (!currentPoint) return [];
return floors.flatMap(floor =>
floor.points.filter(point => point.pointUuid !== currentPoint.uuid)
);
}, [floors, currentPoint]);
const snapFloorPoint = useCallback((position: [number, number, number], tempPoints?: Point[] | []) => {
if (!currentPoint || !CAN_POINT_SNAP) return { position: position, isSnapped: false, snappedPoint: null };
let otherPoints = getAllOtherFloorPoints();
if (tempPoints) {
otherPoints = [...otherPoints, ...tempPoints];
}
const currentVec = new THREE.Vector3(...position);
for (const point of otherPoints) {
const pointVec = new THREE.Vector3(...point.position);
const distance = currentVec.distanceTo(pointVec);
if (distance <= POINT_SNAP_THRESHOLD && currentPoint.pointType === 'Floor') {
return { position: point.position, isSnapped: true, snappedPoint: point };
}
}
return { position: position, isSnapped: false, snappedPoint: null };
}, [currentPoint, getAllOtherFloorPoints]);
const snapFloorAngle = useCallback((newPosition: [number, number, number]): {
position: [number, number, number],
isSnapped: boolean,
snapSources: THREE.Vector3[]
} => {
if (!currentPoint || !CAN_ANGLE_SNAP) return { position: newPosition, isSnapped: false, snapSources: [] };
const connectedPoints = getConnectedFloorPoints(currentPoint.uuid);
if (connectedPoints.length === 0) {
return { position: newPosition, isSnapped: false, snapSources: [] };
}
const newPos = new THREE.Vector3(...newPosition);
let closestX: { pos: THREE.Vector3, dist: number } | null = null;
let closestZ: { pos: THREE.Vector3, dist: number } | null = null;
for (const connectedPoint of connectedPoints) {
const cPos = new THREE.Vector3(...connectedPoint.position);
const xDist = Math.abs(newPos.x - cPos.x);
const zDist = Math.abs(newPos.z - cPos.z);
if (xDist < ANGLE_SNAP_DISTANCE_THRESHOLD) {
if (!closestX || xDist < closestX.dist) {
closestX = { pos: cPos, dist: xDist };
}
}
if (zDist < ANGLE_SNAP_DISTANCE_THRESHOLD) {
if (!closestZ || zDist < closestZ.dist) {
closestZ = { pos: cPos, dist: zDist };
}
}
}
const snappedPos = newPos.clone();
const snapSources: THREE.Vector3[] = [];
if (closestX) {
snappedPos.x = closestX.pos.x;
snapSources.push(closestX.pos.clone());
}
if (closestZ) {
snappedPos.z = closestZ.pos.z;
snapSources.push(closestZ.pos.clone());
}
const isSnapped = snapSources.length > 0;
return {
position: [snappedPos.x, snappedPos.y, snappedPos.z],
isSnapped,
snapSources
};
}, [currentPoint, getConnectedFloorPoints]);
// Zone Snapping
const getAllOtherZonePoints = useCallback(() => {
if (!currentPoint) return [];
return zones.flatMap(zone =>
zone.points.filter(point => point.pointUuid !== currentPoint.uuid)
);
}, [zones, currentPoint]);
const snapZonePoint = useCallback((position: [number, number, number], tempPoints?: Point[] | []) => {
if (!currentPoint || !CAN_POINT_SNAP) return { position: position, isSnapped: false, snappedPoint: null };
let otherPoints = getAllOtherZonePoints();
if (tempPoints) {
otherPoints = [...otherPoints, ...tempPoints];
}
const currentVec = new THREE.Vector3(...position);
for (const point of otherPoints) {
const pointVec = new THREE.Vector3(...point.position);
const distance = currentVec.distanceTo(pointVec);
if (distance <= POINT_SNAP_THRESHOLD && currentPoint.pointType === 'Zone') {
return { position: point.position, isSnapped: true, snappedPoint: point };
}
}
return { position: position, isSnapped: false, snappedPoint: null };
}, [currentPoint, getAllOtherZonePoints]);
const snapZoneAngle = useCallback((newPosition: [number, number, number]): {
position: [number, number, number],
isSnapped: boolean,
snapSources: THREE.Vector3[]
} => {
if (!currentPoint || !CAN_ANGLE_SNAP) return { position: newPosition, isSnapped: false, snapSources: [] };
const connectedPoints = getConnectedZonePoints(currentPoint.uuid);
if (connectedPoints.length === 0) {
return { position: newPosition, isSnapped: false, snapSources: [] };
}
const newPos = new THREE.Vector3(...newPosition);
let closestX: { pos: THREE.Vector3, dist: number } | null = null;
let closestZ: { pos: THREE.Vector3, dist: number } | null = null;
for (const connectedPoint of connectedPoints) {
const cPos = new THREE.Vector3(...connectedPoint.position);
const xDist = Math.abs(newPos.x - cPos.x);
const zDist = Math.abs(newPos.z - cPos.z);
if (xDist < ANGLE_SNAP_DISTANCE_THRESHOLD) {
if (!closestX || xDist < closestX.dist) {
closestX = { pos: cPos, dist: xDist };
}
}
if (zDist < ANGLE_SNAP_DISTANCE_THRESHOLD) {
if (!closestZ || zDist < closestZ.dist) {
closestZ = { pos: cPos, dist: zDist };
}
}
}
const snappedPos = newPos.clone();
const snapSources: THREE.Vector3[] = [];
if (closestX) {
snappedPos.x = closestX.pos.x;
snapSources.push(closestX.pos.clone());
}
if (closestZ) {
snappedPos.z = closestZ.pos.z;
snapSources.push(closestZ.pos.clone());
}
const isSnapped = snapSources.length > 0;
return {
position: [snappedPos.x, snappedPos.y, snappedPos.z],
isSnapped,
snapSources
};
}, [currentPoint, getConnectedZonePoints]);
return {
snapAislePoint,
snapAisleAngle,
snapWallPoint,
snapWallAngle,
snapFloorPoint,
snapFloorAngle,
snapZonePoint,
snapZoneAngle,
};
};

View File

@@ -1,29 +1,42 @@
import * as THREE from 'three';
import * as Constants from '../../../types/world/worldConstants';
import { useRef, useState, useEffect, useMemo } from 'react';
import { useToolMode } from '../../../store/builder/store';
import { useSocketStore, useToolMode } from '../../../store/builder/store';
import { DragControls } from '@react-three/drei';
import { useThree } from '@react-three/fiber';
import { useBuilderStore } from '../../../store/builder/useBuilderStore';
import { usePointSnapping } from './helpers/usePointSnapping';
import { deleteAisleApi } from '../../../services/factoryBuilder/aisle/deleteAisleApi';
import { useParams } from 'react-router-dom';
import { createAisleApi } from '../../../services/factoryBuilder/aisle/createAisleApi';
import { useVersionContext } from '../version/versionContext';
import { useSceneContext } from '../../scene/sceneContext';
import { upsertAisleApi } from '../../../services/factoryBuilder/aisle/upsertAisleApi';
import { deleteAisleApi } from '../../../services/factoryBuilder/aisle/deleteAisleApi';
// import { upsertWallApi } from '../../../services/factoryBuilder/wall/upsertWallApi';
// import { deleteWallApi } from '../../../services/factoryBuilder/wall/deleteWallApi';
// import { upsertFloorApi } from '../../../services/factoryBuilder/floor/upsertFloorApi';
// import { deleteFloorApi } from '../../../services/factoryBuilder/floor/deleteFloorApi';
// import { upsertZoneApi } from '../../../services/factoryBuilder/zone/upsertZoneApi';
// import { deleteZoneApi } from '../../../services/factoryBuilder/zone/deleteZoneApi';
import { getUserData } from '../../../functions/getUserData';
function Point({ point }: { readonly point: Point }) {
const materialRef = useRef<THREE.ShaderMaterial>(null);
const { raycaster, camera, pointer, gl } = useThree();
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
const [isHovered, setIsHovered] = useState(false);
const [dragOffset, setDragOffset] = useState<THREE.Vector3 | null>(null);
const { socket } = useSocketStore();
const { toolMode } = useToolMode();
const { aisleStore, wallStore } = useSceneContext();
const { aisleStore, wallStore, floorStore, zoneStore } = useSceneContext();
const { setPosition: setAislePosition, removePoint: removeAislePoint, getAislesByPointId } = aisleStore();
const { setPosition: setWallPosition, removePoint: removeWallPoint } = wallStore();
const { snapAislePoint, snapAisleAngle, snapWallPoint, snapWallAngle } = usePointSnapping({ uuid: point.pointUuid, pointType: point.pointType, position: point.position });
const { setPosition: setWallPosition, removePoint: removeWallPoint, getWallsByPointId } = wallStore();
const { setPosition: setFloorPosition, removePoint: removeFloorPoint, getFloorsByPointId } = floorStore();
const { setPosition: setZonePosition, removePoint: removeZonePoint, getZonesByPointId } = zoneStore();
const { snapAislePoint, snapAisleAngle, snapWallPoint, snapWallAngle, snapFloorPoint, snapFloorAngle, snapZonePoint, snapZoneAngle } = usePointSnapping({ uuid: point.pointUuid, pointType: point.pointType, position: point.position });
const { hoveredPoint, setHoveredPoint } = useBuilderStore();
const { userId, organization } = getUserData();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
const { projectId } = useParams();
@@ -113,6 +126,14 @@ function Point({ point }: { readonly point: Point }) {
const wallSnapped = snapWallAngle(newPosition);
const finalSnapped = snapWallPoint(wallSnapped.position);
setWallPosition(point.pointUuid, finalSnapped.position);
} else if (point.pointType === 'Floor') {
const floorSnapped = snapFloorAngle(newPosition);
const finalSnapped = snapFloorPoint(floorSnapped.position);
setFloorPosition(point.pointUuid, finalSnapped.position);
} else if (point.pointType === 'Zone') {
const zoneSnapped = snapZoneAngle(newPosition);
const finalSnapped = snapZonePoint(zoneSnapped.position);
setZonePosition(point.pointUuid, finalSnapped.position);
}
}
}
@@ -138,11 +159,75 @@ function Point({ point }: { readonly point: Point }) {
const updatedAisles = getAislesByPointId(point.pointUuid);
if (updatedAisles.length > 0 && projectId) {
updatedAisles.forEach((updatedAisle) => {
createAisleApi(updatedAisle.aisleUuid, updatedAisle.points, updatedAisle.type, projectId, selectedVersion?.versionId || '')
upsertAisleApi(updatedAisle.aisleUuid, updatedAisle.points, updatedAisle.type, projectId, selectedVersion?.versionId || '')
})
}
} else if (point.pointType === 'Wall') {
// console.log('Wall after drag: ', point);
const updatedWalls = getWallsByPointId(point.pointUuid);
if (updatedWalls && updatedWalls.length > 0 && projectId) {
updatedWalls.forEach((updatedWall) => {
// API
// upsertWallApi(projectId, selectedVersion?.versionId || '', updatedWall);
// SOCKET
const data = {
wallData: updatedWall,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Wall:add', data);
});
}
} else if (point.pointType === 'Floor') {
const updatedFloors = getFloorsByPointId(point.pointUuid);
if (updatedFloors && updatedFloors.length > 0 && projectId) {
updatedFloors.forEach((updatedFloor) => {
// API
// upsertFloorApi(projectId, selectedVersion?.versionId || '', updatedFloor);
// SOCKET
const data = {
floorData: updatedFloor,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:add', data);
});
}
} else if (point.pointType === 'Zone') {
const updatedZones = getZonesByPointId(point.pointUuid);
if (updatedZones && updatedZones.length > 0 && projectId) {
updatedZones.forEach((updatedZone) => {
// API
// upsertZoneApi(projectId, selectedVersion?.versionId || '', updatedZone);
// SOCKET
const data = {
zoneData: updatedZone,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:zone:add', data);
});
}
}
}
@@ -152,16 +237,133 @@ function Point({ point }: { readonly point: Point }) {
const removedAisles = removeAislePoint(point.pointUuid);
if (removedAisles.length > 0) {
removedAisles.forEach(aisle => {
if (projectId)
if (projectId) {
deleteAisleApi(aisle.aisleUuid, projectId, selectedVersion?.versionId || '')
}
});
setHoveredPoint(null);
}
}
if (point.pointType === 'Wall') {
const removedAisles = removeWallPoint(point.pointUuid);
if (removedAisles.length > 0) {
const removedWalls = removeWallPoint(point.pointUuid);
if (removedWalls.length > 0) {
setHoveredPoint(null);
removedWalls.forEach(wall => {
if (projectId) {
// API
// deleteWallApi(projectId, selectedVersion?.versionId || '', wall.wallUuid);
// SOCKET
const data = {
wallUuid: wall.wallUuid,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Wall:delete', data);
}
});
}
}
if (point.pointType === 'Floor') {
const { removedFloors, updatedFloors } = removeFloorPoint(point.pointUuid);
setHoveredPoint(null);
if (removedFloors.length > 0) {
removedFloors.forEach(floor => {
if (projectId) {
// API
// deleteFloorApi(projectId, selectedVersion?.versionId || '', floor.floorUuid);
// SOCKET
const data = {
floorUuid: floor.floorUuid,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:delete', data);
}
});
}
if (updatedFloors.length > 0) {
updatedFloors.forEach(floor => {
if (projectId) {
// API
// upsertFloorApi(projectId, selectedVersion?.versionId || '', floor);
// SOCKET
const data = {
floorData: floor,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:model-Floor:add', data);
}
});
}
}
if (point.pointType === 'Zone') {
const { removedZones, updatedZones } = removeZonePoint(point.pointUuid);
setHoveredPoint(null);
if (removedZones.length > 0) {
removedZones.forEach(zone => {
if (projectId) {
// API
// deleteZoneApi(projectId, selectedVersion?.versionId || '', zone.zoneUuid);
// SOCKET
const data = {
zoneUuid: zone.zoneUuid,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:zone:delete', data);
}
});
}
if (updatedZones.length > 0) {
updatedZones.forEach(zone => {
if (projectId) {
// API
// upsertZoneApi(projectId, selectedVersion?.versionId || '', zone);
// SOCKET
const data = {
zoneData: zone,
projectId: projectId,
versionId: selectedVersion?.versionId || '',
userId: userId,
organization: organization
}
socket.emit('v1:zone:add', data);
}
});
}
}
gl.domElement.style.cursor = 'default';

View File

@@ -21,9 +21,17 @@ function ReferencePoint({ point }: { readonly point: Point }) {
return null;
}
const pointName = point.pointType === 'Wall' ? 'Wall-Point' :
point.pointType === 'Floor' ? 'Floor-Point' :
point.pointType === 'Aisle' ? 'Aisle-Point' :
point.pointType === 'Zone' ? 'Zone-Point' : 'Point';
return (
<mesh
position={new THREE.Vector3(...point.position)}
name={pointName}
uuid={point.pointUuid}
userData={point}
>
<boxGeometry args={boxScale} />
<shaderMaterial

View File

@@ -85,9 +85,12 @@ export function useWallClassification(walls: Walls) {
}));
}
const allCoords = mergedLineStrings.flatMap(ls => ls.geometry.coordinates);
const uniqueCoords = Array.from(new Set(allCoords.map(coord => coord.join(','))));
if (uniqueCoords.length < 4) return [];
const lineStrings = turf.featureCollection(mergedLineStrings);
// Now polygonize merged line strings
const polygons = turf.polygonize(lineStrings);
const rooms: Point[][] = [];

View File

@@ -1,20 +1,21 @@
import * as THREE from 'three';
import { Base } from '@react-three/csg';
import { useMemo, useRef, useState } from 'react';
import { Decal, MeshDiscardMaterial } from '@react-three/drei';
import { MeshDiscardMaterial } from '@react-three/drei';
import { useFrame, useThree } from '@react-three/fiber';
import defaultMaterial from '../../../../../assets/textures/floor/wall-tex.png';
import material1 from '../../../../../assets/textures/floor/factory wall texture.jpg';
import useModuleStore from '../../../../../store/useModuleStore';
import { useSceneContext } from '../../../../scene/sceneContext';
import { useWallClassification } from './helpers/useWallClassification';
import { useToggleView, useWallVisibility } from '../../../../../store/builder/store';
import { useBuilderStore } from '../../../../../store/builder/useBuilderStore';
import * as Constants from '../../../../../types/world/worldConstants';
import DecalInstance from '../../../Decal/decalInstance';
import defaultMaterial from '../../../../../assets/textures/floor/wall-tex.png';
import material1 from '../../../../../assets/textures/floor/factory wall texture.jpg';
function Wall({ wall }: { readonly wall: Wall }) {
const { wallStore } = useSceneContext();
const { walls, addDecal } = wallStore();
@@ -116,14 +117,16 @@ function Wall({ wall }: { readonly wall: Wall }) {
</Base>
<mesh
castShadow
receiveShadow
geometry={geometry}
position={[centerX, centerY, centerZ]}
rotation={[0, -angle, 0]}
userData={wall}
name={`WallReference_${wall.wallUuid}`}
onClick={(e) => {
onDoubleClick={(e) => {
if (visible && !togglView && activeModule === 'builder') {
if (e.object.userData.wallUuid) {
e.stopPropagation();
setSelectedWall(e.object);
setSelectedDecal(null);
@@ -151,7 +154,7 @@ function Wall({ wall }: { readonly wall: Wall }) {
<MeshDiscardMaterial />
{wall.decals.map((decal) => (
<DecalInstance visible={visible} key={decal.decalUuid} decal={decal} />
<DecalInstance zPosition={wall.wallThickness / 2 + 0.001} visible={visible} key={decal.decalUuid} decal={decal} />
))}
</mesh>
</mesh>

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