human assembly rotation and movement bug fixed
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@@ -203,8 +203,8 @@ export const useSelectedAnimation = create<SelectedAnimationState>()(
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);
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interface IsDraggingState {
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isDragging: "start" | "end" | null;
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setIsDragging: (state: "start" | "end" | null) => void;
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isDragging: "start" | "end" | "assembly" | null;
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setIsDragging: (state: "start" | "end" | "assembly" | null) => void;
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}
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export const useIsDragging = create<IsDraggingState>()(
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@@ -219,8 +219,8 @@ export const useIsDragging = create<IsDraggingState>()(
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);
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interface IsRotatingState {
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isRotating: "start" | "end" | null;
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setIsRotating: (state: "start" | "end" | null) => void;
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isRotating: "start" | "end" | "assembly" | null;
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setIsRotating: (state: "start" | "end" | "assembly" | null) => void;
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}
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export const useIsRotating = create<IsRotatingState>()(
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