Refactor: Integrate activeLayer and builder store into SelectFloorPlan and LoadBlueprint components; enhance getWallPointsFromBlueprint function with additional parameters for wall creation; update wall handling in WallCreator and PolygonGenerator components.

This commit is contained in:
2025-06-30 12:59:16 +05:30
parent 90df6c2b01
commit e589cb22b5
6 changed files with 174 additions and 102 deletions

View File

@@ -12,13 +12,12 @@ interface PolygonGeneratorProps {
export default function PolygonGenerator({
groupRef,
}: PolygonGeneratorProps) {
const { aisleStore } = useSceneContext();
const { aisleStore, wallStore } = useSceneContext();
const { aisles } = aisleStore();
const { scene } = useThree();
const { walls } = wallStore();
useEffect(() => {
// let allLines = arrayLinesToObject(lines.current);
// const wallLines = allLines?.filter((line) => line?.type === "WallLine");
const result = aisles
.filter(
(aisle) =>
@@ -61,9 +60,12 @@ export default function PolygonGenerator({
});
});
// const wallPoints = wallLines
// .map((pair) => pair?.line.map((vals) => vals.position))
// .filter((wall): wall is THREE.Vector3[] => !!wall);
const wallPoints: THREE.Vector3[][] = walls
.map((wall) =>
wall.points.map((pt) => new THREE.Vector3(pt.position[0], pt.position[1], pt.position[2]))
)
.filter(points => points.length === 2);
if (!result || result.some((line) => !line)) {
@@ -81,7 +83,7 @@ export default function PolygonGenerator({
const polygons = turf.polygonize(turf.featureCollection(validLineFeatures));
// renderWallGeometry(wallPoints);
renderWallGeometry(wallPoints);
if (polygons.features.length > 0) {
polygons.features.forEach((feature) => {
@@ -116,7 +118,7 @@ export default function PolygonGenerator({
});
}
}, [ aisles, scene]);
}, [aisles, scene, walls]);
const renderWallGeometry = (walls: THREE.Vector3[][]) => {
walls.forEach((wall) => {