2d undo redo bug fix
This commit is contained in:
@@ -32,7 +32,7 @@ function Line({ points }: Readonly<LineProps>) {
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const { toolMode } = useToolMode();
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const { wallStore, floorStore, zoneStore, undoRedo2DStore } = useSceneContext();
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const { push2D } = undoRedo2DStore();
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const { removeWallByPoints, setPosition: setWallPosition, getWallsByPointId } = wallStore();
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const { removeWallByPoints, setPosition: setWallPosition, getWallByPoints, getConnectedWallsByWallId } = wallStore();
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const { removeFloorByPoints, setPosition: setFloorPosition, getFloorsByPointId, getFloorsByPoints } = floorStore();
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const { removeZoneByPoints, setPosition: setZonePosition, getZonesByPointId, getZonesByPoints } = zoneStore();
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const { userId, organization } = getUserData();
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@@ -361,27 +361,31 @@ function Line({ points }: Readonly<LineProps>) {
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const offset = new THREE.Vector3().subVectors(midPoint, hit);
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setDragOffset(offset);
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if (points[0].pointType === 'Wall') {
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const walls = getWallsByPointId(points[0].pointUuid);
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setInitialPositions({ walls });
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} else if (points[0].pointType === 'Floor') {
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if (points[0].pointType === 'Wall' && points[1].pointType === 'Wall') {
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const wall = getWallByPoints(points);
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if (wall) {
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const walls = getConnectedWallsByWallId(wall.wallUuid, false);
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setInitialPositions({ walls });
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}
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} else if (points[0].pointType === 'Floor' && points[0].pointType === 'Floor') {
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const floors = getFloorsByPointId(points[0].pointUuid);
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setInitialPositions({ floors });
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} else if (points[0].pointType === 'Zone') {
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} else if (points[0].pointType === 'Zone' && points[0].pointType === 'Zone') {
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const zones = getZonesByPointId(points[0].pointUuid);
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setInitialPositions({ zones });
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}
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}
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};
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const handleDragEnd = (points: [Point, Point]) => {
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const handleDragEnd = (points: [Point, Point]) => {
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if (toolMode !== 'move' || !dragOffset) return;
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handleCanvasCursors('default');
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setDragOffset(null);
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if (points[0].pointType === 'Wall' && points[1].pointType === 'Wall') {
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const updatedWalls1 = getWallsByPointId(points[0].pointUuid);
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const updatedWalls2 = getWallsByPointId(points[1].pointUuid);
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const updatedWalls = [...updatedWalls1, ...updatedWalls2].filter((wall, index, self) => index === self.findIndex((w) => w.wallUuid === wall.wallUuid));
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const wall = getWallByPoints(points);
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if (!wall) return;
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const updatedWalls = getConnectedWallsByWallId(wall.wallUuid, false);
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if (updatedWalls.length > 0 && projectId) {
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updatedWalls.forEach(updatedWall => {
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@@ -19,9 +19,12 @@ import { useSceneContext } from '../../scene/sceneContext';
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// import { deleteFloorApi } from '../../../services/factoryBuilder/floor/deleteFloorApi';
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// import { upsertZoneApi } from '../../../services/factoryBuilder/zone/upsertZoneApi';
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// import { deleteZoneApi } from '../../../services/factoryBuilder/zone/deleteZoneApi';
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// import { upsertWallAssetApi } from '../../../services/factoryBuilder/asset/wallAsset/upsertWallAssetApi';
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// import { deleteWallAssetApi } from '../../../services/factoryBuilder/asset/wallAsset/deleteWallAssetApi';
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import { getUserData } from '../../../functions/getUserData';
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import { handleCanvasCursors } from '../../../utils/mouseUtils/handleCanvasCursors';
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import { calculateAssetTransformationOnWall } from '../wallAsset/Instances/Instance/functions/calculateAssetTransformationOnWall';
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function Point({ point }: { readonly point: Point }) {
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const materialRef = useRef<THREE.ShaderMaterial>(null);
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@@ -32,12 +35,13 @@ function Point({ point }: { readonly point: Point }) {
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const [dragOffset, setDragOffset] = useState<THREE.Vector3 | null>(null);
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const { socket } = useSocketStore();
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const { toolMode } = useToolMode();
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const { aisleStore, wallStore, floorStore, zoneStore, undoRedo2DStore } = useSceneContext();
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const { aisleStore, wallStore, floorStore, zoneStore, undoRedo2DStore, wallAssetStore } = useSceneContext();
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const { push2D } = undoRedo2DStore();
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const { setPosition: setAislePosition, removePoint: removeAislePoint, getAislesByPointId } = aisleStore();
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const { setPosition: setWallPosition, removePoint: removeWallPoint, getWallsByPointId } = wallStore();
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const { setPosition: setFloorPosition, removePoint: removeFloorPoint, getFloorsByPointId } = floorStore();
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const { setPosition: setZonePosition, removePoint: removeZonePoint, getZonesByPointId } = zoneStore();
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const { getWallAssetsByWall, updateWallAsset, removeWallAsset } = wallAssetStore();
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const { snapAislePoint, snapAisleAngle, snapWallPoint, snapWallAngle, snapFloorPoint, snapFloorAngle, snapZonePoint, snapZoneAngle } = usePointSnapping({ uuid: point.pointUuid, pointType: point.pointType, position: point.position });
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const { hoveredPoint, hoveredLine, setHoveredPoint } = useBuilderStore();
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const { selectedPoints } = useSelectedPoints();
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@@ -226,6 +230,39 @@ function Point({ point }: { readonly point: Point }) {
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if (updatedWalls && updatedWalls.length > 0 && projectId) {
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updatedWalls.forEach((updatedWall) => {
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const initialWall = initialPositions.walls?.find(w => w.wallUuid === updatedWall.wallUuid);
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if (initialWall) {
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const assetsOnWall = getWallAssetsByWall(updatedWall.wallUuid);
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assetsOnWall.forEach(asset => {
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const { position, rotation } = calculateAssetTransformationOnWall(asset, initialWall, updatedWall);
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const updatedWallAsset = updateWallAsset(asset.modelUuid, {
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position: [position[0], asset.position[1], position[2]],
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rotation: rotation
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});
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if (projectId && updatedWallAsset) {
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// API
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// upsertWallAssetApi(projectId, selectedVersion?.versionId || '', updatedWallAsset);
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// SOCKET
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const data = {
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wallAssetData: updatedWallAsset,
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projectId: projectId,
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versionId: selectedVersion?.versionId || '',
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userId: userId,
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organization: organization
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}
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socket.emit('v1:wall-asset:add', data);
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}
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});
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}
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// API
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// upsertWallApi(projectId, selectedVersion?.versionId || '', updatedWall);
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@@ -393,6 +430,33 @@ function Point({ point }: { readonly point: Point }) {
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if (removedWalls.length > 0) {
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setHoveredPoint(null);
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removedWalls.forEach(wall => {
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const assetsOnWall = getWallAssetsByWall(wall.wallUuid);
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assetsOnWall.forEach((asset) => {
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if (projectId && asset) {
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removeWallAsset(asset.modelUuid);
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// API
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// deleteWallAssetApi(projectId, selectedVersion?.versionId || '', asset.modelUuid, asset.wallUuid);
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// SOCKET
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const data = {
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projectId: projectId,
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versionId: selectedVersion?.versionId || '',
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userId: userId,
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organization: organization,
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modelUuid: asset.modelUuid,
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wallUuid: asset.wallUuid
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}
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socket.emit('v1:wall-asset:delete', data);
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}
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})
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if (projectId) {
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// API
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@@ -0,0 +1,46 @@
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import * as THREE from 'three';
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const calculateAssetTransformationOnWall = (
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asset: WallAsset,
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initialWall: Wall,
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newWall: Wall
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): { position: [number, number, number], rotation: [number, number, number] } => {
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const [initialStartPoint, initialEndPoint] = initialWall.points;
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const [newStartPoint, newEndPoint] = newWall.points;
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const initialWallVector = new THREE.Vector3(initialEndPoint.position[0] - initialStartPoint.position[0], 0, initialEndPoint.position[2] - initialStartPoint.position[2]);
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const assetVector = new THREE.Vector3(asset.position[0] - initialStartPoint.position[0], 0, asset.position[2] - initialStartPoint.position[2]);
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const initialWallLength = initialWallVector.length();
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const initialWallNormalized = initialWallVector.normalize();
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const dotProduct = assetVector.dot(initialWallNormalized);
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const projection = initialWallNormalized.clone().multiplyScalar(dotProduct);
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const perpendicular = new THREE.Vector3().subVectors(assetVector, projection);
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const distanceFromWall = perpendicular.length();
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const crossProduct = new THREE.Vector3().crossVectors(initialWallNormalized, perpendicular).y;
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const signedDistance = distanceFromWall * (crossProduct >= 0 ? 1 : -1);
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const percentage = Math.max(0, Math.min(1, dotProduct / initialWallLength));
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const newWallVector = new THREE.Vector3(newEndPoint.position[0] - newStartPoint.position[0], 0, newEndPoint.position[2] - newStartPoint.position[2]);
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const x = newStartPoint.position[0] + (newEndPoint.position[0] - newStartPoint.position[0]) * percentage;
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const z = newStartPoint.position[2] + (newEndPoint.position[2] - newStartPoint.position[2]) * percentage;
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const newWallNormal = new THREE.Vector3(-newWallVector.z, 0, newWallVector.x).normalize();
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const offsetX = newWallNormal.x * signedDistance;
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const offsetZ = newWallNormal.z * signedDistance;
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const wallAngle = Math.atan2(newWallVector.z, newWallVector.x);
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return {
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position: [x + offsetX, asset.position[1], z + offsetZ],
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rotation: [0, -wallAngle, 0]
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};
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};
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export { calculateAssetTransformationOnWall };
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@@ -1,7 +1,7 @@
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import { useEffect } from 'react';
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import { useSceneContext } from '../../../scene/sceneContext'
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import { useToggleView } from '../../../../store/builder/store';
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import WallAssetInstance from './Instances/wallAssetInstance';
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import WallAssetInstance from './Instance/wallAssetInstance';
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function WallAssetInstances() {
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const { wallAssetStore } = useSceneContext();
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@@ -9,7 +9,7 @@ import { useVersionContext } from '../version/versionContext';
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import { getUserData } from '../../../functions/getUserData';
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import closestPointOnLineSegment from '../line/helpers/getClosestPointOnLineSegment';
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import { upsertWallAssetApi } from '../../../services/factoryBuilder/asset/wallAsset/upsertWallAssetApi';
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// import { upsertWallAssetApi } from '../../../services/factoryBuilder/asset/wallAsset/upsertWallAssetApi';
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function WallAssetCreator() {
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const { socket } = useSocketStore();
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@@ -66,7 +66,7 @@ function MoveControls2D({
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const onPointerUp = (event: PointerEvent) => {
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if (!isMoving && movedObjects.length > 0 && event.button === 0) {
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event.preventDefault();
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placeMovedAssets();
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placeMovedPoints();
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}
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if (!isMoving && movedObjects.length > 0 && event.button === 2) {
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event.preventDefault();
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@@ -180,6 +180,7 @@ function MoveControls2D({
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const positions: Record<string, THREE.Vector3> = {};
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selectedPoints.forEach((point: THREE.Object3D) => { positions[point.uuid] = new THREE.Vector3().copy(point.position); });
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console.log('positions: ', positions);
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setInitialPositions(positions);
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raycaster.setFromCamera(pointer, camera);
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@@ -221,7 +222,7 @@ function MoveControls2D({
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}, 0)
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};
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const placeMovedAssets = () => {
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const placeMovedPoints = () => {
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if (movedObjects.length === 0) return;
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const undoPoints: UndoRedo2DDataTypeSchema[] = [];
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@@ -262,11 +263,11 @@ function MoveControls2D({
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lineData: {
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...updatedAisle,
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points: [
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updatedAisle.points[0].pointUuid === point.pointUuid
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? { ...updatedAisle.points[0], position: [old.position.x, old.position.y, old.position.z] }
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initialStates[updatedAisle.points[0].pointUuid] ?
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{ ...updatedAisle.points[0], position: initialStates[updatedAisle.points[0].pointUuid].position }
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: updatedAisle.points[0],
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updatedAisle.points[1].pointUuid === point.pointUuid
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? { ...updatedAisle.points[1], position: [old.position.x, old.position.y, old.position.z] }
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initialStates[updatedAisle.points[1].pointUuid] ?
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{ ...updatedAisle.points[1], position: initialStates[updatedAisle.points[1].pointUuid].position }
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: updatedAisle.points[1]
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] as [Point, Point],
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},
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@@ -302,11 +303,11 @@ function MoveControls2D({
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lineData: {
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...updatedWall,
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points: [
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updatedWall.points[0].pointUuid === point.pointUuid
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? { ...updatedWall.points[0], position: [old.position.x, old.position.y, old.position.z] }
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initialStates[updatedWall.points[0].pointUuid] ?
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{ ...updatedWall.points[0], position: initialStates[updatedWall.points[0].pointUuid].position }
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: updatedWall.points[0],
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updatedWall.points[1].pointUuid === point.pointUuid
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? { ...updatedWall.points[1], position: [old.position.x, old.position.y, old.position.z] }
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initialStates[updatedWall.points[1].pointUuid] ?
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{ ...updatedWall.points[1], position: initialStates[updatedWall.points[1].pointUuid].position }
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: updatedWall.points[1]
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] as [Point, Point],
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},
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@@ -25,6 +25,7 @@ interface WallStore {
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getWallByPoints: (points: Point[]) => Wall | undefined;
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getWallPointById: (uuid: string) => Point | undefined;
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getConnectedPoints: (uuid: string) => Point[];
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getConnectedWallsByWallId: (wallUuid: string, skipSelf: boolean) => Wall[];
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}
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export const createWallStore = () => {
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@@ -178,7 +179,7 @@ export const createWallStore = () => {
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getWallsByPointId: (uuid) => {
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return get().walls.filter((a) => {
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return a.points.some((p) => p.pointUuid === uuid);
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return JSON.parse(JSON.stringify(a.points.some((p) => p.pointUuid === uuid)));
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})
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},
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@@ -211,6 +212,19 @@ export const createWallStore = () => {
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}
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return connected;
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},
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getConnectedWallsByWallId: (wallUuid, skipSelf) => {
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const wall = get().walls.find(w => w.wallUuid === wallUuid);
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if (!wall) return [];
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const pointUuids = wall.points.map(p => p.pointUuid);
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return get().walls.filter(w => {
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if (skipSelf && w.wallUuid === wallUuid) return false;
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return w.points.some(p => pointUuids.includes(p.pointUuid));
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});
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},
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}))
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)
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}
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