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66
app/src/modules/builder/point/helpers/usePointSnapping.tsx
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66
app/src/modules/builder/point/helpers/usePointSnapping.tsx
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import { useCallback } from 'react';
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import { useAisleStore } from '../../../../store/builder/useAisleStore';
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import * as THREE from 'three';
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import { useWallStore } from '../../../../store/builder/useWallStore';
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const SNAP_THRESHOLD = 0.5; // Distance threshold for snapping in meters
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const CAN_SNAP = true; // Whether snapping is enabled or not
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export const usePointSnapping = (currentPoint: { uuid: string, pointType: string, position: [number, number, number] } | null) => {
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const { aisles } = useAisleStore();
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const { walls } = useWallStore();
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const getAllOtherAislePoints = useCallback(() => {
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if (!currentPoint) return [];
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return aisles.flatMap(aisle =>
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aisle.points.filter(point => point.pointUuid !== currentPoint.uuid)
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);
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}, [aisles, currentPoint]);
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const getAllOtherWallPoints = useCallback(() => {
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if (!currentPoint) return [];
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return walls.flatMap(wall =>
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wall.points.filter(point => point.pointUuid !== currentPoint.uuid)
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);
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}, [walls, currentPoint]);
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const checkSnapForAisle = useCallback((position: [number, number, number]) => {
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if (!currentPoint || !CAN_SNAP) return { position: position, isSnapped: false, snappedPoint: null };
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const otherPoints = getAllOtherAislePoints();
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const currentVec = new THREE.Vector3(...position);
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for (const point of otherPoints) {
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const pointVec = new THREE.Vector3(...point.position);
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const distance = currentVec.distanceTo(pointVec);
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if (distance <= SNAP_THRESHOLD && currentPoint.pointType === 'Aisle') {
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return { position: point.position, isSnapped: true, snappedPoint: point };
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}
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}
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return { position: position, isSnapped: false, snappedPoint: null };
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}, [currentPoint, getAllOtherAislePoints]);
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const checkSnapForWall = useCallback((position: [number, number, number]) => {
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if (!currentPoint || !CAN_SNAP) return { position: position, isSnapped: false, snappedPoint: null };
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const otherPoints = getAllOtherWallPoints();
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const currentVec = new THREE.Vector3(...position);
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for (const point of otherPoints) {
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const pointVec = new THREE.Vector3(...point.position);
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const distance = currentVec.distanceTo(pointVec);
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if (distance <= SNAP_THRESHOLD && currentPoint.pointType === 'Wall') {
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return { position: point.position, isSnapped: true, snappedPoint: point };
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}
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}
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return { position: position, isSnapped: false, snappedPoint: null };
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}, [currentPoint, getAllOtherWallPoints]);
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return {
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checkSnapForAisle,
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checkSnapForWall,
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};
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};
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