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2025-06-10 15:28:23 +05:30
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import addLineToScene from '../../builder/geomentries/lines/addLineToScene';
import * as CONSTANTS from '../../../types/world/worldConstants';
import * as Types from "../../../types/world/worldTypes";
function loadInitialLine(
floorPlanGroupLine: Types.RefGroup,
lines: Types.RefLines
): void {
if (!floorPlanGroupLine.current) return
////////// Load the Lines initially if there are any //////////
floorPlanGroupLine.current.children = [];
lines.current.forEach((line) => {
let colour;
if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.wallName) {
colour = CONSTANTS.lineConfig.wallColor;
} else if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.floorName) {
colour = CONSTANTS.lineConfig.floorColor;
} else if (line[0][3] && line[1][3] === CONSTANTS.lineConfig.aisleName) {
colour = CONSTANTS.lineConfig.aisleColor;
}
if (colour) {
addLineToScene(line[0][0], line[1][0], colour, line, floorPlanGroupLine);
}
});
}
export default loadInitialLine;

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import * as THREE from 'three';
import * as CONSTANTS from '../../../types/world/worldConstants';
import * as Types from "../../../types/world/worldTypes";
////////// Load the Boxes initially if there are any //////////
function loadInitialPoint(
lines: Types.RefLines,
floorPlanGroupPoint: Types.RefGroup,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl
): void {
if (!floorPlanGroupPoint.current) return
floorPlanGroupPoint.current.children = [];
currentLayerPoint.current = [];
lines.current.forEach((line) => {
const colour = getPointColor(line[0][3]);
line.forEach((pointData) => {
const [point, id] = pointData;
/////////// Check if a box with this id already exists //////////
const existingBox = floorPlanGroupPoint.current?.getObjectByProperty('uuid', id);
if (existingBox) {
return;
}
const geometry = new THREE.BoxGeometry(...CONSTANTS.pointConfig.boxScale);
const material = new THREE.ShaderMaterial({
uniforms: {
uOuterColor: { value: new THREE.Color(colour) }, // Blue color for the border
uInnerColor: { value: new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor) }, // White color for the inner square
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uOuterColor;
uniform vec3 uInnerColor;
void main() {
// Define the size of the white square as a proportion of the face
float borderThickness = 0.2; // Adjust this value for border thickness
if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness &&
vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
gl_FragColor = vec4(uInnerColor, 1.0); // White inner square
} else {
gl_FragColor = vec4(uOuterColor, 1.0); // Blue border
}
}
`,
});
const box = new THREE.Mesh(geometry, material);
box.name = "point";
box.uuid = id;
box.userData = { type: line[0][3], color: colour };
box.position.set(point.x, point.y, point.z);
currentLayerPoint.current.push(box);
floorPlanGroupPoint.current?.add(box);
});
});
function getPointColor(lineType: string | undefined): string {
switch (lineType) {
case CONSTANTS.lineConfig.wallName: return CONSTANTS.pointConfig.wallOuterColor;
case CONSTANTS.lineConfig.floorName: return CONSTANTS.pointConfig.floorOuterColor;
case CONSTANTS.lineConfig.aisleName: return CONSTANTS.pointConfig.aisleOuterColor;
default: return CONSTANTS.pointConfig.defaultOuterColor;
}
}
if (dragPointControls.current) {
dragPointControls.current!.objects = currentLayerPoint.current;
}
}
export default loadInitialPoint;

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import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
import * as THREE from 'three';
import * as Types from "../../../types/world/worldTypes";
import { getWallItems } from '../../../services/factoryBuilder/assest/wallAsset/getWallItemsApi';
import { retrieveGLTF, storeGLTF } from '../../../utils/indexDB/idbUtils';
async function loadInitialWallItems(
setWallItems: Types.setWallItemSetState,
projectId?:string
): Promise<void> {
try {
const email = localStorage.getItem('email');
if (!email) {
throw new Error('No email found in localStorage');
}
const organization = email.split("@")[1].split(".")[0];
const items = await getWallItems(organization,projectId);
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
if (!items || items.length === 0) {
localStorage.removeItem("WallItems");
return;
}
localStorage.setItem("WallItems", JSON.stringify(items));
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
loader.setDRACOLoader(dracoLoader);
const loadedWallItems = await Promise.all(items.map(async (item: Types.WallItem) => {
// Check THREE.js cache first
const cachedModel = THREE.Cache.get(item.modelfileID!);
if (cachedModel) {
return processModel(cachedModel, item);
}
// Check IndexedDB cache
const cachedModelBlob = await retrieveGLTF(item.modelfileID!);
if (cachedModelBlob) {
const blobUrl = URL.createObjectURL(cachedModelBlob);
return new Promise<Types.WallItem>((resolve) => {
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.add(item.modelfileID!, gltf);
resolve(processModel(gltf, item));
});
});
}
// Load from original URL if not cached
const modelUrl = `${url_Backend_dwinzo}/api/v2/AssetFile/${item.modelfileID!}`;
return new Promise<Types.WallItem>((resolve) => {
loader.load(modelUrl, async (gltf) => {
try {
// Cache the model
const modelBlob = await fetch(modelUrl).then((res) => res.blob());
await storeGLTF(item.modelfileID!, modelBlob);
THREE.Cache.add(item.modelfileID!, gltf);
resolve(processModel(gltf, item));
} catch (error) {
console.error('Failed to cache model:', error);
resolve(processModel(gltf, item));
}
});
});
}));
setWallItems(loadedWallItems);
} catch (error) {
console.error('Failed to load wall items:', error);
}
}
function processModel(gltf: GLTF, item: Types.WallItem): Types.WallItem {
const model = gltf.scene.clone();
model.uuid = item.modelUuid!;
model.children[0]?.children?.forEach((child: THREE.Object3D) => {
if (child.name !== "CSG_REF") {
child.castShadow = true;
child.receiveShadow = true;
}
});
return {
type: item.type,
model: model,
modelName: item.modelName,
modelfileID: item.modelfileID,
scale: item.scale,
csgscale: item.csgscale,
csgposition: item.csgposition,
position: item.position,
quaternion: item.quaternion,
};
}
export default loadInitialWallItems;

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import React, { useEffect, useMemo } from 'react';
import { useAisleStore } from '../../../../store/builder/useAisleStore';
import { useToggleView } from '../../../../store/builder/store';
import AisleInstance from './instance/aisleInstance';
import Point from '../../point/point';
import { Html } from '@react-three/drei';
import { Vector3 } from 'three';
function AisleInstances() {
const { aisles } = useAisleStore();
const { toggleView } = useToggleView();
const allPoints = useMemo(() => {
const points: Point[] = [];
const seenUuids = new Set<string>();
aisles.forEach(aisle => {
aisle.points.forEach(point => {
if (!seenUuids.has(point.pointUuid)) {
seenUuids.add(point.pointUuid);
points.push(point);
}
});
});
return points;
}, [aisles]);
return (
<>
{toggleView &&
<group name='Aisle-Points-Group'>
{allPoints.map((point) => (
<Point key={point.pointUuid} point={point} />
))}
</group>
}
<group name='Aisles-Group'>
{aisles.map((aisle) => {
const textPosition = new Vector3().addVectors(new Vector3(...aisle.points[0].position), new Vector3(...aisle.points[1].position)).divideScalar(2);
const distance = new Vector3(...aisle.points[0].position).distanceTo(new Vector3(...aisle.points[1].position));
return (
< React.Fragment key={aisle.aisleUuid}>
<AisleInstance aisle={aisle} key={aisle.aisleUuid} />
{toggleView &&
<Html
// data
key={`${aisle.points[0].pointUuid}_${aisle.points[1].pointUuid}`}
userData={aisle}
position={[textPosition.x, 1, textPosition.z]}
// class
wrapperClass="distance-text-wrapper"
className="distance-text"
// other
zIndexRange={[1, 0]}
prepend
sprite
>
<div
key={aisle.aisleUuid}
className={`distance ${aisle.aisleUuid}`}
>
{distance.toFixed(2)} m
</div>
</Html>
}
</React.Fragment>
)
})}
</group>
</>
)
}
export default AisleInstances

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import ArcAisle from './aisleTypes/arcAisle';
import ArrowAisle from './aisleTypes/arrowAisle';
import ArrowsAisle from './aisleTypes/arrowsAisle';
import CircleAisle from './aisleTypes/circleAisle';
import DashedAisle from './aisleTypes/dashedAisle';
import DottedAisle from './aisleTypes/dottedAisle';
import JunctionAisle from './aisleTypes/junctionAisle';
import SolidAisle from './aisleTypes/solidAisle';
function AisleInstance({ aisle }: { readonly aisle: Aisle }) {
return (
<>
{aisle.type.aisleType === 'solid-aisle' && (
<SolidAisle aisle={aisle} />
)}
{aisle.type.aisleType === 'dashed-aisle' && (
<DashedAisle aisle={aisle} />
)}
{aisle.type.aisleType === 'dotted-aisle' && (
<DottedAisle aisle={aisle} />
)}
{aisle.type.aisleType === 'arrows-aisle' && (
<ArrowsAisle aisle={aisle} />
)}
{aisle.type.aisleType === 'arrow-aisle' && (
<ArrowAisle aisle={aisle} />
)}
{aisle.type.aisleType === 'circle-aisle' && (
<CircleAisle aisle={aisle} />
)}
{aisle.type.aisleType === 'junction-aisle' && (
<JunctionAisle aisle={aisle} />
)}
{aisle.type.aisleType === 'arc-aisle' && (
<ArcAisle aisle={aisle} />
)}
</>
);
}
export default AisleInstance;

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import * as THREE from 'three';
import { useMemo, useRef } from 'react';
import { Extrude } from '@react-three/drei';
import * as Constants from '../../../../../../types/world/worldConstants';
import { useToolMode } from '../../../../../../store/builder/store';
import { useBuilderStore } from '../../../../../../store/builder/useBuilderStore';
function ArcAisle({ aisle }: { readonly aisle: Aisle }) {
const aisleRef = useRef<THREE.Group>(null);
const { toolMode } = useToolMode();
const { setSelectedAisle, hoveredPoint } = useBuilderStore();
const arc = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'arc-aisle') return null;
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.5;
const isFlipped = aisle.type.isFlipped || false;
const direction = new THREE.Vector3().subVectors(end, start);
const length = direction.length();
direction.normalize();
const perpendicular = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
if (!isFlipped) perpendicular.negate();
const arcHeight = length * 0.25;
const midPoint = new THREE.Vector3().lerpVectors(start, end, 0.5);
const controlPoint = new THREE.Vector3().copy(midPoint).addScaledVector(perpendicular, arcHeight);
const widthOffset = perpendicular.clone().multiplyScalar(width / 2);
const p1 = new THREE.Vector3().copy(start).add(widthOffset);
const p2 = new THREE.Vector3().copy(end).add(widthOffset);
const p3 = new THREE.Vector3().copy(end).sub(widthOffset);
const p4 = new THREE.Vector3().copy(start).sub(widthOffset);
const shape = new THREE.Shape();
shape.moveTo(p1.x, p1.z);
shape.quadraticCurveTo(
controlPoint.x + widthOffset.x,
controlPoint.z + widthOffset.z,
p2.x, p2.z
);
shape.lineTo(p3.x, p3.z);
shape.quadraticCurveTo(
controlPoint.x - widthOffset.x,
controlPoint.z - widthOffset.z,
p4.x, p4.z
);
shape.lineTo(p1.x, p1.z);
return {
shape,
position: new THREE.Vector3(0, 0, 0),
rotationY: 0
};
}, [aisle]);
const handleClick = () => {
if (toolMode === 'move' && !hoveredPoint) {
setSelectedAisle(aisleRef.current);
}
}
if (!arc) return null;
return (
<group
name='Arc-Aisle'
uuid={aisle.aisleUuid}
ref={aisleRef}
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}
>
<Extrude
args={[arc.shape, {
depth: 0.01,
bevelEnabled: false,
curveSegments: 32
}]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
</group>
);
}
export default ArcAisle;

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import * as THREE from 'three';
import { useMemo, useRef } from 'react';
import { Extrude } from '@react-three/drei';
import * as Constants from '../../../../../../types/world/worldConstants';
import { useToolMode } from '../../../../../../store/builder/store';
import { useBuilderStore } from '../../../../../../store/builder/useBuilderStore';
function ArrowAisle({ aisle }: { readonly aisle: Aisle }) {
const aisleRef = useRef<THREE.Group>(null);
const { toolMode } = useToolMode();
const { setSelectedAisle, hoveredPoint } = useBuilderStore();
const arrow = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'arrow-aisle') return null;
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.1;
const direction = new THREE.Vector3().subVectors(end, start);
const length = direction.length();
direction.normalize();
const shape = new THREE.Shape();
const arrowHeadLength = width * 2;
const shaftLength = length - arrowHeadLength;
if (shaftLength > 0) {
shape.moveTo(0, 0);
shape.lineTo(width, -arrowHeadLength);
shape.lineTo(width / 2, -arrowHeadLength);
shape.lineTo(width / 2, -length);
shape.lineTo(-width / 2, -length);
shape.lineTo(-width / 2, -arrowHeadLength);
shape.lineTo(-width, -arrowHeadLength);
shape.lineTo(0, 0);
} else {
shape.moveTo(0, 0);
shape.lineTo(width, -length);
shape.lineTo(-width, -length);
shape.lineTo(0, 0);
}
shape.closePath();
const position = end;
const angle = Math.atan2(direction.x, direction.z);
return { shape, position, rotationY: angle };
}, [aisle]);
const handleClick = () => {
if (toolMode === 'move' && !hoveredPoint) {
setSelectedAisle(aisleRef.current);
}
}
if (!arrow) return null;
return (
<group
name='Arrow-Aisle'
uuid={aisle.aisleUuid}
ref={aisleRef}
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}
>
<group position={[arrow.position.x, arrow.position.z, 0]} rotation={[0, 0, -arrow.rotationY]}>
<Extrude
args={[arrow.shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
</group>
</group>
);
}
export default ArrowAisle;

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import * as THREE from 'three';
import { useMemo, useRef } from 'react';
import { Extrude } from '@react-three/drei';
import * as Constants from '../../../../../../types/world/worldConstants';
import { useToolMode } from '../../../../../../store/builder/store';
import { useBuilderStore } from '../../../../../../store/builder/useBuilderStore';
function ArrowsAisle({ aisle }: { readonly aisle: Aisle }) {
const aisleRef = useRef<THREE.Group>(null);
const { toolMode } = useToolMode();
const { setSelectedAisle, hoveredPoint } = useBuilderStore();
const arrows = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'arrows-aisle') return [];
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.1;
const arrowLength = aisle.type.aisleLength || 0.6;
const spacing = aisle.type.gapLength || 0.6;
const direction = new THREE.Vector3().subVectors(end, start);
const length = direction.length();
direction.normalize();
const count = Math.floor((length + spacing) / (arrowLength + spacing));
const arrowShapes: { shape: THREE.Shape; position: THREE.Vector3; rotationY: number }[] = [];
for (let i = 0; i < count; i++) {
const initialOffset = arrowLength;
const center = new THREE.Vector3().copy(start).addScaledVector(direction, initialOffset + i * (arrowLength + spacing));
const shape = new THREE.Shape();
const w = width * 0.8;
const h = arrowLength;
shape.moveTo(0, 0);
shape.lineTo(w, h * 0.6);
shape.lineTo(w * 0.4, h * 0.6);
shape.lineTo(w * 0.4, h);
shape.lineTo(-w * 0.4, h);
shape.lineTo(-w * 0.4, h * 0.6);
shape.lineTo(-w, h * 0.6);
shape.lineTo(0, 0);
const angle = Math.atan2(direction.x, direction.z) + Math.PI;
arrowShapes.push({ shape, position: center, rotationY: angle });
}
return arrowShapes;
}, [aisle]);
const handleClick = () => {
if (toolMode === 'move' && !hoveredPoint) {
setSelectedAisle(aisleRef.current);
}
}
if (arrows.length === 0) return null;
return (
<group
name='Arrows-Aisle'
uuid={aisle.aisleUuid}
ref={aisleRef}
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}
>
{arrows.map(({ shape, position, rotationY }, index) => (
<group key={index} position={[position.x, position.z, 0]} rotation={[0, 0, -rotationY]}>
<Extrude
args={[shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
</group>
))}
</group>
);
}
export default ArrowsAisle;

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import * as THREE from 'three';
import { useMemo, useRef } from 'react';
import { Extrude } from '@react-three/drei';
import * as Constants from '../../../../../../types/world/worldConstants';
import { useToolMode } from '../../../../../../store/builder/store';
import { useBuilderStore } from '../../../../../../store/builder/useBuilderStore';
function CircleAisle({ aisle }: { readonly aisle: Aisle }) {
const aisleRef = useRef<THREE.Group>(null);
const { toolMode } = useToolMode();
const { setSelectedAisle, hoveredPoint } = useBuilderStore();
const circle = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'circle-aisle') return null;
const center = new THREE.Vector3(...aisle.points[0].position);
const widthCenter = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.1;
const middleRadius = center.distanceTo(widthCenter);
const innerRadius = Math.max(0, middleRadius - width / 2);
const outerRadius = middleRadius + width / 2;
const shape = new THREE.Shape();
shape.absarc(center.x, center.z, outerRadius, 0, Math.PI * 2, false);
if (innerRadius > 0) {
const hole = new THREE.Path();
hole.absarc(center.x, center.z, innerRadius, 0, Math.PI * 2, true);
shape.holes.push(hole);
}
return {
shape,
rotationY: 0
};
}, [aisle]);
const handleClick = () => {
if (toolMode === 'move' && !hoveredPoint) {
setSelectedAisle(aisleRef.current);
}
}
if (!circle) return null;
return (
<group
name='Circle-Aisle'
uuid={aisle.aisleUuid}
ref={aisleRef}
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}
>
<Extrude
args={[circle.shape, {
depth: 0.01,
bevelEnabled: false,
steps: 1,
curveSegments: 64
}]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
</group>
);
}
export default CircleAisle;

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import * as THREE from 'three';
import { useMemo, useRef } from 'react';
import { Extrude } from '@react-three/drei';
import * as Constants from '../../../../../../types/world/worldConstants';
import { useToolMode } from '../../../../../../store/builder/store';
import { useBuilderStore } from '../../../../../../store/builder/useBuilderStore';
function DashedAisle({ aisle }: { readonly aisle: Aisle }) {
const aisleRef = useRef<THREE.Group>(null);
const { toolMode } = useToolMode();
const { setSelectedAisle, hoveredPoint } = useBuilderStore();
const shapes = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'dashed-aisle') return [];
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.1;
const dashLength = aisle.type.dashLength || 0.5;
const gapLength = aisle.type.gapLength || 0.3;
const direction = new THREE.Vector3().subVectors(end, start).normalize();
const perp = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
const totalLength = new THREE.Vector3().subVectors(end, start).length();
const segmentCount = Math.floor((totalLength + gapLength) / (dashLength + gapLength));
const shapes = [];
const directionNormalized = new THREE.Vector3().subVectors(end, start).normalize();
for (let i = 0; i < segmentCount; i++) {
const segmentStart = new THREE.Vector3().copy(start).addScaledVector(directionNormalized, i * (dashLength + gapLength));
const segmentEnd = new THREE.Vector3().copy(segmentStart).addScaledVector(directionNormalized, dashLength);
const leftStart = new THREE.Vector3().copy(segmentStart).addScaledVector(perp, width / 2);
const rightStart = new THREE.Vector3().copy(segmentStart).addScaledVector(perp, -width / 2);
const leftEnd = new THREE.Vector3().copy(segmentEnd).addScaledVector(perp, width / 2);
const rightEnd = new THREE.Vector3().copy(segmentEnd).addScaledVector(perp, -width / 2);
const shape = new THREE.Shape();
shape.moveTo(leftStart.x, leftStart.z);
shape.lineTo(leftEnd.x, leftEnd.z);
shape.lineTo(rightEnd.x, rightEnd.z);
shape.lineTo(rightStart.x, rightStart.z);
shape.closePath();
shapes.push(shape);
}
return shapes;
}, [aisle]);
const handleClick = () => {
if (toolMode === 'move' && !hoveredPoint) {
setSelectedAisle(aisleRef.current);
}
}
if (shapes.length === 0) return null;
return (
<group
name='Dashed-Aisle'
uuid={aisle.aisleUuid}
ref={aisleRef}
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}
>
{shapes.map((shape, index) => (
<Extrude
key={index}
args={[shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
))}
</group>
);
}
export default DashedAisle;

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import * as THREE from 'three';
import { useMemo, useRef } from 'react';
import { Extrude } from '@react-three/drei';
import * as Constants from '../../../../../../types/world/worldConstants';
import { useToolMode } from '../../../../../../store/builder/store';
import { useBuilderStore } from '../../../../../../store/builder/useBuilderStore';
function DottedAisle({ aisle }: { readonly aisle: Aisle }) {
const aisleRef = useRef<THREE.Group>(null);
const { toolMode } = useToolMode();
const { setSelectedAisle, hoveredPoint } = useBuilderStore();
const shapes = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'dotted-aisle') return [];
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.dotRadius || 0.1;
const dotSpacing = aisle.type.gapLength || 0.5;
const dotRadius = width * 0.6;
const totalLength = new THREE.Vector3().subVectors(end, start).length();
const dotCount = Math.floor((totalLength + (dotSpacing / 2)) / dotSpacing);
const shapes = [];
const directionNormalized = new THREE.Vector3().subVectors(end, start).normalize();
for (let i = 0; i < dotCount; i++) {
const dotCenter = new THREE.Vector3().copy(start).addScaledVector(directionNormalized, i * dotSpacing + dotSpacing / 2);
const shape = new THREE.Shape();
shape.absarc(dotCenter.x, dotCenter.z, dotRadius, 0, Math.PI * 2, false);
shapes.push(shape);
}
return shapes;
}, [aisle]);
const handleClick = () => {
if (toolMode === 'move' && !hoveredPoint) {
setSelectedAisle(aisleRef.current);
}
}
if (shapes.length === 0) return null;
return (
<group
name='Dotted-Aisle'
uuid={aisle.aisleUuid}
ref={aisleRef}
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}
>
{shapes.map((shape, index) => (
<Extrude
key={index}
args={[shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
))}
</group>
);
}
export default DottedAisle;

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import * as THREE from 'three';
import { useMemo, useRef } from 'react';
import { Extrude } from '@react-three/drei';
import * as Constants from '../../../../../../types/world/worldConstants';
import { useToolMode } from '../../../../../../store/builder/store';
import { useBuilderStore } from '../../../../../../store/builder/useBuilderStore';
function JunctionAisle({ aisle }: { readonly aisle: Aisle }) {
const aisleRef = useRef<THREE.Group>(null);
const { toolMode } = useToolMode();
const { setSelectedAisle, hoveredPoint } = useBuilderStore();
const arrows = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'junction-aisle') return null;
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.1;
const isFlipped = aisle.type.isFlipped || false;
const direction = new THREE.Vector3().subVectors(end, start);
const length = direction.length();
direction.normalize();
const mainShape = new THREE.Shape();
const arrowHeadLength = width * 2;
const shaftLength = length - arrowHeadLength;
if (shaftLength > 0) {
mainShape.moveTo(0, 0);
mainShape.lineTo(width, -arrowHeadLength);
mainShape.lineTo(width / 2, -arrowHeadLength);
mainShape.lineTo(width / 2, -length);
mainShape.lineTo(-width / 2, -length);
mainShape.lineTo(-width / 2, -arrowHeadLength);
mainShape.lineTo(-width, -arrowHeadLength);
mainShape.lineTo(0, 0);
} else {
mainShape.moveTo(0, 0);
mainShape.lineTo(width, -length);
mainShape.lineTo(-width, -length);
mainShape.lineTo(0, 0);
}
mainShape.closePath();
const secondaryLength = length / 4;
const secondaryShape = new THREE.Shape();
const secondaryHeadLength = width * 2;
const secondaryShaftLength = secondaryLength - secondaryHeadLength;
if (secondaryShaftLength > 0) {
secondaryShape.moveTo(0, 0);
secondaryShape.lineTo(width / 2, 0);
secondaryShape.lineTo(width / 2, secondaryShaftLength);
secondaryShape.lineTo(width, secondaryShaftLength);
secondaryShape.lineTo(0, secondaryLength);
secondaryShape.lineTo(-width, secondaryShaftLength);
secondaryShape.lineTo(-width / 2, secondaryShaftLength);
secondaryShape.lineTo(-width / 2, 0);
secondaryShape.lineTo(0, 0);
} else {
secondaryShape.moveTo(0, 0);
secondaryShape.lineTo(width, 0);
secondaryShape.lineTo(0, secondaryLength);
secondaryShape.lineTo(-width, 0);
secondaryShape.lineTo(0, 0);
}
secondaryShape.closePath();
const mainPosition = end;
const mainAngle = Math.atan2(direction.x, direction.z);
const perpendicularDirection = isFlipped
? new THREE.Vector3(direction.z, 0, -direction.x).normalize()
: new THREE.Vector3(-direction.z, 0, direction.x).normalize();
const secondaryAngle = Math.atan2(perpendicularDirection.x, perpendicularDirection.z);
const secondaryPosition = new THREE.Vector3().lerpVectors(start, end, 0.75);
return [
{ shape: mainShape, position: mainPosition, rotationY: mainAngle },
{ shape: secondaryShape, position: secondaryPosition, rotationY: secondaryAngle + Math.PI }
];
}, [aisle]);
const handleClick = () => {
if (toolMode === 'move' && !hoveredPoint) {
setSelectedAisle(aisleRef.current);
}
}
if (!arrows) return null;
return (
<group
name='Junction-Aisle'
uuid={aisle.aisleUuid}
ref={aisleRef}
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}
>
{arrows.map((arrow, index) => (
<group key={index} position={[arrow.position.x, arrow.position.z, 0]} rotation={[0, 0, -arrow.rotationY]}>
<Extrude
args={[arrow.shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
</group>
))}
</group>
);
}
export default JunctionAisle;

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import * as THREE from 'three';
import { useMemo, useRef } from 'react';
import { Extrude } from '@react-three/drei';
import * as Constants from '../../../../../../types/world/worldConstants';
import { useToolMode } from '../../../../../../store/builder/store';
import { useBuilderStore } from '../../../../../../store/builder/useBuilderStore';
function SolidAisle({ aisle }: { readonly aisle: Aisle }) {
const aisleRef = useRef<THREE.Group>(null);
const { toolMode } = useToolMode();
const { setSelectedAisle, hoveredPoint } = useBuilderStore();
const shape = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'solid-aisle') return null;
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.1;
const direction = new THREE.Vector3().subVectors(end, start).normalize();
const perp = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
const leftStart = new THREE.Vector3().copy(start).addScaledVector(perp, width / 2);
const rightStart = new THREE.Vector3().copy(start).addScaledVector(perp, -width / 2);
const leftEnd = new THREE.Vector3().copy(end).addScaledVector(perp, width / 2);
const rightEnd = new THREE.Vector3().copy(end).addScaledVector(perp, -width / 2);
const shape = new THREE.Shape();
shape.moveTo(leftStart.x, leftStart.z);
shape.lineTo(leftEnd.x, leftEnd.z);
shape.lineTo(rightEnd.x, rightEnd.z);
shape.lineTo(rightStart.x, rightStart.z);
shape.closePath();
return shape;
}, [aisle]);
const handleClick = () => {
if (toolMode === 'move' && !hoveredPoint) {
setSelectedAisle(aisleRef.current);
}
}
if (!shape) return null;
return (
<group
name='Solid-Aisle'
uuid={aisle.aisleUuid}
ref={aisleRef}
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
userData={aisle}
onClick={handleClick}
onPointerMissed={() => {
setSelectedAisle(null);
}}
>
<Extrude
args={[shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
</group>
);
}
export default SolidAisle;

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import * as THREE from 'three'
import { useEffect, useMemo, useRef, useState } from 'react'
import { useThree } from '@react-three/fiber';
import { useActiveLayer, useSocketStore, useToggleView, useToolMode } from '../../../../store/builder/store';
import { useAisleStore } from '../../../../store/builder/useAisleStore';
import ReferenceAisle from './referenceAisle';
import { useBuilderStore } from '../../../../store/builder/useBuilderStore';
import ReferencePoint from '../../point/reference/referencePoint';
import { createAisleApi } from '../../../../services/factoryBuilder/aisle/createAisleApi';
import { useParams } from 'react-router-dom';
function AisleCreator() {
const { scene, camera, raycaster, gl, pointer } = useThree();
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
const { toggleView } = useToggleView();
const { toolMode } = useToolMode();
const { activeLayer } = useActiveLayer();
const { socket } = useSocketStore();
const { addAisle, getAislePointById } = useAisleStore();
const drag = useRef(false);
const isLeftMouseDown = useRef(false);
const { projectId } = useParams();
const [tempPoints, setTempPoints] = useState<Point[]>([]);
const [isCreating, setIsCreating] = useState(false);
const { aisleType, aisleWidth, aisleColor, dashLength, gapLength, dotRadius, aisleLength, isFlipped, snappedPosition, snappedPoint } = useBuilderStore();
useEffect(() => {
const canvasElement = gl.domElement;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown.current = true;
drag.current = false;
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown.current = false;
}
};
const onMouseMove = () => {
if (isLeftMouseDown) {
drag.current = true;
}
};
const onMouseClick = () => {
if (drag.current || !toggleView) return;
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
let position = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (!position) return;
const intersects = raycaster.intersectObjects(scene.children).find((intersect) => intersect.object.name === 'Aisle-Point');
const newPoint: Point = {
pointUuid: THREE.MathUtils.generateUUID(),
pointType: 'Aisle',
position: [position.x, position.y, position.z],
layer: activeLayer
};
if (snappedPosition && snappedPoint) {
newPoint.pointUuid = snappedPoint.pointUuid;
newPoint.position = snappedPosition;
newPoint.layer = snappedPoint.layer;
}
if (snappedPosition && !snappedPoint) {
newPoint.position = snappedPosition;
}
if (intersects && !snappedPoint) {
const point = getAislePointById(intersects.object.uuid);
if (point) {
newPoint.pointUuid = point.pointUuid;
newPoint.position = point.position;
newPoint.layer = point.layer;
}
}
if (aisleType === 'solid-aisle') {
if (tempPoints.length === 0) {
setTempPoints([newPoint]);
setIsCreating(true);
} else {
const aisle: Aisle = {
aisleUuid: THREE.MathUtils.generateUUID(),
points: [tempPoints[0], newPoint],
type: {
aisleType: 'solid-aisle',
aisleColor: aisleColor,
aisleWidth: aisleWidth
}
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId)
}
setTempPoints([newPoint]);
}
} else if (aisleType === 'dashed-aisle') {
if (tempPoints.length === 0) {
setTempPoints([newPoint]);
setIsCreating(true);
} else {
const aisle: Aisle = {
aisleUuid: THREE.MathUtils.generateUUID(),
points: [tempPoints[0], newPoint],
type: {
aisleType: 'dashed-aisle',
aisleColor: aisleColor,
aisleWidth: aisleWidth,
dashLength: dashLength,
gapLength: gapLength
}
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId)
}
setTempPoints([newPoint]);
}
} else if (aisleType === 'dotted-aisle') {
if (tempPoints.length === 0) {
setTempPoints([newPoint]);
setIsCreating(true);
} else {
const aisle: Aisle = {
aisleUuid: THREE.MathUtils.generateUUID(),
points: [tempPoints[0], newPoint],
type: {
aisleType: 'dotted-aisle',
aisleColor: aisleColor,
dotRadius: dotRadius,
gapLength: gapLength
}
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId)
}
setTempPoints([newPoint]);
}
} else if (aisleType === 'arrow-aisle') {
if (tempPoints.length === 0) {
setTempPoints([newPoint]);
setIsCreating(true);
} else {
const aisle: Aisle = {
aisleUuid: THREE.MathUtils.generateUUID(),
points: [tempPoints[0], newPoint],
type: {
aisleType: 'arrow-aisle',
aisleColor: aisleColor,
aisleWidth: aisleWidth
}
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId)
}
setTempPoints([newPoint]);
}
} else if (aisleType === 'arrows-aisle') {
if (tempPoints.length === 0) {
setTempPoints([newPoint]);
setIsCreating(true);
} else {
const aisle: Aisle = {
aisleUuid: THREE.MathUtils.generateUUID(),
points: [tempPoints[0], newPoint],
type: {
aisleType: 'arrows-aisle',
aisleColor: aisleColor,
aisleWidth: aisleWidth,
aisleLength: aisleLength,
gapLength: gapLength
}
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId)
}
setTempPoints([newPoint]);
}
} else if (aisleType === 'arc-aisle') {
if (tempPoints.length === 0) {
setTempPoints([newPoint]);
setIsCreating(true);
} else {
const aisle: Aisle = {
aisleUuid: THREE.MathUtils.generateUUID(),
points: [tempPoints[0], newPoint],
type: {
aisleType: 'arc-aisle',
aisleColor: aisleColor,
aisleWidth: aisleWidth,
isFlipped: isFlipped
}
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId)
}
setTempPoints([newPoint]);
}
} else if (aisleType === 'circle-aisle') {
if (tempPoints.length === 0) {
setTempPoints([newPoint]);
setIsCreating(true);
} else {
const aisle: Aisle = {
aisleUuid: THREE.MathUtils.generateUUID(),
points: [tempPoints[0], newPoint],
type: {
aisleType: 'circle-aisle',
aisleColor: aisleColor,
aisleWidth: aisleWidth
}
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId)
}
setTempPoints([newPoint]);
}
} else if (aisleType === 'junction-aisle') {
if (tempPoints.length === 0) {
setTempPoints([newPoint]);
setIsCreating(true);
} else {
const aisle: Aisle = {
aisleUuid: THREE.MathUtils.generateUUID(),
points: [tempPoints[0], newPoint],
type: {
aisleType: 'junction-aisle',
aisleColor: aisleColor,
aisleWidth: aisleWidth,
isFlipped: isFlipped
}
};
addAisle(aisle);
if (projectId) {
createAisleApi(aisle.aisleUuid, aisle.points, aisle.type, projectId)
}
setTempPoints([newPoint]);
}
}
};
const onContext = (event: any) => {
event.preventDefault();
if (isCreating) {
setTempPoints([]);
setIsCreating(false);
}
};
if (toolMode === "Aisle" && toggleView) {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("click", onMouseClick);
canvasElement.addEventListener("contextmenu", onContext);
} else {
if (tempPoints.length > 0 || isCreating) {
setTempPoints([]);
setIsCreating(false);
}
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContext);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContext);
};
}, [gl, camera, scene, raycaster, pointer, plane, toggleView, toolMode, activeLayer, socket, tempPoints, isCreating, addAisle, getAislePointById, aisleType, aisleWidth, aisleColor, dashLength, gapLength, dotRadius, aisleLength, snappedPosition, snappedPoint]);
return (
<>
{toggleView &&
<>
<group name='Aisle-Reference-Points-Group'>
{tempPoints.map((point) => (
<ReferencePoint key={point.pointUuid} point={point} />
))}
</group>
{tempPoints.length > 0 &&
<ReferenceAisle tempPoints={tempPoints} />
}
</>
}
</>
);
}
export default AisleCreator;

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import { useEffect, useMemo, useRef, useState } from 'react';
import * as THREE from 'three';
import { useFrame, useThree } from '@react-three/fiber';
import { useActiveLayer, useToolMode, useToggleView } from '../../../../store/builder/store';
import * as Constants from '../../../../types/world/worldConstants';
import { Extrude, Html } from '@react-three/drei';
import { useBuilderStore } from '../../../../store/builder/useBuilderStore';
import { useDirectionalSnapping } from '../../point/helpers/useDirectionalSnapping';
import { usePointSnapping } from '../../point/helpers/usePointSnapping';
interface ReferenceAisleProps {
tempPoints: Point[];
}
function ReferenceAisle({ tempPoints }: Readonly<ReferenceAisleProps>) {
const { aisleType, aisleWidth, aisleColor, dashLength, gapLength, dotRadius, aisleLength, isFlipped, setSnappedPosition, setSnappedPoint } = useBuilderStore();
const { pointer, raycaster, camera } = useThree();
const { toolMode } = useToolMode();
const { toggleView } = useToggleView();
const { activeLayer } = useActiveLayer();
const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
const finalPosition = useRef<[number, number, number] | null>(null);
const [tempAisle, setTempAisle] = useState<Aisle | null>(null);
const [currentPosition, setCurrentPosition] = useState<[number, number, number]>(tempPoints[0]?.position);
const directionalSnap = useDirectionalSnapping(currentPosition, tempPoints[0]?.position || null);
const { checkSnapForAisle } = usePointSnapping({ uuid: 'temp-aisle', pointType: 'Aisle', position: directionalSnap.position || [0, 0, 0] });
useFrame(() => {
if (toolMode === "Aisle" && toggleView && tempPoints.length === 1) {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
raycaster.ray.intersectPlane(plane, intersectionPoint);
setCurrentPosition([intersectionPoint.x, intersectionPoint.y, intersectionPoint.z]);
if (intersectionPoint) {
const snapped = checkSnapForAisle([intersectionPoint.x, intersectionPoint.y, intersectionPoint.z]);
if (snapped.isSnapped && snapped.snappedPoint) {
finalPosition.current = snapped.position;
setSnappedPosition(snapped.position);
setSnappedPoint(snapped.snappedPoint);
} else if (directionalSnap.isSnapped) {
finalPosition.current = directionalSnap.position;
setSnappedPosition(directionalSnap.position);
setSnappedPoint(null);
} else {
finalPosition.current = [intersectionPoint.x, intersectionPoint.y, intersectionPoint.z];
setSnappedPosition(null);
setSnappedPoint(null);
}
if (!finalPosition.current) return;
if (aisleType === 'solid-aisle') {
setTempAisle({
aisleUuid: 'temp-aisle',
points: [
tempPoints[0],
{
pointUuid: 'temp-point',
pointType: 'Aisle',
position: finalPosition.current,
layer: activeLayer
}
],
type: {
aisleType: aisleType,
aisleColor: aisleColor,
aisleWidth: aisleWidth
}
});
} else if (aisleType === 'dashed-aisle') {
setTempAisle({
aisleUuid: 'temp-aisle',
points: [
tempPoints[0],
{
pointUuid: 'temp-point',
pointType: 'Aisle',
position: finalPosition.current,
layer: activeLayer
}
],
type: {
aisleType: aisleType,
aisleColor: aisleColor,
aisleWidth: aisleWidth,
dashLength: dashLength,
gapLength: gapLength
}
});
} else if (aisleType === 'dotted-aisle') {
setTempAisle({
aisleUuid: 'temp-aisle',
points: [
tempPoints[0],
{
pointUuid: 'temp-point',
pointType: 'Aisle',
position: finalPosition.current,
layer: activeLayer
}
],
type: {
aisleType: aisleType,
aisleColor: aisleColor,
dotRadius: dotRadius,
gapLength: gapLength
}
});
} else if (aisleType === 'arrow-aisle' || aisleType === 'circle-aisle') {
setTempAisle({
aisleUuid: 'temp-aisle',
points: [
tempPoints[0],
{
pointUuid: 'temp-point',
pointType: 'Aisle',
position: finalPosition.current,
layer: activeLayer
}
],
type: {
aisleType: aisleType,
aisleColor: aisleColor,
aisleWidth: aisleWidth,
}
});
} else if (aisleType === 'arrows-aisle') {
setTempAisle({
aisleUuid: 'temp-aisle',
points: [
tempPoints[0],
{
pointUuid: 'temp-point',
pointType: 'Aisle',
position: finalPosition.current,
layer: activeLayer
}
],
type: {
aisleType: aisleType,
aisleColor: aisleColor,
aisleWidth: aisleWidth,
aisleLength: aisleLength,
gapLength: gapLength
}
});
} else if (aisleType === 'junction-aisle' || aisleType === 'arc-aisle') {
setTempAisle({
aisleUuid: 'temp-aisle',
points: [
tempPoints[0],
{
pointUuid: 'temp-point',
pointType: 'Aisle',
position: finalPosition.current,
layer: activeLayer
}
],
type: {
aisleType: aisleType,
aisleColor: aisleColor,
aisleWidth: aisleWidth,
isFlipped: isFlipped,
}
});
}
}
} else if (tempAisle !== null) {
setTempAisle(null);
}
});
useEffect(() => {
setTempAisle(null);
}, [toolMode, toggleView, tempPoints.length, aisleType, aisleWidth, aisleColor]);
if (!tempAisle) return null;
const renderAisle = () => {
switch (aisleType) {
case 'solid-aisle':
return <SolidAisle aisle={tempAisle} />;
case 'dashed-aisle':
return <DashedAisle aisle={tempAisle} />;
case 'dotted-aisle':
return <DottedAisle aisle={tempAisle} />;
case 'arrow-aisle':
return <ArrowAisle aisle={tempAisle} />;
case 'arrows-aisle':
return <ArrowsAisle aisle={tempAisle} />;
case 'circle-aisle':
return <CircleAisle aisle={tempAisle} />;
case 'junction-aisle':
return <JunctionAisle aisle={tempAisle} />;
case 'arc-aisle':
return <ArcAisle aisle={tempAisle} />
default:
return null;
}
};
const textPosition = new THREE.Vector3().addVectors(new THREE.Vector3(...tempAisle.points[0].position), new THREE.Vector3(...tempAisle.points[1].position)).divideScalar(2);
const distance = new THREE.Vector3(...tempAisle.points[0].position).distanceTo(new THREE.Vector3(...tempAisle.points[1].position));
const rendertext = () => {
return (
<>
{toggleView &&
<Html
key={tempAisle.aisleUuid}
userData={tempAisle}
position={[textPosition.x, 1, textPosition.z]}
wrapperClass="distance-text-wrapper"
className="distance-text"
zIndexRange={[1, 0]}
prepend
sprite
>
<div
key={tempAisle.aisleUuid}
className={`distance ${tempAisle.aisleUuid}`}
>
{distance.toFixed(2)} m
</div>
</Html>
}
</>
)
}
return (
<group name='Aisle-Reference-Group'>
{renderAisle()}
{rendertext()}
</group>
);
}
export default ReferenceAisle;
function SolidAisle({ aisle }: { readonly aisle: Aisle }) {
const shape = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'solid-aisle') return null;
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.1;
const direction = new THREE.Vector3().subVectors(end, start).normalize();
const perp = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
const leftStart = new THREE.Vector3().copy(start).addScaledVector(perp, width / 2);
const rightStart = new THREE.Vector3().copy(start).addScaledVector(perp, -width / 2);
const leftEnd = new THREE.Vector3().copy(end).addScaledVector(perp, width / 2);
const rightEnd = new THREE.Vector3().copy(end).addScaledVector(perp, -width / 2);
const shape = new THREE.Shape();
shape.moveTo(leftStart.x, leftStart.z);
shape.lineTo(leftEnd.x, leftEnd.z);
shape.lineTo(rightEnd.x, rightEnd.z);
shape.lineTo(rightStart.x, rightStart.z);
shape.closePath();
return shape;
}, [aisle]);
if (!shape) return null;
return (
<group
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
>
<Extrude
args={[shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial color={aisle.type.aisleColor || '#ffffff'} side={THREE.DoubleSide} />
</Extrude>
</group>
);
}
function DashedAisle({ aisle }: { readonly aisle: Aisle }) {
const shapes = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'dashed-aisle') return [];
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.1;
const dashLength = aisle.type.dashLength || 0.5;
const gapLength = aisle.type.gapLength || 0.3;
const direction = new THREE.Vector3().subVectors(end, start).normalize();
const perp = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
const totalLength = new THREE.Vector3().subVectors(end, start).length();
const segmentCount = Math.floor((totalLength + gapLength) / (dashLength + gapLength));
const shapes = [];
const directionNormalized = new THREE.Vector3().subVectors(end, start).normalize();
for (let i = 0; i < segmentCount; i++) {
const segmentStart = new THREE.Vector3().copy(start).addScaledVector(directionNormalized, i * (dashLength + gapLength));
const segmentEnd = new THREE.Vector3().copy(segmentStart).addScaledVector(directionNormalized, dashLength);
const leftStart = new THREE.Vector3().copy(segmentStart).addScaledVector(perp, width / 2);
const rightStart = new THREE.Vector3().copy(segmentStart).addScaledVector(perp, -width / 2);
const leftEnd = new THREE.Vector3().copy(segmentEnd).addScaledVector(perp, width / 2);
const rightEnd = new THREE.Vector3().copy(segmentEnd).addScaledVector(perp, -width / 2);
const shape = new THREE.Shape();
shape.moveTo(leftStart.x, leftStart.z);
shape.lineTo(leftEnd.x, leftEnd.z);
shape.lineTo(rightEnd.x, rightEnd.z);
shape.lineTo(rightStart.x, rightStart.z);
shape.closePath();
shapes.push(shape);
}
return shapes;
}, [aisle]);
if (shapes.length === 0) return null;
return (
<group
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
>
{shapes.map((shape, index) => (
<Extrude
key={index}
args={[shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
))}
</group>
);
}
function DottedAisle({ aisle }: { readonly aisle: Aisle }) {
const shapes = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'dotted-aisle') return [];
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.dotRadius || 0.1;
const dotSpacing = aisle.type.gapLength || 0.5;
const dotRadius = width * 0.6;
const totalLength = new THREE.Vector3().subVectors(end, start).length();
const dotCount = Math.floor((totalLength + (dotSpacing / 2)) / dotSpacing);
const shapes = [];
const directionNormalized = new THREE.Vector3().subVectors(end, start).normalize();
for (let i = 0; i < dotCount; i++) {
const dotCenter = new THREE.Vector3().copy(start).addScaledVector(directionNormalized, i * dotSpacing + dotSpacing / 2);
const shape = new THREE.Shape();
shape.absarc(dotCenter.x, dotCenter.z, dotRadius, 0, Math.PI * 2, false);
shapes.push(shape);
}
return shapes;
}, [aisle]);
if (shapes.length === 0) return null;
return (
<group
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
>
{shapes.map((shape, index) => (
<Extrude
key={index}
args={[shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
))}
</group>
);
}
function ArrowsAisle({ aisle }: { readonly aisle: Aisle }) {
const arrows = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'arrows-aisle') return [];
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.1;
const arrowLength = aisle.type.aisleLength || 0.6;
const spacing = aisle.type.gapLength || 0.6;
const direction = new THREE.Vector3().subVectors(end, start);
const length = direction.length();
direction.normalize();
const count = Math.floor((length + spacing) / (arrowLength + spacing));
const arrowShapes: { shape: THREE.Shape; position: THREE.Vector3; rotationY: number }[] = [];
for (let i = 0; i < count; i++) {
const initialOffset = arrowLength;
const center = new THREE.Vector3().copy(start).addScaledVector(direction, initialOffset + i * (arrowLength + spacing));
const shape = new THREE.Shape();
const w = width * 0.8;
const h = arrowLength;
shape.moveTo(0, 0);
shape.lineTo(w, h * 0.6);
shape.lineTo(w * 0.4, h * 0.6);
shape.lineTo(w * 0.4, h);
shape.lineTo(-w * 0.4, h);
shape.lineTo(-w * 0.4, h * 0.6);
shape.lineTo(-w, h * 0.6);
shape.lineTo(0, 0);
const angle = Math.atan2(direction.x, direction.z) + Math.PI;
arrowShapes.push({ shape, position: center, rotationY: angle });
}
return arrowShapes;
}, [aisle]);
if (arrows.length === 0) return null;
return (
<group
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
>
{arrows.map(({ shape, position, rotationY }, index) => (
<group key={index} position={[position.x, position.z, 0]} rotation={[0, 0, -rotationY]}>
<Extrude
args={[shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
</group>
))}
</group>
);
}
function ArrowAisle({ aisle }: { readonly aisle: Aisle }) {
const arrow = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'arrow-aisle') return null;
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.1;
const direction = new THREE.Vector3().subVectors(end, start);
const length = direction.length();
direction.normalize();
const shape = new THREE.Shape();
const arrowHeadLength = width * 2;
const shaftLength = length - arrowHeadLength;
if (shaftLength > 0) {
shape.moveTo(0, 0);
shape.lineTo(width, -arrowHeadLength);
shape.lineTo(width / 2, -arrowHeadLength);
shape.lineTo(width / 2, -length);
shape.lineTo(-width / 2, -length);
shape.lineTo(-width / 2, -arrowHeadLength);
shape.lineTo(-width, -arrowHeadLength);
shape.lineTo(0, 0);
} else {
shape.moveTo(0, 0);
shape.lineTo(width, -length);
shape.lineTo(-width, -length);
shape.lineTo(0, 0);
}
shape.closePath();
const position = end;
const angle = Math.atan2(direction.x, direction.z);
return { shape, position, rotationY: angle };
}, [aisle]);
if (!arrow) return null;
return (
<group
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
>
<group position={[arrow.position.x, arrow.position.z, 0]} rotation={[0, 0, -arrow.rotationY]}>
<Extrude
args={[arrow.shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
</group>
</group>
);
}
function CircleAisle({ aisle }: { readonly aisle: Aisle }) {
const circle = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'circle-aisle') return null;
const center = new THREE.Vector3(...aisle.points[0].position);
const widthCenter = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.1;
const middleRadius = center.distanceTo(widthCenter);
const innerRadius = Math.max(0, middleRadius - width / 2);
const outerRadius = middleRadius + width / 2;
const shape = new THREE.Shape();
shape.absarc(center.x, center.z, outerRadius, 0, Math.PI * 2, false);
if (innerRadius > 0) {
const hole = new THREE.Path();
hole.absarc(center.x, center.z, innerRadius, 0, Math.PI * 2, true);
shape.holes.push(hole);
}
return {
shape,
rotationY: 0
};
}, [aisle]);
if (!circle) return null;
return (
<group
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
>
<Extrude
args={[circle.shape, {
depth: 0.01,
bevelEnabled: false,
steps: 1,
curveSegments: 64
}]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
</group>
);
}
function JunctionAisle({ aisle }: { readonly aisle: Aisle }) {
const arrows = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'junction-aisle') return null;
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.1;
const isFlipped = aisle.type.isFlipped || false;
const direction = new THREE.Vector3().subVectors(end, start);
const length = direction.length();
direction.normalize();
const mainShape = new THREE.Shape();
const arrowHeadLength = width * 2;
const shaftLength = length - arrowHeadLength;
if (shaftLength > 0) {
mainShape.moveTo(0, 0);
mainShape.lineTo(width, -arrowHeadLength);
mainShape.lineTo(width / 2, -arrowHeadLength);
mainShape.lineTo(width / 2, -length);
mainShape.lineTo(-width / 2, -length);
mainShape.lineTo(-width / 2, -arrowHeadLength);
mainShape.lineTo(-width, -arrowHeadLength);
mainShape.lineTo(0, 0);
} else {
mainShape.moveTo(0, 0);
mainShape.lineTo(width, -length);
mainShape.lineTo(-width, -length);
mainShape.lineTo(0, 0);
}
mainShape.closePath();
const secondaryLength = length / 4;
const secondaryShape = new THREE.Shape();
const secondaryHeadLength = width * 2;
const secondaryShaftLength = secondaryLength - secondaryHeadLength;
if (secondaryShaftLength > 0) {
secondaryShape.moveTo(0, 0);
secondaryShape.lineTo(width / 2, 0);
secondaryShape.lineTo(width / 2, secondaryShaftLength);
secondaryShape.lineTo(width, secondaryShaftLength);
secondaryShape.lineTo(0, secondaryLength);
secondaryShape.lineTo(-width, secondaryShaftLength);
secondaryShape.lineTo(-width / 2, secondaryShaftLength);
secondaryShape.lineTo(-width / 2, 0);
secondaryShape.lineTo(0, 0);
} else {
secondaryShape.moveTo(0, 0);
secondaryShape.lineTo(width, 0);
secondaryShape.lineTo(0, secondaryLength);
secondaryShape.lineTo(-width, 0);
secondaryShape.lineTo(0, 0);
}
secondaryShape.closePath();
const mainPosition = end;
const mainAngle = Math.atan2(direction.x, direction.z);
const perpendicularDirection = isFlipped
? new THREE.Vector3(direction.z, 0, -direction.x).normalize()
: new THREE.Vector3(-direction.z, 0, direction.x).normalize();
const secondaryAngle = Math.atan2(perpendicularDirection.x, perpendicularDirection.z);
const secondaryPosition = new THREE.Vector3().lerpVectors(start, end, 0.75);
return [
{ shape: mainShape, position: mainPosition, rotationY: mainAngle },
{
shape: secondaryShape,
position: secondaryPosition,
rotationY: secondaryAngle + Math.PI
}
];
}, [aisle]);
if (!arrows) return null;
return (
<group
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
>
{arrows.map((arrow, index) => (
<group key={index} position={[arrow.position.x, arrow.position.z, 0]} rotation={[0, 0, -arrow.rotationY]}>
<Extrude
args={[arrow.shape, { depth: 0.01, bevelEnabled: false }]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
</group>
))}
</group>
);
}
function ArcAisle({ aisle }: { readonly aisle: Aisle }) {
const arc = useMemo(() => {
if (aisle.points.length < 2 || aisle.type.aisleType !== 'arc-aisle') return null;
const start = new THREE.Vector3(...aisle.points[0].position);
const end = new THREE.Vector3(...aisle.points[1].position);
const width = aisle.type.aisleWidth || 0.5;
const isFlipped = aisle.type.isFlipped || false;
const direction = new THREE.Vector3().subVectors(end, start);
const length = direction.length();
direction.normalize();
const perpendicular = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
if (!isFlipped) perpendicular.negate();
const arcHeight = length * 0.25;
const midPoint = new THREE.Vector3().lerpVectors(start, end, 0.5);
const controlPoint = new THREE.Vector3().copy(midPoint).addScaledVector(perpendicular, arcHeight);
const widthOffset = perpendicular.clone().multiplyScalar(width / 2);
const p1 = new THREE.Vector3().copy(start).add(widthOffset);
const p2 = new THREE.Vector3().copy(end).add(widthOffset);
const p3 = new THREE.Vector3().copy(end).sub(widthOffset);
const p4 = new THREE.Vector3().copy(start).sub(widthOffset);
const shape = new THREE.Shape();
shape.moveTo(p1.x, p1.z);
shape.quadraticCurveTo(
controlPoint.x + widthOffset.x,
controlPoint.z + widthOffset.z,
p2.x, p2.z
);
shape.lineTo(p3.x, p3.z);
shape.quadraticCurveTo(
controlPoint.x - widthOffset.x,
controlPoint.z - widthOffset.z,
p4.x, p4.z
);
shape.lineTo(p1.x, p1.z);
return {
shape,
position: new THREE.Vector3(0, 0, 0),
rotationY: 0
};
}, [aisle]);
if (!arc) return null;
return (
<group
position={[0, (aisle.points[0].layer - 1) * Constants.wallConfig.height + 0.01, 0]}
rotation={[Math.PI / 2, 0, 0]}
>
<Extrude
args={[arc.shape, {
depth: 0.01,
bevelEnabled: false,
curveSegments: 32
}]}
receiveShadow
castShadow
>
<meshStandardMaterial
color={aisle.type.aisleColor || '#ffffff'}
side={THREE.DoubleSide}
/>
</Extrude>
</group>
);
}

View File

@@ -0,0 +1,35 @@
import { useEffect } from 'react'
import AisleCreator from './aisleCreator/aisleCreator'
import AisleInstances from './Instances/aisleInstances'
import { useParams } from 'react-router-dom';
import { getAisleApi } from '../../../services/factoryBuilder/aisle/getAisleApi';
import { useAisleStore } from '../../../store/builder/useAisleStore';
function AislesGroup() {
const { projectId } = useParams();
const { setAisles } = useAisleStore();
useEffect(() => {
const fetchAisle = async () => {
if (projectId) {
const aisles = await getAisleApi(projectId);
setAisles(aisles);
}
}
fetchAisle()
}, [])
return (
<>
<AisleCreator />
<AisleInstances />
</>
)
}
export default AislesGroup

View File

@@ -0,0 +1,299 @@
import * as THREE from "three"
import { useEffect } from 'react'
import { getFloorAssets } from '../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
import { useLoadingProgress, useSelectedFloorItem, useSelectedItem, useSocketStore } from '../../../store/builder/store';
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import { FloorItems, RefGroup, RefMesh } from "../../../types/world/worldTypes";
import { useAssetsStore } from "../../../store/builder/useAssetStore";
import { useEventsStore } from "../../../store/simulation/useEventsStore";
import Models from "./models/models";
import useModuleStore from "../../../store/useModuleStore";
import { useThree } from "@react-three/fiber";
import { CameraControls } from "@react-three/drei";
import addAssetModel from "./functions/addAssetModel";
import { useParams } from "react-router-dom";
const gltfLoaderWorker = new Worker(
new URL(
"../../../services/factoryBuilder/webWorkers/gltfLoaderWorker.js",
import.meta.url
)
);
function AssetsGroup({ floorGroup, plane }: { readonly floorGroup: RefGroup, readonly plane: RefMesh }) {
const { activeModule } = useModuleStore();
const { socket } = useSocketStore();
const { controls, gl, pointer, camera, raycaster } = useThree();
const { setLoadingProgress } = useLoadingProgress();
const { setAssets, addAsset } = useAssetsStore();
const { addEvent } = useEventsStore();
const { setSelectedFloorItem } = useSelectedFloorItem();
const { selectedItem, setSelectedItem } = useSelectedItem();
const { projectId } = useParams();
const email = localStorage.getItem("email");
const organization = email!.split("@")[1].split(".")[0];
const userId = localStorage.getItem("userId")!;
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath(
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/"
);
loader.setDRACOLoader(dracoLoader);
useEffect(() => {
let totalAssets = 0;
let loadedAssets = 0;
const updateLoadingProgress = (progress: number) => {
if (progress < 100) {
setLoadingProgress(progress);
} else if (progress === 100) {
setTimeout(() => {
setLoadingProgress(100);
setTimeout(() => {
setLoadingProgress(0);
}, 1500);
}, 1000);
}
};
getFloorAssets(organization, projectId).then((data) => {
if (data.length > 0) {
const uniqueItems = (data as FloorItems).filter((item, index, self) => index === self.findIndex((t) => t.modelfileID === item.modelfileID));
totalAssets = uniqueItems.length;
if (totalAssets === 0) {
updateLoadingProgress(100);
return;
}
gltfLoaderWorker.postMessage({ floorItems: uniqueItems });
} else {
gltfLoaderWorker.postMessage({ floorItems: [] });
updateLoadingProgress(100);
}
});
gltfLoaderWorker.onmessage = async (event) => {
if (event.data.message === "gltfLoaded" && event.data.modelBlob) {
const blobUrl = URL.createObjectURL(event.data.modelBlob);
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(event.data.modelID, gltf);
loadedAssets++;
const progress = Math.round((loadedAssets / totalAssets) * 100);
updateLoadingProgress(progress);
if (loadedAssets === totalAssets) {
const assets: Asset[] = [];
getFloorAssets(organization, projectId).then((data: FloorItems) => {
data.forEach((item) => {
if (item.eventData) {
assets.push({
modelUuid: item.modelUuid,
modelName: item.modelName,
assetId: item.modelfileID,
position: item.position,
rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
isLocked: item.isLocked,
isCollidable: false,
isVisible: item.isVisible,
opacity: 1,
eventData: item.eventData
})
if (item.eventData.type === "Vehicle") {
const vehicleEvent: VehicleEventSchema = {
modelUuid: item.modelUuid,
modelName: item.modelName,
position: item.position,
rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
state: "idle",
type: "vehicle",
speed: 1,
point: {
uuid: item.eventData.point?.uuid || THREE.MathUtils.generateUUID(),
position: [item.eventData.point?.position[0] || 0, item.eventData.point?.position[1] || 0, item.eventData.point?.position[2] || 0],
rotation: [item.eventData.point?.rotation[0] || 0, item.eventData.point?.rotation[1] || 0, item.eventData.point?.rotation[2] || 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "travel",
unLoadDuration: 5,
loadCapacity: 1,
steeringAngle: 0,
pickUpPoint: null,
unLoadPoint: null,
triggers: []
}
}
};
addEvent(vehicleEvent);
} else if (item.eventData.type === "Conveyor") {
const ConveyorEvent: ConveyorEventSchema = {
modelUuid: item.modelUuid,
modelName: item.modelName,
position: item.position,
rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
state: "idle",
type: "transfer",
speed: 1,
points: item.eventData.points?.map((point: any, index: number) => ({
uuid: point.uuid || THREE.MathUtils.generateUUID(),
position: [point.position[0], point.position[1], point.position[2]],
rotation: [point.rotation[0], point.rotation[1], point.rotation[2]],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: `Action 1`,
actionType: 'default',
material: 'Default material',
delay: 0,
spawnInterval: 5,
spawnCount: 1,
triggers: []
}
})) || [],
};
addEvent(ConveyorEvent);
} else if (item.eventData.type === "StaticMachine") {
const machineEvent: MachineEventSchema = {
modelUuid: item.modelUuid,
modelName: item.modelName,
position: item.position,
rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
state: "idle",
type: "machine",
point: {
uuid: item.eventData.point?.uuid || THREE.MathUtils.generateUUID(),
position: [item.eventData.point?.position[0] || 0, item.eventData.point?.position[1] || 0, item.eventData.point?.position[2] || 0],
rotation: [item.eventData.point?.rotation[0] || 0, item.eventData.point?.rotation[1] || 0, item.eventData.point?.rotation[2] || 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "process",
processTime: 10,
swapMaterial: "Default Material",
triggers: []
}
}
};
addEvent(machineEvent);
} else if (item.eventData.type === "ArmBot") {
const roboticArmEvent: RoboticArmEventSchema = {
modelUuid: item.modelUuid,
modelName: item.modelName,
position: item.position,
rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
state: "idle",
type: "roboticArm",
speed: 1,
point: {
uuid: item.eventData.point?.uuid || THREE.MathUtils.generateUUID(),
position: [item.eventData.point?.position[0] || 0, item.eventData.point?.position[1] || 0, item.eventData.point?.position[2] || 0],
rotation: [item.eventData.point?.rotation[0] || 0, item.eventData.point?.rotation[1] || 0, item.eventData.point?.rotation[2] || 0],
actions: [
{
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "pickAndPlace",
process: {
startPoint: null,
endPoint: null
},
triggers: []
}
]
}
};
addEvent(roboticArmEvent);
} else if (item.eventData.type === 'Storage') {
const storageEvent: StorageEventSchema = {
modelUuid: item.modelUuid,
modelName: item.modelName,
position: item.position,
rotation: [item.rotation.x, item.rotation.y, item.rotation.z], state: "idle",
type: "storageUnit",
point: {
uuid: item.eventData.point?.uuid || THREE.MathUtils.generateUUID(),
position: [item.eventData.point?.position[0] || 0, item.eventData.point?.position[1] || 0, item.eventData.point?.position[2] || 0],
rotation: [item.eventData.point?.rotation[0] || 0, item.eventData.point?.rotation[1] || 0, item.eventData.point?.rotation[2] || 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "store",
storageCapacity: 10,
triggers: []
}
}
};
addEvent(storageEvent);
}
} else {
assets.push({
modelUuid: item.modelUuid,
modelName: item.modelName,
assetId: item.modelfileID,
position: item.position,
rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
isLocked: item.isLocked,
isCollidable: false,
isVisible: item.isVisible,
opacity: 1,
})
}
})
setAssets(assets);
})
updateLoadingProgress(100);
}
});
}
};
}, []);
useEffect(() => {
const canvasElement = gl.domElement;
const onDrop = (event: any) => {
if (!event.dataTransfer?.files[0]) return;
if (selectedItem.id !== "" && event.dataTransfer?.files[0] && selectedItem.category !== 'Fenestration') {
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
addAssetModel(raycaster, camera, pointer, floorGroup, socket, selectedItem, setSelectedItem, addEvent, addAsset, plane, projectId, userId);
}
};
const onDragOver = (event: any) => {
event.preventDefault();
};
if (activeModule === "builder") {
canvasElement.addEventListener("drop", onDrop);
canvasElement.addEventListener("dragover", onDragOver);
} else {
if ((controls as CameraControls)) {
const target = (controls as CameraControls).getTarget(new THREE.Vector3());
(controls as CameraControls).setTarget(target.x, 0, target.z, true);
setSelectedFloorItem(null);
}
}
return () => {
canvasElement.removeEventListener("drop", onDrop);
canvasElement.removeEventListener("dragover", onDragOver);
};
}, [selectedItem, camera, pointer, activeModule, controls]);
return (
<Models />
)
}
export default AssetsGroup;

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import * as THREE from "three";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import * as Types from "../../../../types/world/worldTypes";
import { retrieveGLTF, storeGLTF } from "../../../../utils/indexDB/idbUtils";
// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
import { Socket } from "socket.io-client";
import * as CONSTANTS from "../../../../types/world/worldConstants";
import PointsCalculator from "../../../simulation/events/points/functions/pointsCalculator";
async function addAssetModel(
raycaster: THREE.Raycaster,
camera: THREE.Camera,
pointer: THREE.Vector2,
floorGroup: Types.RefGroup,
socket: Socket<any>,
selectedItem: any,
setSelectedItem: any,
addEvent: (event: EventsSchema) => void,
addAsset: (asset: Asset) => void,
plane: Types.RefMesh,
projectId?: string,
userId?: string
): Promise<void> {
////////// Load Floor GLtf's and set the positions, rotation, type etc. in state and store in localstorage //////////
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
try {
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/");
loader.setDRACOLoader(dracoLoader);
raycaster.setFromCamera(pointer, camera);
const floorIntersections = raycaster.intersectObjects(floorGroup.current.children, true);
const intersectedFloor = floorIntersections.find((intersect) => intersect.object.name.includes("Floor"));
const planeIntersections = raycaster.intersectObject(plane.current!, true);
const intersectedPlane = planeIntersections[0];
let intersectPoint: THREE.Vector3 | null = null;
if (intersectedFloor && intersectedPlane) {
intersectPoint =
intersectedFloor.distance < intersectedPlane.distance
? new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z)
: new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
} else if (intersectedFloor) {
intersectPoint = new THREE.Vector3(intersectedFloor.point.x, Math.round(intersectedFloor.point.y), intersectedFloor.point.z);
} else if (intersectedPlane) {
intersectPoint = new THREE.Vector3(intersectedPlane.point.x, 0, intersectedPlane.point.z);
}
if (intersectPoint) {
if (intersectPoint.y < 0) {
intersectPoint = new THREE.Vector3(intersectPoint.x, 0, intersectPoint.z);
}
const cachedModel = THREE.Cache.get(selectedItem.id);
if (cachedModel) {
handleModelLoad(cachedModel, intersectPoint!, selectedItem, addEvent, addAsset, socket, projectId, userId);
return;
} else {
const cachedModelBlob = await retrieveGLTF(selectedItem.id);
if (cachedModelBlob) {
const blobUrl = URL.createObjectURL(cachedModelBlob);
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(selectedItem.id, gltf);
handleModelLoad(gltf, intersectPoint!, selectedItem, addEvent, addAsset, socket, projectId, userId);
});
} else {
loader.load(`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`, async (gltf) => {
const modelBlob = await fetch(`${url_Backend_dwinzo}/api/v2/AssetFile/${selectedItem.id}`).then((res) => res.blob());
await storeGLTF(selectedItem.id, modelBlob);
THREE.Cache.add(selectedItem.id, gltf);
await handleModelLoad(gltf, intersectPoint!, selectedItem, addEvent, addAsset, socket, projectId, userId);
}
);
}
}
}
} catch (error) {
echo.error("Failed to add asset");
} finally {
setSelectedItem({});
}
}
async function handleModelLoad(
gltf: any,
intersectPoint: THREE.Vector3,
selectedItem: any,
addEvent: (event: EventsSchema) => void,
addAsset: (asset: Asset) => void,
socket: Socket<any>,
projectId?: string,
userId?: string
) {
const model = gltf.scene.clone();
model.userData = {
name: selectedItem.name,
modelId: selectedItem.id,
modelUuid: model.uuid,
};
model.position.set(intersectPoint!.x, intersectPoint!.y, intersectPoint!.z);
model.scale.set(...CONSTANTS.assetConfig.defaultScaleAfterGsap);
model.traverse((child: any) => {
if (child) {
child.castShadow = true;
child.receiveShadow = true;
}
});
const newFloorItem: Asset = {
modelUuid: model.uuid,
modelName: selectedItem.name,
assetId: selectedItem.id,
position: [intersectPoint!.x, intersectPoint!.y, intersectPoint!.z],
rotation: [0, 0, 0],
isLocked: false,
isVisible: true,
isCollidable: false,
opacity: 1,
};
const email = localStorage.getItem("email");
const organization = email ? email.split("@")[1].split(".")[0] : "";
// API
// await setFloorItemApi(
// organization,
// newFloorItem.modelUuid,
// newFloorItem.modelName,
// newFloorItem.modelfileID,
// newFloorItem.position,
// { x: 0, y: 0, z: 0 },
// false,
// true,
// );
// SOCKET
if (selectedItem.type) {
const data = PointsCalculator(
selectedItem.type,
gltf.scene.clone(),
new THREE.Vector3(...model.rotation)
);
if (!data || !data.points) return;
const eventData: any = {
type: selectedItem.type,
};
if (selectedItem.type === "Conveyor") {
const ConveyorEvent: ConveyorEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "transfer",
speed: 1,
points: data.points.map((point: THREE.Vector3, index: number) => {
const triggers: TriggerSchema[] = [];
if (data.points && index < data.points.length - 1) {
triggers.push({
triggerUuid: THREE.MathUtils.generateUUID(),
triggerName: `Trigger 1`,
triggerType: "onComplete",
delay: 0,
triggeredAsset: {
triggeredModel: {
modelName: newFloorItem.modelName,
modelUuid: newFloorItem.modelUuid,
},
triggeredPoint: {
pointName: `Point`,
pointUuid: "",
},
triggeredAction: {
actionName: `Action 1`,
actionUuid: "",
},
},
});
}
return {
uuid: THREE.MathUtils.generateUUID(),
position: [point.x, point.y, point.z],
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: `Action 1`,
actionType: "default",
material: "Default Material",
delay: 0,
spawnInterval: 5,
spawnCount: 1,
triggers: triggers,
},
};
}),
};
for (let i = 0; i < ConveyorEvent.points.length - 1; i++) {
const currentPoint = ConveyorEvent.points[i];
const nextPoint = ConveyorEvent.points[i + 1];
if (currentPoint.action.triggers.length > 0) {
currentPoint.action.triggers[0].triggeredAsset!.triggeredPoint!.pointUuid = nextPoint.uuid;
currentPoint.action.triggers[0].triggeredAsset!.triggeredAction!.actionUuid = nextPoint.action.actionUuid;
}
}
addEvent(ConveyorEvent);
eventData.points = ConveyorEvent.points.map((point) => ({
uuid: point.uuid,
position: point.position,
rotation: point.rotation,
}));
} else if (selectedItem.type === "Vehicle") {
const vehicleEvent: VehicleEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "vehicle",
speed: 1,
point: {
uuid: THREE.MathUtils.generateUUID(),
position: [data.points[0].x, data.points[0].y, data.points[0].z],
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "travel",
unLoadDuration: 5,
loadCapacity: 1,
steeringAngle: 0,
pickUpPoint: null,
unLoadPoint: null,
triggers: [],
},
},
};
addEvent(vehicleEvent);
eventData.point = {
uuid: vehicleEvent.point.uuid,
position: vehicleEvent.point.position,
rotation: vehicleEvent.point.rotation,
};
} else if (selectedItem.type === "ArmBot") {
const roboticArmEvent: RoboticArmEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "roboticArm",
speed: 1,
point: {
uuid: THREE.MathUtils.generateUUID(),
position: [data.points[0].x, data.points[0].y, data.points[0].z],
rotation: [0, 0, 0],
actions: [
{
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "pickAndPlace",
process: {
startPoint: null,
endPoint: null,
},
triggers: [],
},
],
},
};
addEvent(roboticArmEvent);
eventData.point = {
uuid: roboticArmEvent.point.uuid,
position: roboticArmEvent.point.position,
rotation: roboticArmEvent.point.rotation,
};
} else if (selectedItem.type === "StaticMachine") {
const machineEvent: MachineEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "machine",
point: {
uuid: THREE.MathUtils.generateUUID(),
position: [data.points[0].x, data.points[0].y, data.points[0].z],
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "process",
processTime: 10,
swapMaterial: "Default Material",
triggers: [],
},
},
};
addEvent(machineEvent);
eventData.point = {
uuid: machineEvent.point.uuid,
position: machineEvent.point.position,
rotation: machineEvent.point.rotation,
};
} else if (selectedItem.type === "Storage") {
const storageEvent: StorageEventSchema = {
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
position: newFloorItem.position,
rotation: newFloorItem.rotation,
state: "idle",
type: "storageUnit",
point: {
uuid: THREE.MathUtils.generateUUID(),
position: [data.points[0].x, data.points[0].y, data.points[0].z],
rotation: [0, 0, 0],
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "store",
storageCapacity: 10,
triggers: [],
},
},
};
addEvent(storageEvent);
eventData.point = {
uuid: storageEvent.point.uuid,
position: storageEvent.point.position,
rotation: storageEvent.point.rotation,
};
}
const completeData = {
organization,
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
modelfileID: newFloorItem.assetId,
position: newFloorItem.position,
rotation: {
x: model.rotation.x,
y: model.rotation.y,
z: model.rotation.z,
},
isLocked: false,
isVisible: true,
socketId: socket.id,
eventData: eventData,
projectId: projectId,
userId: userId,
};
socket.emit("v1:model-asset:add", completeData);
const asset: Asset = {
modelUuid: completeData.modelUuid,
modelName: completeData.modelName,
assetId: completeData.modelfileID,
position: completeData.position,
rotation: [
completeData.rotation.x,
completeData.rotation.y,
completeData.rotation.z,
] as [number, number, number],
isLocked: completeData.isLocked,
isCollidable: false,
isVisible: completeData.isVisible,
opacity: 1,
eventData: completeData.eventData,
};
addAsset(asset);
} else {
const data = {
organization,
modelUuid: newFloorItem.modelUuid,
modelName: newFloorItem.modelName,
modelfileID: newFloorItem.assetId,
position: newFloorItem.position,
rotation: {
x: model.rotation.x,
y: model.rotation.y,
z: model.rotation.z,
},
isLocked: false,
isVisible: true,
socketId: socket.id,
projectId: projectId,
userId: userId,
};
socket.emit("v1:model-asset:add", data);
const asset = {
modelUuid: data.modelUuid,
modelName: data.modelName,
assetId: data.modelfileID,
position: data.position,
rotation: [data.rotation.x, data.rotation.y, data.rotation.z] as [number, number, number],
isLocked: data.isLocked,
isCollidable: false,
isVisible: data.isVisible,
opacity: 1,
};
addAsset(asset);
}
}
export default addAssetModel;

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import { Box3, BoxGeometry, EdgesGeometry, Vector3 } from "three";
export const AssetBoundingBox = ({ boundingBox }: { boundingBox: Box3 | null }) => {
if (!boundingBox) return null;
const size = boundingBox.getSize(new Vector3());
const center = boundingBox.getCenter(new Vector3());
const boxGeometry = new BoxGeometry(size.x, size.y, size.z);
const edges = new EdgesGeometry(boxGeometry);
return (
<group name='Asset FallBack'>
<lineSegments position={center}>
<bufferGeometry attach="geometry" {...edges} />
<lineBasicMaterial depthWrite={false} attach="material" color="gray" linewidth={1} />
</lineSegments>
</group>
);
};

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import * as THREE from 'three';
import { useEffect, useRef, useState } from 'react';
import { retrieveGLTF, storeGLTF } from '../../../../../utils/indexDB/idbUtils';
import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
import { ThreeEvent, useFrame, useThree } from '@react-three/fiber';
import { useActiveTool, useDeletableFloorItem, useRenderDistance, useSelectedFloorItem, useSocketStore, useToggleView } from '../../../../../store/builder/store';
import { AssetBoundingBox } from '../../functions/assetBoundingBox';
import { CameraControls } from '@react-three/drei';
import { useAssetsStore } from '../../../../../store/builder/useAssetStore';
import { useEventsStore } from "../../../../../store/simulation/useEventsStore";
import { useProductStore } from "../../../../../store/simulation/useProductStore";
import useModuleStore, { useSubModuleStore } from '../../../../../store/useModuleStore';
import { useLeftData, useTopData } from '../../../../../store/visualization/useZone3DWidgetStore';
import { useSelectedAsset } from '../../../../../store/simulation/useSimulationStore';
import { useProductContext } from '../../../../simulation/products/productContext';
import { useParams } from 'react-router-dom';
function Model({ asset }: { readonly asset: Asset }) {
const { camera, controls, gl } = useThree();
const { activeTool } = useActiveTool();
const { toggleView } = useToggleView();
const { subModule } = useSubModuleStore();
const { activeModule } = useModuleStore();
const { removeAsset } = useAssetsStore();
const { setTop } = useTopData();
const { setLeft } = useLeftData();
const { getIsEventInProduct } = useProductStore();
const { getEventByModelUuid } = useEventsStore();
const { selectedProductStore } = useProductContext();
const { selectedProduct } = selectedProductStore();
const { setSelectedAsset, clearSelectedAsset } = useSelectedAsset();
const { socket } = useSocketStore();
const { deletableFloorItem, setDeletableFloorItem } = useDeletableFloorItem();
const { setSelectedFloorItem } = useSelectedFloorItem();
const { renderDistance } = useRenderDistance();
const [isRendered, setIsRendered] = useState(false);
const url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
const [gltfScene, setGltfScene] = useState<GLTF["scene"] | null>(null);
const [boundingBox, setBoundingBox] = useState<THREE.Box3 | null>(null);
const groupRef = useRef<THREE.Group>(null);
const { projectId } = useParams();
useEffect(() => {
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
loader.setDRACOLoader(dracoLoader);
const loadModel = async () => {
try {
// Check Cache
const assetId = asset.assetId;
const cachedModel = THREE.Cache.get(assetId);
if (cachedModel) {
setGltfScene(cachedModel.scene.clone());
calculateBoundingBox(cachedModel.scene);
return;
}
// Check IndexedDB
const indexedDBModel = await retrieveGLTF(assetId);
if (indexedDBModel) {
const blobUrl = URL.createObjectURL(indexedDBModel);
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(assetId, gltf);
setGltfScene(gltf.scene.clone());
calculateBoundingBox(gltf.scene);
},
undefined,
(error) => {
echo.error(`[IndexedDB] Error loading ${asset.modelName}:`);
URL.revokeObjectURL(blobUrl);
}
);
return;
}
// Fetch from Backend
const modelUrl = `${url_Backend_dwinzo}/api/v2/AssetFile/${assetId}`;
const handleBackendLoad = async (gltf: GLTF) => {
try {
const response = await fetch(modelUrl);
const modelBlob = await response.blob();
await storeGLTF(assetId, modelBlob);
THREE.Cache.add(assetId, gltf);
setGltfScene(gltf.scene.clone());
calculateBoundingBox(gltf.scene);
} catch (error) {
console.error(`[Backend] Error storing/loading ${asset.modelName}:`, error);
}
};
loader.load(
modelUrl,
handleBackendLoad,
undefined,
(error) => {
echo.error(`[Backend] Error loading ${asset.modelName}:`);
}
);
} catch (err) {
console.error("Failed to load model:", asset.assetId, err);
}
};
const calculateBoundingBox = (scene: THREE.Object3D) => {
const box = new THREE.Box3().setFromObject(scene);
setBoundingBox(box);
};
loadModel();
}, []);
useFrame(() => {
const assetPosition = new THREE.Vector3(...asset.position);
if (!isRendered && assetPosition.distanceTo(camera.position) <= renderDistance) {
setIsRendered(true);
} else if (isRendered && assetPosition.distanceTo(camera.position) > renderDistance) {
setIsRendered(false);
}
})
const handleDblClick = (asset: Asset) => {
if (asset) {
if (activeTool === "cursor" && boundingBox && groupRef.current && activeModule === 'builder') {
const size = boundingBox.getSize(new THREE.Vector3());
const center = boundingBox.getCenter(new THREE.Vector3());
const front = new THREE.Vector3(0, 0, 1);
groupRef.current.localToWorld(front);
front.sub(groupRef.current.position).normalize();
const distance = Math.max(size.x, size.y, size.z) * 2;
const newPosition = center.clone().addScaledVector(front, distance);
(controls as CameraControls).setPosition(
newPosition.x,
newPosition.y,
newPosition.z,
true
);
(controls as CameraControls).setTarget(center.x, center.y, center.z, true);
(controls as CameraControls).fitToBox(groupRef.current, true, {
cover: true,
paddingTop: 5,
paddingLeft: 5,
paddingBottom: 5,
paddingRight: 5,
});
setSelectedFloorItem(groupRef.current);
}
}
};
const handleClick = (asset: Asset) => {
if (activeTool === 'delete' && deletableFloorItem && deletableFloorItem.uuid === asset.modelUuid) {
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// const response = await deleteFloorItem(organization, asset.modelUuid, asset.modelName);
//SOCKET
const data = {
organization: organization,
modelUuid: asset.modelUuid,
modelName: asset.modelName,
socketId: socket.id,
userId,
projectId
}
const response = socket.emit('v1:model-asset:delete', data)
useEventsStore.getState().removeEvent(asset.modelUuid);
useProductStore.getState().deleteEvent(asset.modelUuid);
if (response) {
removeAsset(asset.modelUuid);
echo.success("Model Removed!");
}
}
}
const handlePointerOver = (asset: Asset) => {
if (activeTool === "delete") {
if (deletableFloorItem && deletableFloorItem.uuid === asset.modelUuid) {
return;
} else {
setDeletableFloorItem(groupRef.current);
}
}
}
const handlePointerOut = (asset: Asset) => {
if (activeTool === "delete" && deletableFloorItem && deletableFloorItem.uuid === asset.modelUuid) {
setDeletableFloorItem(null);
}
}
const handleContextMenu = (asset: Asset, evt: ThreeEvent<MouseEvent>) => {
if (activeTool === "cursor" && subModule === 'simulations') {
if (asset.modelUuid) {
const canvasElement = gl.domElement;
const isInProduct = getIsEventInProduct(selectedProduct.productUuid, asset.modelUuid);
if (isInProduct) {
const event = getEventByModelUuid(asset.modelUuid);
if (event) {
setSelectedAsset(event);
const canvasRect = canvasElement.getBoundingClientRect();
const relativeX = evt.clientX - canvasRect.left;
const relativeY = evt.clientY - canvasRect.top;
setTop(relativeY);
setLeft(relativeX);
} else {
clearSelectedAsset();
}
} else {
const event = getEventByModelUuid(asset.modelUuid);
if (event) {
setSelectedAsset(event)
const canvasRect = canvasElement.getBoundingClientRect();
const relativeX = evt.clientX - canvasRect.left;
const relativeY = evt.clientY - canvasRect.top;
setTop(relativeY);
setLeft(relativeX);
} else {
clearSelectedAsset()
}
}
} else {
clearSelectedAsset()
}
} else {
clearSelectedAsset()
}
}
return (
<group
name='Asset Model'
ref={groupRef}
uuid={asset.modelUuid}
position={asset.position}
rotation={asset.rotation}
visible={asset.isVisible}
userData={asset}
onDoubleClick={(e) => {
if (!toggleView) {
e.stopPropagation();
handleDblClick(asset);
}
}}
onClick={(e) => {
if (!toggleView) {
e.stopPropagation();
handleClick(asset);
}
}}
onPointerOver={(e) => {
if (!toggleView) {
e.stopPropagation();
handlePointerOver(asset);
}
}}
onPointerOut={(e) => {
if (!toggleView) {
e.stopPropagation();
handlePointerOut(asset);
}
}}
onContextMenu={(e) => {
e.stopPropagation();
handleContextMenu(asset, e);
}}
>
{gltfScene && (
isRendered ? (
<primitive object={gltfScene} />
) : (
<AssetBoundingBox boundingBox={boundingBox} />
)
)}
</group>
);
}
export default Model;

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import { useAssetsStore } from '../../../../store/builder/useAssetStore';
import Model from './model/model';
import { useThree } from '@react-three/fiber';
import { CameraControls } from '@react-three/drei';
import { Vector3 } from 'three';
import { useSelectedFloorItem } from '../../../../store/builder/store';
import { useSelectedAsset } from '../../../../store/simulation/useSimulationStore';
function Models() {
const { controls } = useThree();
const { assets } = useAssetsStore();
const { selectedFloorItem, setSelectedFloorItem } = useSelectedFloorItem();
const { selectedAsset, clearSelectedAsset } = useSelectedAsset();
return (
<group
name='Asset Group'
onPointerMissed={(e) => {
e.stopPropagation();
if (selectedFloorItem) {
const target = (controls as CameraControls).getTarget(new Vector3());
(controls as CameraControls).setTarget(target.x, 0, target.z, true);
setSelectedFloorItem(null);
}
if (selectedAsset) {
clearSelectedAsset();
}
}}
>
{assets.map((asset) =>
<Model key={asset.modelUuid} asset={asset} />
)}
</group>
)
}
export default Models

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////////// Three and React Three Fiber Imports //////////
import * as THREE from "three";
import { useEffect, useRef, useState } from "react";
import { useThree, useFrame } from "@react-three/fiber";
////////// Component Imports //////////
import DistanceText from "./geomentries/lines/distanceText/distanceText";
import ReferenceDistanceText from "./geomentries/lines/distanceText/referenceDistanceText";
////////// Zustand State Imports //////////
import {
useToggleView,
useDeletePointOrLine,
useActiveLayer,
useWallVisibility,
useRoofVisibility,
useShadows,
useUpdateScene,
useWalls,
useToolMode,
useRefTextUpdate,
useRenderDistance,
useLimitDistance,
} from "../../store/builder/store";
////////// 3D Function Imports //////////
import loadWalls from "./geomentries/walls/loadWalls";
import * as Types from "../../types/world/worldTypes";
import SocketResponses from "../collaboration/socket/socketResponses.dev";
import FloorPlanGroup from "./groups/floorPlanGroup";
import FloorGroup from "./groups/floorGroup";
import Draw from "./functions/draw";
import WallsAndWallItems from "./groups/wallsAndWallItems";
import Ground from "../scene/environment/ground";
import { findEnvironment } from "../../services/factoryBuilder/environment/findEnvironment";
import Layer2DVisibility from "./geomentries/layers/layer2DVisibility";
import ZoneGroup from "./groups/zoneGroup";
import MeasurementTool from "../scene/tools/measurementTool";
import NavMesh from "../simulation/vehicle/navMesh/navMesh";
import CalculateAreaGroup from "./groups/calculateAreaGroup";
import LayoutImage from "./layout/layoutImage";
import AssetsGroup from "./asset/assetsGroup";
import { Bvh } from "@react-three/drei";
import DxfFile from "./dfx/LoadBlueprint";
import { useParams } from "react-router-dom";
import AislesGroup from "./aisle/aislesGroup";
import WallGroup from "./wall/wallGroup";
import { useBuilderStore } from "../../store/builder/useBuilderStore";
export default function Builder() {
const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
const csg = useRef(); // Reference for CSG object, used for 3D modeling.
const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
const scene = useRef() as Types.RefScene; // Reference to the scene.
const camera = useRef() as Types.RefCamera; // Reference to the camera object.
const controls = useRef<any>(); // Reference to the controls object.
const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
// Assigning the scene and camera from the Three.js state to the references.
scene.current = state.scene;
camera.current = state.camera;
controls.current = state.controls;
raycaster.current = state.raycaster;
const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
const grid = useRef() as any; // Reference for a grid object for raycaster reference.
const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
const floorGroupAisle = useRef() as Types.RefGroup;
const zoneGroup = useRef() as Types.RefGroup;
const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
const [selectedItemsIndex, setSelectedItemsIndex] = useState<Types.Number | null>(null); // State for tracking the index of the selected item.
const { activeLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
const { toggleView } = useToggleView(); // State for toggling between 2D and 3D.
const { toolMode, setToolMode } = useToolMode();
const { setDeletePointOrLine } = useDeletePointOrLine();
const { setRoofVisibility } = useRoofVisibility();
const { setWallVisibility } = useWallVisibility();
const { setShadows } = useShadows();
const { setRenderDistance } = useRenderDistance();
const { setLimitDistance } = useLimitDistance();
const { setUpdateScene } = useUpdateScene();
const { setWalls } = useWalls();
const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
const { projectId } = useParams();
const { setHoveredPoint } = useBuilderStore();
// const loader = new GLTFLoader();
// const dracoLoader = new DRACOLoader();
// dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
// loader.setDRACOLoader(dracoLoader);
////////// All Toggle's //////////
useEffect(() => {
setRefTextUpdate((prevUpdate: number) => prevUpdate - 1);
if (toggleView) {
Layer2DVisibility(
activeLayer,
floorPlanGroup,
floorPlanGroupLine,
floorPlanGroupPoint,
currentLayerPoint,
dragPointControls
);
} else {
setHoveredPoint(null);
setToolMode(null);
setDeletePointOrLine(false);
loadWalls(lines, setWalls);
setUpdateScene(true);
line.current = [];
}
}, [toggleView]);
useEffect(() => {
THREE.Cache.clear();
THREE.Cache.enabled = true;
}, []);
useEffect(() => {
const email = localStorage.getItem("email");
const organization = email!.split("@")[1].split(".")[0];
async function fetchVisibility() {
const data = await findEnvironment(organization, localStorage.getItem("userId")!, projectId);
if (data) {
setRoofVisibility(data.roofVisibility);
setWallVisibility(data.wallVisibility);
setShadows(data.shadowVisibility);
setRenderDistance(data.renderDistance);
setLimitDistance(data.limitDistance);
}
}
fetchVisibility();
}, []);
////////// UseFrame is Here //////////
useFrame(() => {
if (toolMode) {
Draw(
state,
plane,
cursorPosition,
floorPlanGroupPoint,
floorPlanGroupLine,
snappedPoint,
isSnapped,
isSnappedUUID,
line,
lines,
ispreSnapped,
floorPlanGroup,
ReferenceLineMesh,
LineCreated,
setRefTextUpdate,
Tube,
anglesnappedPoint,
isAngleSnapped,
toolMode
);
}
});
////////// Return //////////
return (
<>
<Ground grid={grid} plane={plane} />
<Bvh firstHitOnly>
<DistanceText key={toggleView} />
</Bvh>
<ReferenceDistanceText
key={refTextupdate}
line={ReferenceLineMesh.current}
/>
<Bvh firstHitOnly>
<SocketResponses
floorPlanGroup={floorPlanGroup}
lines={lines}
floorGroup={floorGroup}
floorGroupAisle={floorGroupAisle}
scene={scene}
onlyFloorlines={onlyFloorlines}
itemsGroup={itemsGroup}
isTempLoader={isTempLoader}
tempLoader={tempLoader}
currentLayerPoint={currentLayerPoint}
floorPlanGroupPoint={floorPlanGroupPoint}
floorPlanGroupLine={floorPlanGroupLine}
zoneGroup={zoneGroup}
dragPointControls={dragPointControls}
/>
</Bvh>
<WallsAndWallItems
CSGGroup={CSGGroup}
setSelectedItemsIndex={setSelectedItemsIndex}
selectedItemsIndex={selectedItemsIndex}
currentWallItem={currentWallItem}
csg={csg}
lines={lines}
hoveredDeletableWallItem={hoveredDeletableWallItem}
/>
<Bvh firstHitOnly>
<FloorGroup
floorGroup={floorGroup}
lines={lines}
referencePole={referencePole}
hoveredDeletablePillar={hoveredDeletablePillar}
/>
<FloorPlanGroup
floorPlanGroup={floorPlanGroup}
floorPlanGroupLine={floorPlanGroupLine}
floorPlanGroupPoint={floorPlanGroupPoint}
floorGroup={floorGroup}
currentLayerPoint={currentLayerPoint}
dragPointControls={dragPointControls}
hoveredDeletablePoint={hoveredDeletablePoint}
hoveredDeletableLine={hoveredDeletableLine}
plane={plane}
line={line}
lines={lines}
onlyFloorline={onlyFloorline}
onlyFloorlines={onlyFloorlines}
ReferenceLineMesh={ReferenceLineMesh}
LineCreated={LineCreated}
isSnapped={isSnapped}
ispreSnapped={ispreSnapped}
snappedPoint={snappedPoint}
isSnappedUUID={isSnappedUUID}
isAngleSnapped={isAngleSnapped}
anglesnappedPoint={anglesnappedPoint}
/>
<ZoneGroup />
<AssetsGroup
floorGroup={floorGroup}
plane={plane}
/>
{/* <WallGroup /> */}
<AislesGroup />
<MeasurementTool />
<CalculateAreaGroup />
<NavMesh lines={lines} />
<DxfFile
lines={lines}
dragPointControls={dragPointControls}
currentLayerPoint={currentLayerPoint}
floorPlanGroupLine={floorPlanGroupLine}
floorPlanGroupPoint={floorPlanGroupPoint}
/>
<LayoutImage />
</Bvh>
</>
);
}

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import * as THREE from "three";
import { Geometry, Base, Subtraction } from "@react-three/csg";
import { useDeleteTool } from "../../../store/builder/store";
import { useRef } from "react";
export interface CsgProps {
position: THREE.Vector3 | [number, number, number];
scale: THREE.Vector3 | [number, number, number];
model: THREE.Object3D;
hoveredDeletableWallItem: { current: THREE.Mesh | null };
}
export const Csg: React.FC<CsgProps> = (props) => {
const { deleteTool } = useDeleteTool();
const modelRef = useRef<THREE.Object3D>();
const originalMaterials = useRef<Map<THREE.Mesh, THREE.Material>>(new Map());
const handleHover = (hovered: boolean, object: THREE.Mesh | null) => {
if (modelRef.current && deleteTool) {
modelRef.current.traverse((child) => {
if (child instanceof THREE.Mesh) {
if (!originalMaterials.current.has(child)) {
originalMaterials.current.set(child, child.material);
}
child.material = child.material.clone();
child.material.color.set(hovered && deleteTool ? 0xff0000 : (originalMaterials.current.get(child) as any).color);
}
});
}
let currentObject = object;
while (currentObject) {
if (currentObject.name === "Scene") {
break;
}
currentObject = currentObject.parent as THREE.Mesh;
}
if (currentObject) {
props.hoveredDeletableWallItem.current = hovered ? currentObject : null;
}
};
return (
<Geometry>
<Subtraction {...props}>
<Geometry>
<Base geometry={new THREE.BoxGeometry()} />
</Geometry>
</Subtraction>
<primitive
object={props.model}
ref={modelRef}
onPointerOver={(e: any) => {
e.stopPropagation();
handleHover(true, e.object.parent);
}}
onPointerOut={(e: any) => {
e.stopPropagation();
handleHover(false, null);
}}
/>
</Geometry>
);
};

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import { useEffect, useRef } from 'react';
import { useDfxUpload, useSocketStore, useToggleView, useUpdateScene } from '../../../store/builder/store';
import { LineBasicMaterial, Line } from 'three';
import loadInitialPoint from '../IntialLoad/loadInitialPoint';
import loadInitialLine from '../IntialLoad/loadInitialLine';
import { TransformControls } from '@react-three/drei';
import { getWallPointsFromBlueprint } from './functions/getWallPointsFromBlueprint';
import * as Types from '../../../types/world/worldTypes';
import arrayLineToObject from '../geomentries/lines/lineConvertions/arrayLineToObject';
import { useParams } from 'react-router-dom';
// Interface defining the props for the DxfFile component
interface DxfFileProps {
lines: Types.RefLines; // Reference to lines in the DXF file
floorPlanGroupPoint: Types.RefGroup; // Reference to floor plan points group
dragPointControls: Types.RefDragControl; // Reference to drag controls
floorPlanGroupLine: Types.RefGroup; // Reference to floor plan lines group
currentLayerPoint: Types.RefMeshArray; // Reference to current layer points
}
/**
* DxfFile component handles the rendering and manipulation of DXf file data in a 3D scene.
* It processes the DXF data to create points and lines representing walls and allows
* transformation controls for interactive editing.
*/
const DxfFile = ({
floorPlanGroupPoint,
currentLayerPoint,
dragPointControls,
floorPlanGroupLine,
lines,
}: DxfFileProps) => {
// State management hooks
const { dfxuploaded, dfxWallGenerate, setObjValue, objValue } = useDfxUpload();
const { setUpdateScene } = useUpdateScene();
const { toggleView } = useToggleView();
const { socket } = useSocketStore();
const { projectId } = useParams();
// Refs for storing line objects
const lineRefs = useRef<Line[]>([]);
/**
* Effect hook that runs when DXF wall generation is triggered.
* Loads initial points and lines from the DXF data and updates the scene.
*/
useEffect(() => {
if (
dfxWallGenerate &&
dragPointControls &&
floorPlanGroupPoint &&
currentLayerPoint &&
floorPlanGroupLine
) {
// Store generated lines in ref
lines.current.push(...dfxWallGenerate);
dfxWallGenerate.map((line: any) => {
const lineData = arrayLineToObject(line as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// setLine(organization, lineData.layer!, lineData.line!, lineData.type!);
//SOCKET
const input = {
organization: organization,
layer: lineData.layer,
line: lineData.line,
type: lineData.type,
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:create', input);
})
// Load initial points and lines from DXF data
loadInitialPoint(lines, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
loadInitialLine(floorPlanGroupLine, lines);
// Trigger scene update
setUpdateScene(true);
}
}, [
lines,
floorPlanGroupLine,
floorPlanGroupPoint,
currentLayerPoint,
dragPointControls,
dfxWallGenerate,
]);
/**
* Handles transformation changes for individual lines.
* Updates the object value state with new position and recalculates wall points.
* @param index - Index of the line being transformed
*/
const handleTransformChange = (index: number) => {
const line = lineRefs.current[index];
if (!line) return;
// Get current position of the line
const position = line.position;
// Update state with new position
setObjValue({ x: position.x, y: position.y, z: position.z });
// Recalculate wall points based on new position
getWallPointsFromBlueprint({
objValue: { x: position.x, y: position.y, z: position.z },
setDfxGenerate: () => { },
});
};
return (
<>
{/* Render DXF lines with transform controls when DXF data is available and view is toggled */}
{dfxuploaded &&
dfxuploaded.length > 0 &&
toggleView &&
dfxuploaded?.map((geometry: any, index: number) => {
// Create a new line object for each geometry in the DXF data
const line = new Line(geometry, new LineBasicMaterial({ color: 'red' }));
line.rotation.set(-Math.PI / 2, 0, 0);
// Store line reference
lineRefs.current[index] = line;
return (
<TransformControls
key={index}
object={line}
showY={false}
onMouseUp={() => handleTransformChange(index)}
>
{/* Render the line with current position from state */}
<primitive object={line} position={[objValue.x, objValue.y, objValue.z]} />
</TransformControls>
);
})}
</>
);
};
export default DxfFile;

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import { BufferGeometry, Vector3 } from "three";
type DXFData = any;
export const convertDXFToThree = (dxfData: DXFData): BufferGeometry[] => {
const geometries: BufferGeometry[] = [];
const UNIT = 1000;
if (dxfData.entities) {
dxfData.entities.forEach((entity: any) => {
// LINE
if (entity.type === "LINE" && entity.vertices) {
const points = [
new Vector3(entity.vertices[0].x, entity.vertices[0].y, 0),
new Vector3(entity.vertices[1].x, entity.vertices[1].y, 0),
];
const geometry = new BufferGeometry().setFromPoints(points);
geometry.scale(1 / UNIT, 1 / UNIT, 1 / UNIT);
geometries.push(geometry);
}
// LWPOLYLINE
else if (entity.type === "LWPOLYLINE" && entity.vertices) {
const points: Vector3[] = entity.vertices.map(
(v: any) => new Vector3(v.x, v.y, 0)
);
for (let i = 0; i < points.length - 1; i++) {
const segment = [points[i], points[i + 1]];
const geometry = new BufferGeometry().setFromPoints(segment);
geometry.scale(1 / UNIT, 1 / UNIT, 1 / UNIT);
geometries.push(geometry);
}
}
// ARC
else if (
entity.type === "ARC" &&
entity.center &&
entity.radius !== undefined
) {
const { center, radius, startAngle, endAngle } = entity;
if (
center === undefined ||
radius === undefined ||
startAngle === undefined ||
endAngle === undefined
)
return;
const numSegments = 32;
const points: Vector3[] = [];
for (let i = 0; i <= numSegments; i++) {
const t = i / numSegments;
const angle = startAngle + t * (endAngle - startAngle); // linear interpolation
const x = center.x + radius * Math.cos(angle);
const y = center.y + radius * Math.sin(angle);
points.push(new Vector3(x, y, 0));
}
const geometry = new BufferGeometry().setFromPoints(points);
geometry.scale(1 / UNIT, 1 / UNIT, 1 / UNIT);
geometries.push(geometry);
}
});
}
return geometries;
};

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import { MathUtils, Vector3, BufferGeometry } from "three";
type DXFData = any; // Replace with actual DXF data type
type DXFEntity = any; // Replace with actual DXF entity type
type WallLineVertex = [Vector3, string, number, string]; // Represents a wall segment with start point, ID, weight, and type
interface Props {
parsedData?: DXFData; // Parsed DXF file data
setDfxGenerate?: (walls: WallLineVertex[][]) => void; // Callback to set generated walls
objValue: any; // Object position values for offset calculation
}
/**
* Processes DXF entities to generate wall points for a blueprint.
* Handles LINE, LWPOLYLINE, and ARC entity types, converting them to wall segments.
* Applies unit conversion and positional offsets to all points.
*
* @param {Props} params - Configuration parameters
* @param {DXFData} params.parsedData - Parsed DXF file data
* @param {Function} params.setDfxGenerate - Callback to store generated walls
* @param {Object} params.objValue - Contains x,y,z offsets for position adjustment
*/
export function getWallPointsFromBlueprint({
parsedData,
setDfxGenerate,
objValue,
}: Props) {
// Early return if no data is provided
if (!parsedData) return;
if (!parsedData.entities) return;
const unit = 1000; // Conversion factor from millimeters to meters
const wallVertex: WallLineVertex[][] = []; // Stores all generated wall segments
// Process each entity in the DXF file
parsedData.entities.forEach((entity: DXFEntity) => {
// Handle LINE entities
if (entity.type === "LINE" && entity.vertices) {
// Create start and end vectors with unit conversion and position offset
const startVec = new Vector3(
entity.vertices[0].x / unit,
0.01, // Slightly above ground to avoid z-fighting
-entity.vertices[0].y / unit // Invert Y-axis to match Three.js coordinate system
).add(new Vector3(objValue.x, 0, objValue.z));
const endVec = new Vector3(
entity.vertices[1].x / unit,
0.01,
-entity.vertices[1].y / unit
).add(new Vector3(objValue.x, 0, objValue.z));
// Check if points already exist to avoid duplicates
const existingStart = wallVertex
.flat()
.find((v) => v[0].equals(startVec));
const startPoint: WallLineVertex = existingStart || [
startVec,
MathUtils.generateUUID(), // Generate unique ID for new points
1, // Default weight
"WallLine", // Type identifier
];
const existingEnd = wallVertex.flat().find((v) => v[0].equals(endVec));
const endPoint: WallLineVertex = existingEnd || [
endVec,
MathUtils.generateUUID(),
1,
"WallLine",
];
// Add the line segment to our collection
wallVertex.push([startPoint, endPoint]);
}
// Handle LWPOLYLINE entities (connected line segments)
else if (entity.type === "LWPOLYLINE" && entity.vertices) {
let firstPoint: WallLineVertex | undefined; // Store first point for closing the polyline
// Process each vertex pair in the polyline
for (let i = 0; i < entity.vertices.length - 1; i++) {
// Convert vertices to Three.js vectors with offset
const startVec = new Vector3(
entity.vertices[i].x / unit,
0.01,
-entity.vertices[i].y / unit
).add(new Vector3(objValue.x, 0, objValue.z));
const endVec = new Vector3(
entity.vertices[i + 1].x / unit,
0.01,
-entity.vertices[i + 1].y / unit
).add(new Vector3(objValue.x, 0, objValue.z));
// Check for existing points
const existingStart = wallVertex
.flat()
.find((v) => v[0].equals(startVec));
const startPoint: WallLineVertex = existingStart || [
startVec,
MathUtils.generateUUID(),
1,
"WallLine",
];
const existingEnd = wallVertex.flat().find((v) => v[0].equals(endVec));
const endPoint: WallLineVertex = existingEnd || [
endVec,
MathUtils.generateUUID(),
1,
"WallLine",
];
wallVertex.push([startPoint, endPoint]);
// Store first point and create closing segment if this is the last vertex
if (i === 0) firstPoint = startPoint;
if (i === entity.vertices.length - 2 && firstPoint) {
wallVertex.push([endPoint, firstPoint]);
}
}
}
// Handle ARC entities
else if (entity.type === "ARC") {
const { center, radius, startAngle, endAngle } = entity;
// Validate required ARC properties
if (
!center ||
radius === undefined ||
startAngle === undefined ||
endAngle === undefined
) {
return;
}
// Convert ARC to series of line segments
const numSegments = 16; // Number of segments to approximate the arc
const angleStep = (endAngle - startAngle) / numSegments;
const arcPoints: Vector3[] = []; // Stores points along the arc
// Generate points along the arc
for (let i = 0; i <= numSegments; i++) {
const angle = startAngle + i * angleStep;
// Calculate arc point in DXF coordinate system
const x = center.x + radius * Math.cos(angle);
const y = -center.y + radius * Math.sin(angle); // Invert Y-axis
// Convert to Three.js vector with offset
const vec = new Vector3(x / unit, 0.01, y / unit).add(
new Vector3(objValue.x, 0, objValue.z)
);
arcPoints.push(vec);
}
// Create line segments between arc points
for (let i = 0; i < arcPoints.length - 1; i++) {
const startVec = arcPoints[i];
const endVec = arcPoints[i + 1];
// Check for existing points
const existingStart = wallVertex
.flat()
.find((v) => v[0].equals(startVec));
const startPoint: WallLineVertex = existingStart || [
startVec,
MathUtils.generateUUID(),
1,
"WallLine",
];
const existingEnd = wallVertex.flat().find((v) => v[0].equals(endVec));
const endPoint: WallLineVertex = existingEnd || [
endVec,
MathUtils.generateUUID(),
1,
"WallLine",
];
wallVertex.push([startPoint, endPoint]);
}
}
// Log unsupported entity types
else {
console.error("Unsupported entity type:", entity.type);
}
});
// Return the generated walls through callback if provided
setDfxGenerate && setDfxGenerate(wallVertex);
}

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import * as THREE from 'three';
import { DragControls } from 'three/examples/jsm/controls/DragControls';
import * as CONSTANTS from '../../../types/world/worldConstants';
import DragPoint from '../geomentries/points/dragPoint';
import * as Types from "../../../types/world/worldTypes";
// import { updatePoint } from '../../../services/factoryBuilder/lines/updatePointApi';
import { Socket } from 'socket.io-client';
export default async function addDragControl(
dragPointControls: Types.RefDragControl,
currentLayerPoint: Types.RefMeshArray,
state: Types.ThreeState,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
lines: Types.RefLines,
onlyFloorlines: Types.RefOnlyFloorLines,
socket: Socket<any>,
projectId?:string
) {
////////// Dragging Point and also change the size to indicate during hover //////////
dragPointControls.current = new DragControls(currentLayerPoint.current, state.camera, state.gl.domElement);
dragPointControls.current.enabled = false;
dragPointControls.current.addEventListener('drag', function (event) {
const object = event.object;
if (object.visible) {
(state.controls as any).enabled = false;
DragPoint(event as any, floorPlanGroupPoint, floorPlanGroupLine, state.scene, lines, onlyFloorlines)
} else {
(state.controls as any).enabled = true;
}
});
dragPointControls.current.addEventListener('dragstart', function (event) {
});
dragPointControls.current.addEventListener('dragend', async function (event) {
if (!dragPointControls.current) return;
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// await updatePoint(
// organization,
// { "x": event.object.position.x, "y": 0.01, "z": event.object.position.z },
// event.object.uuid,
// )
//SOCKET
const data = {
organization: organization,
position: { "x": event.object.position.x, "y": 0.01, "z": event.object.position.z },
uuid: event.object.uuid,
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:update', data);
if (state.controls) {
(state.controls as any).enabled = true;
}
});
dragPointControls.current.addEventListener('hoveron', function (event: any) {
if ((event.object as Types.Mesh).name === "point") {
event.object.material.uniforms.uInnerColor.value.set(event.object.userData.color)
}
});
dragPointControls.current.addEventListener('hoveroff', function (event: any) {
if ((event.object as Types.Mesh).name === "point") {
event.object.material.uniforms.uInnerColor.value.set(new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor))
}
});
}

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import * as Types from "../../../types/world/worldTypes";
export default function handleContextMenu(
menuVisible: Types.Boolean,
setMenuVisible: Types.BooleanState
): void {
// setMenuVisible(true)
}

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import * as THREE from 'three';
import * as Types from "../../../types/world/worldTypes";
function handleMeshDown(
event: Types.MeshEvent,
currentWallItem: Types.RefMesh,
setSelectedWallItem: Types.setSelectedWallItemSetState,
setSelectedItemsIndex: Types.setSelectedItemsIndexSetState,
wallItems: Types.wallItems,
toggleView: Types.Boolean
): void {
////////// To select which of the Wall item and CSG is selected to be dragged //////////
if (!toggleView) {
if (currentWallItem.current) {
currentWallItem.current.children.forEach((child) => {
if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
const material = (child as THREE.Mesh).material;
if (Array.isArray(material)) {
material.forEach(mat => {
if (mat instanceof THREE.MeshStandardMaterial) {
mat.emissive = new THREE.Color("black");
}
});
} else if (material instanceof THREE.MeshStandardMaterial) {
material.emissive = new THREE.Color("black");
}
}
});
currentWallItem.current = null;
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
if (event.intersections.length > 0) {
if (event.object) {
const wallItemModel = event.object;
let currentObject = wallItemModel as THREE.Object3D;
while (currentObject) {
if (currentObject.name === "Scene") {
break;
}
currentObject = currentObject.parent as THREE.Object3D;
}
if (!currentObject) return;
const clickedIndex = wallItems.findIndex((item) => item.model?.uuid === currentObject.uuid);
if (clickedIndex !== -1) {
setSelectedItemsIndex(clickedIndex);
const wallItemModel = wallItems[clickedIndex]?.model;
if (wallItemModel) {
setSelectedWallItem(wallItemModel);
}
}
}
}
}
}
export default handleMeshDown;

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import * as THREE from 'three';
import * as Types from "../../../types/world/worldTypes";
function handleMeshMissed(
currentWallItem: Types.RefMesh,
setSelectedWallItem: Types.setSelectedWallItemSetState,
setSelectedItemsIndex: Types.setSelectedItemsIndexSetState
): void {
////////// If an item is selected and then clicked outside other than the selected object, this runs and removes the color of the selected object and sets setSelectedWallItem and setSelectedItemsIndex as null //////////
if (currentWallItem.current) {
currentWallItem.current.children.forEach((child) => {
if ((child as THREE.Mesh).isMesh && child.name !== "CSG_REF") {
const material = (child as THREE.Mesh).material;
if (Array.isArray(material)) {
material.forEach(mat => {
if (mat instanceof THREE.MeshStandardMaterial) {
mat.emissive = new THREE.Color("black");
}
});
} else if (material instanceof THREE.MeshStandardMaterial) {
material.emissive = new THREE.Color("black");
}
}
});
currentWallItem.current = null;
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
}
export default handleMeshMissed;

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import { Vector2 } from "three";
export function computeArea(data: any, type: "zone" | "rooms" | "aisle"): any {
if (type === "zone") {
const points3D = data.map((p: any) => new Vector2(p[0], p[2]));
let area = 0;
for (let i = 0; i < points3D.length - 1; i++) {
const current = points3D[i];
const next = points3D[i + 1];
area += current.x * next.y - next.x * current.y;
}
return Math.abs(area) / 2;
}
if (type === "rooms") {
const points2D = data.coordinates.map(
(coordinate: any) =>
new Vector2(coordinate.position.x, coordinate.position.z)
);
let area = 0;
for (let i = 0; i < points2D.length - 1; i++) {
const current = points2D[i];
const next = points2D[i + 1];
area += current.x * next.y - next.x * current.y;
}
return Math.abs(area) / 2;
}
}

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import * as THREE from 'three';
import * as CONSTANTS from '../../../types/world/worldConstants';
import * as Types from "../../../types/world/worldTypes";
function DeletableLineorPoint(
state: Types.ThreeState,
plane: Types.RefMesh,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
hoveredDeletableLine: Types.RefMesh,
hoveredDeletablePoint: Types.RefMesh
): void {
////////// Altering the color of the hovered line or point during the deletion time //////////
if (!plane.current) return;
let intersects = state.raycaster.intersectObject(plane.current, true);
let visibleIntersectLines;
if (floorPlanGroupLine.current) { visibleIntersectLines = state.raycaster?.intersectObjects(floorPlanGroupLine.current.children, true); }
const visibleIntersectLine = visibleIntersectLines?.find(intersect => intersect.object.visible) as THREE.Line | undefined || null;
let visibleIntersectPoints;
if (floorPlanGroupPoint.current) {
visibleIntersectPoints = state.raycaster?.intersectObjects(floorPlanGroupPoint.current.children, true);
}
const visibleIntersectPoint = visibleIntersectPoints?.find(intersect => intersect.object.visible) as THREE.Mesh | undefined;
function getLineColor(lineType: string | undefined): string {
switch (lineType) {
case CONSTANTS.lineConfig.wallName: return CONSTANTS.lineConfig.wallColor;
case CONSTANTS.lineConfig.floorName: return CONSTANTS.lineConfig.floorColor;
case CONSTANTS.lineConfig.aisleName: return CONSTANTS.lineConfig.aisleColor;
default: return CONSTANTS.lineConfig.defaultColor;
}
}
if (intersects.length > 0) {
if (visibleIntersectPoint) {
if (hoveredDeletableLine.current) {
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
const color = getLineColor(lineType);
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
hoveredDeletableLine.current = null;
}
hoveredDeletablePoint.current = (visibleIntersectPoint as any).object;
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(new THREE.Color("red"));
(hoveredDeletablePoint.current as any).material.uniforms.uOuterColor.value.set(new THREE.Color("red"));
// (hoveredDeletablePoint.current as THREE.Mesh).scale.set(1.5, 1.5, 1.5);
} else if (hoveredDeletablePoint.current) {
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(CONSTANTS.pointConfig.defaultInnerColor);
(hoveredDeletablePoint.current as any).material.uniforms.uOuterColor.value.set((hoveredDeletablePoint.current as any).userData.color);
// hoveredDeletablePoint.current.scale.set(1, 1, 1);
hoveredDeletablePoint.current = null;
}
if (visibleIntersectLine && !visibleIntersectPoint) {
if (hoveredDeletableLine.current) {
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
const color = getLineColor(lineType);
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
hoveredDeletableLine.current = null;
}
if (hoveredDeletablePoint.current) {
(hoveredDeletablePoint.current as any).material.uniforms.uInnerColor.value.set(CONSTANTS.pointConfig.defaultInnerColor);
(hoveredDeletablePoint.current as any).material.uniforms.uOuterColor.value.set((hoveredDeletablePoint.current as any).userData.color);
// hoveredDeletablePoint.current.scale.set(1, 1, 1);
hoveredDeletablePoint.current = null;
}
hoveredDeletableLine.current = (visibleIntersectLine as any).object;
if (hoveredDeletableLine.current) {
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color("red");
}
} else if (hoveredDeletableLine.current) {
const lineType = hoveredDeletableLine.current.userData.linePoints[1]?.[3];
const color = getLineColor(lineType);
(hoveredDeletableLine.current.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);
hoveredDeletableLine.current = null;
}
}
}
export default DeletableLineorPoint;

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import * as Types from "../../../types/world/worldTypes";
import * as CONSTANTS from '../../../types/world/worldConstants';
import createAndMoveReferenceLine from "../geomentries/lines/createAndMoveReferenceLine";
async function Draw(
state: Types.ThreeState,
plane: Types.RefMesh,
cursorPosition: Types.Vector3,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
lines: Types.RefLines,
ispreSnapped: Types.RefBoolean,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
setRefTextUpdate: any,
Tube: Types.RefTubeGeometry,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
toolMode: Types.String,
): Promise<void> {
////////// Snapping the cursor during the drawing time and also changing the color of the intersected lines //////////
if (!plane.current) return;
const intersects = state.raycaster.intersectObject(plane.current, true);
if (intersects.length > 0 && (toolMode === "Wall" || toolMode === "Aisle" || toolMode === "Floor")) {
const intersectionPoint = intersects[0].point;
cursorPosition.copy(intersectionPoint);
const snapThreshold = 1;
if (line.current.length === 0) {
for (const point of floorPlanGroupPoint.current.children) {
const pointType = point.userData.type;
const canSnap =
((toolMode === "Wall") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Floor") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Aisle") && pointType === CONSTANTS.lineConfig.aisleName);;
if (canSnap && cursorPosition.distanceTo(point.position) < snapThreshold + 0.5 && point.visible) {
cursorPosition.copy(point.position);
snappedPoint.current = point.position;
ispreSnapped.current = true;
isSnapped.current = false;
isSnappedUUID.current = point.uuid;
break;
} else {
ispreSnapped.current = false;
}
}
} else if (line.current.length > 0 && line.current[0]) {
for (const point of floorPlanGroupPoint.current.children) {
const pointType = point.userData.type;
let canSnap =
((toolMode === "Wall") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Floor") && (pointType === CONSTANTS.lineConfig.wallName || pointType === CONSTANTS.lineConfig.floorName)) ||
((toolMode === "Aisle") && pointType === CONSTANTS.lineConfig.aisleName);
if (canSnap && cursorPosition.distanceTo(point.position) < snapThreshold && point.visible) {
cursorPosition.copy(point.position);
snappedPoint.current = point.position;
isSnapped.current = true;
ispreSnapped.current = false;
isSnappedUUID.current = point.uuid;
break;
} else {
isSnapped.current = false;
}
}
createAndMoveReferenceLine(
line.current[0][0],
cursorPosition,
isSnapped,
ispreSnapped,
line,
setRefTextUpdate,
floorPlanGroup,
ReferenceLineMesh,
LineCreated,
Tube,
anglesnappedPoint,
isAngleSnapped
);
}
}
}
export default Draw;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from "../../../../types/world/worldConstants";
import texturePath from "../../../../assets/textures/floor/white.png";
import texturePathDark from "../../../../assets/textures/floor/black.png";
// Cache for materials
const materialCache = new Map<string, THREE.Material>();
export default function addFloorToScene(
shape: THREE.Shape,
layer: number,
floorGroup: Types.RefGroup,
userData: any,
) {
const savedTheme: string | null = localStorage.getItem('theme');
const textureLoader = new THREE.TextureLoader();
const textureScale = CONSTANTS.floorConfig.textureScale;
const materialKey = `floorMaterial_${textureScale}`;
let material: THREE.Material;
if (materialCache.has(materialKey)) {
material = materialCache.get(materialKey) as THREE.Material;
} else {
const floorTexture = textureLoader.load(savedTheme === "dark" ? texturePathDark : texturePath);
// const floorTexture = textureLoader.load(texturePath);
floorTexture.wrapS = floorTexture.wrapT = THREE.RepeatWrapping;
floorTexture.repeat.set(textureScale, textureScale);
floorTexture.colorSpace = THREE.SRGBColorSpace;
material = new THREE.MeshStandardMaterial({
map: floorTexture,
side: THREE.DoubleSide,
});
materialCache.set(materialKey, material);
}
const extrudeSettings = {
depth: CONSTANTS.floorConfig.height,
bevelEnabled: false,
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const mesh = new THREE.Mesh(geometry, material);
mesh.receiveShadow = true;
mesh.position.y = (layer) * CONSTANTS.wallConfig.height;
mesh.rotateX(Math.PI / 2);
mesh.name = `Floor_Layer_${layer}`;
// Store UUIDs for debugging or future processing
mesh.userData.uuids = userData;
floorGroup.current.add(mesh);
}

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addPointToScene from '../points/addPointToScene';
import addLineToScene from '../lines/addLineToScene';
import splitLine from '../lines/splitLine';
import removeReferenceLine from '../lines/removeReferenceLine';
import getClosestIntersection from '../lines/getClosestIntersection';
import arrayLineToObject from '../lines/lineConvertions/arrayLineToObject';
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
import { Socket } from 'socket.io-client';
async function drawOnlyFloor(
raycaster: THREE.Raycaster,
state: Types.ThreeState,
camera: THREE.Camera,
plane: Types.RefMesh,
floorPlanGroupPoint: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
ispreSnapped: Types.RefBoolean,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
onlyFloorline: Types.RefOnlyFloorLine,
onlyFloorlines: Types.RefOnlyFloorLines,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl,
setNewLines: any,
setDeletedLines: any,
activeLayer: Types.Number,
socket: Socket<any>,
projectId?:string
): Promise<void> {
////////// Creating lines Based on the positions clicked //////////
if (!plane.current) return
const intersects = raycaster.intersectObject(plane.current, true);
const intersectsLines = raycaster.intersectObjects(floorPlanGroupLine.current.children, true);
const intersectsPoint = raycaster.intersectObjects(floorPlanGroupPoint.current.children, true);
const VisibleintersectsPoint = intersectsPoint.find(intersect => intersect.object.visible);
const visibleIntersect = intersectsLines.find(intersect => intersect.object.visible && intersect.object.name !== CONSTANTS.lineConfig.referenceName);
if ((intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) && intersectsLines.length > 0 && !isSnapped.current && !ispreSnapped.current) {
////////// Clicked on a preexisting Line //////////
if (visibleIntersect && (intersectsLines[0].object.userData.linePoints[0][3] === CONSTANTS.lineConfig.floorName || intersectsLines[0].object.userData.linePoints[0][3] === CONSTANTS.lineConfig.wallName)) {
let pointColor, lineColor;
if (intersectsLines[0].object.userData.linePoints[0][3] === CONSTANTS.lineConfig.wallName) {
pointColor = CONSTANTS.pointConfig.wallOuterColor;
lineColor = CONSTANTS.lineConfig.wallColor;
} else {
pointColor = CONSTANTS.pointConfig.floorOuterColor;
lineColor = CONSTANTS.lineConfig.floorColor;
}
let IntersectsPoint = new THREE.Vector3(intersects[0].point.x, 0.01, intersects[0].point.z);
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
IntersectsPoint = anglesnappedPoint.current;
}
if (visibleIntersect.object instanceof THREE.Mesh) {
const ThroughPoint = (visibleIntersect.object.geometry.parameters.path).getPoints(CONSTANTS.lineConfig.lineIntersectionPoints);
let intersectionPoint = getClosestIntersection(ThroughPoint, IntersectsPoint);
if (intersectionPoint) {
const newLines = splitLine(visibleIntersect, intersectionPoint, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lines, setDeletedLines, floorPlanGroupLine, socket, pointColor, lineColor, intersectsLines[0].object.userData.linePoints[0][3],projectId);
setNewLines([newLines[0], newLines[1]]);
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.floorName]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:create', input);
setNewLines([newLines[0], newLines[1], line.current]);
onlyFloorline.current.push(line.current as Types.Line);
onlyFloorlines.current.push(onlyFloorline.current);
onlyFloorline.current = [];
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.floorColor, line.current, floorPlanGroupLine);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
return;
}
}
}
}
if (intersects.length > 0 && intersectsLines.length === 0) {
////////// Clicked on an empty place or a point //////////
let intersectionPoint = intersects[0].point;
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
intersectionPoint = anglesnappedPoint.current;
}
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (ispreSnapped.current && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (!isSnapped.current && !ispreSnapped.current) {
addPointToScene(intersectionPoint, CONSTANTS.pointConfig.floorOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, CONSTANTS.lineConfig.floorName);
} else {
ispreSnapped.current = false;
isSnapped.current = false;
}
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.floorName]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
onlyFloorline.current.push(line.current as Types.Line);
lines.current.push(line.current as Types.Line);
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:create', input);
setNewLines([line.current]);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.floorColor, line.current, floorPlanGroupLine);
const lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
if (isSnapped.current) { ////////// Add this to stop the drawing mode after snapping //////////
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
onlyFloorlines.current.push(onlyFloorline.current);
onlyFloorline.current = [];
}
}
}
export default drawOnlyFloor;

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import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addRoofToScene from '../roofs/addRoofToScene';
import * as Types from "../../../../types/world/worldTypes";
import loadOnlyFloors from './loadOnlyFloors';
import addFloorToScene from './addFloorToScene';
import getRoomsFromLines from '../lines/getRoomsFromLines';
async function loadFloor(
lines: Types.RefLines,
floorGroup: Types.RefGroup,
): Promise<void> {
if (!floorGroup.current) return;
floorGroup.current.children = [];
if (lines.current.length > 2) {
const linesByLayer = lines.current.reduce((acc: { [key: number]: any[] }, pair) => {
const layer = pair[0][2];
if (!acc[layer]) acc[layer] = [];
acc[layer].push(pair);
return acc;
}, {});
for (const layer in linesByLayer) {
// Only Floor Polygons
loadOnlyFloors(floorGroup, linesByLayer, layer);
const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
rooms.forEach(({ coordinates: room, layer }) => {
const userData = room.map(point => point.uuid);
const shape = new THREE.Shape();
shape.moveTo(room[0].position.x, room[0].position.z);
room.forEach(point => shape.lineTo(point.position.x, point.position.z));
shape.closePath();
// Floor Polygons
addFloorToScene(shape, (layer - 1) * CONSTANTS.wallConfig.height, floorGroup, userData);
// Roof Polygons
addRoofToScene(shape, (layer - 1) * CONSTANTS.wallConfig.height, userData, floorGroup);
});
}
}
}
export default loadFloor;

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import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function loadOnlyFloors(
floorGroup: Types.RefGroup,
linesByLayer: any,
layer: any,
): void {
////////// Creating polygon floor based on the onlyFloorlines.current which does not add roof to it, The lines are still stored in Lines.current as well //////////
let floorsInLayer = linesByLayer[layer];
floorsInLayer = floorsInLayer.filter((line: any) => line[0][3] && line[1][3] === CONSTANTS.lineConfig.floorName);
const floorResult = floorsInLayer.map((pair: [THREE.Vector3, string, number, string][]) =>
pair.map((point) => ({
position: [point[0].x, point[0].z],
uuid: point[1]
}))
);
const FloorLineFeatures = floorResult.map((line: any) => turf.lineString(line.map((p: any) => p.position)));
function identifyPolygonsAndConnectedLines(FloorLineFeatures: any) {
const floorpolygons = [];
const connectedLines = [];
const unprocessedLines = [...FloorLineFeatures]; // Copy the features
while (unprocessedLines.length > 0) {
const currentLine = unprocessedLines.pop();
const coordinates = currentLine.geometry.coordinates;
// Check if the line is closed (forms a polygon)
if (
coordinates[0][0] === coordinates[coordinates.length - 1][0] &&
coordinates[0][1] === coordinates[coordinates.length - 1][1]
) {
floorpolygons.push(turf.polygon([coordinates])); // Add as a polygon
continue;
}
// Check if the line connects to another line
let connected = false;
for (let i = unprocessedLines.length - 1; i >= 0; i--) {
const otherCoordinates = unprocessedLines[i].geometry.coordinates;
// Check if lines share a start or end point
if (
coordinates[0][0] === otherCoordinates[otherCoordinates.length - 1][0] &&
coordinates[0][1] === otherCoordinates[otherCoordinates.length - 1][1]
) {
// Merge lines
const mergedCoordinates = [...otherCoordinates, ...coordinates.slice(1)];
unprocessedLines[i] = turf.lineString(mergedCoordinates);
connected = true;
break;
} else if (
coordinates[coordinates.length - 1][0] === otherCoordinates[0][0] &&
coordinates[coordinates.length - 1][1] === otherCoordinates[0][1]
) {
// Merge lines
const mergedCoordinates = [...coordinates, ...otherCoordinates.slice(1)];
unprocessedLines[i] = turf.lineString(mergedCoordinates);
connected = true;
break;
}
}
if (!connected) {
connectedLines.push(currentLine); // Add unconnected line as-is
}
}
return { floorpolygons, connectedLines };
}
const { floorpolygons, connectedLines } = identifyPolygonsAndConnectedLines(FloorLineFeatures);
function convertConnectedLinesToPolygons(connectedLines: any) {
return connectedLines.map((line: any) => {
const coordinates = line.geometry.coordinates;
// If the line has more than two points, close the polygon
if (coordinates.length > 2) {
const firstPoint = coordinates[0];
const lastPoint = coordinates[coordinates.length - 1];
// Check if already closed; if not, close it
if (firstPoint[0] !== lastPoint[0] || firstPoint[1] !== lastPoint[1]) {
coordinates.push(firstPoint);
}
// Convert the closed line into a polygon
return turf.polygon([coordinates]);
}
// If not enough points for a polygon, return the line unchanged
return line;
});
}
const convertedConnectedPolygons = convertConnectedLinesToPolygons(connectedLines);
if (convertedConnectedPolygons.length > 0) {
const validPolygons = convertedConnectedPolygons.filter(
(polygon: any) => polygon.geometry?.type === "Polygon"
);
if (validPolygons.length > 0) {
floorpolygons.push(...validPolygons);
}
}
function convertPolygonsToOriginalFormat(floorpolygons: any, originalLines: [THREE.Vector3, string, number, string][][]) {
return floorpolygons.map((polygon: any) => {
const coordinates = polygon.geometry.coordinates[0]; // Extract the coordinates array (assume it's a single polygon)
// Map each coordinate back to its original structure
const mappedPoints = coordinates.map((coord: [number, number]) => {
const [x, z] = coord;
// Find the original point matching this coordinate
const originalPoint = originalLines.flat().find(([point]) => point.x === x && point.z === z);
if (!originalPoint) {
throw new Error(`Original point for coordinate [${x}, ${z}] not found.`);
}
return originalPoint;
});
// Create pairs of consecutive points
const pairs: typeof originalLines = [];
for (let i = 0; i < mappedPoints.length - 1; i++) {
pairs.push([mappedPoints[i], mappedPoints[i + 1]]);
}
return pairs;
});
}
const convertedFloorPolygons: Types.OnlyFloorLines = convertPolygonsToOriginalFormat(floorpolygons, floorsInLayer);
convertedFloorPolygons.forEach((floor) => {
const points: THREE.Vector3[] = [];
floor.forEach((lineSegment) => {
const startPoint = lineSegment[0][0];
points.push(new THREE.Vector3(startPoint.x, startPoint.y, startPoint.z));
});
const lastLine = floor[floor.length - 1];
const endPoint = lastLine[1][0];
points.push(new THREE.Vector3(endPoint.x, endPoint.y, endPoint.z));
const shape = new THREE.Shape();
shape.moveTo(points[0].x, points[0].z);
points.forEach(point => shape.lineTo(point.x, point.z));
shape.closePath();
const extrudeSettings = {
depth: CONSTANTS.floorConfig.height,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.floorConfig.defaultColor, side: THREE.DoubleSide });
const mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.position.y = (floor[0][0][2] - 1) * CONSTANTS.wallConfig.height;
mesh.rotateX(Math.PI / 2);
mesh.name = `Only_Floor_Line_${floor[0][0][2]}`;
mesh.userData = floor;
floorGroup?.current?.add(mesh);
});
}
export default loadOnlyFloors;

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import * as Types from "../../../../types/world/worldTypes";
function updateFloorLines(
onlyFloorlines: Types.RefOnlyFloorLines,
DragedPoint: Types.Mesh | { uuid: string, position: Types.Vector3 }
): void {
////////// Update onlyFloorlines.current if it contains the dragged point //////////
onlyFloorlines.current.forEach((floorline) => {
floorline.forEach((line) => {
line.forEach((point) => {
const [position, uuid] = point;
if (uuid === DragedPoint.uuid) {
position.x = DragedPoint.position.x;
position.y = 0.01;
position.z = DragedPoint.position.z;
}
});
});
});
}
export default updateFloorLines;

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import { toast } from 'react-toastify';
import RemoveConnectedLines from '../lines/removeConnectedLines';
import * as Types from '../../../../types/world/worldTypes';
import { Socket } from 'socket.io-client';
// import { deleteLayer } from '../../../../services/factoryBuilder/lines/deleteLayerApi';
async function DeleteLayer(
removedLayer: Types.Number,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
onlyFloorlines: Types.RefOnlyFloorLines,
floorGroup: Types.RefGroup,
setDeletedLines: any,
setRemovedLayer: Types.setRemoveLayerSetState,
socket: Socket<any>,
projectId?:string
): Promise<void> {
////////// Remove the Lines from the lines.current based on the removed layer and rearrange the layer number that are higher than the removed layer //////////
const removedLines: Types.Lines = lines.current.filter(line => line[0][2] === removedLayer);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// await deleteLayer(organization, removedLayer);
//SOCKET
const data = {
organization: organization,
layer: removedLayer,
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:delete:layer', data);
////////// Remove Points and lines from the removed layer //////////
removedLines.forEach((line) => {
line.forEach((removedPoint) => {
RemoveConnectedLines(removedPoint[1], floorPlanGroupLine, floorPlanGroupPoint, setDeletedLines, lines);
});
});
////////// Update the remaining lines layer values in the userData and in lines.current //////////
let remaining = lines.current.filter(line => line[0][2] !== removedLayer);
let updatedLines: Types.Lines = [];
remaining.forEach(line => {
let newLines: Types.Line = [...line];
if (newLines[0][2] > removedLayer) {
newLines[0][2] -= 1;
newLines[1][2] -= 1;
}
const matchingLine = floorPlanGroupLine.current.children.find(l => l.userData.linePoints[0][1] === line[0][1] && l.userData.linePoints[1][1] === line[1][1]);
if (matchingLine) {
const updatedUserData = matchingLine.userData;
updatedUserData.linePoints[0][2] = newLines[0][2];
updatedUserData.linePoints[1][2] = newLines[1][2];
}
updatedLines.push(newLines);
});
lines.current = updatedLines;
localStorage.setItem("Lines", JSON.stringify(lines.current));
////////// Also remove OnlyFloorLines and update it in localstorage //////////
onlyFloorlines.current = onlyFloorlines.current.filter((floor) => {
return floor[0][0][2] !== removedLayer;
});
const meshToRemove: any = floorGroup.current?.children.find((mesh) =>
mesh.name === `Only_Floor_Line_${removedLayer}`
);
if (meshToRemove) {
(<any>meshToRemove.material).dispose();
(<any>meshToRemove.geometry).dispose();
floorGroup.current?.remove(meshToRemove);
}
echo.success("Layer Removed!");
setRemovedLayer(null);
}
export default DeleteLayer;

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import * as Types from "../../../../types/world/worldTypes";
function Layer2DVisibility(
activeLayer: Types.Number,
floorPlanGroup: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl
): void {
if (floorPlanGroup.current && dragPointControls.current) {
currentLayerPoint.current = [];
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const point1 = floorPlanGroupPoint.current.getObjectByProperty('uuid', linePoints[0][1]) as Types.Mesh;
const point2 = floorPlanGroupPoint.current.getObjectByProperty('uuid', linePoints[1][1]) as Types.Mesh;
if (linePoints[0][2] !== activeLayer && linePoints[1][2] !== activeLayer) {
point1.visible = false;
point2.visible = false;
line.visible = false;
} else {
point1.visible = true;
point2.visible = true;
line.visible = true;
currentLayerPoint.current.push(point1, point2);
}
});
dragPointControls.current!.objects = currentLayerPoint.current;
}
}
export default Layer2DVisibility;

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import * as THREE from "three";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addLineToScene(
start: Types.Vector3,
end: Types.Vector3,
colour: Types.Color,
userData: Types.UserData,
floorPlanGroupLine: Types.RefGroup
): void {
////////// A function that creates and adds lines based on the start, end, and colour from the params, Also adds the userData in the mesh userData //////////
const path = new THREE.CatmullRomCurve3([start, end]);
const geometry = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
const material = new THREE.MeshBasicMaterial({ color: colour });
const mesh = new THREE.Mesh(geometry, material);
floorPlanGroupLine.current.add(mesh);
mesh.userData.linePoints = userData;
}
export default addLineToScene;

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import * as THREE from "three";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function createAndMoveReferenceLine(
point: Types.Vector3,
cursorPosition: Types.Vector3,
isSnapped: Types.RefBoolean,
ispreSnapped: Types.RefBoolean,
line: Types.RefLine,
setRefTextUpdate: Types.NumberIncrementState,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
Tube: Types.RefTubeGeometry,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean
): void {
////////// Creating new and maintaining the old reference line and also snap the reference line based on its angle //////////
const startPoint = point;
const dx = cursorPosition.x - startPoint.x;
const dz = cursorPosition.z - startPoint.z;
let angle = Math.atan2(dz, dx);
angle = (angle * 180) / Math.PI;
angle = (angle + 360) % 360;
const snapAngles = [0, 90, 180, 270, 360];
const snapThreshold = 2.5;
const closestSnapAngle = snapAngles.reduce((prev, curr) =>
Math.abs(curr - angle) < Math.abs(prev - angle) ? curr : prev
);
if (!isSnapped.current && !ispreSnapped.current && line.current.length > 0) {
if (Math.abs(closestSnapAngle - angle) <= snapThreshold) {
const snappedAngleRad = (closestSnapAngle * Math.PI) / 180;
const distance = Math.sqrt(dx * dx + dz * dz);
const snappedX = startPoint.x + distance * Math.cos(snappedAngleRad);
const snappedZ = startPoint.z + distance * Math.sin(snappedAngleRad);
if (
cursorPosition.distanceTo(
new THREE.Vector3(snappedX, 0.01, snappedZ)
) < 2
) {
cursorPosition.set(snappedX, 0.01, snappedZ);
isAngleSnapped.current = true;
anglesnappedPoint.current = new THREE.Vector3(
snappedX,
0.01,
snappedZ
);
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
} else {
isAngleSnapped.current = false;
anglesnappedPoint.current = null;
}
if (!LineCreated.current) {
setRefTextUpdate((prevUpdate) => prevUpdate - 1);
const path = new THREE.LineCurve3(startPoint, cursorPosition);
Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
const material = new THREE.MeshBasicMaterial({ color: CONSTANTS.lineConfig.helperColor });
ReferenceLineMesh.current = new THREE.Mesh(Tube.current, material);
ReferenceLineMesh.current.name = CONSTANTS.lineConfig.referenceName;
ReferenceLineMesh.current.userData = {
linePoints: { startPoint, cursorPosition },
};
floorPlanGroup.current?.add(ReferenceLineMesh.current);
LineCreated.current = true;
} else {
if (ReferenceLineMesh.current) {
const path = new THREE.LineCurve3(startPoint, new THREE.Vector3(cursorPosition.x, 0.01, cursorPosition.z));
Tube.current = new THREE.TubeGeometry(path, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
if (ReferenceLineMesh.current) {
ReferenceLineMesh.current.userData = {
linePoints: { startPoint, cursorPosition },
};
ReferenceLineMesh.current.geometry.dispose();
ReferenceLineMesh.current.geometry = Tube.current;
}
}
}
}
export default createAndMoveReferenceLine;

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import { Socket } from "socket.io-client";
// import { deleteLineApi } from "../../../../services/factoryBuilder/lines/deleteLineApi";
import * as Types from "../../../../types/world/worldTypes";
import { toast } from 'react-toastify';
function deleteLine(
hoveredDeletableLine: Types.RefMesh,
onlyFloorlines: Types.RefOnlyFloorLines,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
setDeletedLines: any,
socket: Socket<any>,
projectId?: string
): void {
////////// Deleting a line and the points if they are not connected to any other line //////////
if (!hoveredDeletableLine.current) {
return;
}
const linePoints = hoveredDeletableLine.current.userData.linePoints;
const connectedpoints = [linePoints[0][1], linePoints[1][1]];
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// deleteLineApi(
// organization,
// [
// { "uuid": linePoints[0][1] },
// { "uuid": linePoints[1][1] }
// ]
// )
//SOCKET
const data = {
organization: organization,
line: [
{ "uuid": linePoints[0][1] },
{ "uuid": linePoints[1][1] }
],
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:delete', data);
onlyFloorlines.current = onlyFloorlines.current.map(floorline =>
floorline.filter(line => line[0][1] !== connectedpoints[0] && line[1][1] !== connectedpoints[1])
).filter(floorline => floorline.length > 0);
lines.current = lines.current.filter(item => item !== linePoints);
(<any>hoveredDeletableLine.current.material).dispose();
(<any>hoveredDeletableLine.current.geometry).dispose();
floorPlanGroupLine.current.remove(hoveredDeletableLine.current);
setDeletedLines([linePoints]);
connectedpoints.forEach((pointUUID) => {
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
});
echo.success("Line Removed!");
}
export default deleteLine;

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import { useEffect, useState } from "react";
import { getLines } from "../../../../../services/factoryBuilder/lines/getLinesApi";
import * as THREE from "three";
import {
useActiveLayer,
useDeletedLines,
useNewLines,
useRoomsState,
useToggleView,
} from "../../../../../store/builder/store";
import objectLinesToArray from "../lineConvertions/objectLinesToArray";
import { Html } from "@react-three/drei";
import { Vector2 } from "three";
import * as Types from "../../../../../types/world/worldTypes";
import getRoomsFromLines from "../getRoomsFromLines";
import * as turf from '@turf/turf';
import { useParams } from "react-router-dom";
const DistanceText = () => {
const [lines, setLines] = useState<
{
distance: string;
position: THREE.Vector3;
userData: Types.Line;
layer: string;
}[]
>([]);
const { activeLayer } = useActiveLayer();
const { toggleView } = useToggleView();
const { newLines, setNewLines } = useNewLines();
const { deletedLines, setDeletedLines } = useDeletedLines();
const [linesState, setLinesState] = useState<Types.Lines>([]);
const { roomsState, setRoomsState } = useRoomsState();
const { projectId } = useParams();
useEffect(() => {
if (linesState.length === 0) return;
const getLines = async () => {
const points3D = linesState.map(line => {
const startPoint = line[0][0]; // First point of each wall line
return [startPoint.x, 0, startPoint.z];
});
// Ensure the polygon is closed
if (
points3D[0][0] !== points3D[points3D.length - 1][0] ||
points3D[0][1] !== points3D[points3D.length - 1][1]
) {
points3D.push(points3D[0]);
}
// Convert to 2D for turf (x, z)
const coords2D = points3D.map(p => [p[0], p[1]]);
const projected = points3D.map((p: any) => new Vector2(p[0], p[1]));
// Shoelace formula for 2D polygon
let area = 0;
const n = projected.length;
for (let i = 0; i < n - 1; i++) {
const curr = projected[i];
const next = projected[i + 1];
area += curr.x * next.y - next.x * curr.y;
}
// return Math.abs(area) / 2;
// Build polygon and compute area
// const polygon = turf.polygon([coords2D]);
// const area = turf.area(polygon);
// const area = computeAreaFrom3DPoints(coords2D)
//
if (lines.length > 2) {
const linesByLayer = linesState.reduce((acc: { [key: number]: any[] }, pair) => {
const layer = pair[0][2];
if (!acc[layer]) acc[layer] = [];
acc[layer].push(pair);
return acc;
}, {});
for (const layer in linesByLayer) {
const rooms: Types.Rooms = await getRoomsFromLines({ current: linesByLayer[layer] });
setRoomsState(rooms)
}
}
}
getLines();
}, [linesState, roomsState])
useEffect(() => {
const email = localStorage.getItem("email");
if (!email) return;
const organization = email.split("@")[1].split(".")[0];
getLines(organization,projectId).then((data) => {
data = objectLinesToArray(data);
setLinesState(data);
const lines = data
.filter((line: Types.Line) => line[0][2] === activeLayer)
.map((line: Types.Line) => {
const point1 = new THREE.Vector3(
line[0][0].x,
line[0][0].y,
line[0][0].z
);
const point2 = new THREE.Vector3(
line[1][0].x,
line[1][0].y,
line[1][0].z
);
const distance = point1.distanceTo(point2);
const midpoint = new THREE.Vector3()
.addVectors(point1, point2)
.divideScalar(2);
return {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
});
setLines(lines);
});
}, [activeLayer]);
useEffect(() => {
if (newLines.length > 0) {
if (newLines[0][0][2] !== activeLayer) return;
const newLinesData = newLines.map((line: Types.Line) => {
const point1 = new THREE.Vector3(
line[0][0].x,
line[0][0].y,
line[0][0].z
);
const point2 = new THREE.Vector3(
line[1][0].x,
line[1][0].y,
line[1][0].z
);
const distance = point1.distanceTo(point2);
const midpoint = new THREE.Vector3()
.addVectors(point1, point2)
.divideScalar(2);
return {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
});
setLines((prevLines) => [...prevLines, ...newLinesData]);
setLinesState((prevLines) => [...prevLines, ...newLines]);
setNewLines([]);
}
}, [newLines, activeLayer]);
useEffect(() => {
if ((deletedLines as Types.Lines).length > 0) {
setLines((prevLines) =>
prevLines.filter(
(line) =>
!deletedLines.some(
(deletedLine: any) =>
deletedLine[0][1] === line.userData[0][1] &&
deletedLine[1][1] === line.userData[1][1]
)
)
);
setLinesState(prev =>
prev.filter(line =>
!(deletedLines as Types.Lines).some(
deleted =>
line[0][1] === deleted[0][1] && line[1][1] === deleted[1][1]
)
)
);
setDeletedLines([]);
setRoomsState([])
}
}, [deletedLines]);
return (
<>
{toggleView && (
<group name="Distance_Text">
{lines.map((text) => (
<Html
// data
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
userData={text.userData}
position={[text.position.x, 1, text.position.z]}
// class
wrapperClass="distance-text-wrapper"
className="distance-text"
// other
zIndexRange={[1, 0]}
prepend
sprite
>
<div
key={`${text.userData[0][1]}_${text.userData[1][1]}`}
className={`distance line-${text.userData[0][1]}_${text.userData[1][1]}_${text.layer}`}
>
{text.distance} m
</div>
</Html>
))}
</group>
)}
</>
);
};
export default DistanceText;

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import * as THREE from "three";
import { Html } from "@react-three/drei";
import { useState, useEffect } from "react";
import { useActiveLayer } from "../../../../../store/builder/store";
const ReferenceDistanceText = ({ line }: { line: any }) => {
interface TextState {
distance: string;
position: THREE.Vector3;
userData: any;
layer: any;
}
const [text, setTexts] = useState<TextState | null>(null);
const { activeLayer } = useActiveLayer();
useEffect(() => {
if (line) {
if (line.parent === null) {
setTexts(null);
return;
}
const distance = line.userData.linePoints.cursorPosition.distanceTo(
line.userData.linePoints.startPoint
);
const midpoint = new THREE.Vector3()
.addVectors(
line.userData.linePoints.cursorPosition,
line.userData.linePoints.startPoint
)
.divideScalar(2);
const newTexts = {
distance: distance.toFixed(1),
position: midpoint,
userData: line,
layer: activeLayer,
};
setTexts(newTexts);
}
});
return (
<group name="Reference_Distance_Text">
<mesh>
{text !== null && (
<Html
// data
key={text.distance}
userData={text.userData}
position={[text.position.x, 1, text.position.z]}
// class
wrapperClass="distance-text-wrapper"
className="distance-text"
// other
zIndexRange={[1, 0]}
prepend
sprite
>
<div
className={`Reference_Distance line-${text.userData.userData}`}
>
{text.distance} m
</div>
</Html>
)}
</mesh>
</group>
);
};
export default ReferenceDistanceText;

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import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addPointToScene from '../points/addPointToScene';
import addLineToScene from './addLineToScene';
import splitLine from './splitLine';
import removeReferenceLine from './removeReferenceLine';
import getClosestIntersection from './getClosestIntersection';
import * as Types from "../../../../types/world/worldTypes";
import arrayLineToObject from './lineConvertions/arrayLineToObject';
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
import { Socket } from 'socket.io-client';
async function drawWall(
raycaster: THREE.Raycaster,
plane: Types.RefMesh,
floorPlanGroupPoint: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
ispreSnapped: Types.RefBoolean,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl,
setNewLines: any,
setDeletedLines: any,
activeLayer: Types.Number,
socket: Socket<any>,
projectId?: string
): Promise<void> {
////////// Creating lines Based on the positions clicked //////////
////////// Allows the user lines that represents walls and roof, floor if forms a polygon //////////
if (!plane.current) return
let intersects = raycaster.intersectObject(plane.current, true);
let intersectsLines = raycaster.intersectObjects(floorPlanGroupLine.current.children, true);
let intersectsPoint = raycaster.intersectObjects(floorPlanGroupPoint.current.children, true);
const VisibleintersectsPoint = intersectsPoint.find(intersect => intersect.object.visible);
const visibleIntersect = intersectsLines.find(intersect => intersect.object.visible && intersect.object.name !== CONSTANTS.lineConfig.referenceName && intersect.object.userData.linePoints[0][3] === CONSTANTS.lineConfig.wallName);
if ((intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) && intersectsLines.length > 0 && !isSnapped.current && !ispreSnapped.current) {
////////// Clicked on a preexisting Line //////////
if (visibleIntersect && intersects) {
let IntersectsPoint = new THREE.Vector3(intersects[0].point.x, 0.01, intersects[0].point.z);
if (isAngleSnapped.current && anglesnappedPoint.current) {
IntersectsPoint = anglesnappedPoint.current;
}
if (visibleIntersect.object instanceof THREE.Mesh) {
const ThroughPoint = (visibleIntersect.object.geometry.parameters.path).getPoints(CONSTANTS.lineConfig.lineIntersectionPoints);
let intersectionPoint = getClosestIntersection(ThroughPoint, IntersectsPoint);
if (intersectionPoint) {
const newLines = splitLine(visibleIntersect, intersectionPoint, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lines, setDeletedLines, floorPlanGroupLine, socket, CONSTANTS.pointConfig.wallOuterColor, CONSTANTS.lineConfig.wallColor, CONSTANTS.lineConfig.wallName,projectId);
setNewLines([newLines[0], newLines[1]]);
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.wallName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id,
projectId,
userId
}
console.log('input: ', input);
socket.emit('v1:Line:create', input);
setNewLines([newLines[0], newLines[1], line.current]);
lines.current.push(line.current as Types.Line);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.wallColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
return;
}
}
}
}
if (intersects && intersects.length > 0) {
////////// Clicked on a emply place or a point //////////
let intersectionPoint = intersects[0].point;
if (isAngleSnapped.current && line.current.length > 0 && anglesnappedPoint.current) {
intersectionPoint = anglesnappedPoint.current;
}
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (ispreSnapped.current && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (!isSnapped.current && !ispreSnapped.current) {
addPointToScene(intersectionPoint, CONSTANTS.pointConfig.wallOuterColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, CONSTANTS.lineConfig.wallName);
} else {
ispreSnapped.current = false;
isSnapped.current = false;
}
(line.current as Types.Line).push([new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z), isSnappedUUID.current!, activeLayer, CONSTANTS.lineConfig.wallName,]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
const data = arrayLineToObject(line.current as Types.Line);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization: organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id,
projectId,
userId
}
console.log('input: ', input);
socket.emit('v1:Line:create', input);
setNewLines([line.current])
lines.current.push(line.current as Types.Line);
addLineToScene(line.current[0][0], line.current[1][0], CONSTANTS.lineConfig.wallColor, line.current, floorPlanGroupLine);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
if (isSnapped.current) {
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}
}
export default drawWall;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function getClosestIntersection(
intersects: Types.Vector3Array,
point: Types.Vector3
): Types.Vector3 | null {
////////// A function that finds which point is closest from the intersects points that is given, Used in finding which point in a line is closest when clicked on a line during drawing //////////
let closestNewPoint: THREE.Vector3 | null = null;
let minDistance = Infinity;
for (const intersect of intersects) {
const distance = point.distanceTo(intersect);
if (distance < minDistance) {
minDistance = distance;
closestNewPoint = intersect;
}
}
return closestNewPoint;
}
export default getClosestIntersection;

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import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
async function getRoomsFromLines(lines: Types.RefLines) {
const rooms: Types.Rooms = [];
if (lines.current.length > 2) {
const linesByLayer = lines.current.reduce((acc: { [key: number]: any[] }, pair) => {
const layer = pair[0][2];
if (!acc[layer]) acc[layer] = [];
acc[layer].push(pair);
return acc;
}, {});
////////// Use turf.polygonize to create polygons from the line points //////////
for (const layer in linesByLayer) {
let linesInLayer = linesByLayer[layer];
linesInLayer = linesInLayer.filter(line => line[0][3] && line[1][3] === CONSTANTS.lineConfig.wallName);
const result = linesInLayer.map((pair: [THREE.Vector3, string, number, string][]) =>
pair.map((point) => ({
position: [point[0].x, point[0].z],
uuid: point[1]
}))
);
const lineFeatures = result.map(line => turf.lineString(line.map(p => p.position)));
const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
let union: any[] = [];
polygons.features.forEach((feature) => {
union.push(feature);
});
if (union.length > 1) {
const unionResult = turf.union(turf.featureCollection(union));
if (unionResult?.geometry.type === "MultiPolygon") {
unionResult?.geometry.coordinates.forEach((poly) => {
const Coordinates = poly[0].map(([x, z]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
});
} else if (unionResult?.geometry.type === "Polygon") {
const Coordinates = unionResult?.geometry.coordinates[0].map(([x, z]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates.reverse(), layer: parseInt(layer) });
}
} else if (union.length === 1) {
const Coordinates = union[0].geometry.coordinates[0].map(([x, z]: [number, number]) => {
const matchingPoint = result.flat().find(r =>
r.position[0].toFixed(10) === x.toFixed(10) &&
r.position[1].toFixed(10) === z.toFixed(10)
);
return {
position: new THREE.Vector3(x, 0, z),
uuid: matchingPoint ? matchingPoint.uuid : ''
};
});
rooms.push({ coordinates: Coordinates, layer: parseInt(layer) });
}
}
}
return rooms;
}
export default getRoomsFromLines;

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import * as Types from "../../../../../types/world/worldTypes";
export default function arrayLineToObject(array: Types.Line) {
if (!Array.isArray(array)) {
return {};
}
// Extract common properties from the first point
const commonLayer = array[0][2];
const commonType = array[0][3];
// Map points into a structured format
const line = array.map(([position, uuid]) => ({
position,
uuid,
}));
// Create the final structured object
return {
layer: commonLayer,
type: commonType,
line,
};
}

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import * as Types from "../../../../../types/world/worldTypes";
export default function arrayLinesToObject(array: Array<Types.Line>) {
if (!Array.isArray(array)) {
return [];
}
return array.map((lineArray) => {
if (!Array.isArray(lineArray)) {
return null;
}
// Extract common properties from the first point
const commonLayer = lineArray[0][2];
const commonType = lineArray[0][3];
// Map points into a structured format
const line = lineArray.map(([position, uuid]) => ({
position,
uuid,
}));
// Create the final structured object
return {
layer: commonLayer,
type: commonType,
line,
};
}).filter((item) => item !== null); // Filter out invalid entries
}

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import * as THREE from 'three';
export default function objectLineToArray(structuredObject: any) {
if (!structuredObject || !structuredObject.line) {
return [];
}
// Destructure common properties
const { layer, type, line } = structuredObject;
// Map points back to the original array format
return line.map(({ position, uuid }: any) => [new THREE.Vector3(position.x, position.y, position.z), uuid, layer, type]);
}

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import * as THREE from 'three';
export default function objectLinesToArray(structuredObjects: any): any {
if (!Array.isArray(structuredObjects)) {
return [];
}
return structuredObjects.map((structuredObject) => {
if (!structuredObject || !structuredObject.line) {
return [];
}
const { layer, type, line } = structuredObject;
return line.map(({ position, uuid }: any) => {
const vector = new THREE.Vector3(position.x, position.y, position.z);
return [vector, uuid, layer, type];
});
});
}

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function RemoveConnectedLines(
DeletedPointUUID: Types.String,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup,
setDeletedLines: any,
lines: Types.RefLines,
): void {
////////// Check if any and how many lines are connected to the deleted point //////////
const removableLines: THREE.Mesh[] = [];
const connectedpoints: string[] = [];
const removedLinePoints: [number, string, number][][] = []; // Array to hold linePoints of removed lines
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints as [number, string, number][];
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === DeletedPointUUID || uuid2 === DeletedPointUUID) {
connectedpoints.push(uuid1 === DeletedPointUUID ? uuid2 : uuid1);
removableLines.push(line as THREE.Mesh);
removedLinePoints.push(linePoints);
}
});
if (removableLines.length > 0) {
removableLines.forEach((line) => {
lines.current = lines.current.filter(item => item !== line.userData.linePoints);
(<any>line.material).dispose();
(<any>line.geometry).dispose();
floorPlanGroupLine.current.remove(line);
});
}
setDeletedLines(removedLinePoints)
////////// Check and Remove point that are no longer connected to any lines //////////
connectedpoints.forEach((pointUUID) => {
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints as [number, string, number][];
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
});
}
export default RemoveConnectedLines;

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import * as Types from "../../../../types/world/worldTypes";
function removeReferenceLine(
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
line: Types.RefLine
): void {
////////// Removes Dangling reference line if the draw mode is ended or any other case //////////
line.current = [];
if (ReferenceLineMesh.current) {
(<any>ReferenceLineMesh.current.material).dispose();
(<any>ReferenceLineMesh.current.geometry).dispose();
floorPlanGroup.current.remove(ReferenceLineMesh.current);
LineCreated.current = false;
ReferenceLineMesh.current = undefined;
}
}
export default removeReferenceLine;

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import * as THREE from 'three';
import addLineToScene from './addLineToScene';
import addPointToScene from '../points/addPointToScene';
import * as Types from "../../../../types/world/worldTypes";
import arrayLineToObject from '../lines/lineConvertions/arrayLineToObject';
import { Socket } from 'socket.io-client';
// import { deleteLineApi } from '../../../../services/factoryBuilder/lines/deleteLineApi';
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
function splitLine(
visibleIntersect: Types.IntersectionEvent,
intersectionPoint: Types.Vector3,
currentLayerPoint: Types.RefMeshArray,
floorPlanGroupPoint: Types.RefGroup,
dragPointControls: Types.RefDragControl,
isSnappedUUID: Types.RefString,
lines: Types.RefLines,
setDeletedLines: any,
floorPlanGroupLine: { current: THREE.Group },
socket: Socket<any>,
pointColor: Types.String,
lineColor: Types.String,
lineType: Types.String,
projectId?: string
): [Types.Line, Types.Line] {
////////// Removing the clicked line and splitting it with the clicked position adding a new point and two new lines //////////
((visibleIntersect.object as any).material).dispose();
((visibleIntersect.object as any).geometry).dispose();
floorPlanGroupLine.current.remove(visibleIntersect.object);
setDeletedLines([visibleIntersect.object.userData.linePoints]);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// deleteLineApi(
// organization,
// [
// { "uuid": visibleIntersect.object.userData.linePoints[0][1] },
// { "uuid": visibleIntersect.object.userData.linePoints[1][1] }
// ]
// )
//SOCKET
const data = {
organization: organization,
line: [
{ "uuid": visibleIntersect.object.userData.linePoints[0][1] },
{ "uuid": visibleIntersect.object.userData.linePoints[1][1] }
],
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:delete', data);
const point = addPointToScene(intersectionPoint, pointColor, currentLayerPoint, floorPlanGroupPoint, dragPointControls, isSnappedUUID, lineType);
const oldLinePoints = visibleIntersect.object.userData.linePoints;
lines.current = lines.current.filter(item => item !== oldLinePoints);
const clickedPoint: Types.Point = [
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
point.uuid,
oldLinePoints[0][2],
lineType
];
const start = oldLinePoints[0];
const end = oldLinePoints[1];
const newLine1: Types.Line = [start, clickedPoint];
const newLine2: Types.Line = [clickedPoint, end];
const line1 = arrayLineToObject(newLine1);
const line2 = arrayLineToObject(newLine2);
//REST
// setLine(organization, line1.layer!, line1.line!, line1.type!);
//SOCKET
const input1 = {
organization: organization,
layer: line1.layer,
line: line1.line,
type: line1.type,
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:create', input1);
//REST
// setLine(organization, line2.layer!, line2.line!, line2.type!);
//SOCKET
const input2 = {
organization: organization,
layer: line2.layer,
line: line2.line,
type: line2.type,
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:Line:create', input2);
lines.current.push(newLine1, newLine2);
addLineToScene(newLine1[0][0], newLine1[1][0], lineColor, newLine1, floorPlanGroupLine);
addLineToScene(newLine2[0][0], newLine2[1][0], lineColor, newLine2, floorPlanGroupLine);
return [newLine1, newLine2];
}
export default splitLine;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function updateDistanceText(
scene: THREE.Scene,
floorPlanGroupLine: Types.RefGroup,
affectedLines: Types.NumberArray
): void {
////////// Updating the Distance Texts of the lines that are affected during drag //////////
const DistanceGroup = scene.getObjectByName('Distance_Text') as THREE.Group;
affectedLines.forEach((lineIndex) => {
const mesh = floorPlanGroupLine.current.children[lineIndex] as THREE.Mesh;
const linePoints = mesh.userData.linePoints;
if (linePoints) {
const distance = linePoints[0][0].distanceTo(linePoints[1][0]).toFixed(1);
const position = new THREE.Vector3().addVectors(linePoints[0][0], linePoints[1][0]).divideScalar(2);
if (!DistanceGroup || !linePoints) {
return
}
DistanceGroup.children.forEach((text) => {
const textMesh = text as THREE.Mesh;
if (textMesh.userData[0][1] === linePoints[0][1] && textMesh.userData[1][1] === linePoints[1][1]) {
textMesh.position.set(position.x, 1, position.z);
const className = `distance line-${textMesh.userData[0][1]}_${textMesh.userData[1][1]}_${linePoints[0][2]}`;
const element = document.getElementsByClassName(className)[0] as HTMLElement;
if (element) {
element.innerHTML = `${distance} m`;
}
}
});
}
});
}
export default updateDistanceText;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from '../../../../types/world/worldConstants';
function updateLines(
floorPlanGroupLine: Types.RefGroup,
affectedLines: Types.NumberArray
): void {
////////// Updating the positions for the affected lines only based on the updated positions //////////
affectedLines.forEach((lineIndex) => {
const mesh = floorPlanGroupLine.current.children[lineIndex] as Types.Mesh;
const linePoints = mesh.userData.linePoints as Types.Line;
if (linePoints) {
const newPositions = linePoints.map(([pos]) => pos);
const newPath = new THREE.CatmullRomCurve3(newPositions);
mesh.geometry.dispose();
mesh.geometry = new THREE.TubeGeometry(newPath, CONSTANTS.lineConfig.tubularSegments, CONSTANTS.lineConfig.radius, CONSTANTS.lineConfig.radialSegments, false);
}
});
}
export default updateLines;

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import * as Types from "../../../../types/world/worldTypes";
function updateLinesPositions(
DragedPoint: Types.Mesh | { uuid: string, position: Types.Vector3 },
lines: Types.RefLines
): Types.NumberArray {
////////// Updating the lines position based on the dragged point's position //////////
const objectUUID = DragedPoint.uuid;
const affectedLines: Types.NumberArray = [];
lines.current.forEach((line, index) => {
let lineUpdated = false;
line.forEach((point) => {
const [position, uuid] = point;
if (uuid === objectUUID) {
position.x = DragedPoint.position.x;
position.y = 0.01;
position.z = DragedPoint.position.z;
lineUpdated = true;
}
});
if (lineUpdated) {
affectedLines.push(index);
}
});
return affectedLines;
}
export default updateLinesPositions;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function vectorizeLinesCurrent(
lines: Types.Lines
): Types.Lines {
////////// Storing a vector3 array in localstorage makes the prototype functions go puff. This function brings back the prototype functions by creating it again //////////
return lines.map((line) => {
const p1: Types.Point = [new THREE.Vector3(line[0][0].x, line[0][0].y, line[0][0].z), line[0][1], line[0][2], line[0][3],];
const p2: Types.Point = [new THREE.Vector3(line[1][0].x, line[1][0].y, line[1][0].z), line[1][1], line[0][2], line[1][3],];
return [p1, p2];
});
}
export default vectorizeLinesCurrent;

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import * as THREE from 'three';
import updateReferencePolesheight from './updateReferencePolesheight';
import * as Types from "../../../../types/world/worldTypes";
function addAndUpdateReferencePillar(
raycaster: THREE.Raycaster,
floorGroup: Types.RefGroup,
referencePole: Types.RefMesh
): void {
////////// Find Pillars position and scale based on the pointer interaction //////////
let Roofs = raycaster.intersectObjects(floorGroup.current.children, true);
const intersected = Roofs.find(intersect => intersect.object.name.includes("Roof") || intersect.object.name.includes("Floor"));
if (intersected) {
const intersectionPoint = intersected.point;
raycaster.ray.origin.copy(intersectionPoint);
raycaster.ray.direction.set(0, -1, 0);
const belowIntersections = raycaster.intersectObjects(floorGroup.current.children, true);
const validIntersections = belowIntersections.filter(intersect => intersect.object.name.includes("Floor"));
let distance: Types.Number;
if (validIntersections.length > 1) {
let valid = validIntersections.find(intersectedBelow => intersected.point.distanceTo(intersectedBelow.point) > 3);
if (valid) {
updateReferencePolesheight(intersectionPoint, valid.distance, referencePole, floorGroup);
} else {
const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
distance = intersected.point.distanceTo(belowPoint);
if (distance > 3) {
updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
}
}
} else {
const belowPoint = new THREE.Vector3(intersectionPoint.x, 0, intersectionPoint.z);
distance = intersected.point.distanceTo(belowPoint);
if (distance > 3) {
updateReferencePolesheight(intersectionPoint, distance, referencePole, floorGroup);
}
}
} else {
if (referencePole.current) {
(<any>referencePole.current.material).dispose();
(<any>referencePole.current.geometry).dispose();
floorGroup.current.remove(referencePole.current);
referencePole.current = null;
}
}
}
export default addAndUpdateReferencePillar;

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import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addPillar(
referencePole: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Add Pillars to the scene based on the reference. current poles position and scale //////////
if (referencePole.current) {
let pole: THREE.Mesh;
const geometry = referencePole.current.userData.geometry.clone();
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.columnConfig.defaultColor });
pole = new THREE.Mesh(geometry, material);
pole.rotateX(Math.PI / 2);
pole.name = "Pole";
pole.position.set(referencePole.current.userData.position.x, referencePole.current.userData.position.y, referencePole.current.userData.position.z);
floorGroup.current.add(pole);
}
}
export default addPillar;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function DeletableHoveredPillar(
state: Types.ThreeState,
floorGroup: Types.RefGroup,
hoveredDeletablePillar: Types.RefMesh
): void {
////////// Altering the color of the hovered Pillar during the Deletion time //////////
const intersects = state.raycaster.intersectObjects(floorGroup.current.children, true);
const poleIntersect = intersects.find(intersect => intersect.object.name === "Pole");
if (poleIntersect) {
if (poleIntersect.object.name !== "Pole") {
return;
}
if (hoveredDeletablePillar.current) {
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
hoveredDeletablePillar.current = undefined;
}
hoveredDeletablePillar.current = poleIntersect.object as THREE.Mesh; // Type assertion
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("red");
} else {
if (hoveredDeletablePillar.current) {
(hoveredDeletablePillar.current.material as THREE.MeshStandardMaterial).emissive = new THREE.Color("black");
hoveredDeletablePillar.current = undefined;
}
}
}
export default DeletableHoveredPillar;

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import { toast } from 'react-toastify';
import * as Types from "../../../../types/world/worldTypes";
function DeletePillar(
hoveredDeletablePillar: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Deleting the hovered Pillar from the itemsGroup //////////
if (hoveredDeletablePillar.current) {
(<any>hoveredDeletablePillar.current.material).dispose();
(<any>hoveredDeletablePillar.current.geometry).dispose();
floorGroup.current.remove(hoveredDeletablePillar.current);
echo.success("Pillar Removed!");
hoveredDeletablePillar.current = undefined;
}
}
export default DeletePillar;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function updateReferencePolesheight(
intersectionPoint: Types.Vector3,
distance: Types.Number,
referencePole: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Add a Reference Pillar and update its position and scale based on the pointer interaction //////////
if (referencePole.current) {
(<any>referencePole.current.material).dispose();
(<any>referencePole.current.geometry).dispose();
floorGroup.current.remove(referencePole.current);
referencePole.current.geometry.dispose();
}
const shape = new THREE.Shape();
shape.moveTo(0.5, 0);
shape.absarc(0, 0, 0.5, 0, 2 * Math.PI, false);
const extrudeSettings = {
depth: distance,
bevelEnabled: false,
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshBasicMaterial({ color: "green", transparent: true, opacity: 0.5 });
referencePole.current = new THREE.Mesh(geometry, material);
referencePole.current.rotateX(Math.PI / 2);
referencePole.current.position.set(intersectionPoint.x, intersectionPoint.y - 0.01, intersectionPoint.z);
referencePole.current.userData = { geometry: geometry, distance: distance, position: { x: intersectionPoint.x, y: intersectionPoint.y - 0.01, z: intersectionPoint.z } };
floorGroup.current.add(referencePole.current);
}
export default updateReferencePolesheight;

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import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addPointToScene(
position: Types.Vector3,
colour: Types.Color,
currentLayerPoint: Types.RefMeshArray,
floorPlanGroupPoint: Types.RefGroup,
dragPointControls: Types.RefDragControl | undefined,
uuid: Types.RefString | undefined,
Type: Types.String
): Types.Mesh {
////////// A function that creates and adds a cube (point) with an outline based on the position and colour given as params, It also updates the drag controls objects and sets the box uuid in uuid.current //////////
const geometry = new THREE.BoxGeometry(...CONSTANTS.pointConfig.boxScale);
const material = new THREE.ShaderMaterial({
uniforms: {
uOuterColor: { value: new THREE.Color(colour) }, // Blue color for the border
uInnerColor: { value: new THREE.Color(CONSTANTS.pointConfig.defaultInnerColor) }, // White color for the inner square
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uOuterColor;
uniform vec3 uInnerColor;
void main() {
// Define the size of the white square as a proportion of the face
float borderThickness = 0.2; // Adjust this value for border thickness
if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness &&
vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
gl_FragColor = vec4(uInnerColor, 1.0); // White inner square
} else {
gl_FragColor = vec4(uOuterColor, 1.0); // Blue border
}
}
`,
});
const point = new THREE.Mesh(geometry, material);
point.name = "point";
point.userData = { type: Type, color: colour };
point.position.set(position.x, 0.01, position.z);
currentLayerPoint.current.push(point);
floorPlanGroupPoint.current.add(point);
if (uuid) {
uuid.current = point.uuid;
}
if (dragPointControls) {
dragPointControls.current!.objects = currentLayerPoint.current;
}
return point;
}
export default addPointToScene;

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import * as Types from "../../../../types/world/worldTypes";
import { toast } from 'react-toastify';
import RemoveConnectedLines from "../lines/removeConnectedLines";
// import { deletePointApi } from "../../../../services/factoryBuilder/lines/deletePointApi";
import { Socket } from "socket.io-client";
function deletePoint(
hoveredDeletablePoint: Types.RefMesh,
onlyFloorlines: Types.RefOnlyFloorLines,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
lines: Types.RefLines,
setDeletedLines: any,
socket: Socket<any>,
projectId?:string
): void {
////////// Deleting a Point and the lines that are connected to it //////////
if (!hoveredDeletablePoint.current) {
return;
}
(<any>hoveredDeletablePoint.current.material).dispose();
(<any>hoveredDeletablePoint.current.geometry).dispose();
floorPlanGroupPoint.current.remove(hoveredDeletablePoint.current);
const DeletedPointUUID = hoveredDeletablePoint.current.uuid;
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// deletePointApi(organization, DeletedPointUUID);
//SOCKET
const data = {
organization: organization,
uuid: DeletedPointUUID,
socketId: socket.id,
projectId,
userId
}
// console.log('data: ', data);
socket.emit('v1:Line:delete:point', data);
////////// Update onlyFloorlines.current to remove references to the deleted point //////////
onlyFloorlines.current = onlyFloorlines.current.map(floorline =>
floorline.filter(line => line[0][1] !== DeletedPointUUID && line[1][1] !== DeletedPointUUID)
).filter(floorline => floorline.length > 0);
RemoveConnectedLines(DeletedPointUUID, floorPlanGroupLine, floorPlanGroupPoint, setDeletedLines, lines);
echo.success("Point Removed!");
}
export default deletePoint;

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import * as THREE from "three";
import * as Types from "../../../../types/world/worldTypes"
import * as CONSTANTS from '../../../../types/world/worldConstants';
import updateLinesPositions from "../lines/updateLinesPositions";
import updateLines from "../lines/updateLines";
import updateDistanceText from "../lines/updateDistanceText";
import updateFloorLines from "../floors/updateFloorLines";
function DragPoint(
event: Types.IntersectionEvent,
floorPlanGroupPoint: Types.RefGroup,
floorPlanGroupLine: Types.RefGroup,
scene: THREE.Scene,
lines: Types.RefLines,
onlyFloorlines: Types.RefOnlyFloorLines
): void {
////////// Calling the line updation of the affected lines and Snapping of the point during the drag //////////
const snapThreshold = CONSTANTS.pointConfig.snappingThreshold;
const DragedPoint = event.object as Types.Mesh;
floorPlanGroupPoint.current.children.forEach((point) => {
let canSnap =
((DragedPoint.userData.type === CONSTANTS.lineConfig.wallName) && (point.userData.type === CONSTANTS.lineConfig.wallName || point.userData.type === CONSTANTS.lineConfig.floorName)) ||
((DragedPoint.userData.type === CONSTANTS.lineConfig.floorName) && (point.userData.type === CONSTANTS.lineConfig.wallName || point.userData.type === CONSTANTS.lineConfig.floorName)) ||
((DragedPoint.userData.type === CONSTANTS.lineConfig.aisleName) && point.userData.type === CONSTANTS.lineConfig.aisleName);
if (canSnap && point.uuid !== DragedPoint.uuid && point.visible) {
const distance = DragedPoint.position.distanceTo(point.position);
if (distance < snapThreshold) {
DragedPoint.position.copy(point.position);
}
}
});
const affectedLines = updateLinesPositions(DragedPoint, lines);
updateLines(floorPlanGroupLine, affectedLines);
updateDistanceText(scene, floorPlanGroupLine, affectedLines);
updateFloorLines(onlyFloorlines, DragedPoint);
}
export default DragPoint;

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import * as Types from "../../../../types/world/worldTypes";
function removeSoloPoint(
line: Types.RefLine,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroupPoint: Types.RefGroup
): void {
////////// Remove the point if there is only one point and if it is not connected to any other line and also the reference line //////////
if (line.current[0]) {
const pointUUID = line.current[0][1];
let isConnected = false;
floorPlanGroupLine.current.children.forEach((line) => {
const linePoints = line.userData.linePoints;
const uuid1 = linePoints[0][1];
const uuid2 = linePoints[1][1];
if (uuid1 === pointUUID || uuid2 === pointUUID) {
isConnected = true;
}
});
if (!isConnected) {
floorPlanGroupPoint.current.children.forEach((point: any) => {
if (point.uuid === pointUUID) {
(<any>point.material).dispose();
(<any>point.geometry).dispose();
floorPlanGroupPoint.current.remove(point);
}
});
}
line.current = [];
}
}
export default removeSoloPoint;

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import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
function addRoofToScene(
shape: Types.Shape,
floor: Types.Number,
userData: Types.UserData,
floorGroup: Types.RefGroup
): void {
////////// Creating a Polygon roof from the shape of the Polygon floor //////////
const extrudeSettings: THREE.ExtrudeGeometryOptions = {
depth: CONSTANTS.roofConfig.height,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.roofConfig.defaultColor, side: THREE.DoubleSide });
const mesh = new THREE.Mesh(geometry, material);
mesh.position.y = CONSTANTS.wallConfig.height + floor;
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.rotateX(Math.PI / 2);
mesh.userData.uuids = userData;
mesh.name = `Roof_Layer_${(floor / CONSTANTS.wallConfig.height) + 1}`;
floorGroup.current.add(mesh);
}
export default addRoofToScene;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function hideRoof(
visibility: Types.Boolean,
floorGroup: Types.RefGroup,
camera: THREE.Camera
): void {
////////// Toggles the visibility of the roof based on the camera position and the Roof visibility button on UI //////////
const v = new THREE.Vector3();
const u = new THREE.Vector3();
if (visibility === true && floorGroup.current) {
for (const child of floorGroup.current.children) {
if (child.name.includes("Roof")) {
const roofChild = child as Types.Mesh;
roofChild.getWorldDirection(v);
camera?.getWorldDirection(u);
if (roofChild.material) {
const materials = Array.isArray(roofChild.material) ? roofChild.material : [roofChild.material];
materials.forEach(material => {
material.visible = v.dot(u) < 0.25;
});
}
}
}
} else {
if (floorGroup.current) {
for (const child of floorGroup.current.children) {
if (child.name.includes("Roof")) {
const roofChild = child as Types.Mesh;
if (roofChild.material) {
const materials = Array.isArray(roofChild.material) ? roofChild.material : [roofChild.material];
materials.forEach(material => {
material.visible = false;
});
}
}
}
}
}
}
export default hideRoof;

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import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { toast } from 'react-toastify';
import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
import * as CONSTANTS from '../../../../types/world/worldConstants';
import { Socket } from 'socket.io-client';
import { retrieveGLTF, storeGLTF } from '../../../../utils/indexDB/idbUtils';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
async function AddWallItems(
selected: any,
raycaster: THREE.Raycaster,
CSGGroup: Types.RefMesh,
setWallItems: Types.setWallItemSetState,
socket: Socket<any>,
projectId?: string
): Promise<void> {
let intersects = raycaster?.intersectObject(CSGGroup.current!, true);
const wallRaycastIntersection = intersects?.find((child) => child.object.name.includes("WallRaycastReference"));
let url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
if (!wallRaycastIntersection) return;
const intersectionPoint = wallRaycastIntersection;
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
loader.setDRACOLoader(dracoLoader);
// Check THREE.js cache first
const cachedModel = THREE.Cache.get(selected.id);
if (cachedModel) {
handleModelLoad(cachedModel);
return;
}
// Check IndexedDB cache
const cachedModelBlob = await retrieveGLTF(selected.id);
if (cachedModelBlob) {
const blobUrl = URL.createObjectURL(cachedModelBlob);
loader.load(blobUrl, (gltf) => {
URL.revokeObjectURL(blobUrl);
THREE.Cache.remove(blobUrl);
THREE.Cache.add(selected.id, gltf);
handleModelLoad(gltf);
});
return;
}
// Load from backend if not in any cache
loader.load(`${url_Backend_dwinzo}/api/v2/AssetFile/${selected.id}`, async (gltf) => {
try {
const modelBlob = await fetch(`${url_Backend_dwinzo}/api/v2/AssetFile/${selected.id}`).then((res) => res.blob());
await storeGLTF(selected.id, modelBlob);
THREE.Cache.add(selected.id, gltf);
await handleModelLoad(gltf);
} catch (error) {
console.error('Failed to cache model:', error);
handleModelLoad(gltf);
}
});
async function handleModelLoad(gltf: GLTF) {
const model = gltf.scene.clone();
model.userData = { wall: intersectionPoint.object.parent };
model.children[0].children.forEach((child) => {
if (child.name !== "CSG_REF") {
child.castShadow = true;
child.receiveShadow = true;
}
});
const boundingBox = new THREE.Box3().setFromObject(model);
const size = new THREE.Vector3();
boundingBox.getSize(size);
const csgscale = [size.x, size.y, size.z] as [number, number, number];
const center = new THREE.Vector3();
boundingBox.getCenter(center);
const csgposition = [center.x, center.y, center.z] as [number, number, number];
let positionY = selected.subCategory === 'fixed-move' ? 0 : intersectionPoint.point.y;
if (positionY === 0) {
positionY = Math.floor(intersectionPoint.point.y / CONSTANTS.wallConfig.height) * CONSTANTS.wallConfig.height;
}
const newWallItem = {
type: selected.subCategory,
model: model,
modelName: selected.name,
modelfileID: selected.id,
scale: [1, 1, 1] as [number, number, number],
csgscale: csgscale,
csgposition: csgposition,
position: [intersectionPoint.point.x, positionY, intersectionPoint.point.z] as [number, number, number],
quaternion: intersectionPoint.object.quaternion.clone() as Types.QuaternionType
};
const email = localStorage.getItem('email');
const organization = email ? (email.split("@")[1]).split(".")[0] : 'default';
const userId = localStorage.getItem("userId");
const data = {
organization: organization,
modelUuid: model.uuid,
modelName: newWallItem.modelName,
modelfileID: selected.id,
type: selected.subCategory,
csgposition: newWallItem.csgposition,
csgscale: newWallItem.csgscale,
position: newWallItem.position,
quaternion: newWallItem.quaternion,
scale: newWallItem.scale,
socketId: socket.id,
projectId,
userId
};
// console.log('data: ', data);
socket.emit('v1:wallItems:set', data);
setWallItems((prevItems) => {
const updatedItems = [...prevItems, newWallItem];
const WallItemsForStorage = updatedItems.map(item => {
const { model, ...rest } = item;
return {
...rest,
modelUuid: model?.uuid,
};
});
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
echo.success("Model Added!");
return updatedItems;
});
}
}
export default AddWallItems;

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import * as Types from "../../../../types/world/worldTypes";
// import { deleteWallItem } from '../../../../services/factoryBuilder/assest/wallAsset/deleteWallItemApi';
import { Socket } from 'socket.io-client';
function DeleteWallItems(
hoveredDeletableWallItem: Types.RefMesh,
setWallItems: Types.setWallItemSetState,
wallItems: Types.wallItems,
socket: Socket<any>,
projectId?: string
): void {
////////// Deleting the hovered Wall GLTF from thewallItems and also update it in the localstorage //////////
if (hoveredDeletableWallItem.current && hoveredDeletableWallItem.current) {
setWallItems([]);
let WallItemsRef = wallItems;
const removedItem = WallItemsRef.find((item) => item.model?.uuid === hoveredDeletableWallItem.current?.uuid);
const Items = WallItemsRef.filter((item) => item.model?.uuid !== hoveredDeletableWallItem.current?.uuid);
setTimeout(async () => {
WallItemsRef = Items;
setWallItems(WallItemsRef);
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// await deleteWallItem(organization, removedItem?.model?.uuid!, removedItem?.modelName!)
//SOCKET
const data = {
organization: organization,
modelUuid: removedItem?.model?.uuid!,
modelName: removedItem?.modelName!,
socketId: socket.id,
projectId,
userId
}
socket.emit('v1:wallItems:delete', data);
const WallItemsForStorage = WallItemsRef.map(item => {
const { model, ...rest } = item;
return {
...rest,
modelUuid: model?.uuid,
};
});
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
hoveredDeletableWallItem.current = null;
}, 50);
}
}
export default DeleteWallItems;

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import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function hideWalls(
visibility: Types.Boolean,
scene: THREE.Scene,
camera: THREE.Camera
): void {
////////// Altering the visibility of the Walls when the world direction of the wall is facing the camera //////////
const v = new THREE.Vector3();
const u = new THREE.Vector3();
if (visibility === true) {
for (const children of scene.children) {
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
children.children[0].children.forEach((child: any) => {
if (child.children[0]?.userData.WallType === "RoomWall") {
child.children[0].getWorldDirection(v);
camera.getWorldDirection(u);
if (child.children[0].material) {
child.children[0].material.visible = (2 * v.dot(u)) >= -0.5;
}
}
});
}
}
} else {
for (const children of scene.children) {
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
children.children[0].children.forEach((child: any) => {
if (child.children[0]?.userData.WallType === "RoomWall") {
if (child.children[0].material) {
child.children[0].material.visible = true;
}
}
});
}
}
}
}
export default hideWalls;

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import * as THREE from 'three';
import * as turf from '@turf/turf';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import * as Types from "../../../../types/world/worldTypes";
import getRoomsFromLines from '../lines/getRoomsFromLines';
async function loadWalls(
lines: Types.RefLines,
setWalls: any,
): Promise<void> {
////////// Removes the old walls if any, Checks if there is any overlapping in lines if any updates it , starts function that creates floor and roof //////////
const Walls: Types.Walls = [];
const Rooms: Types.Rooms = [];
localStorage.setItem("Lines", JSON.stringify(lines.current));
if (lines.current.length > 1) {
////////// Add Walls that are forming a room //////////
const wallSet = new Set<string>();
const rooms: Types.Rooms = await getRoomsFromLines(lines);
Rooms.push(...rooms);
Rooms.forEach(({ coordinates: room, layer }) => {
for (let i = 0; i < room.length - 1; i++) {
const uuid1 = room[i].uuid;
const uuid2 = room[(i + 1) % room.length].uuid;
const wallId = `${uuid1}_${uuid2}`;
if (!wallSet.has(wallId)) {
const p1 = room[i].position;
const p2 = room[(i + 1) % room.length].position;
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(0, CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), 0);
shape.lineTo(0, 0);
const extrudeSettings = {
depth: CONSTANTS.wallConfig.width,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const angle = Math.atan2(p2.z - p1.z, p2.x - p1.x);
Walls.push([geometry, [0, -angle, 0], [p1.x, (layer - 1) * CONSTANTS.wallConfig.height, p1.z], "RoomWall", layer]);
wallSet.add(wallId);
}
}
});
////////// Add Walls that are not forming any room //////////
lines.current.forEach(line => {
if (line[0][3] && line[1][3] !== CONSTANTS.lineConfig.wallName) {
return;
}
const [uuid1, uuid2] = line.map(point => point[1]);
let isInRoom = false;
const lineLayer = line[0][2];
for (let room of Rooms) {
const roomLayer = room.layer;
if (roomLayer !== lineLayer) continue;
for (let i = 0; i < room.coordinates.length - 1; i++) {
const roomUuid1 = room.coordinates[i].uuid;
const roomUuid2 = room.coordinates[(i + 1) % room.coordinates.length].uuid;
if (
(uuid1 === roomUuid1 && uuid2 === roomUuid2) ||
(uuid1 === roomUuid2 && uuid2 === roomUuid1)
) {
isInRoom = true;
break;
}
}
if (isInRoom) break;
}
if (!isInRoom) {
const p1 = new THREE.Vector3(line[0][0].x, 0, line[0][0].z);
const p2 = new THREE.Vector3(line[1][0].x, 0, line[1][0].z);
let isCollinear = false;
for (let room of Rooms) {
if (room.layer !== lineLayer) continue;
for (let i = 0; i < room.coordinates.length - 1; i++) {
const roomP1 = room.coordinates[i].position;
const roomP2 = room.coordinates[(i + 1) % room.coordinates.length].position;
const lineFeature = turf.lineString([[p1.x, p1.z], [p2.x, p2.z]]);
const roomFeature = turf.lineString([[roomP1.x, roomP1.z], [roomP2.x, roomP2.z]]);
if (turf.booleanOverlap(lineFeature, roomFeature)) {
isCollinear = true;
break;
}
}
if (isCollinear) break;
}
if (!isCollinear) {
const shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.lineTo(0, CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), CONSTANTS.wallConfig.height);
shape.lineTo(p2.distanceTo(p1), 0);
shape.lineTo(0, 0);
const extrudeSettings = {
depth: CONSTANTS.wallConfig.width,
bevelEnabled: false
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const angle = Math.atan2(p2.z - p1.z, p2.x - p1.x);
Walls.push([geometry, [0, -angle, 0], [p1.x, (lineLayer - 1) * CONSTANTS.wallConfig.height, p1.z], "SegmentWall", lineLayer]);
}
}
});
setWalls(Walls);
} else {
setWalls([]);
}
}
export default loadWalls;
// A----- B----- C
// | | |
// | | |
// | | |
// F----- E----- D
// 1. A -> B, B -> C, C -> D, D -> E, E -> F, F -> A, B -> E
// 2. E -> F, F -> A, A -> B, B -> E, E -> D, D -> C, C -> B

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import * as THREE from 'three';
import * as Types from '../../../../types/world/worldTypes';
import * as CONSTANTS from '../../../../types/world/worldConstants';
const baseMaterial = new THREE.ShaderMaterial({
side: THREE.DoubleSide,
vertexShader: `
varying vec2 vUv;
void main(){
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
vUv = uv;
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uOuterColor;
void main(){
float alpha = 1.0 - vUv.y;
gl_FragColor = vec4(uOuterColor, alpha);
}
`,
uniforms: {
uOuterColor: { value: new THREE.Color(CONSTANTS.zoneConfig.defaultColor) },
},
transparent: true,
});
export default function addZonesToScene(
line: Types.Line,
floorGroupZone: Types.RefGroup,
color: THREE.Color
) {
const point1 = line[0][0];
const point2 = line[1][0];
const length = (new THREE.Vector3(point2.x, point2.y, point2.z)).distanceTo(new THREE.Vector3(point1.x, point1.y, point1.z));
const angle = Math.atan2(point2.z - point1.z, point2.x - point1.x);
const geometry = new THREE.PlaneGeometry(length, 10);
const material = baseMaterial.clone();
material.uniforms.uOuterColor.value.set(color.r, color.g, color.b);
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set((point1.x + point2.x) / 2, ((line[0][2] - 1) * CONSTANTS.wallConfig.height) + 5, (point1.z + point2.z) / 2);
mesh.rotation.y = -angle;
floorGroupZone.current.add(mesh);
}

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import * as Types from '../../../../types/world/worldTypes';
import * as THREE from 'three';
import * as CONSTANTS from '../../../../types/world/worldConstants';
import addZonesToScene from './addZonesToScene';
export default function loadZones(
lines: Types.RefLines,
floorGroupZone: Types.RefGroup
) {
if (!floorGroupZone.current) return
floorGroupZone.current.children = [];
const zones = lines.current.filter((line) => line[0][3] && line[1][3] === CONSTANTS.lineConfig.zoneName);
if (zones.length > 0) {
zones.forEach((zone: Types.Line) => {
addZonesToScene(zone, floorGroupZone, new THREE.Color(CONSTANTS.zoneConfig.color))
})
}
}

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import { useRoomsState, useToggleView } from "../../../store/builder/store";
import { computeArea } from "../functions/computeArea";
import { Html } from "@react-three/drei";
import * as CONSTANTS from "../../../types/world/worldConstants";
import * as turf from "@turf/turf";
import * as THREE from "three";
const CalculateAreaGroup = () => {
const { roomsState } = useRoomsState();
const { toggleView } = useToggleView();
const savedTheme: string | null = localStorage.getItem("theme");
return (
<group name="roomArea" visible={toggleView}>
<group name="roomFills" visible={toggleView}>
{roomsState.length > 0 &&
roomsState.flat().map((room: any, index: number) => {
const coordinates = room.coordinates;
if (!coordinates || coordinates.length < 3) return null;
const coords2D = coordinates.map(
(p: any) => new THREE.Vector2(p.position.x, p.position.z)
);
if (!coords2D[0].equals(coords2D[coords2D.length - 1])) {
coords2D.push(coords2D[0]);
}
const shape = new THREE.Shape(coords2D);
const extrudeSettings = {
depth: 0.01,
bevelEnabled: false,
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
geometry.rotateX(Math.PI / 2);
const material = new THREE.MeshBasicMaterial({
color: savedTheme === "dark" ? "#d2baff" : "#6f42c1",
side: THREE.DoubleSide,
transparent: true,
opacity: 0.4,
depthWrite: false,
});
return (
<group key={`roomFill-${index}`}>
<mesh
geometry={geometry}
material={material}
position={[0, 0.12, 0]}
/>
</group>
);
})}
</group>
{roomsState.length > 0 &&
roomsState.flat().map((room: any, index: number) => {
if (!toggleView) return null;
const coordinates = room.coordinates;
if (!coordinates || coordinates.length < 3) return null;
let coords2D = coordinates.map((p: any) => [
p.position.x,
p.position.z,
]);
const first = coords2D[0];
const last = coords2D[coords2D.length - 1];
if (first[0] !== last[0] || first[1] !== last[1]) {
coords2D.push(first);
}
const polygon = turf.polygon([coords2D]);
const center2D = turf.center(polygon).geometry.coordinates;
const sumY = coordinates.reduce(
(sum: number, p: any) => sum + p.position.y,
0
);
const avgY = sumY / coordinates.length;
const area = computeArea(room, "rooms");
const formattedArea = `${area.toFixed(2)}`;
const htmlPosition: [number, number, number] = [
center2D[0],
avgY + CONSTANTS.zoneConfig.height,
center2D[1],
];
return (
<Html
key={`${index}-${room.layer || index}`}
position={htmlPosition}
wrapperClass="distance-text-wrapper"
className="distance-text"
zIndexRange={[1, 0]}
prepend
center
sprite
>
<div className={`distance area line-${room.layer || index}`}>
Room ({formattedArea})
</div>
</Html>
);
})}
</group>
);
};
export default CalculateAreaGroup;

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import { useFrame, useThree } from "@react-three/fiber";
import {
useAddAction,
useDeleteTool,
useRoofVisibility,
useToggleView,
useWallVisibility,
useUpdateScene,
useRenameModeStore,
} from "../../../store/builder/store";
import hideRoof from "../geomentries/roofs/hideRoof";
import hideWalls from "../geomentries/walls/hideWalls";
import addAndUpdateReferencePillar from "../geomentries/pillars/addAndUpdateReferencePillar";
import { useEffect } from "react";
import addPillar from "../geomentries/pillars/addPillar";
import DeletePillar from "../geomentries/pillars/deletePillar";
import DeletableHoveredPillar from "../geomentries/pillars/deletableHoveredPillar";
import loadFloor from "../geomentries/floors/loadFloor";
import { useLeftData, useTopData } from "../../../store/visualization/useZone3DWidgetStore";
const FloorGroup = ({
floorGroup,
lines,
referencePole,
hoveredDeletablePillar,
}: any) => {
const state = useThree();
const { roofVisibility } = useRoofVisibility();
const { wallVisibility } = useWallVisibility();
const { toggleView } = useToggleView();
const { scene, camera, raycaster, gl } = useThree();
const { addAction } = useAddAction();
const { deleteTool } = useDeleteTool();
const { updateScene, setUpdateScene } = useUpdateScene();
const { setTop } = useTopData();
const { setLeft } = useLeftData();
const { isRenameMode, setIsRenameMode } = useRenameModeStore();
useEffect(() => {
if (updateScene) {
loadFloor(lines, floorGroup);
setUpdateScene(false);
}
}, [updateScene]);
useEffect(() => {
if (!addAction) {
if (referencePole.current) {
(referencePole.current as any).material.dispose();
(referencePole.current.geometry as any).dispose();
floorGroup.current.remove(referencePole.current);
referencePole.current = undefined;
}
}
}, [addAction]);
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: any) => {
setIsRenameMode(false);
if (evt.button === 0) {
isLeftMouseDown = false;
if (!drag) {
if (addAction === "pillar") {
addPillar(referencePole, floorGroup);
}
if (deleteTool) {
DeletePillar(hoveredDeletablePillar, floorGroup);
}
}
}
};
const onMouseMove = (evt: any) => {
if (!canvasElement) return;
const canvasRect = canvasElement.getBoundingClientRect();
const relativeX = evt.clientX - canvasRect.left;
const relativeY = evt.clientY - canvasRect.top;
if (!isRenameMode) {
setTop(relativeY);
setLeft(relativeX);
}
if (isLeftMouseDown) {
drag = true;
}
};
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
};
}, [deleteTool, addAction, isRenameMode]);
useFrame(() => {
hideRoof(roofVisibility, floorGroup, camera);
hideWalls(wallVisibility, scene, camera);
if (addAction === "pillar") {
addAndUpdateReferencePillar(raycaster, floorGroup, referencePole);
}
if (deleteTool) {
DeletableHoveredPillar(state, floorGroup, hoveredDeletablePillar);
}
});
return (
<group ref={floorGroup} visible={!toggleView} name="floorGroup"></group>
);
};
export default FloorGroup;

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import { useEffect } from "react";
import * as Types from '../../../types/world/worldTypes';
import { useActiveLayer, useDeletedLines, useDeletePointOrLine, useToolMode, useNewLines, useRemovedLayer, useSocketStore, useToggleView, useUpdateScene } from "../../../store/builder/store";
import Layer2DVisibility from "../geomentries/layers/layer2DVisibility";
import { useFrame, useThree } from "@react-three/fiber";
import DeletableLineorPoint from "../functions/deletableLineOrPoint";
import removeSoloPoint from "../geomentries/points/removeSoloPoint";
import removeReferenceLine from "../geomentries/lines/removeReferenceLine";
import DeleteLayer from "../geomentries/layers/deleteLayer";
import { getLines } from "../../../services/factoryBuilder/lines/getLinesApi";
import objectLinesToArray from "../geomentries/lines/lineConvertions/objectLinesToArray";
import loadInitialPoint from "../IntialLoad/loadInitialPoint";
import loadInitialLine from "../IntialLoad/loadInitialLine";
import deletePoint from "../geomentries/points/deletePoint";
import deleteLine from "../geomentries/lines/deleteLine";
import drawWall from "../geomentries/lines/drawWall";
import drawOnlyFloor from "../geomentries/floors/drawOnlyFloor";
import addDragControl from "../eventDeclaration/dragControlDeclaration";
import { useParams } from "react-router-dom";
const FloorPlanGroup = ({ floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, floorGroup, currentLayerPoint, dragPointControls, hoveredDeletablePoint, hoveredDeletableLine, plane, line, lines, onlyFloorline, onlyFloorlines, ReferenceLineMesh, LineCreated, isSnapped, ispreSnapped, snappedPoint, isSnappedUUID, isAngleSnapped, anglesnappedPoint }: any) => {
const state = useThree();
const { camera, gl, raycaster, controls } = state;
const { activeLayer } = useActiveLayer();
const { toggleView } = useToggleView();
const { deletePointOrLine, setDeletePointOrLine } = useDeletePointOrLine();
const { toolMode, setToolMode } = useToolMode();
const { removedLayer, setRemovedLayer } = useRemovedLayer();
const { setUpdateScene } = useUpdateScene();
const { setNewLines } = useNewLines();
const { setDeletedLines } = useDeletedLines();
const { socket } = useSocketStore();
const { projectId } = useParams();
useEffect(() => {
if (toolMode === 'move') {
addDragControl(dragPointControls, currentLayerPoint, state, floorPlanGroupPoint, floorPlanGroupLine, lines, onlyFloorlines, socket, projectId);
}
return () => {
if (dragPointControls.current) {
dragPointControls.current.enabled = false;
}
};
}, [toolMode, state]);
useEffect(() => {
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
// Load data from localStorage if available
getLines(organization, projectId).then((data) => {
// console.log('data: ', data);
const Lines: Types.Lines = objectLinesToArray(data);
// const data = localStorage.getItem("Lines");
if (Lines) {
lines.current = Lines;
loadInitialPoint(lines, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
loadInitialLine(floorPlanGroupLine, lines);
setUpdateScene(true);
}
})
}, []);
useEffect(() => {
if (!toggleView) {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}, [toggleView]);
useEffect(() => {
if (toolMode === "Wall" || toolMode === "Floor") {
setDeletePointOrLine(false);
} else {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}, [toolMode]);
useEffect(() => {
if (toolMode === 'move' && toggleView) {
setDeletePointOrLine(false);
if (dragPointControls.current) {
dragPointControls.current.enabled = true;
}
} else {
if (dragPointControls.current) {
dragPointControls.current.enabled = false;
}
}
}, [toolMode, toggleView, state]);
useEffect(() => {
if (deletePointOrLine) {
setToolMode(null);
}
}, [deletePointOrLine]);
useEffect(() => {
Layer2DVisibility(activeLayer, floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
}, [activeLayer]);
useEffect(() => {
if (removedLayer !== null) {
DeleteLayer(removedLayer, lines, floorPlanGroupLine, floorPlanGroupPoint, onlyFloorlines, floorGroup, setDeletedLines, setRemovedLayer, socket, projectId);
}
}, [removedLayer]);
useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
}
if (controls) {
(controls as any).enabled = true;
}
}
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
const onContextMenu = (e: any) => {
e.preventDefault();
if (toolMode === "Wall" || toolMode === "Floor") {
removeSoloPoint(line, floorPlanGroupLine, floorPlanGroupPoint);
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
};
const onMouseClick = (evt: any) => {
if (!plane.current || drag) return;
if (deletePointOrLine) {
if (hoveredDeletablePoint.current !== null) {
deletePoint(hoveredDeletablePoint, onlyFloorlines, floorPlanGroupPoint, floorPlanGroupLine, lines, setDeletedLines, socket, projectId);
}
if (hoveredDeletableLine.current !== null) {
deleteLine(hoveredDeletableLine, onlyFloorlines, lines, floorPlanGroupLine, floorPlanGroupPoint, setDeletedLines, socket, projectId);
}
}
if (toolMode === "Wall") {
drawWall(raycaster, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket, projectId);
}
if (toolMode === "Floor") {
drawOnlyFloor(raycaster, state, camera, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, onlyFloorline, onlyFloorlines, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket, projectId);
}
}
if (deletePointOrLine || toolMode === "Wall" || toolMode === "Floor") {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("click", onMouseClick);
canvasElement.addEventListener("contextmenu", onContextMenu);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContextMenu);
};
}, [deletePointOrLine, toolMode, activeLayer])
useFrame(() => {
if (deletePointOrLine) {
DeletableLineorPoint(state, plane, floorPlanGroupLine, floorPlanGroupPoint, hoveredDeletableLine, hoveredDeletablePoint);
}
})
return (
<group ref={floorPlanGroup} visible={toggleView} name="floorPlanGroup">
<group ref={floorPlanGroupLine} name="floorPlanGroupLine"></group>
<group ref={floorPlanGroupPoint} name="floorPlanGroupPoint"></group>
</group>
)
}
export default FloorPlanGroup;

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import { useEffect } from "react";
import {
useDeleteTool,
useDeletePointOrLine,
useObjectPosition,
useObjectRotation,
useSelectedWallItem,
useSocketStore,
useWallItems,
useSelectedItem,
} from "../../../store/builder/store";
import { Csg } from "../csg/csg";
import * as Types from "../../../types/world/worldTypes";
import * as CONSTANTS from "../../../types/world/worldConstants";
import * as THREE from "three";
import { useThree } from "@react-three/fiber";
import handleMeshMissed from "../eventFunctions/handleMeshMissed";
import DeleteWallItems from "../geomentries/walls/deleteWallItems";
import loadInitialWallItems from "../IntialLoad/loadInitialWallItems";
import AddWallItems from "../geomentries/walls/addWallItems";
import useModuleStore from "../../../store/useModuleStore";
import { useParams } from "react-router-dom";
const WallItemsGroup = ({
currentWallItem,
hoveredDeletableWallItem,
selectedItemsIndex,
setSelectedItemsIndex,
CSGGroup,
}: any) => {
const state = useThree();
const { socket } = useSocketStore();
const { pointer, camera, raycaster } = state;
const { deleteTool } = useDeleteTool();
const { wallItems, setWallItems } = useWallItems();
const { setObjectPosition } = useObjectPosition();
const { setObjectRotation } = useObjectRotation();
const { deletePointOrLine } = useDeletePointOrLine();
const { setSelectedWallItem } = useSelectedWallItem();
const { activeModule } = useModuleStore();
const { selectedItem } = useSelectedItem();
const { projectId } = useParams();
useEffect(() => {
// Load Wall Items from the backend
loadInitialWallItems(setWallItems,projectId);
}, []);
////////// Update the Position value changes in the selected item //////////
useEffect(() => {
const canvasElement = state.gl.domElement;
function handlePointerMove(e: any) {
if (selectedItemsIndex !== null && !deletePointOrLine && e.buttons === 1) {
const Raycaster = state.raycaster;
const intersects = Raycaster.intersectObjects(CSGGroup.current?.children[0].children!, true);
const Object = intersects.find((child) => child.object.name.includes("WallRaycastReference"));
if (Object) {
(state.controls as any)!.enabled = false;
setWallItems((prevItems: any) => {
const updatedItems = [...prevItems];
let position: [number, number, number] = [0, 0, 0];
if (updatedItems[selectedItemsIndex].type === "fixed-move") {
position = [
Object!.point.x,
Math.floor(Object!.point.y / CONSTANTS.wallConfig.height) *
CONSTANTS.wallConfig.height,
Object!.point.z,
];
} else if (updatedItems[selectedItemsIndex].type === "free-move") {
position = [Object!.point.x, Object!.point.y, Object!.point.z];
}
requestAnimationFrame(() => {
setObjectPosition(new THREE.Vector3(...position));
setObjectRotation({
x: THREE.MathUtils.radToDeg(Object!.object.rotation.x),
y: THREE.MathUtils.radToDeg(Object!.object.rotation.y),
z: THREE.MathUtils.radToDeg(Object!.object.rotation.z),
});
});
updatedItems[selectedItemsIndex] = {
...updatedItems[selectedItemsIndex],
position: position,
quaternion: Object!.object.quaternion.clone() as Types.QuaternionType,
};
return updatedItems;
});
}
}
}
async function handlePointerUp() {
const Raycaster = state.raycaster;
const intersects = Raycaster.intersectObjects(
CSGGroup.current?.children[0].children!,
true
);
const Object = intersects.find((child) =>
child.object.name.includes("WallRaycastReference")
);
if (Object) {
if (selectedItemsIndex !== null) {
let currentItem: any = null;
setWallItems((prevItems: any) => {
const updatedItems = [...prevItems];
const WallItemsForStorage = updatedItems.map((item) => {
const { model, ...rest } = item;
return {
...rest,
modelUuid: model?.uuid,
};
});
currentItem = updatedItems[selectedItemsIndex];
localStorage.setItem("WallItems", JSON.stringify(WallItemsForStorage));
return updatedItems;
});
setTimeout(async () => {
const email = localStorage.getItem("email");
const organization = email!.split("@")[1].split(".")[0];
const userId = localStorage.getItem("userId");
//REST
// await setWallItem(
// organization,
// currentItem?.model?.uuid,
// currentItem.modelName,
// currentItem.modelfileID,
// currentItem.type!,
// currentItem.csgposition!,
// currentItem.csgscale!,
// currentItem.position,
// currentItem.quaternion,
// currentItem.scale!,
// )
//SOCKET
const data = {
organization: organization,
modelUuid: currentItem.model?.uuid!,
modelfileID: currentItem.modelfileID,
modelName: currentItem.modelName!,
type: currentItem.type!,
csgposition: currentItem.csgposition!,
csgscale: currentItem.csgscale!,
position: currentItem.position!,
quaternion: currentItem.quaternion,
scale: currentItem.scale!,
socketId: socket.id,
projectId,
userId
};
// console.log('data: ', data);
socket.emit("v1:wallItems:set", data);
}, 0);
(state.controls as any)!.enabled = true;
}
}
}
canvasElement.addEventListener("pointermove", handlePointerMove);
canvasElement.addEventListener("pointerup", handlePointerUp);
return () => {
canvasElement.removeEventListener("pointermove", handlePointerMove);
canvasElement.removeEventListener("pointerup", handlePointerUp);
};
}, [selectedItemsIndex]);
useEffect(() => {
const canvasElement = state.gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = false;
if (!drag && deleteTool && activeModule === "builder") {
DeleteWallItems(
hoveredDeletableWallItem,
setWallItems,
wallItems,
socket,projectId
);
}
}
};
const onMouseMove = () => {
if (isLeftMouseDown) {
drag = true;
}
};
const onDrop = (event: any) => {
if (selectedItem.category !== 'Fenestration') return;
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(pointer, camera);
if (selectedItem.id) {
if (selectedItem.subCategory) {
AddWallItems(
selectedItem,
raycaster,
CSGGroup,
setWallItems,
socket,
projectId
);
}
event.preventDefault();
}
};
const onDragOver = (event: any) => {
event.preventDefault();
};
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("drop", onDrop);
canvasElement.addEventListener("dragover", onDragOver);
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("drop", onDrop);
canvasElement.removeEventListener("dragover", onDragOver);
};
}, [deleteTool, wallItems, selectedItem, camera]);
useEffect(() => {
if (deleteTool && activeModule === "builder") {
handleMeshMissed(
currentWallItem,
setSelectedWallItem,
setSelectedItemsIndex
);
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
}, [deleteTool]);
return (
<>
{wallItems.map((item: Types.WallItem, index: number) => (
<group
key={index}
position={item.position}
quaternion={item.quaternion}
scale={item.scale}
>
<Csg
position={item.csgposition!}
scale={item.csgscale!}
model={item.model!}
hoveredDeletableWallItem={hoveredDeletableWallItem}
/>
</group>
))}
</>
);
};
export default WallItemsGroup;

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import { Geometry } from "@react-three/csg";
import {
useDeleteTool,
useSelectedWallItem,
useToggleView,
useWallItems,
useWalls,
} from "../../../store/builder/store";
import handleMeshDown from "../eventFunctions/handleMeshDown";
import handleMeshMissed from "../eventFunctions/handleMeshMissed";
import WallsMesh from "./wallsMesh";
import WallItemsGroup from "./wallItemsGroup";
const WallsAndWallItems = ({
CSGGroup,
setSelectedItemsIndex,
selectedItemsIndex,
currentWallItem,
csg,
lines,
hoveredDeletableWallItem,
}: any) => {
const { walls } = useWalls();
const { wallItems } = useWallItems();
const { toggleView } = useToggleView();
const { deleteTool } = useDeleteTool();
const { setSelectedWallItem } = useSelectedWallItem();
return (
<mesh
ref={CSGGroup as any}
name="Walls"
key={walls.length}
receiveShadow
visible={!toggleView}
onClick={(event) => {
if (!deleteTool) {
handleMeshDown(
event,
currentWallItem,
setSelectedWallItem,
setSelectedItemsIndex,
wallItems,
toggleView
);
}
}}
onPointerMissed={() => {
if (!deleteTool) {
handleMeshMissed(
currentWallItem,
setSelectedWallItem,
setSelectedItemsIndex
);
setSelectedWallItem(null);
setSelectedItemsIndex(null);
}
}}
>
<Geometry ref={csg as any} computeVertexNormals useGroups>
<WallsMesh lines={lines} />
<WallItemsGroup
currentWallItem={currentWallItem}
hoveredDeletableWallItem={hoveredDeletableWallItem}
selectedItemsIndex={selectedItemsIndex}
setSelectedItemsIndex={setSelectedItemsIndex}
CSGGroup={CSGGroup}
/>
</Geometry>
</mesh>
);
};
export default WallsAndWallItems;

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import * as THREE from "three";
import * as Types from "../../../types/world/worldTypes";
import * as CONSTANTS from "../../../types/world/worldConstants";
import { Base } from "@react-three/csg";
import { MeshDiscardMaterial } from "@react-three/drei";
import { useUpdateScene, useWalls } from "../../../store/builder/store";
import React, { useEffect } from "react";
import { getLines } from "../../../services/factoryBuilder/lines/getLinesApi";
import objectLinesToArray from "../geomentries/lines/lineConvertions/objectLinesToArray";
import loadWalls from "../geomentries/walls/loadWalls";
import texturePath from "../../../assets/textures/floor/wall-tex.png";
import { useParams } from "react-router-dom";
const WallsMeshComponent = ({ lines }: any) => {
const { walls, setWalls } = useWalls();
const { updateScene, setUpdateScene } = useUpdateScene();
const { projectId } = useParams();
useEffect(() => {
if (updateScene) {
const email = localStorage.getItem("email");
const organization = email!.split("@")[1].split(".")[0];
getLines(organization,projectId).then((data) => {
const Lines: Types.Lines = objectLinesToArray(data);
localStorage.setItem("Lines", JSON.stringify(Lines));
if (Lines) {
loadWalls(lines, setWalls);
}
});
setUpdateScene(false);
}
}, [updateScene]);
const textureLoader = new THREE.TextureLoader();
const wallTexture = textureLoader.load(texturePath);
wallTexture.wrapS = wallTexture.wrapT = THREE.RepeatWrapping;
wallTexture.repeat.set(0.1, 0.1);
wallTexture.colorSpace = THREE.SRGBColorSpace;
return (
<>
{walls.map((wall: Types.Wall, index: number) => (
<mesh key={index} renderOrder={1}>
<Base
name={`Wall${index + 1}`}
geometry={wall[0]}
rotation={wall[1]}
position={wall[2]}
userData={{ WallType: wall[3], Layer: wall[4] }}
>
<meshStandardMaterial
side={THREE.DoubleSide}
color={CONSTANTS.wallConfig.defaultColor}
map={wallTexture}
/>
</Base>
<mesh
castShadow
geometry={wall[0]}
rotation={wall[1]}
position={wall[2]}
name={`WallRaycastReference_${index + 1}`}
>
<MeshDiscardMaterial />
</mesh>
</mesh>
))}
</>
);
};
const WallsMesh = React.memo(WallsMeshComponent);
export default WallsMesh;

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import React, { useState, useEffect, useMemo, useRef } from "react";
import { Html, Line, Sphere } from "@react-three/drei";
import { useThree, useFrame } from "@react-three/fiber";
import * as THREE from "three";
import {
useActiveLayer,
useDeleteTool,
useDeletePointOrLine,
useSocketStore,
useToggleView,
useToolMode,
useRemovedLayer,
useZones,
useZonePoints,
} from "../../../store/builder/store";
import { getZonesApi } from "../../../services/factoryBuilder/zones/getZonesApi";
import * as CONSTANTS from "../../../types/world/worldConstants";
import * as turf from "@turf/turf";
import { computeArea } from "../functions/computeArea";
import { useSelectedZoneStore } from "../../../store/visualization/useZoneStore";
import { useParams } from "react-router-dom";
const ZoneGroup: React.FC = () => {
const { camera, pointer, gl, raycaster, scene, controls } = useThree();
const [startPoint, setStartPoint] = useState<THREE.Vector3 | null>(null);
const [endPoint, setEndPoint] = useState<THREE.Vector3 | null>(null);
const { zones, setZones } = useZones();
const { zonePoints, setZonePoints } = useZonePoints();
const [isDragging, setIsDragging] = useState(false);
const { selectedZone } = useSelectedZoneStore();
const [draggedSphere, setDraggedSphere] = useState<THREE.Vector3 | null>(
null
);
const plane = useMemo(
() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0),
[]
);
const { toggleView } = useToggleView();
const { deletePointOrLine, setDeletePointOrLine } = useDeletePointOrLine();
const { removedLayer, setRemovedLayer } = useRemovedLayer();
const { toolMode } = useToolMode();
const { setDeleteTool } = useDeleteTool();
const { activeLayer } = useActiveLayer();
const { socket } = useSocketStore();
const { projectId } = useParams();
const groupsRef = useRef<any>();
const zoneMaterial = useMemo(
() =>
new THREE.ShaderMaterial({
side: THREE.DoubleSide,
vertexShader: `
varying vec2 vUv;
void main(){
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
vUv = uv;
}
`,
fragmentShader: `
varying vec2 vUv;
uniform vec3 uOuterColor;
void main(){
float alpha = 1.0 - vUv.y;
gl_FragColor = vec4(uOuterColor, alpha);
}
`,
uniforms: {
uOuterColor: { value: new THREE.Color(CONSTANTS.zoneConfig.color) },
},
transparent: true,
depthWrite: false,
}),
[]
);
useEffect(() => {
const fetchZones = async () => {
const email = localStorage.getItem("email");
if (!email) return;
const organization = email.split("@")[1].split(".")[0];
const data = await getZonesApi(organization, projectId);
// console.log('data: ', data);
if (data.length > 0) {
const fetchedZones = data.map((zone: any) => ({
zoneUuid: zone.zoneUuid,
zoneName: zone.zoneName,
points: zone.points,
viewPortCenter: zone.viewPortCenter,
viewPortposition: zone.viewPortposition,
layer: zone.layer,
}));
setZones(fetchedZones);
const fetchedPoints = data.flatMap((zone: any) =>
zone.points
.slice(0, 4)
.map(
(point: [number, number, number]) => new THREE.Vector3(...point)
)
);
setZonePoints(fetchedPoints);
}
};
fetchZones();
}, []);
useEffect(() => {
localStorage.setItem("zones", JSON.stringify(zones));
}, [zones]);
useEffect(() => {
if (removedLayer) {
const updatedZones = zones.filter(
(zone: any) => zone.layer !== removedLayer
);
setZones(updatedZones);
const updatedzonePoints = zonePoints.filter((_: any, index: any) => {
const zoneIndex = Math.floor(index / 4);
return zones[zoneIndex]?.layer !== removedLayer;
});
setZonePoints(updatedzonePoints);
zones
.filter((zone: any) => zone.layer === removedLayer)
.forEach((zone: any) => {
deleteZoneFromBackend(zone.zoneUuid);
});
setRemovedLayer(null);
}
}, [removedLayer]);
useEffect(() => {
if (toolMode !== "Zone") {
setStartPoint(null);
setEndPoint(null);
} else {
setDeletePointOrLine(false);
setDeleteTool(false);
}
if (!toggleView) {
setStartPoint(null);
setEndPoint(null);
}
}, [toolMode, toggleView]);
// eslint-disable-next-line react-hooks/exhaustive-deps
const addZoneToBackend = async (zone: {
zoneUuid: string;
zoneName: string;
points: [number, number, number][];
layer: string;
}) => {
console.log('zoneUuid: ', zone);
const email = localStorage.getItem("email");
const userId = localStorage.getItem("userId");
const organization = email!.split("@")[1].split(".")[0];
const calculateCenter = (points: number[][]) => {
if (!points || points.length === 0) return null;
let sumX = 0,
sumY = 0,
sumZ = 0;
const numPoints = points.length;
points.forEach(([x, y, z]) => {
sumX += x;
sumY += y;
sumZ += z;
});
return [sumX / numPoints, sumY / numPoints, sumZ / numPoints] as [
number,
number,
number
];
};
const target: [number, number, number] | null = calculateCenter(
zone.points
);
if (!target || zone.points.length < 4) return;
const position = [target[0], 10, target[2]];
const input = {
userId: userId,
projectId,
organization: organization,
zoneData: {
zoneName: zone.zoneName,
zoneUuid: zone.zoneUuid,
points: zone.points,
viewPortCenter: target,
viewPortposition: position,
layer: zone.layer,
},
};
socket.emit("v1:zone:set", input);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
const updateZoneToBackend = async (zone: {
zoneUuid: string;
zoneName: string;
points: [number, number, number][];
layer: string;
}) => {
const email = localStorage.getItem("email");
const userId = localStorage.getItem("userId");
const organization = email!.split("@")[1].split(".")[0];
const calculateCenter = (points: number[][]) => {
if (!points || points.length === 0) return null;
let sumX = 0,
sumY = 0,
sumZ = 0;
const numPoints = points.length;
points.forEach(([x, y, z]) => {
sumX += x;
sumY += y;
sumZ += z;
});
return [sumX / numPoints, sumY / numPoints, sumZ / numPoints] as [
number,
number,
number
];
};
const target: [number, number, number] | null = calculateCenter(
zone.points
);
if (!target || zone.points.length < 4) return;
const position = [target[0], 10, target[2]];
const input = {
userId: userId,
projectId,
organization: organization,
zoneData: {
zoneName: zone.zoneName,
zoneUuid: zone.zoneUuid,
points: zone.points,
viewPortCenter: target,
viewPortposition: position,
layer: zone.layer,
},
};
socket.emit("v1:zone:set", input);
};
const deleteZoneFromBackend = async (zoneUuid: string) => {
const email = localStorage.getItem("email");
const userId = localStorage.getItem("userId");
const organization = email!.split("@")[1].split(".")[0];
const input = {
userId: userId,
projectId,
organization: organization,
zoneUuid: zoneUuid,
};
socket.emit("v1:zone:delete", input);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
const handleDeleteZone = (zoneUuid: string) => {
const updatedZones = zones.filter((zone: any) => zone.zoneUuid !== zoneUuid);
setZones(updatedZones);
const zoneIndex = zones.findIndex((zone: any) => zone.zoneUuid === zoneUuid);
if (zoneIndex !== -1) {
const zonePointsToRemove = zonePoints.slice(
zoneIndex * 4,
zoneIndex * 4 + 4
);
zonePointsToRemove.forEach((point: any) =>
groupsRef.current.remove(point)
);
const updatedzonePoints = zonePoints.filter(
(_: any, index: any) =>
index < zoneIndex * 4 || index >= zoneIndex * 4 + 4
);
setZonePoints(updatedzonePoints);
}
deleteZoneFromBackend(zoneUuid);
};
useEffect(() => {
if (!camera || !toggleView) return;
const canvasElement = gl.domElement;
let drag = false;
let isLeftMouseDown = false;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown = true;
drag = false;
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(
groupsRef.current.children,
true
);
if (intersects.length > 0 && toolMode === "move") {
const clickedObject = intersects[0].object;
const sphereIndex = zonePoints.findIndex((point: any) =>
point.equals(clickedObject.position)
);
if (sphereIndex !== -1) {
(controls as any).enabled = false;
setDraggedSphere(zonePoints[sphereIndex]);
setIsDragging(true);
}
}
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0 && !drag && !isDragging && !deletePointOrLine) {
isLeftMouseDown = false;
if (!startPoint && toolMode !== "move") {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (point) {
setStartPoint(point);
setEndPoint(null);
}
} else if (startPoint && toolMode !== "move") {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (!point) return;
const points = [
[startPoint.x, 0.15, startPoint.z],
[point.x, 0.15, startPoint.z],
[point.x, 0.15, point.z],
[startPoint.x, 0.15, point.z],
[startPoint.x, 0.15, startPoint.z],
] as [number, number, number][];
const zoneName = `Zone ${zones.length + 1}`;
const zoneUuid = THREE.MathUtils.generateUUID();
const newZone = {
zoneUuid,
zoneName,
points: points,
layer: activeLayer,
};
const newZones = [...zones, newZone];
setZones(newZones);
const newzonePoints = [
new THREE.Vector3(startPoint.x, 0.15, startPoint.z),
new THREE.Vector3(point.x, 0.15, startPoint.z),
new THREE.Vector3(point.x, 0.15, point.z),
new THREE.Vector3(startPoint.x, 0.15, point.z),
];
const updatedZonePoints = [...zonePoints, ...newzonePoints];
setZonePoints(updatedZonePoints);
addZoneToBackend(newZone);
setStartPoint(null);
setEndPoint(null);
}
} else if (
evt.button === 0 &&
!drag &&
!isDragging &&
deletePointOrLine
) {
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(
groupsRef.current.children,
true
);
if (intersects.length > 0) {
const clickedObject = intersects[0].object;
const sphereIndex = zonePoints.findIndex((point: any) =>
point.equals(clickedObject.position)
);
if (sphereIndex !== -1) {
const zoneIndex = Math.floor(sphereIndex / 4);
const zoneUuid = zones[zoneIndex].zoneUuid;
handleDeleteZone(zoneUuid);
return;
}
}
}
if (evt.button === 0) {
if (isDragging && draggedSphere) {
setIsDragging(false);
setDraggedSphere(null);
const sphereIndex = zonePoints.findIndex(
(point: any) => point === draggedSphere
);
if (sphereIndex !== -1) {
const zoneIndex = Math.floor(sphereIndex / 4);
if (zoneIndex !== -1 && zones[zoneIndex]) {
updateZoneToBackend(zones[zoneIndex]);
}
}
}
}
};
const onMouseMove = () => {
if (!groupsRef.current) return;
if (isLeftMouseDown) {
drag = true;
}
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(
groupsRef.current.children,
true
);
if (
intersects.length > 0 &&
intersects[0].object.name.includes("point")
) {
gl.domElement.style.cursor =
toolMode === "move" ? "pointer" : "default";
} else {
gl.domElement.style.cursor = "default";
}
if (isDragging && draggedSphere) {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (point) {
draggedSphere.set(point.x, 0.15, point.z);
const sphereIndex = zonePoints.findIndex(
(point: any) => point === draggedSphere
);
if (sphereIndex !== -1) {
const zoneIndex = Math.floor(sphereIndex / 4);
const cornerIndex = sphereIndex % 4;
const updatedZones = zones.map((zone: any, index: number) => {
if (index === zoneIndex) {
const updatedPoints = [...zone.points];
updatedPoints[cornerIndex] = [point.x, 0.15, point.z];
updatedPoints[4] = updatedPoints[0];
return { ...zone, points: updatedPoints };
}
return zone;
});
setZones(updatedZones);
}
}
}
};
const onContext = (event: any) => {
event.preventDefault();
setStartPoint(null);
setEndPoint(null);
};
if (toolMode === "Zone" || deletePointOrLine || toolMode === "move") {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("contextmenu", onContext);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("contextmenu", onContext);
};
}, [
gl,
camera,
startPoint,
toggleView,
scene,
toolMode,
zones,
isDragging,
deletePointOrLine,
zonePoints,
draggedSphere,
activeLayer,
raycaster,
pointer,
controls,
plane,
setZones,
setZonePoints,
addZoneToBackend,
handleDeleteZone,
updateZoneToBackend,
]);
useFrame(() => {
if (!startPoint) return;
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (point) {
setEndPoint(point);
}
});
return (
<group ref={groupsRef} name="zoneGroup">
<group name="zones" visible={!toggleView}>
{zones.map((zone: any) => (
<group
key={zone.zoneUuid}
name={zone.zoneName}
visible={zone.zoneUuid === selectedZone.zoneUuid}
>
{zone.points
.slice(0, -1)
.map((point: [number, number, number], index: number) => {
const nextPoint = zone.points[index + 1];
const point1 = new THREE.Vector3(point[0], point[1], point[2]);
const point2 = new THREE.Vector3(
nextPoint[0],
nextPoint[1],
nextPoint[2]
);
const planeWidth = point1.distanceTo(point2);
const planeHeight = CONSTANTS.zoneConfig.height;
const midpoint = new THREE.Vector3(
(point1.x + point2.x) / 2,
CONSTANTS.zoneConfig.height / 2 +
(zone.layer - 1) * CONSTANTS.zoneConfig.height,
(point1.z + point2.z) / 2
);
const angle = Math.atan2(
point2.z - point1.z,
point2.x - point1.x
);
return (
<mesh
key={index}
position={midpoint}
rotation={[0, -angle, 0]}
>
<planeGeometry args={[planeWidth, planeHeight]} />
<primitive
object={zoneMaterial.clone()}
attach="material"
/>
</mesh>
);
})}
{!toggleView &&
(() => {
const points3D = zone.points || [];
const coords2D = points3D.map((p: any) => [p[0], p[2]]);
// Ensure the polygon is closed
if (
coords2D.length >= 4 &&
(coords2D[0][0] !== coords2D[coords2D.length - 1][0] ||
coords2D[0][1] !== coords2D[coords2D.length - 1][1])
) {
coords2D.push(coords2D[0]);
}
if (coords2D.length < 4) return null;
const polygon = turf.polygon([coords2D]);
const center2D = turf.center(polygon).geometry.coordinates;
// Calculate the average Y value
const sumY = points3D.reduce(
(sum: number, p: any) => sum + p[1],
0
);
const avgY = points3D.length > 0 ? sumY / points3D.length : 0;
const htmlPosition: [number, number, number] = [
center2D[0],
avgY + (CONSTANTS.zoneConfig.height || 0) + 1.5,
center2D[1],
];
return (
<Html
// data
key={zone.zoneUuid}
position={htmlPosition}
// class
className="zone-name-wrapper"
// others
center
>
<div className="zone-name">{zone.zoneName}</div>
</Html>
);
})()}
</group>
))}
</group>
<group name="zoneLines" visible={toggleView}>
{zones
.filter((zone: any) => zone.layer === activeLayer)
.map((zone: any) => (
<Line
key={zone.zoneUuid}
points={zone.points}
color="#007BFF"
lineWidth={3}
onClick={(e) => {
e.stopPropagation();
if (deletePointOrLine) {
handleDeleteZone(zone.zoneUuid);
}
}}
/>
))}
</group>
<group name="zoneArea" visible={toggleView}>
{zones.map((zone: any, index: any) => {
if (!toggleView) return null;
const points3D = zone.points;
const coords2D = points3D.map((p: any) => [p[0], p[2]]);
if (
coords2D.length < 4 ||
coords2D[0][0] !== coords2D[coords2D.length - 1][0] ||
coords2D[0][1] !== coords2D[coords2D.length - 1][1]
) {
coords2D.push(coords2D[0]);
}
if (coords2D.length < 4) return null;
const polygon = turf.polygon([coords2D]);
const center2D = turf.center(polygon).geometry.coordinates;
const sumY = points3D.reduce((sum: number, p: any) => sum + p[1], 0);
const avgY = sumY / points3D.length;
const area = computeArea(points3D, "zone");
const formattedArea = `${area.toFixed(2)}`;
const htmlPosition: [number, number, number] = [
center2D[0],
avgY + CONSTANTS.zoneConfig.height,
center2D[1],
];
return (
<Html
// data
key={`${index}-${zone}`}
position={htmlPosition}
// class
wrapperClass="distance-text-wrapper"
className="distance-text"
// other
zIndexRange={[1, 0]}
prepend
center
sprite
>
<div
className={`distance area line-${zone}`}
key={`${index}-${zone}`}
>
{zone.zoneName} ({formattedArea})
</div>
</Html>
);
})}
</group>
<group name="zonePoints" visible={toggleView}>
{zones
.filter((zone: any) => zone.layer === activeLayer)
.flatMap((zone: any) =>
zone.points.slice(0, 4).map((point: any, pointIndex: number) => (
<Sphere
key={`${zone.zoneUuid}-point-${pointIndex}`}
position={new THREE.Vector3(...point)}
args={[0.3, 16, 16]}
name={`point-${zone.zoneUuid}-${pointIndex}`}
>
<meshBasicMaterial color="red" />
</Sphere>
))
)}
</group>
<group name="tempGroup" visible={toggleView}>
{startPoint && endPoint && (
<Line
points={[
[startPoint.x, 0.15, startPoint.z],
[endPoint.x, 0.15, startPoint.z],
[endPoint.x, 0.15, endPoint.z],
[startPoint.x, 0.15, endPoint.z],
[startPoint.x, 0.15, startPoint.z],
]}
color="#C164FF"
lineWidth={3}
/>
)}
</group>
</group>
);
};
export default ZoneGroup;

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import { useMemo } from 'react';
import layout1 from '../../../assets/gltf-glb/layouts/floorplane_1.glb';
import layout2 from '../../../assets/gltf-glb/layouts/floorplane_2.glb';
import useLayoutStore from '../../../store/builder/uselayoutStore';
import { useGLTF } from '@react-three/drei';
import { useToggleView } from '../../../store/builder/store';
const modelPaths: Record<string, string> = {
'layout1': layout1,
'layout2': layout2
};
function LayoutModel() {
const { toggleView } = useToggleView();
const { currentLayout } = useLayoutStore();
// Always call the hook, but ensure it has a valid fallback
const path = currentLayout ? modelPaths[currentLayout] : modelPaths.layout1;
// Explicitly cast the return type to ensure it's not an array
const gltf = useGLTF(path) as any;
const cloned = useMemo(() => gltf.scene.clone(), [gltf]);
if (!currentLayout || !toggleView) return null;
return (
<group position={[0, 0, 0]} dispose={null}>
<primitive object={cloned} />
</group>
);
}
export default LayoutModel;

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import * as THREE from 'three';
import { useMemo } from "react";
import * as Constants from '../../../types/world/worldConstants';
import { Tube } from '@react-three/drei';
interface LineProps {
points: [Point, Point];
}
function Line({ points }: Readonly<LineProps>) {
const path = useMemo(() => {
const [start, end] = points.map(p => new THREE.Vector3(...p.position));
return new THREE.LineCurve3(start, end);
}, [points]);
const colors = getColor(points[0]);
function getColor(point: Point) {
if (point.pointType === 'Aisle') {
return {
defaultLineColor: Constants.lineConfig.aisleColor,
defaultDeleteColor: Constants.lineConfig.deleteColor,
}
} else if (point.pointType === 'Floor') {
return {
defaultLineColor: Constants.lineConfig.floorColor,
defaultDeleteColor: Constants.lineConfig.deleteColor,
}
} else if (point.pointType === 'Wall') {
return {
defaultLineColor: Constants.lineConfig.wallColor,
defaultDeleteColor: Constants.lineConfig.deleteColor,
}
} else if (point.pointType === 'Zone') {
return {
defaultLineColor: Constants.lineConfig.zoneColor,
defaultDeleteColor: Constants.lineConfig.deleteColor,
}
} else {
return {
defaultLineColor: Constants.lineConfig.defaultColor,
defaultDeleteColor: Constants.lineConfig.deleteColor,
}
}
}
return (
<Tube
key={`${points[0].pointUuid}-${points[1].pointUuid}`}
uuid={`${points[0].pointUuid}-${points[1].pointUuid}`}
userData={points}
args={[path, Constants.lineConfig.tubularSegments, Constants.lineConfig.radius, Constants.lineConfig.radialSegments, false]}
>
<meshStandardMaterial color={colors.defaultLineColor} />
</Tube>
);
}
export default Line;

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import * as THREE from 'three';
import { useMemo } from "react";
import * as Constants from '../../../../types/world/worldConstants';
import { Tube } from '@react-three/drei';
interface ReferenceLineProps {
points: [Point, Point];
}
function ReferenceLine({ points }: Readonly<ReferenceLineProps>) {
const path = useMemo(() => {
const [start, end] = points.map(p => new THREE.Vector3(...p.position));
return new THREE.LineCurve3(start, end);
}, [points]);
return (
<Tube
args={[path, Constants.lineConfig.tubularSegments, Constants.lineConfig.radius, Constants.lineConfig.radialSegments, false]}
>
<meshStandardMaterial color={Constants.lineConfig.helperColor} />
</Tube>
);
}
export default ReferenceLine;

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import { useCallback } from 'react';
import * as THREE from 'three';
import { useAisleStore } from '../../../../store/builder/useAisleStore';
const SNAP_DISTANCE_THRESHOLD = 0.5; // Distance threshold for snapping in meters
const CAN_SNAP = true; // Whether snapping is enabled or not
export function useAislePointSnapping(point: Point) {
const { getConnectedPoints } = useAisleStore();
const snapPosition = useCallback((newPosition: [number, number, number]): {
position: [number, number, number],
isSnapped: boolean,
snapSources: THREE.Vector3[]
} => {
if (!CAN_SNAP) return { position: newPosition, isSnapped: false, snapSources: [] };
const connectedPoints = getConnectedPoints(point.pointUuid);
if (connectedPoints.length === 0) {
return {
position: newPosition,
isSnapped: false,
snapSources: []
};
}
const newPos = new THREE.Vector3(...newPosition);
let closestX: { pos: THREE.Vector3, dist: number } | null = null;
let closestZ: { pos: THREE.Vector3, dist: number } | null = null;
for (const connectedPoint of connectedPoints) {
const cPos = new THREE.Vector3(...connectedPoint.position);
const xDist = Math.abs(newPos.x - cPos.x);
const zDist = Math.abs(newPos.z - cPos.z);
if (xDist < SNAP_DISTANCE_THRESHOLD) {
if (!closestX || xDist < closestX.dist) {
closestX = { pos: cPos, dist: xDist };
}
}
if (zDist < SNAP_DISTANCE_THRESHOLD) {
if (!closestZ || zDist < closestZ.dist) {
closestZ = { pos: cPos, dist: zDist };
}
}
}
const snappedPos = newPos.clone();
const snapSources: THREE.Vector3[] = [];
if (closestX) {
snappedPos.x = closestX.pos.x;
snapSources.push(closestX.pos.clone());
}
if (closestZ) {
snappedPos.z = closestZ.pos.z;
snapSources.push(closestZ.pos.clone());
}
const isSnapped = snapSources.length > 0;
return {
position: [snappedPos.x, snappedPos.y, snappedPos.z],
isSnapped,
snapSources
};
}, [point.pointUuid, getConnectedPoints]);
return { snapPosition };
}

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import { useMemo } from 'react';
import * as THREE from 'three';
const SNAP_ANGLE_THRESHOLD = 15; // Degrees within which to snap to orthogonal direction
const SNAP_DISTANCE_THRESHOLD = 0.5; // Minimum distance to consider for directional snap
const CAN_SNAP = true; // Whether snapping is enabled or not
export const useDirectionalSnapping = (
currentPoint: [number, number, number] | null,
previousPoint: [number, number, number] | null
): { position: [number, number, number], isSnapped: boolean } => {
return useMemo(() => {
if (!currentPoint || !previousPoint || !CAN_SNAP) return { position: currentPoint || [0, 0, 0], isSnapped: false }; // No snapping if no points
const currentVec = new THREE.Vector2(currentPoint[0], currentPoint[2]);
const previousVec = new THREE.Vector2(previousPoint[0], previousPoint[2]);
const directionVec = new THREE.Vector2().subVectors(currentVec, previousVec);
const angle = THREE.MathUtils.radToDeg(directionVec.angle());
const normalizedAngle = (angle + 360) % 360;
const closestAngle = Math.round(normalizedAngle / 90) * 90 % 360;
const angleDiff = Math.abs(normalizedAngle - closestAngle);
const shortestDiff = Math.min(angleDiff, 360 - angleDiff);
if (shortestDiff <= SNAP_ANGLE_THRESHOLD) {
const distance = directionVec.length();
const snappedDirection = new THREE.Vector2(
Math.cos(THREE.MathUtils.degToRad(closestAngle)),
Math.sin(THREE.MathUtils.degToRad(closestAngle))
).multiplyScalar(distance);
const newPosition = new THREE.Vector2(previousPoint[0] + snappedDirection.x, previousPoint[2] + snappedDirection.y)
if (newPosition.distanceTo(currentVec) > SNAP_DISTANCE_THRESHOLD) {
return { position: currentPoint, isSnapped: false };
}
return {
position: [
previousPoint[0] + snappedDirection.x,
currentPoint[1],
previousPoint[2] + snappedDirection.y
],
isSnapped: true
};
}
return { position: currentPoint, isSnapped: false };
}, [currentPoint, previousPoint]);
};

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import { useCallback } from 'react';
import { useAisleStore } from '../../../../store/builder/useAisleStore';
import * as THREE from 'three';
import { useWallStore } from '../../../../store/builder/useWallStore';
const SNAP_THRESHOLD = 0.5; // Distance threshold for snapping in meters
const CAN_SNAP = true; // Whether snapping is enabled or not
export const usePointSnapping = (currentPoint: { uuid: string, pointType: string, position: [number, number, number] } | null) => {
const { aisles } = useAisleStore();
const { walls } = useWallStore();
const getAllOtherAislePoints = useCallback(() => {
if (!currentPoint) return [];
return aisles.flatMap(aisle =>
aisle.points.filter(point => point.pointUuid !== currentPoint.uuid)
);
}, [aisles, currentPoint]);
const getAllOtherWallPoints = useCallback(() => {
if (!currentPoint) return [];
return walls.flatMap(wall =>
wall.points.filter(point => point.pointUuid !== currentPoint.uuid)
);
}, [walls, currentPoint]);
const checkSnapForAisle = useCallback((position: [number, number, number]) => {
if (!currentPoint || !CAN_SNAP) return { position: position, isSnapped: false, snappedPoint: null };
const otherPoints = getAllOtherAislePoints();
const currentVec = new THREE.Vector3(...position);
for (const point of otherPoints) {
const pointVec = new THREE.Vector3(...point.position);
const distance = currentVec.distanceTo(pointVec);
if (distance <= SNAP_THRESHOLD && currentPoint.pointType === 'Aisle') {
return { position: point.position, isSnapped: true, snappedPoint: point };
}
}
return { position: position, isSnapped: false, snappedPoint: null };
}, [currentPoint, getAllOtherAislePoints]);
const checkSnapForWall = useCallback((position: [number, number, number]) => {
if (!currentPoint || !CAN_SNAP) return { position: position, isSnapped: false, snappedPoint: null };
const otherPoints = getAllOtherWallPoints();
const currentVec = new THREE.Vector3(...position);
for (const point of otherPoints) {
const pointVec = new THREE.Vector3(...point.position);
const distance = currentVec.distanceTo(pointVec);
if (distance <= SNAP_THRESHOLD && currentPoint.pointType === 'Wall') {
return { position: point.position, isSnapped: true, snappedPoint: point };
}
}
return { position: position, isSnapped: false, snappedPoint: null };
}, [currentPoint, getAllOtherWallPoints]);
return {
checkSnapForAisle,
checkSnapForWall,
};
};

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import * as THREE from 'three';
import * as Constants from '../../../types/world/worldConstants';
import { useRef, useState, useEffect, useMemo } from 'react';
import { useDeletePointOrLine, useToolMode } from '../../../store/builder/store';
import { DragControls } from '@react-three/drei';
import { useAisleStore } from '../../../store/builder/useAisleStore';
import { useThree } from '@react-three/fiber';
import { useBuilderStore } from '../../../store/builder/useBuilderStore';
import { usePointSnapping } from './helpers/usePointSnapping';
import { useAislePointSnapping } from './helpers/useAisleDragSnap';
import { useWallStore } from '../../../store/builder/useWallStore';
import { deleteAisleApi } from '../../../services/factoryBuilder/aisle/deleteAisleApi';
import { useParams } from 'react-router-dom';
import { createAisleApi } from '../../../services/factoryBuilder/aisle/createAisleApi';
function Point({ point }: { readonly point: Point }) {
const materialRef = useRef<THREE.ShaderMaterial>(null);
const { raycaster, camera, pointer } = useThree();
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
const [isHovered, setIsHovered] = useState(false);
const { toolMode } = useToolMode();
const { setPosition: setAislePosition, removePoint: removeAislePoint, getAislesByPointId } = useAisleStore();
const { setPosition: setWallPosition, removePoint: removeWallPoint } = useWallStore();
const { snapPosition } = useAislePointSnapping(point);
const { checkSnapForAisle } = usePointSnapping({ uuid: point.pointUuid, pointType: point.pointType, position: point.position });
const { hoveredPoint, setHoveredPoint } = useBuilderStore();
const { deletePointOrLine } = useDeletePointOrLine();
const { projectId } = useParams();
const boxScale: [number, number, number] = Constants.pointConfig.boxScale;
const colors = getColor(point);
function getColor(point: Point) {
if (point.pointType === 'Aisle') {
return {
defaultInnerColor: Constants.pointConfig.defaultInnerColor,
defaultOuterColor: Constants.pointConfig.aisleOuterColor,
defaultDeleteColor: Constants.pointConfig.deleteColor,
}
} else if (point.pointType === 'Floor') {
return {
defaultInnerColor: Constants.pointConfig.defaultInnerColor,
defaultOuterColor: Constants.pointConfig.floorOuterColor,
defaultDeleteColor: Constants.pointConfig.deleteColor,
}
} else if (point.pointType === 'Wall') {
return {
defaultInnerColor: Constants.pointConfig.defaultInnerColor,
defaultOuterColor: Constants.pointConfig.wallOuterColor,
defaultDeleteColor: Constants.pointConfig.deleteColor,
}
} else if (point.pointType === 'Zone') {
return {
defaultInnerColor: Constants.pointConfig.defaultInnerColor,
defaultOuterColor: Constants.pointConfig.zoneOuterColor,
defaultDeleteColor: Constants.pointConfig.deleteColor,
}
} else {
return {
defaultInnerColor: Constants.pointConfig.defaultInnerColor,
defaultOuterColor: Constants.pointConfig.defaultOuterColor,
defaultDeleteColor: Constants.pointConfig.deleteColor,
}
}
}
useEffect(() => {
if (materialRef.current && (toolMode === 'move' || deletePointOrLine)) {
let innerColor;
let outerColor;
if (isHovered) {
innerColor = deletePointOrLine ? colors.defaultDeleteColor : colors.defaultOuterColor;
outerColor = deletePointOrLine ? colors.defaultDeleteColor : colors.defaultOuterColor;
} else {
innerColor = colors.defaultInnerColor;
outerColor = colors.defaultOuterColor;
}
materialRef.current.uniforms.uInnerColor.value.set(innerColor);
materialRef.current.uniforms.uOuterColor.value.set(outerColor);
materialRef.current.uniformsNeedUpdate = true;
} else if (materialRef.current && toolMode !== 'move') {
materialRef.current.uniforms.uInnerColor.value.set(colors.defaultInnerColor);
materialRef.current.uniforms.uOuterColor.value.set(colors.defaultOuterColor);
materialRef.current.uniformsNeedUpdate = true;
}
}, [isHovered, colors.defaultInnerColor, colors.defaultOuterColor, colors.defaultDeleteColor, toolMode, deletePointOrLine]);
const uniforms = useMemo(() => ({
uOuterColor: { value: new THREE.Color(colors.defaultOuterColor) },
uInnerColor: { value: new THREE.Color(colors.defaultInnerColor) },
}), [colors.defaultInnerColor, colors.defaultOuterColor]);
const handleDrag = (point: Point) => {
if (toolMode === 'move' && isHovered) {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
const position = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (point.pointType === 'Aisle') {
if (position) {
const newPosition: [number, number, number] = [position.x, position.y, position.z];
const aisleSnappedPosition = snapPosition(newPosition);
const finalSnappedPosition = checkSnapForAisle(aisleSnappedPosition.position);
setAislePosition(point.pointUuid, finalSnappedPosition.position);
}
} else if (point.pointType === 'Wall') {
if (position) {
const newPosition: [number, number, number] = [position.x, position.y, position.z];
setWallPosition(point.pointUuid, newPosition);
}
}
}
}
const handleDragEnd = (point: Point) => {
if (deletePointOrLine) return;
if (point.pointType === 'Aisle') {
const updatedAisles = getAislesByPointId(point.pointUuid);
if (updatedAisles.length > 0 && projectId) {
updatedAisles.forEach((updatedAisle) => {
createAisleApi(updatedAisle.aisleUuid, updatedAisle.points, updatedAisle.type, projectId)
})
}
} else if (point.pointType === 'Wall') {
// console.log('Wall after drag: ', point);
}
}
const handlePointClick = (point: Point) => {
if (deletePointOrLine) {
if (point.pointType === 'Aisle') {
const removedAisles = removeAislePoint(point.pointUuid);
if (removedAisles.length > 0) {
removedAisles.forEach(aisle => {
if (projectId)
deleteAisleApi(aisle.aisleUuid, projectId)
});
setHoveredPoint(null);
}
}
if (point.pointType === 'Wall') {
const removedAisles = removeWallPoint(point.pointUuid);
if (removedAisles.length > 0) {
setHoveredPoint(null);
}
}
}
}
useEffect(() => {
if (hoveredPoint && hoveredPoint.pointUuid !== point.pointUuid) {
setIsHovered(false);
}
}, [hoveredPoint])
if (!point) {
return null;
}
return (
<DragControls
axisLock='y'
autoTransform={false}
onDrag={() => { handleDrag(point) }}
onDragEnd={() => { handleDragEnd(point) }}
>
<mesh
key={point.pointUuid}
uuid={point.pointUuid}
name={`${point.pointType}-Point`}
position={new THREE.Vector3(...point.position)}
onClick={() => {
handlePointClick(point);
}}
onPointerOver={() => {
if (!hoveredPoint) {
setHoveredPoint(point);
setIsHovered(true)
}
}}
onPointerOut={() => {
if (hoveredPoint && hoveredPoint.pointUuid === point.pointUuid) {
setHoveredPoint(null);
}
setIsHovered(false)
}}
userData={point}
>
<boxGeometry args={boxScale} />
<shaderMaterial
ref={materialRef}
uniforms={uniforms}
vertexShader={
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`
}
fragmentShader={
`
varying vec2 vUv;
uniform vec3 uOuterColor;
uniform vec3 uInnerColor;
void main() {
// Define the size of the white square as a proportion of the face
float borderThickness = 0.2; // Adjust this value for border thickness
if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness && vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
gl_FragColor = vec4(uInnerColor, 1.0); // Inner square
} else {
gl_FragColor = vec4(uOuterColor, 1.0); // Border
}
}
`
}
/>
</mesh>
</DragControls>
);
}
export default Point;

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import * as THREE from 'three';
import * as Constants from '../../../../types/world/worldConstants';
import { useRef, useMemo } from 'react';
function ReferencePoint({ point }: { readonly point: Point }) {
const materialRef = useRef<THREE.ShaderMaterial>(null);
const boxScale: [number, number, number] = Constants.pointConfig.boxScale;
const colors = {
defaultInnerColor: Constants.pointConfig.defaultInnerColor,
defaultOuterColor: Constants.pointConfig.helperColor,
defaultDeleteColor: Constants.pointConfig.deleteColor,
};
const uniforms = useMemo(() => ({
uOuterColor: { value: new THREE.Color(colors.defaultOuterColor) },
uInnerColor: { value: new THREE.Color(colors.defaultInnerColor) },
}), [colors.defaultInnerColor, colors.defaultOuterColor, colors.defaultDeleteColor]);
if (!point) {
return null;
}
return (
<mesh
position={new THREE.Vector3(...point.position)}
>
<boxGeometry args={boxScale} />
<shaderMaterial
ref={materialRef}
uniforms={uniforms}
vertexShader={`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`}
fragmentShader={`
varying vec2 vUv;
uniform vec3 uOuterColor;
uniform vec3 uInnerColor;
void main() {
// Define the size of the white square as a proportion of the face
float borderThickness = 0.2; // Adjust this value for border thickness
if (vUv.x > borderThickness && vUv.x < 1.0 - borderThickness &&
vUv.y > borderThickness && vUv.y < 1.0 - borderThickness) {
gl_FragColor = vec4(uInnerColor, 1.0); // Inner square
} else {
gl_FragColor = vec4(uOuterColor, 1.0); // Border
}
}
`}
/>
</mesh>
);
}
export default ReferencePoint;

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import { useMemo } from 'react';
import * as turf from '@turf/turf';
export function useWallClassification(walls: Walls) {
// Find all minimal rooms from the given walls
const findRooms = () => {
if (walls.length < 3) return [];
// Build a graph of point connections
const graph = new Map<string, string[]>();
const pointMap = new Map<string, Point>();
walls.forEach(wall => {
const [p1, p2] = wall.points;
pointMap.set(p1.pointUuid, p1);
pointMap.set(p2.pointUuid, p2);
// Add connection from p1 to p2
if (!graph.has(p1.pointUuid)) graph.set(p1.pointUuid, []);
graph.get(p1.pointUuid)?.push(p2.pointUuid);
// Add connection from p2 to p1
if (!graph.has(p2.pointUuid)) graph.set(p2.pointUuid, []);
graph.get(p2.pointUuid)?.push(p1.pointUuid);
});
// Find all minimal cycles (rooms) in the graph
const allCycles: string[][] = [];
const findCycles = (startNode: string, currentNode: string, path: string[], depth = 0) => {
if (depth > 20) return; // Prevent infinite recursion
path.push(currentNode);
const neighbors = graph.get(currentNode) || [];
for (const neighbor of neighbors) {
if (path.length > 2 && neighbor === startNode) {
// Found a cycle that returns to start
const cycle = [...path, neighbor];
// Check if this is a new unique cycle
if (!cycleExists(allCycles, cycle)) {
allCycles.push(cycle);
}
continue;
}
if (!path.includes(neighbor)) {
findCycles(startNode, neighbor, [...path], depth + 1);
}
}
};
// Start cycle detection from each node
for (const [pointUuid] of graph) {
findCycles(pointUuid, pointUuid, []);
}
// Convert cycles to Point arrays and validate them
const potentialRooms = allCycles
.map(cycle => cycle.map(uuid => pointMap.get(uuid)!))
.filter(room => isValidRoom(room));
const uniqueRooms = removeDuplicateRooms(potentialRooms);
// ✅ New logic that only removes redundant supersets
const filteredRooms = removeSupersetLikeRooms(uniqueRooms, walls);
return filteredRooms;
};
const removeSupersetLikeRooms = (rooms: Point[][], walls: Wall[]): Point[][] => {
const toRemove = new Set<number>();
const getPolygon = (points: Point[]) =>
turf.polygon([points.map(p => [p.position[0], p.position[2]])]);
const getWallSet = (room: Point[]) => {
const set = new Set<string>();
for (let i = 0; i < room.length - 1; i++) {
const p1 = room[i].pointUuid;
const p2 = room[i + 1].pointUuid;
const wall = walls.find(w =>
(w.points[0].pointUuid === p1 && w.points[1].pointUuid === p2) ||
(w.points[0].pointUuid === p2 && w.points[1].pointUuid === p1)
);
if (wall) {
set.add(wall.wallUuid);
}
}
return set;
};
const roomPolygons = rooms.map(getPolygon);
const roomAreas = roomPolygons.map(poly => turf.area(poly));
const wallSets = rooms.map(getWallSet);
// First, identify all rooms that are completely contained within others
for (let i = 0; i < rooms.length; i++) {
for (let j = 0; j < rooms.length; j++) {
if (i === j) continue;
// If room i completely contains room j
if (turf.booleanContains(roomPolygons[i], roomPolygons[j])) {
// Check if the contained room shares most of its walls with the containing room
const sharedWalls = [...wallSets[j]].filter(w => wallSets[i].has(w));
const shareRatio = sharedWalls.length / wallSets[j].size;
// If they share more than 50% of walls, mark the larger one for removal
// UNLESS the smaller one is significantly smaller (likely a real room)
if (shareRatio > 0.5 && (roomAreas[i] / roomAreas[j] > 2)) {
toRemove.add(i);
}
}
}
}
// Second pass: handle cases where a room is divided by segmented walls
for (let i = 0; i < rooms.length; i++) {
if (toRemove.has(i)) continue;
for (let j = 0; j < rooms.length; j++) {
if (i === j || toRemove.has(j)) continue;
// Check if these rooms share a significant portion of walls
const sharedWalls = [...wallSets[i]].filter(w => wallSets[j].has(w));
const shareRatio = Math.max(
sharedWalls.length / wallSets[i].size,
sharedWalls.length / wallSets[j].size
);
// If they share more than 30% of walls and one is much larger
if (shareRatio > 0.3) {
const areaRatio = roomAreas[i] / roomAreas[j];
if (areaRatio > 2) {
// The larger room is likely the undivided version
toRemove.add(i);
} else if (areaRatio < 0.5) {
// The smaller room might be an artifact
toRemove.add(j);
}
}
}
}
return rooms.filter((_, idx) => !toRemove.has(idx));
};
// Check if a cycle already exists in our list (considering different orders)
const cycleExists = (allCycles: string[][], newCycle: string[]) => {
const newSet = new Set(newCycle);
return allCycles.some(existingCycle => {
if (existingCycle.length !== newCycle.length) return false;
const existingSet = new Set(existingCycle);
return setsEqual(newSet, existingSet);
});
};
// Check if two sets are equal
const setsEqual = <T,>(a: Set<T>, b: Set<T>) => {
if (a.size !== b.size) return false;
for (const item of a) if (!b.has(item)) return false;
return true;
};
// Remove duplicate rooms (same set of points in different orders)
const removeDuplicateRooms = (rooms: Point[][]) => {
const uniqueRooms: Point[][] = [];
const roomHashes = new Set<string>();
for (const room of rooms) {
// Create a consistent hash for the room regardless of point order
const hash = room
.map(p => p.pointUuid)
.sort()
.join('-');
if (!roomHashes.has(hash)) {
roomHashes.add(hash);
uniqueRooms.push(room);
}
}
return uniqueRooms;
};
// Check if a room is valid (closed, non-self-intersecting polygon)
const isValidRoom = (points: Point[]): boolean => {
// Must have at least 4 points (first and last are same)
if (points.length < 4) return false;
// Must be a closed loop
if (points[0].pointUuid !== points[points.length - 1].pointUuid) {
return false;
}
try {
const coordinates = points.map(p => [p.position[0], p.position[2]]);
const polygon = turf.polygon([coordinates]);
return turf.booleanValid(polygon);
} catch (e) {
return false;
}
};
// Rest of the implementation remains the same...
const rooms = useMemo(() => findRooms(), [walls]);
// Determine wall orientation relative to room
const findWallType = (wall: Wall) => {
// Find all rooms that contain this wall
const containingRooms = rooms.filter(room => {
for (let i = 0; i < room.length - 1; i++) {
const p1 = room[i];
const p2 = room[i + 1];
if ((wall.points[0].pointUuid === p1.pointUuid && wall.points[1].pointUuid === p2.pointUuid) ||
(wall.points[0].pointUuid === p2.pointUuid && wall.points[1].pointUuid === p1.pointUuid)) {
return true;
}
}
return false;
});
if (containingRooms.length === 0) {
return {
type: 'segment',
rooms: []
};
} else if (containingRooms.length === 1) {
return {
type: 'room',
rooms: containingRooms
};
} else {
return {
type: 'rooms',
rooms: containingRooms
};
}
};
// Update the other functions to use the new return type
const getWallType = (wall: Wall): {
type: string;
rooms: Point[][];
} => {
return findWallType(wall);
};
const isRoomWall = (wall: Wall): boolean => {
const type = findWallType(wall).type;
return type === 'room' || type === 'rooms';
};
const isSegmentWall = (wall: Wall): boolean => {
return findWallType(wall).type === 'segment';
};
return {
rooms,
getWallType,
isRoomWall,
isSegmentWall,
findRooms,
};
}

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import * as THREE from 'three';
import { useMemo } from 'react';
function useWallGeometry(wallLength: number, wallHeight: number, wallThickness: number) {
return useMemo(() => {
const geometry = new THREE.BufferGeometry();
const halfLength = wallLength / 2;
const halfThickness = wallThickness / 2;
const height = wallHeight;
const vertices = [
-halfLength, -height / 2, halfThickness,
-halfLength, height / 2, halfThickness,
halfLength, height / 2, halfThickness,
halfLength, -height / 2, halfThickness,
-halfLength, -height / 2, -halfThickness,
-halfLength, height / 2, -halfThickness,
halfLength, height / 2, -halfThickness,
halfLength, -height / 2, -halfThickness,
-halfLength, height / 2, halfThickness,
-halfLength, height / 2, -halfThickness,
halfLength, height / 2, -halfThickness,
halfLength, height / 2, halfThickness,
-halfLength, -height / 2, halfThickness,
-halfLength, -height / 2, -halfThickness,
halfLength, -height / 2, -halfThickness,
halfLength, -height / 2, halfThickness,
];
const indices = [
0, 1, 2, 0, 2, 3,
4, 6, 5, 4, 7, 6,
0, 4, 5, 0, 5, 1,
3, 2, 6, 3, 6, 7,
8, 9, 10, 8, 10, 11,
12, 14, 13, 12, 15, 14
];
geometry.setIndex(indices);
geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
geometry.setAttribute('uv', new THREE.Float32BufferAttribute([
0, 0, 0, 1, 1, 1, 1, 0,
0, 0, 0, 1, 1, 1, 1, 0,
0, 0, 0, 1, 1, 1, 1, 0,
0, 0, 0, 1, 1, 1, 1, 0,
0, 0, 0, 1, 1, 1, 1, 0,
0, 0, 0, 1, 1, 1, 1, 0
], 2));
geometry.computeVertexNormals();
geometry.addGroup(0, 6, 0); // Front
geometry.addGroup(6, 6, 1); // Back
geometry.addGroup(12, 6, 2); // Left
geometry.addGroup(18, 6, 3); // Right
geometry.addGroup(24, 6, 4); // Top
geometry.addGroup(30, 6, 5); // Bottom
return geometry;
}, [wallLength, wallHeight, wallThickness]);
}
export default useWallGeometry;

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import * as THREE from 'three';
import { useMemo, useRef, useState } from 'react';
import * as Constants from '../../../../../types/world/worldConstants';
import insideMaterial from '../../../../../assets/textures/floor/wall-tex.png';
import outsideMaterial from '../../../../../assets/textures/floor/factory wall texture.jpg';
import useWallGeometry from './helpers/useWallGeometry';
import { useWallStore } from '../../../../../store/builder/useWallStore';
import { useWallClassification } from './helpers/useWallClassification';
import { useFrame, useThree } from '@react-three/fiber';
import { useWallVisibility } from '../../../../../store/builder/store';
import { Decal } from '@react-three/drei';
import { Base } from '@react-three/csg';
function Wall({ wall }: { readonly wall: Wall }) {
const { walls } = useWallStore();
const { getWallType } = useWallClassification(walls);
const wallType = getWallType(wall);
const [startPoint, endPoint] = wall.points;
const [visible, setVisible] = useState(true);
const { wallVisibility } = useWallVisibility();
const meshRef = useRef<any>();
const { camera } = useThree();
const startX = startPoint.position[0];
const startZ = startPoint.position[2];
const endX = endPoint.position[0];
const endZ = endPoint.position[2];
const wallLength = Math.sqrt((endX - startX) ** 2 + (endZ - startZ) ** 2);
const angle = Math.atan2(endZ - startZ, endX - startX);
const centerX = (startX + endX) / 2;
const centerZ = (startZ + endZ) / 2;
const centerY = wall.wallHeight / 2;
const textureLoader = new THREE.TextureLoader();
const [insideWallTexture, outsideWallTexture] = useMemo(() => {
const inside = textureLoader.load(insideMaterial);
inside.wrapS = inside.wrapT = THREE.RepeatWrapping;
inside.repeat.set(wallLength / 10, wall.wallHeight / 10);
inside.colorSpace = THREE.SRGBColorSpace;
const outside = textureLoader.load(outsideMaterial);
outside.wrapS = outside.wrapT = THREE.RepeatWrapping;
outside.repeat.set(wallLength / 10, wall.wallHeight / 10);
outside.colorSpace = THREE.SRGBColorSpace;
return [inside, outside];
}, [wallLength, wall.wallHeight]);
const materials = useMemo(() => {
const frontMaterial = insideWallTexture;
const backMaterial = outsideWallTexture;
return [
new THREE.MeshStandardMaterial({
color: Constants.wallConfig.defaultColor,
side: THREE.DoubleSide,
map: frontMaterial
}),
new THREE.MeshStandardMaterial({
color: Constants.wallConfig.defaultColor,
side: THREE.DoubleSide,
map: backMaterial
}),
new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide }), // Left
new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide }), // Right
new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide }), // Top
new THREE.MeshStandardMaterial({ color: Constants.wallConfig.defaultColor, side: THREE.DoubleSide }) // Bottom
];
}, [insideWallTexture, outsideWallTexture, wall]);
const geometry = useWallGeometry(wallLength, wall.wallHeight, wall.wallThickness);
useFrame(() => {
if (!meshRef.current) return;
const v = new THREE.Vector3();
const u = new THREE.Vector3();
if (!wallVisibility && wallType.type === 'room') {
meshRef.current.getWorldDirection(v);
camera.getWorldDirection(u);
setVisible((2 * v.dot(u)) <= 0.1);
} else {
setVisible(true);
}
})
return (
<group
name={`Wall-${wall.wallUuid}`}
userData={wall}
position={[centerX, centerY, centerZ]}
rotation={[0, -angle, 0]}
visible={visible}
>
<Base ref={meshRef} geometry={geometry} visible>
{materials.map((material, index) => (
<primitive key={index} object={material} attach={`material-${index}`} />
))}
{wall.decals.map((decal) => {
return (
<Decal
// debug
position={[decal.decalPosition[0], decal.decalPosition[1], wall.wallThickness / 2]}
rotation={[0, 0, decal.decalRotation]}
scale={[decal.decalScale, decal.decalScale, 0.001]}
>
<meshBasicMaterial
map={outsideWallTexture}
side={THREE.DoubleSide}
polygonOffset
polygonOffsetFactor={-1}
/>
</Decal>
)
})}
</Base>
</group>
);
}
export default Wall;

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import { useToggleView } from "../../../../../store/builder/store";
import Wall from "./wall"
function WallInstance({ wall }: { readonly wall: Wall }) {
const { toggleView } = useToggleView();
return (
<>
{!toggleView && (
<Wall wall={wall} />
)}
</>
)
}
export default WallInstance

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import React, { useEffect, useMemo, useRef } from 'react';
import { useWallStore } from '../../../../store/builder/useWallStore'
import WallInstance from './instance/wallInstance';
import Line from '../../line/line';
import Point from '../../point/point';
import { useToggleView } from '../../../../store/builder/store';
import { Base, Geometry, Subtraction } from '@react-three/csg';
import { BoxGeometry } from 'three';
function WallInstances() {
const { walls } = useWallStore();
const { toggleView } = useToggleView();
const ref = useRef<any>();
useEffect(() => {
// console.log('walls: ', walls);
}, [walls])
const allPoints = useMemo(() => {
const points: Point[] = [];
const seenUuids = new Set<string>();
walls.forEach(aisle => {
aisle.points.forEach(point => {
if (!seenUuids.has(point.pointUuid)) {
seenUuids.add(point.pointUuid);
points.push(point);
}
});
});
return points;
}, [walls]);
return (
<>
<group name='Walls-Group' ref={ref}>
<Geometry computeVertexNormals>
{walls.map((wall) => (
<WallInstance key={wall.wallUuid} wall={wall} />
))}
{/* <Base geometry={new BoxGeometry()} >
<meshStandardMaterial />
</Base>
<Geometry>
<Subtraction scale={[5, 11, 5]} >
<Geometry>
<Base geometry={new BoxGeometry()} />
</Geometry>
</Subtraction>
</Geometry> */}
</Geometry>
</group>
{toggleView && (
<>
<group name='Wall-Points-Group'>
{allPoints.map((point) => (
<Point key={point.pointUuid} point={point} />
))}
</group>
<group name='Wall-Lines-Group'>
{walls.map((wall) => (
<React.Fragment key={wall.wallUuid}>
<Line points={wall.points} />
</React.Fragment>
))}
</group>
</>
)}
</>
)
}
export default WallInstances

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import { useEffect, useRef, useState } from 'react';
import * as THREE from 'three';
import { useFrame, useThree } from '@react-three/fiber';
import { Html } from '@react-three/drei';
import { useBuilderStore } from '../../../../store/builder/useBuilderStore';
import { useActiveLayer, useToolMode, useToggleView } from '../../../../store/builder/store';
import { useDirectionalSnapping } from '../../point/helpers/useDirectionalSnapping';
import { usePointSnapping } from '../../point/helpers/usePointSnapping';
import ReferenceLine from '../../line/reference/referenceLine';
interface ReferenceWallProps {
tempPoints: Point[];
}
function ReferenceWall({ tempPoints }: Readonly<ReferenceWallProps>) {
const { wallHeight, wallThickness, setSnappedPosition, setSnappedPoint } = useBuilderStore();
const { pointer, raycaster, camera } = useThree();
const { toolMode } = useToolMode();
const { toggleView } = useToggleView();
const { activeLayer } = useActiveLayer();
const plane = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0);
const finalPosition = useRef<[number, number, number] | null>(null);
const [tempWall, setTempWall] = useState<Wall | null>(null);
const [currentPosition, setCurrentPosition] = useState<[number, number, number]>(tempPoints[0]?.position);
const directionalSnap = useDirectionalSnapping(currentPosition, tempPoints[0]?.position || null);
const { checkSnapForWall } = usePointSnapping({ uuid: 'temp-wall', pointType: 'Wall', position: directionalSnap.position || [0, 0, 0] });
useFrame(() => {
if (toolMode === 'Wall' && toggleView && tempPoints.length === 1) {
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
raycaster.ray.intersectPlane(plane, intersectionPoint);
setCurrentPosition([intersectionPoint.x, intersectionPoint.y, intersectionPoint.z]);
if (intersectionPoint) {
const snapped = checkSnapForWall([intersectionPoint.x, intersectionPoint.y, intersectionPoint.z]);
if (snapped.isSnapped && snapped.snappedPoint) {
finalPosition.current = snapped.position;
setSnappedPosition(snapped.position);
setSnappedPoint(snapped.snappedPoint);
} else if (directionalSnap.isSnapped) {
finalPosition.current = directionalSnap.position;
setSnappedPosition(directionalSnap.position);
setSnappedPoint(null);
} else {
finalPosition.current = [intersectionPoint.x, intersectionPoint.y, intersectionPoint.z];
setSnappedPosition(null);
setSnappedPoint(null);
}
if (!finalPosition.current) return;
const wallPoints: [Point, Point] = [
tempPoints[0],
{
pointUuid: 'temp-point',
pointType: 'Wall',
position: finalPosition.current,
layer: activeLayer,
}
];
setTempWall({
wallUuid: 'temp-wall',
points: wallPoints,
outSideMaterial: 'default',
inSideMaterial: 'default',
wallThickness: wallThickness,
wallHeight: wallHeight,
decals: []
})
}
} else if (tempWall !== null) {
setTempWall(null);
}
});
useEffect(() => {
setTempWall(null);
}, [toolMode, toggleView, tempPoints.length, wallHeight, wallThickness]);
if (!tempWall) return null;
const renderWall = () => {
return (
<ReferenceLine points={tempWall.points} />
)
};
const textPosition = new THREE.Vector3().addVectors(new THREE.Vector3(...tempWall.points[0].position), new THREE.Vector3(...tempWall.points[1].position)).divideScalar(2);
const distance = new THREE.Vector3(...tempWall.points[0].position).distanceTo(new THREE.Vector3(...tempWall.points[1].position));
const rendertext = () => {
return (
<>
{toggleView && (
<Html
key={tempWall.wallUuid}
userData={tempWall}
position={[textPosition.x, 1, textPosition.z]}
wrapperClass="distance-text-wrapper"
className="distance-text"
zIndexRange={[1, 0]}
prepend
sprite
>
<div className={`distance ${tempWall.wallUuid}`}>{distance.toFixed(2)} m</div>
</Html>
)}
</>
)
}
return (
<group name="Wall-Reference-Group">
{renderWall()}
{rendertext()}
</group>
);
}
export default ReferenceWall;

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import * as THREE from 'three'
import { useEffect, useMemo, useRef, useState } from 'react'
import { useThree } from '@react-three/fiber';
import { useActiveLayer, useSocketStore, useToggleView, useToolMode } from '../../../../store/builder/store';
import { useWallStore } from '../../../../store/builder/useWallStore';
import { useBuilderStore } from '../../../../store/builder/useBuilderStore';
import ReferencePoint from '../../point/reference/referencePoint';
import ReferenceWall from './referenceWall';
function WallCreator() {
const { scene, camera, raycaster, gl, pointer } = useThree();
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
const { toggleView } = useToggleView();
const { toolMode } = useToolMode();
const { activeLayer } = useActiveLayer();
const { socket } = useSocketStore();
const { addWall, getWallPointById } = useWallStore();
const drag = useRef(false);
const isLeftMouseDown = useRef(false);
const { wallThickness, wallHeight, snappedPosition, snappedPoint } = useBuilderStore();
const [tempPoints, setTempPoints] = useState<Point[]>([]);
const [isCreating, setIsCreating] = useState(false);
useEffect(() => {
const canvasElement = gl.domElement;
const onMouseDown = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown.current = true;
drag.current = false;
}
};
const onMouseUp = (evt: any) => {
if (evt.button === 0) {
isLeftMouseDown.current = false;
}
};
const onMouseMove = () => {
if (isLeftMouseDown) {
drag.current = true;
}
};
const onMouseClick = () => {
if (drag.current || !toggleView) return;
raycaster.setFromCamera(pointer, camera);
const intersectionPoint = new THREE.Vector3();
let position = raycaster.ray.intersectPlane(plane, intersectionPoint);
if (!position) return;
const intersects = raycaster.intersectObjects(scene.children).find((intersect) => intersect.object.name === 'Wall-Point');
const newPoint: Point = {
pointUuid: THREE.MathUtils.generateUUID(),
pointType: 'Wall',
position: [position.x, position.y, position.z],
layer: activeLayer
};
if (snappedPosition && snappedPoint) {
newPoint.pointUuid = snappedPoint.pointUuid;
newPoint.position = snappedPosition;
newPoint.layer = snappedPoint.layer;
}
if (snappedPosition && !snappedPoint) {
newPoint.position = snappedPosition;
}
if (intersects && !snappedPoint) {
const point = getWallPointById(intersects.object.uuid);
if (point) {
newPoint.pointUuid = point.pointUuid;
newPoint.position = point.position;
newPoint.layer = point.layer;
}
}
if (tempPoints.length === 0) {
setTempPoints([newPoint]);
setIsCreating(true);
} else {
const wall: Wall = {
wallUuid: THREE.MathUtils.generateUUID(),
points: [tempPoints[0], newPoint],
outSideMaterial: 'default',
inSideMaterial: 'default',
wallThickness: wallThickness,
wallHeight: wallHeight,
decals: []
};
addWall(wall);
setTempPoints([newPoint]);
}
};
const onContext = (event: any) => {
event.preventDefault();
if (isCreating) {
setTempPoints([]);
setIsCreating(false);
}
};
if (toolMode === "Wall" && toggleView) {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("click", onMouseClick);
canvasElement.addEventListener("contextmenu", onContext);
} else {
if (tempPoints.length > 0 || isCreating) {
setTempPoints([]);
setIsCreating(false);
}
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContext);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("click", onMouseClick);
canvasElement.removeEventListener("contextmenu", onContext);
};
}, [gl, camera, scene, raycaster, pointer, plane, toggleView, toolMode, activeLayer, socket, tempPoints, isCreating, addWall, getWallPointById, snappedPosition, snappedPoint]);
return (
<>
{toggleView &&
<>
<group name='Wall-Reference-Points-Group'>
{tempPoints.map((point) => (
<ReferencePoint key={point.pointUuid} point={point} />
))}
</group>
{tempPoints.length > 0 &&
<ReferenceWall tempPoints={tempPoints} />
}
</>
}
</>
)
}
export default WallCreator

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import WallCreator from './wallCreator/wallCreator'
import WallInstances from './Instances/wallInstances'
function WallGroup() {
return (
<>
<WallCreator />
<WallInstances />
</>
)
}
export default WallGroup

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import * as THREE from "three";
import { useEffect, useRef, useState } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import camModel from "../../../assets/gltf-glb/camera face 2.gltf";
import getActiveUsersData from "../../../services/factoryBuilder/collab/getActiveUsers";
import { useActiveUsers, useCamMode, useSocketStore } from "../../../store/builder/store";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import { useNavigate } from "react-router-dom";
import { Html } from "@react-three/drei";
import CollabUserIcon from "./collabUserIcon";
import useModuleStore from "../../../store/useModuleStore";
import { getAvatarColor } from "../functions/getAvatarColor";
import { useSelectedUserStore } from "../../../store/collaboration/useCollabStore";
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
import setCameraView from "../functions/setCameraView";
const CamModelsGroup = () => {
const navigate = useNavigate();
const groupRef = useRef<THREE.Group>(null);
const email = localStorage.getItem("email");
const { setActiveUsers } = useActiveUsers();
const { socket } = useSocketStore();
const { activeModule } = useModuleStore();
const { selectedUser, setSelectedUser } = useSelectedUserStore();
const { isPlaying } = usePlayButtonStore();
// eslint-disable-next-line react-hooks/exhaustive-deps
const loader = new GLTFLoader();
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath("three/examples/jsm/libs/draco/gltf/");
loader.setDRACOLoader(dracoLoader);
const { camMode } = useCamMode();
const { camera, controls } = useThree(); // Access R3F camera and controls
useEffect(() => {
if (camMode !== "FollowPerson") return;
// If a user is selected, set the camera view to their location
// and update the camera and controls accordingly
if (selectedUser?.location) {
const { position, rotation, target } = selectedUser.location;
if (rotation && target)
setCameraView({
controls,
camera,
position,
rotation,
target,
username: selectedUser.name,
});
}
}, [selectedUser, camera, controls, camMode]);
const [cams, setCams] = useState<any[]>([]);
const [models, setModels] = useState<
Record<
string,
{
targetPosition: THREE.Vector3;
targetRotation: THREE.Euler;
target: THREE.Vector3;
}
>
>({});
const dedupeCams = (cams: any[]) => {
const seen = new Set();
return cams.filter((cam) => {
if (seen.has(cam.uuid)) return false;
seen.add(cam.uuid);
return true;
});
};
const dedupeUsers = (users: any[]) => {
const seen = new Set();
return users.filter((user) => {
if (seen.has(user._id)) return false;
seen.add(user._id);
return true;
});
};
useEffect(() => {
if (!email) navigate("/");
if (!socket) return;
const organization = email!.split("@")[1].split(".")[0];
socket.on("userConnectResponse", (data: any) => {
if (!groupRef.current) return;
if (data.data.userData.email === email) return;
if (socket.id === data.socketId || organization !== data.organization)
return;
const model = groupRef.current.getObjectByProperty(
"uuid",
data.data.userData._id
);
if (model) {
groupRef.current.remove(model);
}
loader.load(camModel, (gltf) => {
const newModel = gltf.scene.clone();
newModel.uuid = data.data.userData._id;
newModel.position.set(
data.data.position.x,
data.data.position.y,
data.data.position.z
);
newModel.rotation.set(
data.data.rotation.x,
data.data.rotation.y,
data.data.rotation.z
);
newModel.userData = data.data.userData;
newModel.userData.target = new THREE.Vector3(
data.data.target.x,
data.data.target.y,
data.data.target.z
);
setCams((prev) => dedupeCams([...prev, newModel]));
setActiveUsers((prev: any) =>
dedupeUsers([...prev, data.data.userData])
);
});
});
socket.on("userDisConnectResponse", (data: any) => {
if (!groupRef.current) return;
if (socket.id === data.socketId || organization !== data.organization)
return;
setCams((prev) =>
prev.filter((cam) => cam.uuid !== data.data.userData._id)
);
setActiveUsers((prev: any) =>
prev.filter((user: any) => user._id !== data.data.userData._id)
);
});
socket.on("v1:camera:Response:update", (data: any) => {
// console.log('data: ', data);
if (
!groupRef.current ||
socket.id === data.socketId ||
organization !== data.organization
)
return;
if (selectedUser && selectedUser?.id === data.data.userId) {
setSelectedUser({
color: selectedUser.color,
name: selectedUser.name,
id: selectedUser.id,
location: {
position: data.data.position,
rotation: data.data.rotation,
target: data.data.target,
},
});
}
setModels((prev) => ({
...prev,
[data.data.userId]: {
targetPosition: new THREE.Vector3(
data.data.position.x,
data.data.position.y,
data.data.position.z
),
targetRotation: new THREE.Euler(
data.data.rotation.x,
data.data.rotation.y,
data.data.rotation.z
),
target: new THREE.Vector3(
data.data.target.x,
data.data.target.y,
data.data.target.z
),
},
}));
});
return () => {
socket.off("userConnectResponse");
socket.off("userDisConnectResponse");
socket.off("v1:camera:Response:update");
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [email, loader, navigate, setActiveUsers, socket]);
useFrame(() => {
if (!groupRef.current) return;
Object.keys(models).forEach((uuid) => {
const model = groupRef.current!.getObjectByProperty("uuid", uuid);
if (!model) return;
const { targetPosition, targetRotation } = models[uuid];
model.position.lerp(targetPosition, 0.1);
model.rotation.x = THREE.MathUtils.lerp(
model.rotation.x,
targetRotation.x,
0.1
);
model.rotation.y = THREE.MathUtils.lerp(
model.rotation.y,
targetRotation.y,
0.1
);
model.rotation.z = THREE.MathUtils.lerp(
model.rotation.z,
targetRotation.z,
0.1
);
});
});
useEffect(() => {
if (!groupRef.current) return;
const organization = email!.split("@")[1].split(".")[0];
getActiveUsersData(organization).then((data) => {
const filteredData = data.cameraDatas.filter(
(camera: any) => camera.userData.email !== email
);
if (filteredData.length > 0) {
loader.load(camModel, (gltf) => {
const newCams = filteredData.map((cam: any) => {
const newModel = gltf.scene.clone();
newModel.uuid = cam.userData._id;
newModel.position.set(
cam.position.x,
cam.position.y,
cam.position.z
);
newModel.rotation.set(
cam.rotation.x,
cam.rotation.y,
cam.rotation.z
);
newModel.userData = cam.userData;
cam.userData.position = newModel.position;
cam.userData.rotation = newModel.rotation;
newModel.userData.target = cam.target;
return newModel;
});
const users = filteredData.map((cam: any) => cam.userData);
setActiveUsers((prev: any) => dedupeUsers([...prev, ...users]));
setCams((prev) => dedupeCams([...prev, ...newCams]));
});
}
});
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
return (
<group ref={groupRef} name="Cam-Model-Group">
{cams.map((cam, index) => (
<primitive
key={cam.uuid}
//eslint-disable-next-line
object={cam}
visible={
selectedUser?.name !== cam.userData.userName &&
activeModule !== "visualization" &&
!isPlaying
}
>
<Html
as="div"
center
zIndexRange={[1, 0]}
sprite
style={{
color: "white",
textAlign: "center",
fontFamily: "Arial, sans-serif",
display: `${activeModule !== "visualization" ? "" : "none"}`,
opacity: `${selectedUser?.name !== cam.userData.userName && !isPlaying
? 1
: 0
}`,
transition: "opacity .2s ease",
}}
position={[-0.015, 0, 0.7]}
>
<CollabUserIcon
userImage={cam.userData.userImage ?? ""}
userName={cam.userData.userName}
id={cam.userData._id}
color={getAvatarColor(index, cam.userData.userName)}
position={cam.position}
rotation={cam.rotation}
target={cam.userData.target}
/>
</Html>
</primitive>
))}
</group>
);
};
export default CamModelsGroup;

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