update: updated material 3 texture

This commit is contained in:
2025-07-22 16:48:11 +05:30
parent 786e6cb6d9
commit e1546cc0b7
4 changed files with 34 additions and 12 deletions

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@@ -49,7 +49,7 @@ function FloorInstance({ floor }: { floor: Floor }) {
roughnessMap?: string;
metalnessMap?: string;
normalMap?: string;
textureTileScale?: number;
textureTileScale?: [number, number];
}
> = {
"Default Material": {
@@ -63,13 +63,14 @@ function FloorInstance({ floor }: { floor: Floor }) {
roughnessMap: material2MetalicRoughnessMap,
metalnessMap: material2MetalicRoughnessMap,
normalMap: material2NormalMap,
textureTileScale: 0.1,
textureTileScale: [0.1, 0.1],
},
"Material 3": {
map: material3Map,
roughnessMap: material3MetalicRoughnessMap,
metalnessMap: material3MetalicRoughnessMap,
normalMap: material3NormalMap,
textureTileScale: [0.35, 0.5],
},
"Material 4": {
map: material4Map,
@@ -118,38 +119,59 @@ function FloorInstance({ floor }: { floor: Floor }) {
const sideTexturesList = getMaterialMaps(sideMaterial, defaultMaterialMap);
// Use loader to load top and side textures
const [
topTexture, topNormalTexture, topRoughnessTexture, topMetalicTexture,
] = useLoader(TextureLoader, topTexturesList);
const [topTexture, topNormalTexture, topRoughnessTexture, topMetalicTexture] =
useLoader(TextureLoader, topTexturesList);
const [
sideTexture, sideNormalTexture, sideRoughnessTexture, sideMetalicTexture,
sideTexture,
sideNormalTexture,
sideRoughnessTexture,
sideMetalicTexture,
] = useLoader(TextureLoader, sideTexturesList);
// Early exit if materials are missing
if (!materials[floor.topMaterial] || !materials[floor.sideMaterial]) return null;
if (!materials[floor.topMaterial] || !materials[floor.sideMaterial])
return null;
// Combine and pair textures with their corresponding material
const textureMaterialMap = [
{ textures: [topTexture, topNormalTexture, topRoughnessTexture, topMetalicTexture], materialKey: floor.topMaterial },
{ textures: [sideTexture, sideNormalTexture, sideRoughnessTexture, sideMetalicTexture], materialKey: floor.sideMaterial },
{
textures: [
topTexture,
topNormalTexture,
topRoughnessTexture,
topMetalicTexture,
],
materialKey: floor.topMaterial,
},
{
textures: [
sideTexture,
sideNormalTexture,
sideRoughnessTexture,
sideMetalicTexture,
],
materialKey: floor.sideMaterial,
},
];
// Apply texture settings
textureMaterialMap.forEach(({ textures, materialKey }) => {
const tileScale = materials[materialKey]?.textureTileScale ?? textureScale;
const tileScale = materials[materialKey]?.textureTileScale ?? [
textureScale,
textureScale,
];
textures.forEach((tex, idx) => {
if (!tex) return;
tex.wrapS = tex.wrapT = RepeatWrapping;
tex.repeat.set(tileScale, tileScale);
tex.repeat.set(tileScale[0], tileScale[1]);
tex.anisotropy = 16;
// First texture is always the color map (use SRGB), others should be linear
tex.colorSpace = idx < 1 ? SRGBColorSpace : NoColorSpace;
});
});
if (!shape) return null;
return (