bug fix in ik and code optimization
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@@ -173,13 +173,16 @@ const ArmBotUI = () => {
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const targetMesh = scene?.getObjectByProperty("uuid", selectedArmBotData?.modelUuid || '');
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const iks = targetMesh?.userData?.iks;
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const firstIK = Array.isArray(iks) && iks.length > 0 ? iks[0] : {};
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const { handlePointerDown } = useDraggableGLTF(
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updatePointToState,
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{
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minDistance: targetMesh?.userData?.iks[0]?.minDistance || 1.2,
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maxDistance: targetMesh?.userData?.iks[0]?.maxDistance || 2,
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maxheight: targetMesh?.userData?.iks[0]?.maxheight || 0.6,
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minheight: targetMesh?.userData?.iks[0]?.minheight || 1.9,
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minDistance: firstIK.minDistance ?? 1.2,
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maxDistance: firstIK.maxDistance ?? 2,
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maxheight: firstIK.maxheight ?? 0.6,
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minheight: firstIK.minheight ?? 1.9,
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}
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);
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