feat: Add human mechanics and event handling, including UI components and action management
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@@ -251,6 +251,7 @@ function AssetsGroup({ plane }: { readonly plane: RefMesh }) {
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rotation: [item.rotation.x, item.rotation.y, item.rotation.z],
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state: "idle",
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type: "human",
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speed: 1,
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point: {
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uuid: item.eventData.point?.uuid || THREE.MathUtils.generateUUID(),
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position: [item.eventData.point?.position[0] || 0, item.eventData.point?.position[1] || 0, item.eventData.point?.position[2] || 0],
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@@ -369,6 +369,7 @@ async function handleModelLoad(
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rotation: newFloorItem.rotation,
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state: "idle",
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type: "human",
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speed: 1,
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point: {
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uuid: THREE.MathUtils.generateUUID(),
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position: [data.points[0].x, data.points[0].y, data.points[0].z],
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