Refactor error handling in API services to use console.error instead of throwing errors
- Updated various API service files to replace error throwing with console.error for better logging. - This change affects services related to aisles, assets, cameras, collaboration, comments, environment, lines, marketplace, simulation, visualization, and zones. - The modifications aim to improve error handling by logging errors to the console instead of interrupting the flow with thrown errors.
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@@ -148,7 +148,7 @@ const FloorPlanGroup = ({ floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoin
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}
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if (toolMode === "Wall") {
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// drawWall(raycaster, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket, projectId, selectedVersion?.versionId || '',);
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drawWall(raycaster, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket, projectId, selectedVersion?.versionId || '',);
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}
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if (toolMode === "Floor") {
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