Refactor error handling in API services to use console.error instead of throwing errors

- Updated various API service files to replace error throwing with console.error for better logging.
- This change affects services related to aisles, assets, cameras, collaboration, comments, environment, lines, marketplace, simulation, visualization, and zones.
- The modifications aim to improve error handling by logging errors to the console instead of interrupting the flow with thrown errors.
This commit is contained in:
2025-06-24 09:31:45 +05:30
parent 385a64d307
commit b49f431ebf
97 changed files with 127 additions and 119 deletions

View File

@@ -148,7 +148,7 @@ const FloorPlanGroup = ({ floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoin
}
if (toolMode === "Wall") {
// drawWall(raycaster, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket, projectId, selectedVersion?.versionId || '',);
drawWall(raycaster, plane, floorPlanGroupPoint, snappedPoint, isSnapped, isSnappedUUID, line, ispreSnapped, anglesnappedPoint, isAngleSnapped, lines, floorPlanGroupLine, floorPlanGroup, ReferenceLineMesh, LineCreated, currentLayerPoint, dragPointControls, setNewLines, setDeletedLines, activeLayer, socket, projectId, selectedVersion?.versionId || '',);
}
if (toolMode === "Floor") {