added crane mechanics ui and dblclick zoom effect chnage
This commit is contained in:
@@ -15,6 +15,7 @@ import { useProductContext } from "../../../../../modules/simulation/products/pr
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import { useParams } from "react-router-dom";
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import { useVersionContext } from "../../../../../modules/builder/version/versionContext";
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import { useSceneContext } from "../../../../../modules/scene/sceneContext";
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import CraneMechanics from "./mechanics/craneMechanics";
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const EventProperties: React.FC = () => {
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const { selectedEventData } = useSelectedEventData();
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@@ -63,6 +64,8 @@ const EventProperties: React.FC = () => {
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return "storageUnit";
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case "human":
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return "human";
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case "crane":
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return "crane";
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default:
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return null;
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}
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@@ -83,6 +86,7 @@ const EventProperties: React.FC = () => {
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{assetType === "machine" && <MachineMechanics />}
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{assetType === "storageUnit" && <StorageMechanics />}
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{assetType === "human" && <HumanMechanics />}
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{assetType === "crane" && <CraneMechanics />}
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</>
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)}
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{!currentEventData && selectedEventSphere && (
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@@ -0,0 +1,210 @@
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import { useEffect, useState } from "react";
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import { MathUtils } from "three";
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import RenameInput from "../../../../../ui/inputs/RenameInput";
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import LabledDropdown from "../../../../../ui/inputs/LabledDropdown";
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import Trigger from "../trigger/Trigger";
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import { useSelectedEventData, useSelectedAction } from "../../../../../../store/simulation/useSimulationStore";
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import ActionsList from "../components/ActionsList";
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import { upsertProductOrEventApi } from "../../../../../../services/simulation/products/UpsertProductOrEventApi";
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import { useProductContext } from "../../../../../../modules/simulation/products/productContext";
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import { useParams } from "react-router-dom";
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import { useVersionContext } from "../../../../../../modules/builder/version/versionContext";
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import { useSceneContext } from "../../../../../../modules/scene/sceneContext";
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function CraneMechanics() {
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const [activeOption, setActiveOption] = useState<"pickAndDrop">("pickAndDrop");
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const [selectedPointData, setSelectedPointData] = useState<CranePointSchema | undefined>();
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const { selectedEventData } = useSelectedEventData();
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const { productStore } = useSceneContext();
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const { getPointByUuid, updateAction, addAction, removeAction } = productStore();
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const { selectedProductStore } = useProductContext();
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const { selectedProduct } = selectedProductStore();
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const { selectedAction, setSelectedAction, clearSelectedAction } = useSelectedAction();
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const { selectedVersionStore } = useVersionContext();
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const { selectedVersion } = selectedVersionStore();
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const { projectId } = useParams();
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useEffect(() => {
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if (selectedEventData) {
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const point = getPointByUuid(
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selectedProduct.productUuid,
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selectedEventData.data.modelUuid,
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selectedEventData.selectedPoint
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) as CranePointSchema | undefined;
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if (point?.actions) {
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setSelectedPointData(point);
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if (point.actions.length > 0) {
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const firstAction = point.actions[0];
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setActiveOption(firstAction.actionType);
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setSelectedAction(firstAction.actionUuid, firstAction.actionName);
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}
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}
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} else {
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clearSelectedAction();
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}
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}, [selectedEventData, selectedProduct]);
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const updateBackend = (
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productName: string,
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productUuid: string,
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projectId: string,
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eventData: EventsSchema
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) => {
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upsertProductOrEventApi({
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productName,
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productUuid,
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projectId,
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eventDatas: eventData,
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versionId: selectedVersion?.versionId || "",
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});
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};
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const handleRenameAction = (newName: string) => {
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if (!selectedAction.actionId || !selectedPointData) return;
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const event = updateAction(
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selectedProduct.productUuid,
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selectedAction.actionId,
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{ actionName: newName }
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);
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const updatedActions = selectedPointData.actions.map(action =>
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action.actionUuid === selectedAction.actionId
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? { ...action, actionName: newName }
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: action
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);
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setSelectedPointData({
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...selectedPointData,
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actions: updatedActions,
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});
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if (event) {
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updateBackend(
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selectedProduct.productName,
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selectedProduct.productUuid,
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projectId || '',
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event
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);
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}
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};
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const handleAddAction = () => {
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if (!selectedEventData || !selectedPointData) return;
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const newAction = {
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actionUuid: MathUtils.generateUUID(),
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actionName: `Action ${selectedPointData.actions.length + 1}`,
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actionType: "pickAndDrop" as const,
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maxPickUpCount: 1,
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triggers: [] as TriggerSchema[],
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};
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const event = addAction(
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selectedProduct.productUuid,
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selectedEventData.data.modelUuid,
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selectedEventData.selectedPoint,
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newAction
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);
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if (event) {
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updateBackend(
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selectedProduct.productName,
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selectedProduct.productUuid,
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projectId || '',
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event
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);
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}
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setSelectedPointData({
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...selectedPointData,
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actions: [...selectedPointData.actions, newAction],
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});
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setSelectedAction(newAction.actionUuid, newAction.actionName);
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};
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const handleDeleteAction = (actionUuid: string) => {
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if (!selectedPointData) return;
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const event = removeAction(
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selectedProduct.productUuid,
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actionUuid
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);
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if (event) {
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updateBackend(
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selectedProduct.productName,
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selectedProduct.productUuid,
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projectId || '',
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event
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);
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}
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const index = selectedPointData.actions.findIndex(a => a.actionUuid === actionUuid);
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const newActions = selectedPointData.actions.filter(a => a.actionUuid !== actionUuid);
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setSelectedPointData({
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...selectedPointData,
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actions: newActions,
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});
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if (selectedAction.actionId === actionUuid) {
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const nextAction = newActions[index] || newActions[index - 1];
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if (nextAction) {
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setSelectedAction(nextAction.actionUuid, nextAction.actionName);
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} else {
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clearSelectedAction();
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}
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}
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};
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const availableActions = {
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defaultOption: "pickAndDrop",
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options: ["pickAndDrop"],
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};
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const currentAction = selectedPointData?.actions.find(a => a.actionUuid === selectedAction.actionId);
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return (
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<>
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<section>
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<ActionsList
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selectedPointData={selectedPointData}
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multipleAction
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handleAddAction={handleAddAction}
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handleDeleteAction={handleDeleteAction}
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/>
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{selectedAction.actionId && currentAction && (
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<div className="selected-actions-details">
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<div className="selected-actions-header">
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<RenameInput
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value={selectedAction.actionName || ""}
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canEdit={false}
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/>
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</div>
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<div className="selected-actions-list">
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<LabledDropdown
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defaultOption={activeOption}
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options={availableActions.options}
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onSelect={() => { }}
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disabled={true}
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/>
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</div>
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<div className="tirgger">
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<Trigger
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selectedPointData={selectedPointData as any}
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type={"RoboticArm"}
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/>
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</div>
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</div>
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)}
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</section>
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</>
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);
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}
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export default CraneMechanics
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@@ -24,7 +24,7 @@ export function useModelEventHandlers({
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boundingBox: THREE.Box3 | null,
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groupRef: React.RefObject<THREE.Group>,
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}) {
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const { controls, gl } = useThree();
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const { controls, gl, camera } = useThree();
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const { activeTool } = useActiveTool();
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const { activeModule } = useModuleStore();
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const { toggleView } = useToggleView();
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@@ -68,25 +68,47 @@ export function useModelEventHandlers({
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const handleDblClick = (asset: Asset) => {
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if (asset && activeTool === "cursor" && boundingBox && groupRef.current && activeModule === 'builder') {
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const size = boundingBox.getSize(new THREE.Vector3());
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const center = boundingBox.getCenter(new THREE.Vector3());
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const front = new THREE.Vector3(0, 0, 1);
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groupRef.current.localToWorld(front);
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front.sub(groupRef.current.position).normalize();
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const frontView = false;
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const distance = Math.max(size.x, size.y, size.z) * 2;
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const newPosition = center.clone().addScaledVector(front, distance);
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if (frontView) {
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const size = boundingBox.getSize(new THREE.Vector3());
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const center = boundingBox.getCenter(new THREE.Vector3());
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(controls as CameraControls).setPosition(newPosition.x, newPosition.y, newPosition.z, true);
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(controls as CameraControls).setTarget(center.x, center.y, center.z, true);
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(controls as CameraControls).fitToBox(groupRef.current, true, {
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cover: true,
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paddingTop: 5,
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paddingLeft: 5,
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paddingBottom: 5,
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paddingRight: 5,
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});
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const front = new THREE.Vector3(0, 0, 1);
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groupRef.current.localToWorld(front);
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front.sub(groupRef.current.position).normalize();
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const distance = Math.max(size.x, size.y, size.z) * 2;
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const newPosition = center.clone().addScaledVector(front, distance);
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(controls as CameraControls).setPosition(newPosition.x, newPosition.y, newPosition.z, true);
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(controls as CameraControls).setTarget(center.x, center.y, center.z, true);
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(controls as CameraControls).fitToBox(groupRef.current, true, {
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cover: true,
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paddingTop: 5,
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paddingLeft: 5,
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paddingBottom: 5,
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paddingRight: 5,
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});
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} else {
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const collisionPos = new THREE.Vector3();
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groupRef.current.getWorldPosition(collisionPos);
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const currentPos = new THREE.Vector3().copy(camera.position);
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const target = new THREE.Vector3();
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if (!controls) return;
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(controls as CameraControls).getTarget(target);
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const direction = new THREE.Vector3().subVectors(target, currentPos).normalize();
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const offsetDistance = 5;
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const newCameraPos = new THREE.Vector3().copy(collisionPos).sub(direction.multiplyScalar(offsetDistance));
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camera.position.copy(newCameraPos);
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(controls as CameraControls).setLookAt(newCameraPos.x, newCameraPos.y, newCameraPos.z, collisionPos.x, 0, collisionPos.z, true);
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}
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setSelectedFloorItem(groupRef.current);
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}
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@@ -1,7 +1,6 @@
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import { useEffect, useState } from 'react';
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import * as THREE from 'three';
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import { useFrame, useThree } from '@react-three/fiber';
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import { Sphere, Box } from '@react-three/drei';
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import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
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import { useSceneContext } from '../../../../scene/sceneContext';
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@@ -26,7 +25,6 @@ function PillarJibAnimator({
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const { speed } = useAnimationPlaySpeed();
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const [clampedPoints, setClampedPoints] = useState<[THREE.Vector3, THREE.Vector3]>();
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const [isInside, setIsInside] = useState<[boolean, boolean]>([false, false]);
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const [currentTargetIndex, setCurrentTargetIndex] = useState<number>(0);
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useEffect(() => {
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@@ -101,7 +99,6 @@ function PillarJibAnimator({
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});
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setClampedPoints(newClampedPoints);
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setIsInside(newIsInside);
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}, [crane.modelUuid]);
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useFrame(() => {
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@@ -227,29 +224,8 @@ function PillarJibAnimator({
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}
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});
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if (!clampedPoints) return null;
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return (
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<>
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{points.map((point, i) => (
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<Box
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key={`original-${i}`}
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position={point}
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args={[0.15, 0.15, 0.15]}
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>
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<meshStandardMaterial color="yellow" />
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</Box>
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))}
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{clampedPoints.map((point, i) => (
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<Sphere
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key={`clamped-${i}`}
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position={point}
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args={[0.1, 16, 16]}
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>
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<meshStandardMaterial color={isInside[i] ? 'lightgreen' : 'orange'} />
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</Sphere>
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))}
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</>
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);
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}
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@@ -1,9 +1,18 @@
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import { useMemo } from "react";
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import { useMemo, useState } from "react";
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import * as THREE from "three";
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import { useThree } from "@react-three/fiber";
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import { Box, Sphere } from "@react-three/drei";
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function PillarJibHelper({ crane }: { crane: CraneStatus }) {
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function PillarJibHelper({
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crane,
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points
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}: {
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crane: CraneStatus,
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points: [THREE.Vector3, THREE.Vector3];
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}) {
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const { scene } = useThree();
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const [clampedPoints, setClampedPoints] = useState<[THREE.Vector3, THREE.Vector3]>();
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const [isInside, setIsInside] = useState<[boolean, boolean]>([false, false]);
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const { geometry, position } = useMemo(() => {
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const model = scene.getObjectByProperty('uuid', crane.modelUuid);
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@@ -51,26 +60,81 @@ function PillarJibHelper({ crane }: { crane: CraneStatus }) {
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const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
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const position: [number, number, number] = [baseWorld.x, cylinderYPosition, baseWorld.z];
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const yMin = hookWorld.y + hookMaxOffset;
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const yMax = hookWorld.y + hookMinOffset;
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function clampToCylinder(pos: THREE.Vector3) {
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const xzDist = new THREE.Vector2(pos.x - baseWorld.x, pos.z - baseWorld.z);
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const distance = xzDist.length();
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let clampedDistance = THREE.MathUtils.clamp(distance, innerRadius, outerRadius);
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if (distance > 0) {
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clampedDistance = Math.max(innerRadius, Math.min(distance, outerRadius));
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}
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const clampedXZ = xzDist.normalize().multiplyScalar(clampedDistance);
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const y = THREE.MathUtils.clamp(pos.y, yMin, yMax);
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return new THREE.Vector3(baseWorld.x + clampedXZ.x, y, baseWorld.z + clampedXZ.y);
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}
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const newClampedPoints: [THREE.Vector3, THREE.Vector3] = [new THREE.Vector3(), new THREE.Vector3()];
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const newIsInside: [boolean, boolean] = [false, false];
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points.forEach((point, i) => {
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const xzDist = new THREE.Vector2(point.x - baseWorld.x, point.z - baseWorld.z).length();
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const insideXZ = xzDist >= innerRadius && xzDist <= outerRadius;
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const insideY = point.y >= yMin && point.y <= yMax;
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newIsInside[i] = insideXZ && insideY;
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newClampedPoints[i] = newIsInside[i] ? point.clone() : clampToCylinder(point);
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});
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setClampedPoints(newClampedPoints);
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setIsInside(newIsInside);
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return { geometry, position };
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}, [scene, crane.modelUuid]);
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if (!geometry || !position) return null;
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return (
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<mesh
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geometry={geometry}
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position={position}
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rotation={[Math.PI / 2, 0, 0]}
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>
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<meshStandardMaterial
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color={0x888888}
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metalness={0.5}
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roughness={0.4}
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side={THREE.DoubleSide}
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transparent={true}
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opacity={0.3}
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/>
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</mesh>
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<>
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<mesh
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geometry={geometry}
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position={position}
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rotation={[Math.PI / 2, 0, 0]}
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>
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<meshStandardMaterial
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color={0x888888}
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metalness={0.5}
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roughness={0.4}
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side={THREE.DoubleSide}
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transparent={true}
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opacity={0.3}
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/>
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</mesh>
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{points.map((point, i) => (
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<Box
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key={`original-${i}`}
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position={point}
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args={[0.15, 0.15, 0.15]}
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>
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<meshStandardMaterial color="yellow" />
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</Box>
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))}
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{clampedPoints && clampedPoints.map((point, i) => (
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<Sphere
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key={`clamped-${i}`}
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position={point}
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args={[0.1, 16, 16]}
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>
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<meshStandardMaterial color={isInside[i] ? 'lightgreen' : 'orange'} />
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||||
</Sphere>
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||||
))}
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||||
</>
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||||
);
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}
|
||||
|
||||
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@@ -36,7 +36,13 @@ function PillarJibInstance({ crane }: { crane: CraneStatus }) {
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||||
onAnimationComplete={handleAnimationComplete}
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||||
/>
|
||||
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||||
<PillarJibHelper crane={crane} />
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{/* <PillarJibHelper
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||||
crane={crane}
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points={[
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||||
new THREE.Vector3(...position1),
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||||
new THREE.Vector3(...position2)]
|
||||
}
|
||||
/> */}
|
||||
|
||||
</>
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user