feat: Refactor human action handling to support animated travel and streamline action structure

This commit is contained in:
2025-07-03 12:11:58 +05:30
parent b5c69f3335
commit 98f4d48db2
10 changed files with 75 additions and 282 deletions

View File

@@ -256,21 +256,18 @@ function AssetsGroup({ plane }: { readonly plane: RefMesh }) {
uuid: item.eventData.point?.uuid || THREE.MathUtils.generateUUID(),
position: [item.eventData.point?.position[0] || 0, item.eventData.point?.position[1] || 0, item.eventData.point?.position[2] || 0],
rotation: [item.eventData.point?.rotation[0] || 0, item.eventData.point?.rotation[1] || 0, item.eventData.point?.rotation[2] || 0],
actions: [
{
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "animation",
animation: null,
loopAnimation: true,
loadCapacity: 1,
travelPoints: {
startPoint: null,
endPoint: null,
},
triggers: []
}
]
action: {
actionUuid: THREE.MathUtils.generateUUID(),
actionName: "Action 1",
actionType: "animatedTravel",
loadCapacity: 1,
travelPoints: {
startPoint: null,
endPoint: null,
},
triggers: []
}
}
}
addEvent(humanEvent);