feat: Refactor human action handling to support animated travel and streamline action structure
This commit is contained in:
@@ -1,31 +1,25 @@
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import { useEffect, useState } from "react";
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import { MathUtils } from "three";
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import InputWithDropDown from "../../../../../ui/inputs/InputWithDropDown";
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import RenameInput from "../../../../../ui/inputs/RenameInput";
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import LabledDropdown from "../../../../../ui/inputs/LabledDropdown";
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import Trigger from "../trigger/Trigger";
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import { useSelectedEventData, useSelectedAction } from "../../../../../../store/simulation/useSimulationStore";
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import PickAndPlaceAction from "../actions/PickAndPlaceAction";
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import ActionsList from "../components/ActionsList";
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import { upsertProductOrEventApi } from "../../../../../../services/simulation/products/UpsertProductOrEventApi";
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import { useProductContext } from "../../../../../../modules/simulation/products/productContext";
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import { useParams } from "react-router-dom";
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import { useVersionContext } from "../../../../../../modules/builder/version/versionContext";
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import { useSceneContext } from "../../../../../../modules/scene/sceneContext";
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import InputToggle from "../../../../../ui/inputs/InputToggle";
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import ActionsList from "../components/ActionsList";
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function HumanMechanics() {
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const [activeOption, setActiveOption] = useState<"animation" | "animatedTravel">("animation");
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const [activeAnimationOption, setActiveAnimationOption] = useState("");
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const [animationOptions, setAnimationOptions] = useState<string[]>([]);
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const [activeOption, setActiveOption] = useState<"animatedTravel">("animatedTravel");
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const [speed, setSpeed] = useState("0.5");
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const [currentAction, setCurrentAction] = useState<HumanAction | undefined>();
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const [isLoopAnimation, setIsLoopAnimation] = useState(false);
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const [selectedPointData, setSelectedPointData] = useState<HumanPointSchema | undefined>();
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const { selectedEventData } = useSelectedEventData();
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const { productStore, assetStore } = useSceneContext();
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const { getAssetById } = assetStore();
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const { getPointByUuid, getEventByModelUuid, updateEvent, updateAction, addAction, removeAction } = productStore();
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const { productStore } = useSceneContext();
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const { getPointByUuid, getEventByModelUuid, updateEvent, updateAction } = productStore();
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const { selectedProductStore } = useProductContext();
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const { selectedProduct } = selectedProductStore();
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const { selectedAction, setSelectedAction, clearSelectedAction } = useSelectedAction();
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@@ -41,15 +35,10 @@ function HumanMechanics() {
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selectedEventData.selectedPoint
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) as HumanPointSchema | undefined;
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if (point?.actions) {
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if (point?.action) {
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setSelectedPointData(point);
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if (point.actions.length > 0) {
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setSelectedAction(point.actions[0].actionUuid, point.actions[0].actionName);
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const asset = getAssetById(selectedEventData.data.modelUuid);
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if (asset && asset.animations) {
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setAnimationOptions(asset.animations)
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}
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}
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const action = point.action;
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setSelectedAction(action.actionUuid, action.actionName);
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}
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} else {
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clearSelectedAction();
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@@ -73,15 +62,11 @@ function HumanMechanics() {
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selectedEventData.selectedPoint
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) as HumanPointSchema | undefined;
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if (point?.actions) {
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if (point?.action) {
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setSelectedPointData(point);
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const action = point.actions.find((a) => a.actionUuid === selectedAction.actionId);
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if (action) {
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setCurrentAction(action);
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setIsLoopAnimation(action.loopAnimation ?? false);
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setActiveOption(action.actionType as "animation" | "animatedTravel");
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setActiveAnimationOption(action.animation || '')
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}
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const action = point.action;
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setCurrentAction(action);
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setActiveOption(action.actionType as "animatedTravel");
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}
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} else {
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clearSelectedAction();
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@@ -106,73 +91,18 @@ function HumanMechanics() {
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};
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const handleSelectActionType = (actionType: string) => {
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if (!selectedAction.actionId) return;
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setActiveOption(actionType as "animation" | "animatedTravel");
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if (!currentAction) return;
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setActiveOption(actionType as "animatedTravel");
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const event = updateAction(
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selectedProduct.productUuid,
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selectedAction.actionId,
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{ actionType: actionType as "animation" | "animatedTravel" }
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currentAction.actionUuid,
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{ actionType: actionType as "animatedTravel" }
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);
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if (selectedPointData) {
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const updatedActions = selectedPointData.actions.map((action) =>
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action.actionUuid === selectedAction.actionId
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? { ...action, actionType: actionType as "animation" | "animatedTravel" }
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: action
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);
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setSelectedPointData({ ...selectedPointData, actions: updatedActions });
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}
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if (event) {
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updateBackend(selectedProduct.productName, selectedProduct.productUuid, projectId || '', event);
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}
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}
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const handleSelectAnimation = (animationOption: string) => {
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if (!selectedAction.actionId) return;
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setActiveAnimationOption(animationOption);
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const event = updateAction(
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selectedProduct.productUuid,
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selectedAction.actionId,
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{ animation: animationOption }
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);
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if (selectedPointData) {
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const updatedActions = selectedPointData.actions.map((action) =>
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action.actionUuid === selectedAction.actionId
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? { ...action, animation: animationOption }
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: action
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);
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setSelectedPointData({ ...selectedPointData, actions: updatedActions });
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}
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if (event) {
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updateBackend(selectedProduct.productName, selectedProduct.productUuid, projectId || '', event);
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}
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}
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const handleLoopAnimationChange = () => {
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if (!selectedAction.actionId || !currentAction) return;
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const updatedValue = !isLoopAnimation;
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setIsLoopAnimation(updatedValue);
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const event = updateAction(
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selectedProduct.productUuid,
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selectedAction.actionId,
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{ loopAnimation: updatedValue }
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);
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if (selectedPointData) {
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const updatedActions = selectedPointData.actions.map((action) =>
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action.actionUuid === selectedAction.actionId
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? { ...action, loopAnimation: updatedValue }
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: action
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);
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setSelectedPointData({ ...selectedPointData, actions: updatedActions });
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setCurrentAction(updatedActions.find((a) => a.actionUuid === selectedAction.actionId));
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if (event && selectedPointData) {
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const updatedAction = { ...selectedPointData.action, actionType: actionType as "animatedTravel" };
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setSelectedPointData({ ...selectedPointData, action: updatedAction });
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}
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if (event) {
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@@ -181,20 +111,17 @@ function HumanMechanics() {
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};
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const handleRenameAction = (newName: string) => {
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if (!selectedAction.actionId) return;
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if (!currentAction) return;
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const event = updateAction(
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selectedProduct.productUuid,
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selectedAction.actionId,
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currentAction.actionUuid,
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{ actionName: newName }
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);
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if (selectedPointData) {
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const updatedActions = selectedPointData.actions.map((action) =>
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action.actionUuid === selectedAction.actionId
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? { ...action, actionName: newName }
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: action
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);
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setSelectedPointData({ ...selectedPointData, actions: updatedActions });
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if (event && selectedPointData) {
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const updatedAction = { ...selectedPointData.action, actionName: newName };
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setSelectedPointData({ ...selectedPointData, action: updatedAction });
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}
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if (event) {
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@@ -217,11 +144,11 @@ function HumanMechanics() {
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};
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const handleClearPoints = () => {
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if (!selectedAction.actionId || !selectedPointData) return;
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if (!currentAction) return;
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const event = updateAction(
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selectedProduct.productUuid,
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selectedAction.actionId,
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currentAction.actionUuid,
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{
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travelPoints: {
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startPoint: null,
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@@ -235,66 +162,9 @@ function HumanMechanics() {
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}
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};
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const handleAddAction = () => {
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if (!selectedEventData || !selectedPointData) return;
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const newAction: HumanAction = {
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actionUuid: MathUtils.generateUUID(),
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actionName: `Action ${selectedPointData.actions.length + 1}`,
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actionType: "animation",
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animation: null,
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loadCapacity: 1,
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loopAnimation: true,
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travelPoints: {
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startPoint: null,
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endPoint: null,
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},
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triggers: [],
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};
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const event = addAction(
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selectedProduct.productUuid,
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selectedEventData.data.modelUuid,
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selectedEventData.selectedPoint,
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newAction
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);
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if (event) {
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updateBackend(selectedProduct.productName, selectedProduct.productUuid, projectId || '', event);
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}
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const updatedPoint = { ...selectedPointData, actions: [...selectedPointData.actions, newAction] };
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setSelectedPointData(updatedPoint);
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setSelectedAction(newAction.actionUuid, newAction.actionName);
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};
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const handleDeleteAction = (actionUuid: string) => {
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if (!selectedPointData) return;
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const event = removeAction(selectedProduct.productUuid, actionUuid);
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if (event) {
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updateBackend(selectedProduct.productName, selectedProduct.productUuid, projectId || '', event);
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}
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const index = selectedPointData.actions.findIndex((a) => a.actionUuid === actionUuid);
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const newActions = selectedPointData.actions.filter((a) => a.actionUuid !== actionUuid);
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const updatedPoint = { ...selectedPointData, actions: newActions };
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setSelectedPointData(updatedPoint);
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if (selectedAction.actionId === actionUuid) {
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const nextAction = newActions[index] || newActions[index - 1];
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if (nextAction) {
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setSelectedAction(nextAction.actionUuid, nextAction.actionName);
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} else {
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clearSelectedAction();
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}
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}
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};
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const availableActions = {
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defaultOption: "animatedTravel",
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options: ["animation", "animatedTravel"],
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options: ["animatedTravel"],
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};
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return (
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@@ -316,19 +186,20 @@ function HumanMechanics() {
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</div>
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</div>
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</div>
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<section>
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<ActionsList
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selectedPointData={selectedPointData}
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multipleAction
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handleAddAction={handleAddAction}
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handleDeleteAction={handleDeleteAction}
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/>
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{selectedAction.actionId && currentAction && (
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{currentAction && (
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<section>
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<ActionsList
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selectedPointData={selectedPointData}
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multipleAction={false}
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handleAddAction={() => { }}
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handleDeleteAction={() => { }}
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/>
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<div className="selected-actions-details">
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<div className="selected-actions-header">
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<RenameInput
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value={selectedAction.actionName || ""}
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value={currentAction.actionName || ""}
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onRename={handleRenameAction}
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/>
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</div>
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@@ -340,32 +211,19 @@ function HumanMechanics() {
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onSelect={handleSelectActionType}
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disabled={true}
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/>
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<LabledDropdown
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label="Animation"
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defaultOption={activeAnimationOption}
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options={animationOptions}
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onSelect={handleSelectAnimation}
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disabled={true}
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/>
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<InputToggle
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value={isLoopAnimation}
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inputKey=""
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label="Loop Animation"
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onClick={handleLoopAnimationChange}
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/>
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{activeOption === 'animatedTravel' &&
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{activeOption === 'animatedTravel' && (
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<PickAndPlaceAction clearPoints={handleClearPoints} />
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}
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)}
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</div>
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<div className="tirgger">
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<Trigger
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selectedPointData={selectedPointData as any}
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type={"Human"}
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type="Human"
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/>
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</div>
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</div>
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)}
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</section>
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</section>
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)}
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</>
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);
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}
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