added decal dropping to scene, decal movement from one wall to another wall, one floor to another floor, one wall to floor and one floor to wall
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@@ -165,7 +165,7 @@ export default function PostProcessing() {
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)}
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{selectedDecal && (
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<Outline
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selection={selectedDecal.decalMesh}
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selection={selectedDecal.decalMesh || undefined}
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selectionLayer={10}
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width={2000}
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blendFunction={BlendFunction.ALPHA}
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