feat: Implement selected animation handling and integrate with human mechanics
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@@ -43,7 +43,7 @@ const VehicleUI = () => {
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const outerGroup = useRef<Group>(null);
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const state: Types.ThreeState = useThree();
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const controls: any = state.controls;
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const [selectedVehicleData, setSelectedVechicleData] = useState<{ position: [number, number, number]; rotation: [number, number, number]; }>({ position: [0, 0, 0], rotation: [0, 0, 0] });
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const [selectedVehicleData, setSelectedVehicleData] = useState<{ position: [number, number, number]; rotation: [number, number, number]; }>({ position: [0, 0, 0], rotation: [0, 0, 0] });
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const CIRCLE_RADIUS = 0.8;
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const { selectedVersionStore } = useVersionContext();
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const { selectedVersion } = selectedVersionStore();
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@@ -71,7 +71,7 @@ const VehicleUI = () => {
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);
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if (selectedVehicle) {
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setSelectedVechicleData({
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setSelectedVehicleData({
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position: selectedVehicle.position,
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rotation: selectedVehicle.rotation,
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});
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