refactored asset selection with move rotate and bounding box component, altered the messy codes in asset f2 rename and list rename

This commit is contained in:
2025-09-22 18:12:02 +05:30
parent 025dee4466
commit 88c95bda8a
28 changed files with 313 additions and 573 deletions

View File

@@ -5,103 +5,97 @@ import { useSceneContext } from "../../../modules/scene/sceneContext";
import { isPointInsidePolygon } from "../../../functions/isPointInsidePolygon";
interface AssetData {
id: string;
name: string;
position?: [];
rotation?: {};
id: string;
name: string;
position?: [];
rotation?: {};
}
interface ZoneData {
id: string;
name: string;
assets: AssetData[];
id: string;
name: string;
assets: AssetData[];
}
const Outline: React.FC = () => {
const [searchValue, setSearchValue] = useState<string>("");
const [sceneAssetsDataList, setSceneAssetsDataList] = useState<
ZoneData[] | AssetData[]
>([]);
// const [buildingsList, setBuildingsList] = useState<{ id: string; name: string }[]>([]);
// const [isLayersOpen, setIsLayersOpen] = useState(true);
// const [isBuildingsOpen, setIsBuildingsOpen] = useState(false);
const [isZonesOpen, setIsZonesOpen] = useState(true);
const { assetStore, zoneStore } = useSceneContext();
const { assets } = assetStore();
const { zones } = zoneStore();
const [searchValue, setSearchValue] = useState<string>("");
const [sceneAssetsDataList, setSceneAssetsDataList] = useState<ZoneData[] | AssetData[]>([]);
// const [buildingsList, setBuildingsList] = useState<{ id: string; name: string }[]>([]);
// const [isLayersOpen, setIsLayersOpen] = useState(true);
// const [isBuildingsOpen, setIsBuildingsOpen] = useState(false);
const [isZonesOpen, setIsZonesOpen] = useState(true);
const { assetStore, zoneStore } = useSceneContext();
const { assets } = assetStore();
const { zones } = zoneStore();
useEffect(() => {
const assignedAssets = new Set<string>();
useEffect(() => {
const assignedAssets = new Set<string>();
const updatedZoneList: ZoneData[] =
zones?.map((zone: any) => {
const polygon2D = zone.points.map((p: any) => [
p.position[0],
p.position[2],
]);
const assetsInZone = assets
.filter((item: any) => {
const [x, , z] = item.position;
const inside = isPointInsidePolygon(
[x, z],
polygon2D as [number, number][]
);
if (inside) assignedAssets.add(item.modelUuid);
return inside;
})
.map((item: any) => ({
id: item.modelUuid,
name: item.modelName,
position: item.position,
rotation: item.rotation,
}));
const updatedZoneList: ZoneData[] =
zones?.map((zone: any) => {
const polygon2D = zone.points.map((p: any) => [p.position[0], p.position[2]]);
const assetsInZone = assets
.filter((item: any) => {
const [x, , z] = item.position;
const inside = isPointInsidePolygon([x, z], polygon2D as [number, number][]);
if (inside) assignedAssets.add(item.modelUuid);
return inside;
})
.map((item: any) => ({
id: item.modelUuid,
assetId: item.assetId,
name: item.modelName,
position: item.position,
rotation: item.rotation,
}));
return {
id: zone.zoneUuid,
name: zone.zoneName,
assets: assetsInZone,
};
}) ?? [];
return {
id: zone.zoneUuid,
name: zone.zoneName,
assets: assetsInZone,
};
}) ?? [];
// Collect unassigned assets
const unassignedAssets = assets
.filter((item: any) => !assignedAssets.has(item.modelUuid))
.map((item: any) => ({
id: item.modelUuid,
name: item.modelName,
position: item.position,
rotation: item.rotation,
}));
// Collect unassigned assets
const unassignedAssets = assets
.filter((item: any) => !assignedAssets.has(item.modelUuid))
.map((item: any) => ({
id: item.modelUuid,
assetId: item.assetId,
name: item.modelName,
position: item.position,
rotation: item.rotation,
}));
// Add as a separate "zone"
if (unassignedAssets.length > 0) {
updatedZoneList.push({
id: "unassigned-zone",
name: "Unassigned",
assets: unassignedAssets,
});
}
// Add as a separate "zone"
if (unassignedAssets.length > 0) {
updatedZoneList.push({
id: "unassigned-zone",
name: "Unassigned",
assets: unassignedAssets,
});
}
setSceneAssetsDataList(updatedZoneList);
}, [zones, assets]);
setSceneAssetsDataList(updatedZoneList);
}, [zones, assets]);
const handleSearchChange = (value: string) => {
setSearchValue(value);
};
const handleSearchChange = (value: string) => {
setSearchValue(value);
};
// const dropdownItems = [{ id: "1", name: "Ground Floor" }];
// const dropdownItems = [{ id: "1", name: "Ground Floor" }];
return (
<div className="outline-container">
<Search onChange={handleSearchChange} />
return (
<div className="outline-container">
<Search onChange={handleSearchChange} />
{searchValue ? (
<div className="searched-content">
<p>Results for "{searchValue}"</p>
</div>
) : (
<div className="outline-content-container">
{/* <section className="outline-section">
{searchValue ? (
<div className="searched-content">
<p>Results for "{searchValue}"</p>
</div>
) : (
<div className="outline-content-container">
{/* <section className="outline-section">
<DropDownList
value="Layers"
items={dropdownItems}
@@ -112,8 +106,8 @@ const Outline: React.FC = () => {
remove
/>
</section> */}
<section className="outline-section overflow">
{/* <DropDownList
<section className="outline-section overflow">
{/* <DropDownList
value="Buildings"
items={buildingsList}
isOpen={isBuildingsOpen}
@@ -121,19 +115,12 @@ const Outline: React.FC = () => {
showKebabMenu={false}
showAddIcon={false}
/> */}
<DropDownList
value="Zones"
items={sceneAssetsDataList}
isOpen={isZonesOpen}
onToggle={() => setIsZonesOpen((prev) => !prev)}
showKebabMenu={false}
showAddIcon={false}
/>
</section>
<DropDownList value="Zones" items={sceneAssetsDataList} isOpen={isZonesOpen} onToggle={() => setIsZonesOpen((prev) => !prev)} showKebabMenu={false} showAddIcon={false} />
</section>
</div>
)}
</div>
)}
</div>
);
);
};
export default Outline;