human bug fix
This commit is contained in:
@@ -139,8 +139,8 @@ function WorkerInstance({ human }: { human: HumanStatus }) {
|
|||||||
}
|
}
|
||||||
} else if (!human.isActive && human.state === 'idle' && human.currentPhase === 'dropping' && human.currentLoad === 0) {
|
} else if (!human.isActive && human.state === 'idle' && human.currentPhase === 'dropping' && human.currentLoad === 0) {
|
||||||
if (action.pickUpPoint && action.dropPoint) {
|
if (action.pickUpPoint && action.dropPoint) {
|
||||||
// const dropToPickup = computePath(action.dropPoint.position || [0, 0, 0], action.pickUpPoint.position || [0, 0, 0]);
|
const dropToPickup = computePath(action.dropPoint.position || [0, 0, 0], action.pickUpPoint.position || [0, 0, 0]);
|
||||||
// setPath(dropToPickup);
|
setPath(dropToPickup);
|
||||||
setCurrentPhase(human.modelUuid, 'init');
|
setCurrentPhase(human.modelUuid, 'init');
|
||||||
setHumanState(human.modelUuid, 'running');
|
setHumanState(human.modelUuid, 'running');
|
||||||
setHumanActive(human.modelUuid, true);
|
setHumanActive(human.modelUuid, true);
|
||||||
|
|||||||
Reference in New Issue
Block a user