Refactor Model and Models components to streamline rendering logic; update distanceWorker for improved distance calculations and rendering conditions.
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@@ -3,8 +3,8 @@ import { useCallback, useEffect, useRef, useState } from 'react';
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import { retrieveGLTF, storeGLTF } from '../../../../../utils/indexDB/idbUtils';
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import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
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import { ThreeEvent, useFrame, useThree } from '@react-three/fiber';
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import { useActiveTool, useDeletableFloorItem, useLimitDistance, useRenderDistance, useSelectedAssets, useSelectedFloorItem, useSocketStore, useToggleView, useToolMode } from '../../../../../store/builder/store';
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import { ThreeEvent, useThree } from '@react-three/fiber';
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import { useActiveTool, useDeletableFloorItem, useSelectedAssets, useSelectedFloorItem, useSocketStore, useToggleView, useToolMode } from '../../../../../store/builder/store';
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import { AssetBoundingBox } from '../../functions/assetBoundingBox';
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import { CameraControls } from '@react-three/drei';
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import useModuleStore, { useSubModuleStore } from '../../../../../store/useModuleStore';
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@@ -21,12 +21,11 @@ import { upsertProductOrEventApi } from '../../../../../services/simulation/prod
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import { getAssetIksApi } from '../../../../../services/simulation/ik/getAssetIKs';
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import { ModelAnimator } from './animator/modelAnimator';
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const distanceWorker = new Worker(new URL("../../../../../services/factoryBuilder/webWorkers/distanceWorker.js", import.meta.url));
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function Model({ asset }: { readonly asset: Asset }) {
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function Model({ asset, isRendered }: { readonly asset: Asset, isRendered: boolean }) {
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const url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
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const savedTheme: string = localStorage.getItem("theme") || "light";
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const { camera, controls, gl, scene } = useThree();
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const { controls, gl } = useThree();
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const { activeTool } = useActiveTool();
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const { toolMode } = useToolMode();
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const { toggleView } = useToggleView();
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@@ -44,13 +43,10 @@ function Model({ asset }: { readonly asset: Asset }) {
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const { socket } = useSocketStore();
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const { deletableFloorItem, setDeletableFloorItem } = useDeletableFloorItem();
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const { selectedFloorItem, setSelectedFloorItem } = useSelectedFloorItem();
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const { limitDistance } = useLimitDistance();
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const { renderDistance } = useRenderDistance();
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const leftDrag = useRef(false);
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const isLeftMouseDown = useRef(false);
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const rightDrag = useRef(false);
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const isRightMouseDown = useRef(false);
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const [isRendered, setIsRendered] = useState(false);
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const [gltfScene, setGltfScene] = useState<GLTF["scene"] | null>(null);
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const [boundingBox, setBoundingBox] = useState<THREE.Box3 | null>(null);
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const [isSelected, setIsSelected] = useState(false);
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@@ -61,7 +57,6 @@ function Model({ asset }: { readonly asset: Asset }) {
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const { userId, organization } = getUserData();
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const { projectId } = useParams();
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const { selectedAssets } = useSelectedAssets();
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const intervalRef = useRef<NodeJS.Timeout | null>(null);
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const updateBackend = (
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productName: string,
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@@ -189,21 +184,6 @@ function Model({ asset }: { readonly asset: Asset }) {
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}, []);
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useFrame(() => {
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const assetPosition = scene.getObjectByProperty("uuid", asset.modelUuid)?.position;
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if (limitDistance && assetPosition) {
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if (!isRendered && assetPosition.distanceTo(camera.position) <= renderDistance) {
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setIsRendered(true);
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} else if (isRendered && assetPosition.distanceTo(camera.position) > renderDistance) {
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setIsRendered(false);
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}
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} else {
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if (!isRendered) {
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setIsRendered(true);
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}
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}
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})
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const handleDblClick = (asset: Asset) => {
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if (asset) {
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if (activeTool === "cursor" && boundingBox && groupRef.current && activeModule === 'builder') {
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@@ -1,17 +1,45 @@
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import Model from './model/model';
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import { useThree } from '@react-three/fiber';
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import { useEffect, useRef, useState } from "react";
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import { useThree, useFrame } from "@react-three/fiber";
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import { Vector3 } from "three";
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import { CameraControls } from '@react-three/drei';
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import { Vector3 } from 'three';
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import { useSelectedFloorItem } from '../../../../store/builder/store';
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import { useLimitDistance, useRenderDistance, useSelectedFloorItem } from '../../../../store/builder/store';
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import { useSelectedAsset } from '../../../../store/simulation/useSimulationStore';
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import { useSceneContext } from '../../../scene/sceneContext';
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import Model from './model/model';
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const distanceWorker = new Worker(new URL("../../../../services/factoryBuilder/webWorkers/distanceWorker.js", import.meta.url));
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function Models() {
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const { controls } = useThree();
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const { controls, camera } = useThree();
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const { assetStore } = useSceneContext();
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const { assets } = assetStore();
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const { selectedFloorItem, setSelectedFloorItem } = useSelectedFloorItem();
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const { selectedAsset, clearSelectedAsset } = useSelectedAsset();
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const { limitDistance } = useLimitDistance();
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const { renderDistance } = useRenderDistance();
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const [renderMap, setRenderMap] = useState<Record<string, boolean>>({});
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const cameraPos = useRef(new Vector3());
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useEffect(() => {
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distanceWorker.onmessage = (e) => {
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const { shouldRender, modelUuid } = e.data;
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setRenderMap((prev) => {
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if (prev[modelUuid] === shouldRender) return prev;
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return { ...prev, [modelUuid]: shouldRender };
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});
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};
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}, []);
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useFrame(() => {
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camera.getWorldPosition(cameraPos.current);
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for (const asset of assets) {
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const isRendered = renderMap[asset.modelUuid] ?? false;
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distanceWorker.postMessage({ modelUuid: asset.modelUuid, assetPosition: { x: asset.position[0], y: asset.position[1], z: asset.position[2], }, cameraPosition: cameraPos.current, limitDistance, renderDistance, isRendered, });
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}
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});
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return (
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<group
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@@ -28,11 +56,11 @@ function Models() {
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}
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}}
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>
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{assets.map((asset) =>
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<Model key={asset.modelUuid} asset={asset} />
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)}
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{assets.map((asset) => (
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<Model key={asset.modelUuid} asset={asset} isRendered={renderMap[asset.modelUuid] ?? false} />
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))}
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</group>
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)
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);
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}
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export default Models
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export default Models;
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@@ -1,12 +1,16 @@
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import { Vector3 } from "three";
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onmessage = function (e) {
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const { modelUuid, assetPosition, cameraPosition, limitDistance, renderDistance, isRendered } = e.data;
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const { modelUuid, assetPosition, cameraPosition, limitDistance, renderDistance, isRendered, } = e.data;
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if (limitDistance && assetPosition) {
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if (!isRendered && new Vector3(assetPosition.x, assetPosition.y, assetPosition.z).distanceTo(cameraPosition) <= renderDistance) {
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const assetVec = new Vector3(assetPosition.x, assetPosition.y, assetPosition.z);
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const cameraVec = new Vector3(cameraPosition.x, cameraPosition.y, cameraPosition.z);
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const distance = assetVec.distanceTo(cameraVec);
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if (limitDistance) {
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if (!isRendered && distance <= renderDistance) {
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postMessage({ shouldRender: true, modelUuid });
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} else if (isRendered && new Vector3(assetPosition.x, assetPosition.y, assetPosition.z).distanceTo(cameraPosition) > renderDistance) {
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} else if (isRendered && distance > renderDistance) {
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postMessage({ shouldRender: false, modelUuid });
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}
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} else {
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@@ -14,4 +18,4 @@ onmessage = function (e) {
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postMessage({ shouldRender: true, modelUuid });
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}
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}
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};
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};
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