Refactor Model and Models components to streamline rendering logic; update distanceWorker for improved distance calculations and rendering conditions.

This commit is contained in:
2025-07-28 17:34:36 +05:30
parent 1231bedbb1
commit 7d29228541
3 changed files with 51 additions and 39 deletions

View File

@@ -3,8 +3,8 @@ import { useCallback, useEffect, useRef, useState } from 'react';
import { retrieveGLTF, storeGLTF } from '../../../../../utils/indexDB/idbUtils';
import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
import { ThreeEvent, useFrame, useThree } from '@react-three/fiber';
import { useActiveTool, useDeletableFloorItem, useLimitDistance, useRenderDistance, useSelectedAssets, useSelectedFloorItem, useSocketStore, useToggleView, useToolMode } from '../../../../../store/builder/store';
import { ThreeEvent, useThree } from '@react-three/fiber';
import { useActiveTool, useDeletableFloorItem, useSelectedAssets, useSelectedFloorItem, useSocketStore, useToggleView, useToolMode } from '../../../../../store/builder/store';
import { AssetBoundingBox } from '../../functions/assetBoundingBox';
import { CameraControls } from '@react-three/drei';
import useModuleStore, { useSubModuleStore } from '../../../../../store/useModuleStore';
@@ -21,12 +21,11 @@ import { upsertProductOrEventApi } from '../../../../../services/simulation/prod
import { getAssetIksApi } from '../../../../../services/simulation/ik/getAssetIKs';
import { ModelAnimator } from './animator/modelAnimator';
const distanceWorker = new Worker(new URL("../../../../../services/factoryBuilder/webWorkers/distanceWorker.js", import.meta.url));
function Model({ asset }: { readonly asset: Asset }) {
function Model({ asset, isRendered }: { readonly asset: Asset, isRendered: boolean }) {
const url_Backend_dwinzo = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
const savedTheme: string = localStorage.getItem("theme") || "light";
const { camera, controls, gl, scene } = useThree();
const { controls, gl } = useThree();
const { activeTool } = useActiveTool();
const { toolMode } = useToolMode();
const { toggleView } = useToggleView();
@@ -44,13 +43,10 @@ function Model({ asset }: { readonly asset: Asset }) {
const { socket } = useSocketStore();
const { deletableFloorItem, setDeletableFloorItem } = useDeletableFloorItem();
const { selectedFloorItem, setSelectedFloorItem } = useSelectedFloorItem();
const { limitDistance } = useLimitDistance();
const { renderDistance } = useRenderDistance();
const leftDrag = useRef(false);
const isLeftMouseDown = useRef(false);
const rightDrag = useRef(false);
const isRightMouseDown = useRef(false);
const [isRendered, setIsRendered] = useState(false);
const [gltfScene, setGltfScene] = useState<GLTF["scene"] | null>(null);
const [boundingBox, setBoundingBox] = useState<THREE.Box3 | null>(null);
const [isSelected, setIsSelected] = useState(false);
@@ -61,7 +57,6 @@ function Model({ asset }: { readonly asset: Asset }) {
const { userId, organization } = getUserData();
const { projectId } = useParams();
const { selectedAssets } = useSelectedAssets();
const intervalRef = useRef<NodeJS.Timeout | null>(null);
const updateBackend = (
productName: string,
@@ -189,21 +184,6 @@ function Model({ asset }: { readonly asset: Asset }) {
}, []);
useFrame(() => {
const assetPosition = scene.getObjectByProperty("uuid", asset.modelUuid)?.position;
if (limitDistance && assetPosition) {
if (!isRendered && assetPosition.distanceTo(camera.position) <= renderDistance) {
setIsRendered(true);
} else if (isRendered && assetPosition.distanceTo(camera.position) > renderDistance) {
setIsRendered(false);
}
} else {
if (!isRendered) {
setIsRendered(true);
}
}
})
const handleDblClick = (asset: Asset) => {
if (asset) {
if (activeTool === "cursor" && boundingBox && groupRef.current && activeModule === 'builder') {

View File

@@ -1,17 +1,45 @@
import Model from './model/model';
import { useThree } from '@react-three/fiber';
import { useEffect, useRef, useState } from "react";
import { useThree, useFrame } from "@react-three/fiber";
import { Vector3 } from "three";
import { CameraControls } from '@react-three/drei';
import { Vector3 } from 'three';
import { useSelectedFloorItem } from '../../../../store/builder/store';
import { useLimitDistance, useRenderDistance, useSelectedFloorItem } from '../../../../store/builder/store';
import { useSelectedAsset } from '../../../../store/simulation/useSimulationStore';
import { useSceneContext } from '../../../scene/sceneContext';
import Model from './model/model';
const distanceWorker = new Worker(new URL("../../../../services/factoryBuilder/webWorkers/distanceWorker.js", import.meta.url));
function Models() {
const { controls } = useThree();
const { controls, camera } = useThree();
const { assetStore } = useSceneContext();
const { assets } = assetStore();
const { selectedFloorItem, setSelectedFloorItem } = useSelectedFloorItem();
const { selectedAsset, clearSelectedAsset } = useSelectedAsset();
const { limitDistance } = useLimitDistance();
const { renderDistance } = useRenderDistance();
const [renderMap, setRenderMap] = useState<Record<string, boolean>>({});
const cameraPos = useRef(new Vector3());
useEffect(() => {
distanceWorker.onmessage = (e) => {
const { shouldRender, modelUuid } = e.data;
setRenderMap((prev) => {
if (prev[modelUuid] === shouldRender) return prev;
return { ...prev, [modelUuid]: shouldRender };
});
};
}, []);
useFrame(() => {
camera.getWorldPosition(cameraPos.current);
for (const asset of assets) {
const isRendered = renderMap[asset.modelUuid] ?? false;
distanceWorker.postMessage({ modelUuid: asset.modelUuid, assetPosition: { x: asset.position[0], y: asset.position[1], z: asset.position[2], }, cameraPosition: cameraPos.current, limitDistance, renderDistance, isRendered, });
}
});
return (
<group
@@ -28,11 +56,11 @@ function Models() {
}
}}
>
{assets.map((asset) =>
<Model key={asset.modelUuid} asset={asset} />
)}
{assets.map((asset) => (
<Model key={asset.modelUuid} asset={asset} isRendered={renderMap[asset.modelUuid] ?? false} />
))}
</group>
)
);
}
export default Models
export default Models;

View File

@@ -1,12 +1,16 @@
import { Vector3 } from "three";
onmessage = function (e) {
const { modelUuid, assetPosition, cameraPosition, limitDistance, renderDistance, isRendered } = e.data;
const { modelUuid, assetPosition, cameraPosition, limitDistance, renderDistance, isRendered, } = e.data;
if (limitDistance && assetPosition) {
if (!isRendered && new Vector3(assetPosition.x, assetPosition.y, assetPosition.z).distanceTo(cameraPosition) <= renderDistance) {
const assetVec = new Vector3(assetPosition.x, assetPosition.y, assetPosition.z);
const cameraVec = new Vector3(cameraPosition.x, cameraPosition.y, cameraPosition.z);
const distance = assetVec.distanceTo(cameraVec);
if (limitDistance) {
if (!isRendered && distance <= renderDistance) {
postMessage({ shouldRender: true, modelUuid });
} else if (isRendered && new Vector3(assetPosition.x, assetPosition.y, assetPosition.z).distanceTo(cameraPosition) > renderDistance) {
} else if (isRendered && distance > renderDistance) {
postMessage({ shouldRender: false, modelUuid });
}
} else {
@@ -14,4 +18,4 @@ onmessage = function (e) {
postMessage({ shouldRender: true, modelUuid });
}
}
};
};