added undo redo for builder (not for simulation data)

This commit is contained in:
2025-08-11 16:59:36 +05:30
parent a7dc3665ca
commit 78e1ccf39f
22 changed files with 1179 additions and 72 deletions

View File

@@ -32,7 +32,8 @@ function RotateControls3D({
const { socket } = useSocketStore();
const { userId, organization } = getUserData();
const { projectId } = useParams();
const { assetStore, eventStore, productStore } = useSceneContext();
const { assetStore, eventStore, productStore, undoRedo3DStore } = useSceneContext();
const { push3D } = undoRedo3DStore();
const { updateAsset } = assetStore();
const { selectedVersionStore } = useVersionContext();
const { selectedVersion } = selectedVersionStore();
@@ -222,12 +223,43 @@ function RotateControls3D({
const placeRotatedAssets = useCallback(() => {
if (rotatedObjects.length === 0) return;
const undoActions: UndoRedo3DAction[] = [];
const assetsToUpdate: AssetData[] = [];
rotatedObjects.forEach((obj: THREE.Object3D) => {
if (obj && obj.userData.modelUuid) {
const asset = assetStore.getState().getAssetById(obj.userData.modelUuid);
if (!asset) return;
const rotationArray: [number, number, number] = [obj.rotation.x, obj.rotation.y, obj.rotation.z];
const positionArray: [number, number, number] = [obj.position.x, obj.position.y, obj.position.z];
if (initialRotations[obj.uuid] && initialPositions[obj.uuid]) {
assetsToUpdate.push({
type: "Asset",
assetData: {
...asset,
position: [
initialPositions[obj.uuid].x,
initialPositions[obj.uuid].y,
initialPositions[obj.uuid].z
],
rotation: [
initialRotations[obj.uuid].x,
initialRotations[obj.uuid].y,
initialRotations[obj.uuid].z
]
},
newData: {
...asset,
position: positionArray,
rotation: rotationArray
},
timeStap: new Date().toISOString()
});
}
const newFloorItem: Types.FloorItemType = {
modelUuid: obj.userData.modelUuid,
modelName: obj.userData.modelName,
@@ -305,6 +337,27 @@ function RotateControls3D({
}
});
if (assetsToUpdate.length > 0) {
if (assetsToUpdate.length === 1) {
undoActions.push({
module: "builder",
actionType: "Asset-Update",
asset: assetsToUpdate[0]
});
} else {
undoActions.push({
module: "builder",
actionType: "Assets-Update",
assets: assetsToUpdate
});
}
push3D({
type: 'Scene',
actions: undoActions
});
}
setIsRotating(false);
clearSelection();
}, [rotatedObjects, eventStore, productStore, selectedProduct, updateBackend, projectId, updateAsset, organization, socket, selectedVersion, userId]);