feat: Implement human simulation features

- Added human event handling in the simulation, including the ability to add, update, and remove human instances.
- Introduced a new Human store to manage human states and actions.
- Updated the simulation context to include human management.
- Enhanced the Points and TriggerConnector components to support human interactions.
- Refactored existing components to integrate human-related functionalities.
- Added HumanInstance and HumanInstances components for rendering human entities in the simulation.
- Updated TypeScript definitions to include human-related types and actions.
This commit is contained in:
2025-07-02 15:07:31 +05:30
parent 3f59f5d2dd
commit 7519aa90c6
22 changed files with 706 additions and 144 deletions

View File

@@ -5,20 +5,20 @@ import { useSceneContext } from "../../../scene/sceneContext";
import { useViewSceneStore } from "../../../../store/builder/store";
function VehicleInstances() {
const { vehicleStore } = useSceneContext();
const { vehicles } = vehicleStore();
const { viewSceneLabels } = useViewSceneStore();
const { vehicleStore } = useSceneContext();
const { vehicles } = vehicleStore();
const { viewSceneLabels } = useViewSceneStore();
return (
<>
{vehicles.map((vehicle: VehicleStatus) => (
<React.Fragment key={vehicle.modelUuid}>
<VehicleInstance agvDetail={vehicle} />
{viewSceneLabels && <VehicleContentUi vehicle={vehicle} />}
</React.Fragment>
))}
</>
);
return (
<>
{vehicles.map((vehicle: VehicleStatus) => (
<React.Fragment key={vehicle.modelUuid}>
<VehicleInstance agvDetail={vehicle} />
{viewSceneLabels && <VehicleContentUi vehicle={vehicle} />}
</React.Fragment>
))}
</>
);
}
export default VehicleInstances;