feat: Implement human simulation features
- Added human event handling in the simulation, including the ability to add, update, and remove human instances. - Introduced a new Human store to manage human states and actions. - Updated the simulation context to include human management. - Enhanced the Points and TriggerConnector components to support human interactions. - Refactored existing components to integrate human-related functionalities. - Added HumanInstance and HumanInstances components for rendering human entities in the simulation. - Updated TypeScript definitions to include human-related types and actions.
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@@ -5,20 +5,20 @@ import { useSceneContext } from "../../../scene/sceneContext";
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import { useViewSceneStore } from "../../../../store/builder/store";
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function VehicleInstances() {
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const { vehicleStore } = useSceneContext();
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const { vehicles } = vehicleStore();
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const { viewSceneLabels } = useViewSceneStore();
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const { vehicleStore } = useSceneContext();
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const { vehicles } = vehicleStore();
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const { viewSceneLabels } = useViewSceneStore();
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return (
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<>
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{vehicles.map((vehicle: VehicleStatus) => (
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<React.Fragment key={vehicle.modelUuid}>
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<VehicleInstance agvDetail={vehicle} />
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{viewSceneLabels && <VehicleContentUi vehicle={vehicle} />}
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</React.Fragment>
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))}
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</>
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);
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return (
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<>
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{vehicles.map((vehicle: VehicleStatus) => (
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<React.Fragment key={vehicle.modelUuid}>
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<VehicleInstance agvDetail={vehicle} />
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{viewSceneLabels && <VehicleContentUi vehicle={vehicle} />}
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</React.Fragment>
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))}
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</>
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);
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}
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export default VehicleInstances;
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